About Jasmine Henderthane
Venture Captain, et al Lady Jasmine Henderthane CR 18
Female Human Cavalier (Gendarme) 4/ Fighter (Dragoon) 1/ Rogue (Scout, Thug) 13
LN Medium humanoid (human)
Init +2; Senses Perception +31
AC 40, touch 17, flat-footed 39 (+1 Dex, +5 Deflection, +14 armor, +6 shield, +3 natural armor +1 insight)
hp 202 (13d8+5d10+103)
Fort +24, Ref +17, Will +17
Special Defenses fortification (25%), deathless (25%); Resist negative energy 10
Speed 20 ft.
Melee +5 Ominous Alchemical Silver Light Flail +30/+25/+20 (1d8+14/19-20), or mwk armor spikes +25/+20/+15 (1d6+9), or mwk cold iron gladius +25/+20/+15 (1d6+9/19-20)
Ranged chakram +16 (1d8+9)
Special Attacks brutal beating (-1d6 sneak attack to sicken for 6 rounds), cavalier’s charge (charge +4 atk, no AC penalty), challenge 2/day (+2 atk, +4 dmg), double debilitating injury (pick 2: -2/-6 AC, -2/-6 attack, ½ speed and no 5ft.), scout’s charge (charged opponent is flat-footed), skirmisher (if move 10+ft, treat opponents as flat-footed), sneak attack +8d6
Str 28, Dex 13, Con 20, Int 14, Wis 18, Cha 20
Base Atk +14; CMB +24; CMD 40
Feats Accomplished Sneak Attacker, Bludgeoneer, Dazzling Display, Enforcer, Horse Master, Intimidating Prowess, Monstrous Mount (Griffon), Monstrous Mount Mastery, Mounted Combat, Mounted Skirmisher, Power Attack, Sap Adept, Sap Master, Shatter Defenses, Skill Focus (Diplomacy), Skill Focus (Handle Animal), Skill Focus (Intimidate), Skill Focus (Ride), Skill Focus (Sense Motive), Trick Riding, Weapon Finesse, Weapon Focus (Light Flail)
Skills Acrobatics +0, Bluff +13, Climb +8, Diplomacy +38, Disable Device +2, Disguise +9, Handle Animal +27 (+31 with Zephyrus), Intimidate +59, Knowledge (dungeoneering) +6, Knowledge (local) +23, Knowledge (nobility) +26, Knowledge (planes) +7, Knowledge (religion) +16, Linguistics +6, Perception +31, Perform (dance) +9, Ride +23 (+28 on Zephyrus), Sense Motive +32, Sleight of Hand +0, Stealth +0, Swim +8, Use Magic Device +30
Traits Extremely Fashionable, Child of the Temple
Languages Common, Abyssal, Infernal
SQ Advanced Talents, Expert Trainer, Finesse Training (armor spikes, gladius), Order (Cockatrice), Order Ability (Braggart), Rogue Talent (combat trick, crippling strike, double debilitation, emboldening strike, strong impression, weapon training), Rogue’s Edge (Diplomacy, Intimidate), Skilled Rider
Combat Gear air crystals, bead of newt prevention, elixir of the thundering voice (15), exotic perfume (14) gravely tonic (15), meditation tea (6), oil of daylight, potions of fly, remove blindness, touch of the sea, scrolls of animal growth, carry companion, communal stoneskin (single target), fearsome aspect, freedom of movement, greater angelic aspect, heal, heal mount, inspiring recovery, instant weapon (5), see invisibility, smelling salts, wands of cure light wounds (20) (50), dimension door (9), disguise self (5), endure elements (49), faerie fire (50), haste (2), infernal healing (29), invisibility (4), lesser restoration (7), mirror image (4); Other Gear +5 ominous silver light flail, chakram (5), mwk cold iron gladius, +5 deathless, glamoured, hostelling, light fortification hellknight plate w/ mwk armor spikes, Glorymane resplendent, amulet of natural armor +3, belt of physical might +6 (Str/Con), boots of the cat, circlet of persuasion, cloak of resistance +5, eyes of the eagle, headband of mental prowess +6 (Wis/Cha), knight inheritor’s ring (not worn), minor ring of inner fortitude, ring of protection +5, ebon wayfinder w/ slotted scarlet and blue sphere ioun stone (knowledge local, halfling), and clear spindle ioun stone, non-slotted ioun stones: dusty rose prism, cracked dark blue rhomboid, cracked pale green prism (Saves), cracked pink and green sphere (Diplomacy), cracked pink and green sphere (Intimidate), cracked pink and green sphere (Use Magic Device), knight’s pennon of battle, lucky horseshoe, handy haversack, mask of fear, other mundane equipment
Marquise d'Railford, Venture Captain Lady Jasmine Henderthane, World Renowned, Favored of House Thrune, Respected by the Nail, Hellknight of the Order of the Chain, Blaispear Hero, Student of Scrolls, Savior of the Master of Blades, Scholar of the Gates Ajar, Student of Thassilon, The Evenhanded Investigator, Captor of Tancred Desmire, Captor of the Spider, Honored by the Twilight Talons, Eagle Knight of Andoran, Lion Blade of Taldor, Leidang of the Ulfen Gaurd, Bearer of a Mendevian Commendation, Hero of the Five Kings, Exemplar of Falcon's Hollow, Hero of the Fey, Bearer of the Rune of Life, Commander of Fangwood Keep, Honorable Member of the Order of the Coaktrice, and the Pathfinder Society
Jasmine is the niece of Lord Einmarch Henderthane, the former chief arms merchant for House Thrune. Jasmine has vowed to show her loyalty to House Thrune. She started her training as a cavalry soldier. As her father Eckheart Henderthane supplies mounts for House Thrune's cavalry. This training is reflected in her status as a gendarme cavalier of the Order of the Cocktrice. She has a very high opinion of herself and is quite arrogant. Her desire is to become a Hellknight. She has focused her studies into the tactics employed by Hellknights. Jasmine has become a Hellknight of the Order of the Chain, and earned the Respect of the Order of the Nail. Jasmine recently turned away from working for Paracountess Zarta Dralneen, after Zarta cut ties with Cheliax. She has turned to work with Lady Gloriana Morilla and the Sovereign Court to further her political power. Jasmine believes that by garnering political power with nobles throughout the Inner Sea that she will gain honor and standing for House Henderthane in the eyes of House Thrune.
Jasmine is five feet four inches tall and weighs one hundred and twenty-five pounds. She is remarkably beautiful with striking emerald green eyes, fiery red hair, and fair skin marked by light freckling around her nose. Jasmine prefers fine clothes and jewelry and wears them very well. She carries herself in a dignified manner and expects most people to treat her respect.