PFS Spring Loaded Wrist Sheath and potions


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I've never had this issue until recently, but I attempted to use a spring loaded wrist sheath to swift action a potion and got some awful results. One GM informed me that it simply cannot be done, since it cannot fit. Once it was explained what other objects can fit inside, the GM gave a warning that pretty much it could be damaged if it goes through this process? Can this be a thing in PFS to make up rules to damage the potion by using the sheath in this fashion? I have heard controversy before on scrolls, but this is within the dimensions, and is a solid object, and it's ridiculous to me that even if the potion was in glass that it would be assumed it wouldn't be resilient enough to be okay under such stress.

Again, there can be table variation at times, but is this acceptable to just add the possibility to damage my item with a tool I've bought just for this purpose, because one feels it should happen? The wrist sheath doesn't give any warnings for these possibilities so...


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It is plausible that a glass potion could be broken in this way, potions and scrolls are very delicate, and many non-PFS GM's hand wave AOE destruction of them on an affected character, otherwise no one would carry them at the ready.

An easy solution would be to use CRB - IRON VIALS, they have hardness and are smaller than a dagger, so they should fit AND survive. It doesn't answer the question, but it does get around the issue.


Buy Iron flasks from the Adventurer's Armory. They do weigh a pound (which sucks).

I had a GM say that to me like once then I found these puppies. Just put all your wrist sheathe potions in there, I think he'd have a hard time saying that may break, and the only time or two its come up for me since it became a non issue when I told him they were Iron Flasks.

Edit: ninja'd!


To my knowledge there has been no consensus or ruling on whether scrolls can be fitted in spring-loaded wrist-sheaths, so it does come down to GM variation. I'm guessing potions and their glass containers fall into the same category. Spending a few gp on iron vials might swing that variation significantly in your favour.


How much extra are the iron vials, and let's say I have the vials on me, can I switch the potion from one vial to the next? I would love to avoid the arguments altogether with that solution, and pick this up another time.

If anyone has RAW insight as far as how PFS should rule this with extending table variation, I'd love that. GM agreed it could fit, but making up arbritrary rules to damage it doesn't seem cool.


Why adventurers are carting around a kings ransom worth of potions in highly fragile glassware (fragile beakers, alembics and vials) that would be more suited to the rigours of a laboratory when they are intending on highly vigorous and violent activities is a bit beyond me.

Why aren't they ALL placed in resilient containers immediately by default... also, how many ml/ounces of fluid is a potion?

Seems that the old skool artwork us being used as a default RAI/RAW and that potions are a pint or more.


Glassware isn't really that fragile. Consider a glass soda bottle. I have no trouble tossing those around, and actually fail to break them sometimes. Potions are supposedly 1 ounce as well, so the vials are pretty small (therefore even more durable). I haven't had any trouble using potions in spring-loaded wrist sheaths in PFS. It's a common tactic here for healing potions/wands.

Grand Lodge

So, we know what we are talking about.

Adventurer's Armory wrote:

Wrist Sheath

This is a sheath designed to be strapped to your forearm and hidden under a long sleeve. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. As a move action, you can bend your wrist to cause some or all of these items to drop into your hand (provoking attacks of opportunity as normal). You have a +2 bonus on Sleight of Hand checks made to oppose the Perception check of someone observing or frisking you regarding items in the sheath. You can only wear one wrist sheath per arm.


Paulicus wrote:
Glassware isn't really that fragile. Consider a glass soda bottle. I have no trouble tossing those around, and actually fail to break them sometimes. Potions are supposedly 1 ounce as well, so the vials are pretty small (therefore even more durable). I haven't had any trouble using potions in spring-loaded wrist sheaths in PFS. It's a common tactic here for healing potions/wands.

By RAW there is no ruling (I can find) that supports glass vials breaking in a spring loaded wrist sheath. BUT if anything is going to break, it would be Hardness1 Hp1 glass vials (holding 1 ounce of liquid).

Again, just use (and reuse) iron vials, they weight a lot, but they are also dirt cheap.

As for glass being strong, yes it is strong, under the right circumstances. Coke bottles that are too cold can crack and shatter easily, or shatter if they are tapped in the wrong spot by a narrow point (like the corner of a table). Glass is strong VS compression, anything that interrupts compression obliterates it easily, that is how emergency vehicle glass breakers work.
It seems pathfinder assumes glass vials are as light (and therefore as fragile) as they can be, coke bottles are designed to contain a lot of pressure and they weight significantly more than a common vial. Technically a 1d3 unarmed strike can destroy a vial in one hit.


