Move, Action, Move.


Rules Questions


TL;DR With 30ft. movement can you move 10ft. take a standard action, then move the rest of your 20ft. of movement?

Having a short conversation with a player about the rules of movement and actions in combat.

I have always read the rules as you get two actions, move action and standard action you can move up to your base speed as the move action however after that action ends you can't use more of it after a standard action.
We have checked over the PRD but other than the information in Spring Attack there isn't actually any text we can's find which states you outright can't move, action, finish move off. Which has me questioning if my interpretation of the rules is indeed correct.

Grand Lodge

No.


blackbloodtroll wrote:
No.

I assume that's a no to the base question, but I should ask no to which part?

Also if it's possible do you have any text breakdown which states clearly you can't or is it simply my interpretation of the only two actions (move and standard) was correct?


1 person marked this as a favorite.

If you could 'part move, action, complete move' you'd have no need for spring attack or flyby attack.

A move is a distinct and complete action. there is nothing that indicates you can split it into two parts except fo a couple of feats that explicitly state that normally you can't interpose an action within a move action. Flyby attack is even more explicit than spring attack.

Quote:

Flyby Attack

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.


dragonhunterq wrote:

If you could 'part move, action, complete move' you'd have no need for spring attack or flyby attack.

A move is a distinct and complete action. there is nothing that indicates you can split it into two parts except fo a couple of feats that explicitly state that normally you can't interpose an action within a move action. Flyby attack is even more explicit than spring attack.

Quote:

Flyby Attack

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.
Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Normal: Without this feat, the creature takes a standard action either before or after its move.

That was somewhat what I had assumed, and have run it that way for all my time playing d20 however I had to agree with the player on this while while I am sure the rules are intended you can't (and how I play them) it's not very clearly stated. Thanks for the help though. :)

Grand Lodge

You could use a free, or swift action, anytime during your move though.

Shadow Lodge

Spring Attack or Shot on the Run are the two big feats you want to do this. Flyby Attack is a monster feat, not a great example.

They're useful for not allowing the bad guy to retaliate with a full attack at mid to high levels.

You can't 5ft step, then attack, then move either, even though the 5ft step is a free action. They are both considered "movement".


Turelus wrote:

TL;DR With 30ft. movement can you move 10ft. take a standard action, then move the rest of your 20ft. of movement?

Having a short conversation with a player about the rules of movement and actions in combat.

I have always read the rules as you get two actions, move action and standard action you can move up to your base speed as the move action however after that action ends you can't use more of it after a standard action.
We have checked over the PRD but other than the information in Spring Attack there isn't actually any text we can's find which states you outright can't move, action, finish move off. Which has me questioning if my interpretation of the rules is indeed correct.

People probably assumed it didn't need to be spelled out. Actions in D&D (and PF) tend to be discrete events. You perform action A, then perform action B. You have a move action and a standard action. You move the distance for the move, then perform the standard (or the other way around). A move action allows you to move up to your speed. If you want to stop the action sooner, that's fine, but you don't get to finish your move later. You finish it when you stop moving.

It's uncommon for you to have an action that can 'interrupt' another action. Attack of Ops, Readied actions, and Immediate actions being the only ones I can think of off hand that 'suspend actions' or 'interrupt actions'. Even taking that into account, I can't think of event that you'd do that suspends / interrupts your OWN actions. Some (drawing a weapon) allow you to do multiple 'events' as a part of an action (eg move and draw a weapon), but actually inserting a whole other action? .... Jump out a window and featherfall yourself? Not sure if you can continue your move after that though... Maybe 5 foot stepping when doing a full attack, but 5 foot steps are classed as 'Not an action'.

At any rate, There's feats that let you achieve this (move, attack, move), Spring Attack. Shoot on the Run. Flyby attack. I don't believe there is a matching one for casters for Move, Cast, Move (thank the gods). That there is a 'normal' stated with them as well I think that should be rules enough.


Ecaterina Ducaird wrote:
I don't believe there is a matching one for casters for Move, Cast, Move (thank the gods).

Well... A Valet-archetyped Familiar can deliver touch spells like that.


VRMH wrote:
Ecaterina Ducaird wrote:
I don't believe there is a matching one for casters for Move, Cast, Move (thank the gods).
Well... A Valet-archetyped Familiar can deliver touch spells like that.

Yup, it's fairly useful. It can travel up to its speed and deliver a friendly touch. Pretty nice for a raven or something that can fly up to 20 feet out, touch an ally, and fly back.


1 person marked this as a favorite.
Avatar-1 wrote:

Spring Attack or Shot on the Run are the two big feats you want to do this. Flyby Attack is a monster feat, not a great example.

They're useful for not allowing the bad guy to retaliate with a full attack at mid to high levels.

You can't 5ft step, then attack, then move either, even though the 5ft step is a free action. They are both considered "movement".

It's a great example to categorically show what the system treats as 'normal'. SotR and SA both use 'move and attack' language. FbA expressly states 'move and standard action'.


Avatar-1 wrote:

Flyby Attack is a monster feat, not a great example.

As a note: monster feats are basically no different than regular feats, they just have a tag, such as "story" feats


Avatar-1 wrote:

Spring Attack or Shot on the Run are the two big feats you want to do this. Flyby Attack is a monster feat, not a great example.

They're useful for not allowing the bad guy to retaliate with a full attack at mid to high levels.

You can't 5ft step, then attack, then move either, even though the 5ft step is a free action. They are both considered "movement".

It does not matter. The rules don't prevent you from taking monster feats. It just so happens that not many PC's qualify for them.


VRMH wrote:
Ecaterina Ducaird wrote:
I don't believe there is a matching one for casters for Move, Cast, Move (thank the gods).
Well... A Valet-archetyped Familiar can deliver touch spells like that.

Teleportation subschool, conjurer. Shift is a swift action. move, cast, swift teleport move 5 ft/2 levels. Take dimensional agility to reverse order as well.

Grand Lodge

Avatar-1 wrote:

Flyby Attack is a monster feat, not a great example.

Outside of Houserules, such as some that exist in PFS, anyone can take any Bestiary feat they qualify for

It even notes this very fact, quite explicitly, in the feat section, of the Bestiary.

It is just a common misconception, that allowing them is a houserule, when the exact opposite is true.


I would think the spell Bladed Dash would count on this list for "move - action - move".

Scarab Sages

Not commonly used that way, but technically Quicken Spell allows you to move - cast - move. Its just that move - cast - cast is generally a much better option.

Horizon Hunters

In D&D5 that's how movement works. You can break your move apart, freely interact with one item/feature/environmental thing once per turn, and expend half your movement to stand and still have movement left. I won't turn this into a PF v D&D convo, as I enjoy both systems, but THAT particular aspect of 5e we've adopted into Pathfinder. We haven't noticed a huge change, as yet; you still can't move and full-round attack or full-round cast, but as many have said it does invalidate spring attack/shot on the run as feats.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Move, Action, Move. All Messageboards

Want to post a reply? Sign in.