
Caramon Marjoram |
I'm running a module where most of the bosses and major fights are normal humanoids or monstrous humanoids (thus they are not immune to fear or mind-affecting). The problem is that Doofus, the party rogue, always uses Dazzling Display to make all the enemies shaken, usually lasting 3-4 rounds due to his insane Intimidate skill modifier.
I know it's not that bad of a penalty for the Shaken condition it gives, but it's really starting to get on my nerves, and he's planning on taking Shatter Defenses next level. There's also the fact that he keeps using it on people out of combat as well.
Anyone have any tips or advice for dealing with players breaking Intimidate? And don't just tell me to change the bosses/enemies to types that are immune. I don't want to have to rewrite all the encounters, plus doing so to specifically negate a player's tactics falls under DM cheating in my view.
Any help you all can give would be greatly appreciated! Thanks in advance.

chaoseffect |

So they are demoralized... who cares? Like you said it's not a huge penalty and him combining it with Shatter Defenses is really one of the best ways for Rogues to get reliable Sneak Attack, something Rogues need. I'm not seeing how this is "breaking" anything, especially as this is the culmination of a feat chain.
As far as out of combat uses of intimidate, that's essentially the same as someone just using sky high diplomacy to get what they want, except intimidate is more damaging in the long run as NPCs revert to at least "unfriendly" after using the skill on them. Like in real life, it doesn't make the PC long term friends, only future potential enemies.

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I suppose it can get on your nerves, but I do think he's in the right to be doing it. Rogues don't have it easy, and he needs to do something to make it work.
If there were more ways to make Sneak Attack work, then it'd be nice if he varied things a bit. But most of those require serious investment, so he can't actually do that.

Physically Unfeasible |

I know it's not that bad of a penalty for the Shaken condition it gives, but it's really starting to get on my nerves
To try to help here - you admit yourself it's not really game-shattering a penalty; so what specifically is annoying you? A one-trick pony? The use outside combat?
For the former, I fail to see the case. Sorry - please elaborate if so, or I missed something. The latter? How about someone wants to have words with the man who is committing assault repeatedly (by modern ideas anyway).
Gevaudan |

Yeah,
The consequence of using intimidate all over for RP stuff is an easy combat encounter with good aligned guards followed by prison. Add a Paladin to the NPC arrest party for heaps of fun.
One trick ponies are fun to play, but man are they the suck once you get to the part of the module with monsters that don't care about the trick.

Caramon Marjoram |
Gevaudan, that's a great idea! I definitely plan on using that. I might have some cronies of the big bad encounter the PCs while city guards are nearby, then once the intimidation or combat happens they can try to press charges on him or the whole group for intimidating/harassment and attacking them without legal cause. They're minions of the big bad? Let us see the PCs prove it! Pony up hard evidence or you're under arrest! >:)
I also plan to start having some of the villains in the module use the Intimidate skill on PCs themselves, since they already have points in it. Turnabout is fair play!

Cavall |
I'll be honest, I helped a guy build a rogue with a couple cruel/ominous daggers and shattered defenses a couple years back so he could at least DO damage to the bad guys.
Rogues need to get their sneak attacks in. They also need to waste actions to do so by using intimidate. He's basically using turns doing little to get an advantage later.
So I don't think it's that big an issue. Try to realize he's just trying to stick some daggers into people and setting it up to make his class abilities be used occasionally. It's not so bad. I know it's a pain to see him doing that all the time. But the flip side is he's not doing much else.

lemeres |

As, be glad he isn't using disheartening display. That lets him stack up fear using dazzling display- he could eventually make enemies run away, or just cower in the corner.
But yes, if he is playing hard when it comes to social encounters, do make him pay for it. That bit does seem like it would be annoying if sued constantly.
In a fight though? It is the entire purpose of his build, from the looks of it. While I can see making a few key characters resistant, it generally does not seem like a problem for allowing him to play his character. It is one of the best builds for a rogue, and the debuffs, while nice, are not witch level.

-Grijm- |

As, be glad he isn't using disheartening display. That lets him stack up fear using dazzling display- he could eventually make enemies run away, or just cower in the corner.
Yes, I thought it was fun when I took it for my paladin, after using it for 2 games, I never felt so dirty before. What with giants and magical beasts running away just because you do 2 rounds of fancy weapon twirling.
Totally stopped myself from using it as it was breaking the game and limiting the fun for others.

lemeres |

lemeres wrote:As, be glad he isn't using disheartening display. That lets him stack up fear using dazzling display- he could eventually make enemies run away, or just cower in the corner.Yes, I thought it was fun when I took it for my paladin, after using it for 2 games, I never felt so dirty before. What with giants and magical beasts running away just because you do 2 rounds of fancy weapon twirling.
Totally stopped myself from using it as it was breaking the game and limiting the fun for others.
Bah, who needs 2 turns? I can make an eldritch guardian with a monkey familiar who can get all the enemies running in 1 turn.
And then, later on, he can use coordinated charge to have the monkey give him a pseudo pounce.

-Grijm- |

-Grijm- wrote:lemeres wrote:As, be glad he isn't using disheartening display. That lets him stack up fear using dazzling display- he could eventually make enemies run away, or just cower in the corner.Yes, I thought it was fun when I took it for my paladin, after using it for 2 games, I never felt so dirty before. What with giants and magical beasts running away just because you do 2 rounds of fancy weapon twirling.
Totally stopped myself from using it as it was breaking the game and limiting the fun for others.
Bah, who needs 2 turns? I can make an eldritch guardian with a monkey familiar who can get all the enemies running in 1 turn.
And then, later on, he can use coordinated charge to have the monkey give him a pseudo pounce.
With 2 rounds, it already feels like cheating, especially on how easy it is to win the intimidate DC roll.

lemeres |
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lemeres wrote:With 2 rounds, it already feels like cheating, especially on how easy it is to win the intimidate DC roll.-Grijm- wrote:lemeres wrote:As, be glad he isn't using disheartening display. That lets him stack up fear using dazzling display- he could eventually make enemies run away, or just cower in the corner.Yes, I thought it was fun when I took it for my paladin, after using it for 2 games, I never felt so dirty before. What with giants and magical beasts running away just because you do 2 rounds of fancy weapon twirling.
Totally stopped myself from using it as it was breaking the game and limiting the fun for others.
Bah, who needs 2 turns? I can make an eldritch guardian with a monkey familiar who can get all the enemies running in 1 turn.
And then, later on, he can use coordinated charge to have the monkey give him a pseudo pounce.
Oh, who said I was disagreeing. Remember, I was saying that disheartening display was troubling, even when played normally.
I just thought- hey, if we are going for broke, we might as well do it with full force.

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Dazzling Display (Via Braggart- Order of the Cockatrice Cavalier Ability) as a standard action, with Skill Unlock Intimidate +10 ranks is really powerful when you can get up to +47 to intimidate at level 11.
This character is one of my PFS characters, and got a free rebuild into unchained rogue. I got to play her the first time since the rebuild last night. I was able to force a DC 21 will save vs panic +shaken for several rounds after (or if you passed the save). The most amusing time this happened was with 6 enlarged mooks and an ettin boss. I managed to panic all of the mooks, and make the boss shaken for like 5 or 6 rounds with one standard action. The enlarged mooks dropped their falchions, which then shrunk.
You can click on the profile if you want to see the build, it is fairly up to date.