Shifty wrote:

Why adventurers are carting around a kings ransom worth of potions in highly fragile glassware (fragile beakers, alembics and vials) that would be more suited to the rigours of a laboratory when they are intending on highly vigorous and violent activities is a bit beyond me.

Why aren't they ALL placed in resilient containers immediately by default... also, how many ml/ounces of fluid is a potion?

Seems that the old skool artwork us being used as a default RAI/RAW and that potions are a pint or more.

Nowadays potions are only 1 ounce of fluid (glass vial description says so), iron vials are 1lb each, glass is -, most wizards have ahard time carrying a lot of extra weight, but the extra security is a good idea for some of them. The real question is can you pour a whole bunch of doses of a single type of potion (say CLW) into a waterskin?


Guardianlord wrote:
It seems pathfinder assumes glass vials are as light (and therefore as fragile) as they can be, coke bottles are designed to contain a lot of pressure and they weight significantly more than a common vial. Technically a 1d3 unarmed strike can destroy a vial in one hit.

All of this seems valid. Coke bottles can survive being tossed about in a vending machine, but they are made with that in mind. Glass vials are fragile, even by RAW.

However, as fragile as the common vials are, why is it that adventurers are not walking around with soaking wet backpacks full of glass shards?

Liberty's Edge

I have been unable to find any ruling or consensus on this either. For PFS I just ask each GM I play with if he/she allows potions in spring loaded wristsheaths. I don't really know of anything that allows the GM to apply damage to potions from doing this, but there is nothing in the rules that explicitly allows you to carry potions in the spring loaded wristsheath either, so it will be at their discretion. Some say yes, some say no, I adjust tactics accordingly.

My PFS character is much better if I don't have to use a move action to retrieve my commonly used potions, but table variation is just part of the nature of the game that you have to be willing to accept when you play PFS.

Sczarni

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Human Fighter wrote:
If anyone has RAW insight as far as how PFS should rule this with extending table variation, I'd love that. GM agreed it could fit, but making up arbritrary rules to damage it doesn't seem cool.

Blackbloodtroll beat me to it, but if you're interested in the "rules as written", and interested in avoiding table variation, it's best to go off of the items listed in the Wrist Sheath description. That will cause you the least grief.

Which means no potions, and no scrolls.

This question is so common of an issue when I GM PFS that I not only limit it to RAW, but I also ask my players at the beginning of the session whether they have any SLWRs, and what they keep in each.


An argument that just happened was forearm length. Does a wrist sheath need to have exactly a forearm length, or is this up to?


Just ask -
be sure you have the page with the Wrist Sheath description and Potion description bookmarked.

By the description of both, it's possible to have a potion stored in a wrist sheath. It also possible that the potion just does not come in the correct size to be stored securely in a wrist sheath.

Check with your PFS GM before using a wrist sheath this way.

Sovereign Court

If they're that fragile wouldn't we need to carry potions around in special hard cases that have a ton of padding inside of them?

Alchemists would really have it bad.


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Anybody ever see those small vials that perfume comes in? Tough little suckers and about 1 oz just right for a potions.

Do people really have a concept of how little liquid is 1 oz?

8 oz = 1 cup

That means that 1/8 of a cup is an ounce. Now go to you kitchen, pick up that 1/8 cup measuring spoon. Yeah, that small.......


Nefreet wrote:
Human Fighter wrote:
If anyone has RAW insight as far as how PFS should rule this with extending table variation, I'd love that. GM agreed it could fit, but making up arbritrary rules to damage it doesn't seem cool.

Blackbloodtroll beat me to it, but if you're interested in the "rules as written", and interested in avoiding table variation, it's best to go off of the items listed in the Wrist Sheath description. That will cause you the least grief.

Which means no potions, and no scrolls.

That's not entirely true.

"Flask Thrower: This weapon resembles a halfling sling staff, except that the cradle at the end is designed to hold and hurl flasks as well as stones or bullets."

So flasks can fall under ammo.

"Alternatively, you may store up to 1 pound of ammunition in a wrist sheath."

So 1 pound of flasks may be stored in a wrist sheath by RAW.


As a GM I allow potions into a spring loaded wrist sheath. I also allow scrolls that contain only a single spell. More than one spell I think they would use the type of scroll that has the metal end caps.

