Scatter weapons, Holy Gun and other confusions.


Rules Questions


Hello!

My friends want to try the Wrath of the Righteous, and I found it was the right time to play the next sheriff of the Worldwound: A holy gun. With dragon pistols and maybe a culverin.

Problem: After reading the rules, I'm just completely lost.

1. Do you target touch AC when you use a scattering shot ?
Okay, you hit everything in the cone, with a -2... But does is target touch AC ?
Because the only part about touch AC is when it's within the first range increment of a early firearm, or within the first 5 of an advanced firearm. Does the cone count as a range increment ?

rules quotations:
UCombat wrote:
Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.

2. Is there a way to improve the cone of a scatter weapon ?
To be precise, can a distance enchantment do the trick, or the limitless range path of the Champion ? If the cone is considered as a range increment, it seems it should work. If it isn't, or anything else is wrong, is there another way ?

3. What is the actual range for the dragon pistol ?
The table indicates 20ft., while the description states it's a 15ft cone or a 10ft. shot.
I suppose the description's right, but I prefer to check.

4. The last but not least: Can you make a holy smite with a scatter weapon ?
I wondered after reading a post implying it was. But after (over?)reading the description again, I feel it's not possible, because a holy smite has effect on "the target". The description of the scatter quality tells about a target only when you make a single attack.

relevant rules:
Smiting Shot wrote:
Smiting Shot (Su): A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to the Charisma modifier plus 2 points of damage per level the paladin possess. Regardless of the target, smiting shot automatically bypasses any DR the creature might have. This ability replaces smite evil.

You can find the quote about scatter weapon in the spoiler above

Thank you.

Note: We only play with Core books and sometimes Campaign Settings books. So no Companion/3pp please.

Shadow Lodge

1. Yes
2. None of them works, the cone is not a range increment.
3. Probably the 10ft description is a typo. No reason it should have less range than a regular pistol, 20ft. Note: Same way it worked for double musket's wrong 10ft range, which was changed to 40ft
4. By strict raw you cant by the reasons you stated. Your dm may let you treat it like there is many targets and bonus apply to evil ones.

I really recomend you go mysterious stranger 1/Paladin X. Really the Holy gun is a pretty underwhelming archetype since it precludes you from fullattacking and smite evil is way, way much better than smiting shot.


Thank you for your answer.

I'm still wondering about 1.
It doesn't seem wrong in a pure balance view, but I find the lack of text to support that annoying. I think my DM will be OK with it anyway, because he knows how bad was the editing process of UCombat, (useless or absent feats, eastern weapons with confusing wordings, the messed up range of 2 guns, etc etc...), and the poor decision to just transcript it in UE without editing it.

3. I can understand the range of the dragon gun (It's a gun meant to fire scattering shots, precision is not really the point). And for the musket, the table was wrong. That's why I'm so hesitating.

2 and 4 are a bummer for me. Maybe I lurked a little too much on this combo (which could have been a little too powerful, I don't know), so I feel a sudden drop of interest in my sheriff. And I'm not really fan of houserules.

I'm still looking for opinions, or even better, rules quotations if you can find some, even if I might end playing a caster, because the other 2 party members are going ranger and swashbuckler, and WotR seems to be a little dangerous for a party of 3 with no full caster. Plus, I have some other concepts to try anyway, like a shaman or oracle from the Expanse.

Shadow Lodge

I havent played RoRt but i heard encounters become easy once characters become mythic, tis strongly recommended dms twek encounters. I once played a wizard which had a wand which look like a gun, it was also his arcane focus. So there are many things you can do.

I would recommend a divine caster, you can survive with no teleport but you will not survive without cure light wounds/restoration

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