Jasmine Henderthane's page

47 posts. Organized Play character for Kigvan.

Full Name

Lady Jasmine Henderthane




Cavalier (Gendarme) 4/ Unchained Rogue (Thug, Scout) 8 / Fighter (Dragoon) 1







Special Abilities

Braggart, Frightening, Brutal Beating


Lawful Neutral




Fangwood Keep, Absolom, Egorian


Common, Infernal, Abyssal


Venture Captain, Commander of Fangwood Keep, Hellknight of the Order of the Chain

Strength 25
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 12
Charisma 14

About Jasmine Henderthane

Stat Block:
Marquise d'Railford Lady Jasmine Henderthane
Female Human Cavalier (Gendarme) 4/ Fighter (Dragoon) 1/ Rogue (Scout, Thug, Unchained) 8
LN Medium humanoid (human)
Init +2; Senses Perception +18
29, touch 13, flat-footed 28 (+11 armor, +1 Dex, +4 shield, +1 deflection, +1 natural, +1 insight)
hp 134 (8d8+5d10+60)
Fort +20, Ref +14, Will +10
Immune as protection from evil
Special Defenses evasion (turned off from heavy armor)
30 ft.
Melee +3 alchemical silver light flail +22/+17/+12 (1d8+10/19-20), mwk armor spikes +19/+14/+9 (1d6+7), or cold iron gladius +18/+14/+8 (1d6+7)
Ranged cold iron chakram +12 (1d8+7)
Special Attacks braggart, brutal beating (4 rnds), cavalier's charge (+4 attack, no penalty to AC), challenge (2/day, +4 damage), debilitating injury (-2/-4), Glorymane (3/day +18/+13/+8 [2d6]), skirmisher, scout's charge, sneak attack +5d6
25, Dex 13, Con 18, Int 12, Wis 12, Cha 14
Base Atk +11; CMB +18; CMD 31
Feats Accomplished Sneak Attacker, Bludgeoneer, Dazzling Display, Enforcer, Horse Master, Intimidating Prowess, Monstrous Mount, Monstrous Mount Mastery, Mounted Combat, Power Attack, Sap Adept, Sap Master, Shatter Defenses, Skill Focus (Diplomacy), Skill Focus (Handle Animal), Skill Focus (Intimidate), Skill Focus (Ride), Weapon Finesse, Weapon Focus (light flail)
Skills Acrobatics +0, Bluff +7, Climb +6, Diplomacy +27, Disable Device +2, Disguise +3, Handle Animal +24 (28 with Zephyrus), Intimidate +41, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nobility) +10, Knowledge (religion) +6, Knowledge (the planes) +6, Linguistics +5, Perception +18, Ride + 18 (23 with Zephyrus), Sense Motive +18, Sleight of Hand +0, Stealth +0, Swim +6, Use Magic Device +19
Traits Child of the Temple, Extremely Fashionable
Languages Common, Abyssal Infernal
SQ finesse training (gladius), frightening, order (cocktrice), rogue's edge (intimidate), rogue talents (combat trick, ninja trick - combat trick, strong impression, weapon training) Combat Gear air crystals, elixir of the thundering voice (4), exotic perfume (15), gravely tonic (4), meditation tea (10), oil of daylight, potion of barkskin (CL 9) (2), potion of darkvision, potion of fly, potion of remove blindness, potion of touch of the sea (2), scroll of carry companion, scroll of heal, scroll of inspiring recovery, scroll of see invisibility, smelling salts, wand of cure light wounds (37), wand of cure light wounds (50), wand of dimension door (10), wand of disguise self (5), wand of endure elements (44), wand of faerie fire (50), wand of freedom of movement (1), wand of haste (4), wand of infernal healing (38) wand of invisibility (5), wand of lesser restoration (7), wand of mirror image (8); Other Gear +2 hostling glamoured Hellknight plate with mwk armor spikes, Glorymane, +3 alchemical silver light flail, cold iron gladius, cold iron chakram (4), amulet of natural armor +1, belt of physical might +4 (Str/Con), boots of the cat, clear spindle ioun stone, cloak of resistance +4, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), cracked pink and green sphere ioun stones (3 - Diplomacy, Intimidate, and Use Magic Device), headband of inspired wisdom +2, ioun flame, knight inheritor's ring, knight's pennon of battle, lucky horseshoe, wayfinder, Mask of Fear, average lock, bloodvine rope (50ft.), book of war prayers, caul (cloth of gold and emerald worth 100gp), cavalier's kit, courtesan's kit, earrings (gold and emerald worth 400gp), false manacles, mwk fetters, mwk manacles, mwk theives' tools, noble's outfit, spring loaded wrist sheath (2), unholy symbol (gold, Asmodeous)