My logic is that a test tube with a cap on it could fit in a wrist sheath so an adventurer could easily acquire one of those when they buy the potion. I have also seen artwork of NPC's that had potions flasks that looked like they might be wrist sheathable, (Shiela Heidmarch). However any potions that PC's find I assume will not fit in a wrist sheath because the NPC that had them didn't want hit potions rolling across the desk.

For scroll, if you you look under the description of a scroll you will see that there are two different descriptions. It says that some scrolls are just a rolled up piece of vellum/heavy high quality paper and some scrolls are large elaborate things with big metal end caps. If a scroll is just a rolled up piece of vellum/high quality paper which is a stiff material then I think a Spring Loaded Wrist Sheath can hold one without problems. I think that scrolls with multiple spells on them would need to be long enough that they would need the extra support of the end caps, so I do not allow those.


The "table variation" is that I guess to use the spring loaded, you need to have it all the way down your firearm, and since the potion isn't exactly that length it will be unstable, and will be DAMAGED by the spring when activated. Also, iron ones won't work too, because they'll get clogged, and also that they're too much weight, even though it's just one lbs. I'll try again in the future and more closely point out the weight it lists.

Liberty's Edge

graystone wrote:
Nefreet wrote:
Human Fighter wrote:
If anyone has RAW insight as far as how PFS should rule this with extending table variation, I'd love that. GM agreed it could fit, but making up arbritrary rules to damage it doesn't seem cool.

Blackbloodtroll beat me to it, but if you're interested in the "rules as written", and interested in avoiding table variation, it's best to go off of the items listed in the Wrist Sheath description. That will cause you the least grief.

Which means no potions, and no scrolls.

That's not entirely true.

"Flask Thrower: This weapon resembles a halfling sling staff, except that the cradle at the end is designed to hold and hurl flasks as well as stones or bullets."

So flasks can fall under ammo.

"Alternatively, you may store up to 1 pound of ammunition in a wrist sheath."

So 1 pound of flasks may be stored in a wrist sheath by RAW.

Logic doesn't really work this way. A flask can be used in a flask thrower. It doesn't make it ammunition, with all of ammunition's characteristics. That is over generalizing.

If you want to house rule it that way, go ahead.

Grand Lodge

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Human Fighter wrote:
The "table variation" is that I guess to use the spring loaded, you need to have it all the way down your firearm, and since the potion isn't exactly that length it will be unstable, and will be DAMAGED by the spring when activated. Also, iron ones won't work too, because they'll get clogged, and also that they're too much weight, even though it's just one lbs. I'll try again in the future and more closely point out the weight it lists.

By the way, there is at least one RAW item that can be put into wrist sheathes that is definitely, and significantly, not the same length as, or shorter than, the PC's forearm, and that is that bundle of 5 ARROWS that it lists.

A longbow arrow, for full draw, is going to be about the same length as the distance from the tip of your nose to the tip of your outstretched middle finger, or about half the person's height for a longbow arrow.

But, overall, since it can also holds darts, which are much shorter, even for combat darts rather than game darts, an iron flask shouldn't be an issue.

Grand Lodge

Well, does it differ for small PCs?

Could a Potion be a "forearmlength item" for a small PC?


Take arrows, break off the tips, take twine, tie up the potion in between the arrows, and then place in? I know people hate raw discussions, but raw makes pfs not some world of chaos in almost all cases when considering rules. Table variation is the devil for me, so please, give me some creative solutions clauses, and making the game more fun for the table too by suggesting creative ways to meet these requirements.

Sczarni

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Human Fighter wrote:
Take arrows, break off the tips, take twine, tie up the potion in between the arrows, and then place in? I know people hate raw discussions, but raw makes pfs not some world of chaos in almost all cases when considering rules. Table variation is the devil for me, so please, give me some creative solutions clauses, and making the game more fun for the table too by suggesting creative ways to meet these requirements.

If you want to avoid table variation, avoid using sheaths for anything but the items in the description. Simple as that.

You can, however, enlarge your chances by putting as much effort into why your character would able to do what you want it to do; iron vials, strapping it to an arrow etc are certainly helpful in an argument.

Just keep in mind: the GM has the last say, so if he/she says "No", then don't start a discussion at all because this will eat up valuable game time.


Howie23 wrote:
graystone wrote:
Nefreet wrote:
Human Fighter wrote:
If anyone has RAW insight as far as how PFS should rule this with extending table variation, I'd love that. GM agreed it could fit, but making up arbritrary rules to damage it doesn't seem cool.

Blackbloodtroll beat me to it, but if you're interested in the "rules as written", and interested in avoiding table variation, it's best to go off of the items listed in the Wrist Sheath description. That will cause you the least grief.

Which means no potions, and no scrolls.

That's not entirely true.

"Flask Thrower: This weapon resembles a halfling sling staff, except that the cradle at the end is designed to hold and hurl flasks as well as stones or bullets."

So flasks can fall under ammo.

"Alternatively, you may store up to 1 pound of ammunition in a wrist sheath."

So 1 pound of flasks may be stored in a wrist sheath by RAW.

Logic doesn't really work this way. A flask can be used in a flask thrower. It doesn't make it ammunition, with all of ammunition's characteristics. That is over generalizing.

If you want to house rule it that way, go ahead.

So explain to me what something is that you load into a projectile weapon and fire? Logic would call it ammo. Logic would also say that it's ammo that can fit into the sheath since it doesn't CARE what the shape is, just the weight and that it's ammo. If it's NOT ammo then the flask thrower takes extra long to use as you can't do normal reloads but have to draw a weapon THEN reload. That's not logical.

Check out the Spear-thrower. You can take rapid reload and can draw you spear, javelin and dart as normal ammo. It's being ammo takes precedence over it's normal category. If not, it makes free action reload impossible but the rules say it IS possible.

Grand Lodge

graystone wrote:
Check out the Spear-thrower. You can take rapid reload and can draw you spear, javelin and dart as normal ammo. It's being ammo takes precedence over it's normal category. If not, it makes free action reload impossible but the rules say it IS possible.

You're grossly misreading what the spear-thrower does. Nowhere does it say that it makes drawing the dart/javelin/shortspear a free action. It's a move action to set the item in place within the spear-thrower. Having rapid reload reduces that to a free action. If you want to draw them for free you need quickdraw as they're not ammo. This is an exception and why it is specifically called out within the context of the spear-thrower. It can't be taken and expanded to other things as those other things don't have this specific rules text like the spear-thrower does.


claudekennilol wrote:
graystone wrote:
Check out the Spear-thrower. You can take rapid reload and can draw you spear, javelin and dart as normal ammo. It's being ammo takes precedence over it's normal category. If not, it makes free action reload impossible but the rules say it IS possible.
You're grossly misreading what the spear-thrower does. Nowhere does it say that it makes drawing the dart/javelin/shortspear a free action. It's a move action to set the item in place within the spear-thrower. Having rapid reload reduces that to a free action. If you want to draw them for free you need quickdraw as they're not ammo. This is an exception and why it is specifically called out within the context of the spear-thrower. It can't be taken and expanded to other things as those other things don't have this specific rules text like the spear-thrower does.

I'm pretty sure your the one that's grossly misreading. The Rapid reload feat makes it a free action to reload a spear thrower. Loading and reloading is for projectile weapons. "Projectile weapons use ammunition". It's the same as an Atlatl that is "loaded like a projectile weapon". No mention of quickdraw to get free loading with rapid reload. It clearly uses the weapon as ammo for loading and firing it from a projectile weapon.

Grand Lodge

graystone wrote:
claudekennilol wrote:
graystone wrote:
Check out the Spear-thrower. You can take rapid reload and can draw you spear, javelin and dart as normal ammo. It's being ammo takes precedence over it's normal category. If not, it makes free action reload impossible but the rules say it IS possible.
You're grossly misreading what the spear-thrower does. Nowhere does it say that it makes drawing the dart/javelin/shortspear a free action. It's a move action to set the item in place within the spear-thrower. Having rapid reload reduces that to a free action. If you want to draw them for free you need quickdraw as they're not ammo. This is an exception and why it is specifically called out within the context of the spear-thrower. It can't be taken and expanded to other things as those other things don't have this specific rules text like the spear-thrower does.
I'm pretty sure your the one that's grossly misreading. The Rapid reload feat makes it a free action to reload a spear thrower. Loading and reloading is for projectile weapons. "Projectile weapons use ammunition". It's the same as an Atlatl that is "loaded like a projectile weapon". No mention of quickdraw to get free loading with rapid reload. It clearly uses the weapon as ammo for loading and firing it from a projectile weapon.