Zephyrus male griffon
N large animal/magical beast
Init +4; Senses darkvision 60ft, low-light vision, scent, Perception +6
35, touch 12, flat-footed 32 (+9 armor, +3 dexterity, +14 natural, -1 size)
hp 93 (11d8+44)
Fort +11, Ref +11, Will +5
Immune fatigue
40ft., fly 80ft. (average)
Melee bite +13 1d6+6 and 2 claws +14 1d6+6
Space 10ft., Reach 5ft.
Special Attacks mounted challenge (+2 damage), pounce, rake (2 claws +14 1d6+6)
23, Dex 19, Con 18, Int 5, Wis 14, Cha 8
Base Atk +8; CMB +15; CMD 29
Feats Armor Proficiency (heavy), Armor Proficiency (light), Armor Proficiency (medium), Eldrich Claws, Narrow Frame, Power Attack, Weapon Focus (claws)
Skills Acrobatics +7 (+11 to jump), Escape Artist +4, Fly +12, Perception +6
Languages Common (cannot speak)
SQ barding training 2, indefatigable, link, mounted challenge
Other Gear large hellknight plate barding, military saddle, riding tack
Tricks Known Aid, Air Walk, Attack, Attack, Come, Defend, Deliver, Detect, Down, Exclusive, Fetch, Flank, Get Help, Guard, Heel, Menace, Seek, Serve (Jasmine's Squire), Throw Rider, Watch

Marquise d'Railford, Venture Captain Lady Jasmine Henderthane, World Renowned, Favored of House Thrune, Respected by the Nail, Hellknight of the Order of the Chain, Blaispear Hero, Student of Scrolls, Savior of the Master of Blades, Scholar of the Gates Ajar, Student of Thassilon, The Evenhanded Investigator, Captor of Tancred Desmire, Captor of the Spider, Honored by the Twilight Talons, Eagle Knight of Andoran, Lion Blade of Taldor, Leidang of the Ulfen Gaurd, Bearer of a Mendevian Commendation, Hero of the Five Kings, Exemplar of Falcon's Hollow, Hero of the Fey, Bearer of the Rune of Life, Commander of Fangwood Keep, Honorable Member of the Order of the Coaktrice, and the Pathfinder Society

Jasmine is the niece of Lord Einmarch Henderthane, the former chief arms merchant for House Thrune. Jasmine has vowed to show her loyalty to House Thrune. She started her training as a cavalry soldier. As her father Eckheart Henderthane supplies mounts for House Thrune's cavalry. This training is reflected in her status as a gendarme cavalier of the Order of the Cocktrice. She has a very high opinion of herself and is quite arrogant. Her desire is to become a Hellknight. She has focused her studies into the tactics employed by Hellknights. Jasmine has become a Hellknight of the Order of the Chain, and earned the Respect of the Order of the Nail. Jasmine recently turned away from working for Paracountess Zarta Dralneen, after Zarta cut ties with Cheliax. She has turned to work with Lady Gloriana Morilla and the Sovereign Court to further her political power. Jasmine believes that by garnering political power with nobles throughout the Inner Sea that she will gain honor and standing for House Henderthane in the eyes of House Thrune.

Jasmine is five feet four inches tall and weighs one hundred and twenty-five pounds. She is remarkably beautiful with striking emerald green eyes, fiery red hair, and fair skin marked by light freckling around her nose. Jasmine prefers fine clothes and jewelry and wears them very well. She carries herself in a dignified manner and expects most people to treat her respect.