You're reading it from the completely wrong perspective. Rapid Reload doesn't have any text relating to shortspears/darts/javelins. The item itself has extra properties if you also have the feat. The item basically says "these weapons are considered ammo only for the purpose of setting this item". If there's a FAQ or errata somewhere addressing this, then let me know. But it definitely doesn't say you can also draw them as a free action.

Shadow Lodge

Well, Not for nothing, but glass can be incredibly durable. Corning Glass wear manufactures glass used in the Hull of space shuttles.


claudekennilol wrote:
graystone wrote:
claudekennilol wrote:
graystone wrote:
Check out the Spear-thrower. You can take rapid reload and can draw you spear, javelin and dart as normal ammo. It's being ammo takes precedence over it's normal category. If not, it makes free action reload impossible but the rules say it IS possible.
You're grossly misreading what the spear-thrower does. Nowhere does it say that it makes drawing the dart/javelin/shortspear a free action. It's a move action to set the item in place within the spear-thrower. Having rapid reload reduces that to a free action. If you want to draw them for free you need quickdraw as they're not ammo. This is an exception and why it is specifically called out within the context of the spear-thrower. It can't be taken and expanded to other things as those other things don't have this specific rules text like the spear-thrower does.
I'm pretty sure your the one that's grossly misreading. The Rapid reload feat makes it a free action to reload a spear thrower. Loading and reloading is for projectile weapons. "Projectile weapons use ammunition". It's the same as an Atlatl that is "loaded like a projectile weapon". No mention of quickdraw to get free loading with rapid reload. It clearly uses the weapon as ammo for loading and firing it from a projectile weapon.
You're reading it from the completely wrong perspective. Rapid Reload doesn't have any text relating to shortspears/darts/javelins. The item itself has extra properties if you also have the feat. The item basically says "these weapons are considered ammo only for the purpose of setting this item". If there's a FAQ or errata somewhere addressing this, then let me know. But it definitely doesn't say you can also draw them as a free action.

The atlatl does not use a spear, or javelin, or a dart from the Core that are specific thrown weapons. These require a move action, or with Quick Draw a free action, to draw.

The atlatl uses an atlatl dart as indicated in both the UC and UE where the atlatl is listed for purchase. The atlatl dart is categorized as ammunition, and as such, may be drawn as a free action without Quick Draw. This piece of ammunition has extra language allowing it to be used as a thrown weapon, where most pieces of ammunition can not be used without the projectile launcher.

So, the fact that they are ammunition allows them to be drawn with a free action. If you have Rapid Reload, you can reload the atlatl as a free action with one of the atlatl darts.

In terms of the OP, expect table variation if you are trying to load something other than what is listed as specifically fitting inside a wrist sheath.

Silver Crusade

I don't allow potions in wrist sheathes when GMing PFS. The description of the wrist sheathe calls out an item that is as long as your forearm. A 1 ounce potion vial is going to be at most the size of a test tube, which is about half as long as your forearm.

Dark Archive

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Bigdaddyjug wrote:
I don't allow potions in wrist sheathes when GMing PFS. The description of the wrist sheathe calls out an item that is as long as your forearm. A 1 ounce potion vial is going to be at most the size of a test tube, which is about half as long as your forearm.

Wrist sheath also calls out being able to store "up to" a pound of ammunition indicating that it is capable of holding LESS than the suggested items sizes and weights. Potions would fall well within the size limits. Of course, if you are restricting wrist sheath potion use due to balance purposes then that's a totally different story.

Shadow Lodge

I don't know why GM's have a problem with this. There is a simple solution:

Perception vs. the stealth check to conceal the spring loaded sheathe, Followed immediately by a sunder attempt. I always play my villains as ruthless and intelligent combatants (mitigated according to Int/Wis as appropriate). I never bring NPC's to a fight with the intention that they not win as swiftly and efficiently as they're capable of. To do otherwise hurts the credibility of the threat.

If an enemy notices you have a spring loaded sheath then its a simple assumption that you have some sort of trick in mind that requires it. Its only smart to interrupt that trick preemptively.

Grand Lodge

Sniggevert wrote:

The atlatl does not use a spear, or javelin, or a dart from the Core that are specific thrown weapons. These require a move action, or with Quick Draw a free action, to draw.

The atlatl uses an atlatl dart as indicated in both the UC and UE where the atlatl is listed for purchase. The atlatl dart is categorized as ammunition, and as such, may be drawn as a free action without Quick Draw. This piece of ammunition has extra language allowing it to be used as a thrown weapon, where most pieces of ammunition can not be used without the projectile launcher.

So, the fact that they are ammunition allows them to be drawn with a free action. If you have Rapid Reload, you can reload the atlatl as a free action with one of the atlatl darts.

I can't tell if you're agreeing with me, disagreeing with me, or just pointing out to graystone why they're different. Atlatl darts are ammunition, the rest of the darts, javelins, and shortspears are not ammunition and can't be drawn for free. So to make sufficient use of a spear-thrower as graystone is saying, one must also have quickdraw.

Dark Archive

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Master of Shadows wrote:

I don't know why GM's have a problem with this. There is a simple solution:

Perception vs. the stealth check to conceal the spring loaded sheathe, Followed immediately by a sunder attempt. I always play my villains as ruthless and intelligent combatants (mitigated according to Int/Wis as appropriate). I never bring NPC's to a fight with the intention that they not win as swiftly and efficiently as they're capable of. To do otherwise hurts the credibility of the threat.

If an enemy notices you have a spring loaded sheath then its a simple assumption that you have some sort of trick in mind that requires it. Its only smart to interrupt that trick preemptively.

In a high level campaign perhaps, but in a low level campaign just sunder the sheath and make the potion drop to the floor but actually destroying the potion is kind of a low blow. Potions can get fairly expensive especially at low level. And outright destroying a fair chunk of a players cash is going to do nothing more than piss them off, and if your players finish a session pissed off you've just lost as a GM.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I don't see the point of how a spring loaded wrist sheath is going to be of any use on something it was never intended to contain?

Okay, you can make a potion pop out. You still have to take out the potion vial, AND uncork it before you can drink it.

There's simply no way that's going to be reduced to anything less than a standard action. There isn't any inherent benefit over simply using a bandoleer.

Spring loaded sheaths are intended to be a means of quickly accessing a hidden dagger, or to help someone skilled in Sleight of Hand to cheat at cards. They really aren't useful for anything else.

Dark Archive

LazarX wrote:

I don't see the point of how a spring loaded wrist sheath is going to be of any use on something it was never intended to contain?

Okay, you can make a potion pop out. You still have to take out the potion vial, AND uncork it before you can drink it.

There's simply no way that's going to be reduced to anything less than a standard action. There isn't any inherent benefit over simply using a bandoleer.

Spring loaded sheaths are intended to be a means of quickly accessing a hidden dagger, or to cheat at cards. They really aren't useful for anything else.

I don't think anyone was trying to reduce the action of drinking the potion. It was reducing the act of RETRIEVING the potion (normally a move action) to a swift action.

A lot of players tend to forget that step that they do need to actually get the potion into their hand somehow and wrist sheathes are a great way to do it. I like to grab the Accelerated Drinker trait and load up a potion in my wrist sheath. Round one, attack like normal but end turn with a swift action to bring potion into my hand with the wrist sheathe. Round 2 drink potion as a move action with accelerated drinker and continue attacking. Works great :)

Shadow Lodge

Chris_Snyder wrote:
Master of Shadows wrote:

I don't know why GM's have a problem with this. There is a simple solution:

Perception vs. the stealth check to conceal the spring loaded sheathe, Followed immediately by a sunder attempt. I always play my villains as ruthless and intelligent combatants (mitigated according to Int/Wis as appropriate). I never bring NPC's to a fight with the intention that they not win as swiftly and efficiently as they're capable of. To do otherwise hurts the credibility of the threat.

If an enemy notices you have a spring loaded sheath then its a simple assumption that you have some sort of trick in mind that requires it. Its only smart to interrupt that trick preemptively.

In a high level campaign perhaps, but in a low level campaign just sunder the sheath and make the potion drop to the floor but actually destroying the potion is kind of a low blow. Potions can get fairly expensive especially at low level. And outright destroying a fair chunk of a players cash is going to do nothing more than piss them off, and if your players finish a session pissed off you've just lost as a GM.

Eh, hasn't been a problem so far, of course I usually start a campaign off with the disclaimer that the enemies aren't going to pull any punches and neither are the dice. I don't sugar coat combat, and I don't reduce difficulty. The only time I make exception is if I have done something mechanically incorrectly, and then we resolve it after the game session, for next time, unless its a life or death situation where my mistake could cause a player to die. So all of the groups I have played with enjoy the challenge as long as they're forewarned.

The actions I have NPC's take are always reasonable, I don't go out of my way to pick on any particular player, but the scenario I described is perfectly sane. and really no different from a PC using Disarm on an enemy who has focused his entire build around longswords.


I would love advice from gms that wouldn't allow it because of the length, to tell me what they would allow on a creative level. I mentioned tieing them on an arrow in the sheath, so how many would allow that? Do you have creative ideas you would allow? I didn't buy these things to get a handful of arrows.

Grand Lodge

Human Fighter wrote:
I would love advice from gms that wouldn't allow it because of the length, to tell me what they would allow on a creative level. I mentioned tieing them on an arrow in the sheath, so how many would allow that? Do you have creative ideas you would allow? I didn't buy these things to get a handful of arrows.

I wouldn't allow potions because they are not included in the list of items it says they're included in. If you want to drink a potion more quickly use a handy haversack or glove of storing and worship urgathoa to get the Potion Glutton feat.

But here's something that would for a potion and the weapon sheath. A medlance is a "wand-like" object that can store a potion in it. I believe it's from the tech guide. And it can be applied as a move action.


I don't think the medlance is legal unless you have a boon, but I could be wrong.

I want help with a creative solution to use a potion with a sl wrist sheath.

Grand Lodge

Human Fighter wrote:

I don't think the medlance is legal unless you have a boon, but I could be wrong.

I want help with a creative solution to use a potion with a sl wrist sheath.

You're right. It's available from a season 6 scenario.


Potions say they need to be imbibed, which I assume means you need to drink then rather than I can absorb them with my skin, correct? If not, I'd like to hear it. GM gives off that the vial will break, so if it's an oil, then perhaps a swift action oil being applied won't be a bad thing.

Grand Lodge

Human Fighter wrote:
Potions say they need to be imbibed, which I assume means you need to drink then rather than I can absorb them with my skin, correct? If not, I'd like to hear it. GM gives off that the vial will break, so if it's an oil, then perhaps a swift action oil being applied won't be a bad thing.

This is correct, you have to drink a potion.


What was the original argument again? That you couldn't hold a potion inside the wrist sheath? I kind of find this argument to be silly. Not because it obviously would or wouldn't work, but basically all the spring loaded sheath does compared to the normal sheath is making the one item in question drawn as a swift action rather than a move. It will still take a standard to drink the potion, and it'll still provoke as normal. You also can't grab or use the potion in that hand unless it's free. No weapons, no larger shields, etc. This really isn't game breaking in the least and to use it for a potion at the ready you're giving up a hand/weapon slot.


SwiftyKun wrote:
What was the original argument again? That you couldn't hold a potion inside the wrist sheath? I kind of find this argument to be silly. Not because it obviously would or wouldn't work, but basically all the spring loaded sheath does compared to the normal sheath is making the one item in question drawn as a swift action rather than a move. It will still take a standard to drink the potion, and it'll still provoke as normal. You also can't grab or use the potion in that hand unless it's free. No weapons, no larger shields, etc. This really isn't game breaking in the least and to use it for a potion at the ready you're giving up a hand/weapon slot.

This is most valid with Two Handed Weapon Fighters, when you need healing it helps to be able to, move out of range, swift get a potion, standard drink potion before the enemies can close again. Or when a caster encounters something unexpected and needs to potion up in a hurry, especially at low levels when Handy Haversack and such are too expensive to get.

I see no problem with letting a player use a (-lb) 3-6" potion in a wrist sheath, instead of (1lb) of 60 firearm bullets (ammunition, and by RAW the amount held in a wrist sheath). Even if that potion is required to be in an iron vial (1lb).


Bigdaddyjug wrote:
I don't allow potions in wrist sheathes when GMing PFS. The description of the wrist sheathe calls out an item that is as long as your forearm. A 1 ounce potion vial is going to be at most the size of a test tube, which is about half as long as your forearm.

I take my potions extra long.


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For those that are worried about PFS; I was talking to Mike Brock at a convention last year and he told me he uses a potion of fly and Gaseous form in his Spring loaded Wrist sheaths. If he can do it, why can't I?

Grand Lodge

Slacker2010 wrote:
For those that are worried about PFS; I was talking to Mike Brock at a convention last year and he told me he uses a potion of fly and Gaseous form in his Spring loaded Wrist sheaths. If he can do it, why can't I?

Because he hasn't put it up in a FAQ saying that it's ok for that houserule in PFS.

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