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Hey everybody! While I wait for my VL paperwork to get sent over to me, I've been planning out schedules for the events I organize, as well as offering senario suggestions for the other folks in the area. And I realized something horrifying: I bet 75% of our local PFS players have no idea what the Blakros family is.
Obviously, this must be rectified.
So I'm compiling a list of all the scenarios involving Blakros Museum or the Blakros family that have come out since their debut in Mists of Mwangi. Here's what I've got so far:
#5: Mists of Mwangi (OGL/PFRPG)
#35: Voice in the Void (PFRPG)
#2-11: The Penumbral Accords
#3-07: Echoes of the Overwatched
#4–09: The Blakros Matrimony
#5–14: Day of the Demon
#5–03: The Hellknight's Feast
#5–23: Cairn of Shadows
#6–02: The Silver Mount Collection
So did I miss any? As always, your help is greatly appreciated. :D

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I'm pretty excited to run all these (again, for some of 'em). Some (Mists of Mwangi, Echoes of the Overwatched, Blakros Matrimony) have been run a LOT in the local area, and for good reason. But Voice in the Void hasn't been run in, like, a couple years locally, IIRC, and a couple of the other might not have been run at all.
roll4initiative, I'd love to hear how it all works out. Even as early as Season 3, anything involving Blakros got a reputation in our local PFS scene ("wait, we're going to Blakros Museum? What went hideously wrong now? Did Nigel get out this time?") and I'd lie to bring that fun back for the new local players.

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roll4initiative, I'd love to hear how it all works out. Even as early as Season 3, anything involving Blakros got a reputation in our local PFS scene ("wait, we're going to Blakros Museum? What went hideously wrong now? Did Nigel get out this time?") and I'd lie to bring that fun back for the new local players.
I might start next month. Will definitely keep you posted.

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IC:
the Blackros family...
I think I'm gonna have nightmare flashbacks-- and I haven't even done that many missions involving those scumbags yet... Slaving, incompetent, corrupt bastards-- and the society still wants us to help them?!
OoC:
Thanks for the list-- now I know the other games I need to find to make my characters' lives in Absalom a little more miserable.

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The Blakros scenario that brings back the most visceral reaction for me was "Voice in the Void," where my 3rd-level wizard explored the basement with a gaggle of brand-new 1st-level PCs. I spent a LOT of personal money on healing (we were lacking a PC who could use my CLW wand, so I had to go buy potions), and I had to hold off a certain statue while the other conscious guy dragged PCs out of the room, then run back and forth firing acid splash at it for a few in-game minutes until it melted in a puddle of goo. And that was just the first room we explored.
I'm pretty excited to run it myself. :D

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The Blakros scenario that brings back the most visceral reaction for me was "Voice in the Void," (...)
This was my first TPK-unrecoverable. If everyone goes down, given what is happening there is very little wiggle room to explain how the bodies would remain on this plane (or, in fact, how Absalom is still standing... but that's another story...)

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Play it at the 4-5 tier. I think that is where it is most fun.
One of my first games was playing a level 3 barbarian, level 2 summoner, a level 2 ranger, and a level 2 sorcerer. We decided to play up(when you could do that). We all surived the table next to use with all characters 4-5 half of them died.
It is a very creepy mod if you have a good DM.

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Welp, I just did my PFS scenario schedule for October and November, and I'm not gonna get to run "Voice in the Void" myself yet... but I DID jam-pack the schedule with Blakros scenarios. I'm hoping to snag my volunteer GMs and get 'em updated on the Blakros family. Might even make a little text blurb or something on 'em so folks will know why the name keeps cropping up in all the scenarios they run.

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Noticed the same thing in my area recently, so organized Blackros Sunday on 9/21. Had tables of Mists, Voice in the Void, and Echoes of the Overwatched. Everyone had a blast.
Proudest moment: while running Voices with a table of new players, half way through one turned to me and said, "We can burn this place to the ground when we're done, right?" I knew at that moment that I had imparted the spirit of Blackros Museum dread on to a new generation of players. :-)

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Burning it down wouldn't stop the madness....
Future Scenario...
"PFS 8-03 The Returning Blackros. Every year, on the vacant lot that once housed the museum, by the light of the full moon, a ghostly specter of the building returns..."
then....
PFS 9-06 The Shadow of Blackros -- "As every Pathfinder knows, the Blackros Museum was the center of dark events, culminating in a group of Pathfinders burning the place down one year in a fit of pique. Every year, on the anniversary of that date, the shadowy image of the museum appears in the still vacant lot. Last year, at the behest of Venture-Captain Adril Hestram, a group of Pathfinders went into the shadow to find out why it keeps returning. Unfortunately, they never returned.
This year, at the behest of Venture-Captain Drandle Dreng, you and your fellow Pathfinders are being sent into the shadow museum to see if you can find and rescue the missing Pathfinders. Good luck!"
- and because it's VC Drandle Dreng - you're awakened and briefed at 11:00 PM (this is the first you have heard of this mission), and expected to be at that museum at midnight - no time for questions!

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Blakros really never stops giving. And being a building (made of what looks like obsidian, but is really made of the same indestructible stuff the doors on the planet Apostae are made of), you can't demand the rights to kill it, like all those folks from the Shadow Lodge faction retirement want to do with Torch.
That reminds me, I should run a bucket of Torch scenarios too...

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Speak for yourself - Torch has been sticking it to his friends since Season 0, and many of us were appalled when he was written in as a patron for PCs. How could his story have progressed any differently, given the type of man he is?
When you look at many of things the Ten are doing,
A revolution from within and the overthrow of the Ten would be an awesome season arc.
Torch initially went in for business of for himself as an information broker after the Ten left him to die. Then (it seemed) he saw a chance to either fix or challenge the leadership of the ten.
Most of the Shadow Lodge Missions seemed to back this up, i.e. protecting and supporting agents.
The last Shadow Lodge Scenario is rated badly because it was out of character for Torch and basically said to the players that played the faction "you stupid suckers".
So yes, go for a GMT campaign, only without the horrible ending.

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There was a Blakros-related Quest as part of the Grand Convocation 4712 event at PaizoCon, but it hasn't been released. Too bad, the author is a really great guy! ;)
Yes, the Onyx Assault. N'wah, you could run this not-for-credit between 3rd and 4th season scenarios, if you got a copy of it.

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GM Lamplighter wrote:Speak for yourself - Torch has been sticking it to his friends since Season 0, and many of us were appalled when he was written in as a patron for PCs. How could his story have progressed any differently, given the type of man he is?When you look at many of things the Ten are doing, ** spoiler omitted **, they make Torch look good in comparision.
A revolution from within and the overthrow of the Ten would be an awesome season arc.
Torch initially went in for business of for himself as an information broker after the Ten left him to die. Then (it seemed) he saw a chance to either fix or challenge the leadership of the ten.
Most of the Shadow Lodge Missions seemed to back this up, i.e. protecting and supporting agents.
The last Shadow Lodge Scenario is rated badly because it was out of character for Torch and basically said to the players that played the faction "you stupid suckers".
So yes, go for a GMT campaign, only without the horrible ending.
Shall we agree to disagree? My experience, as GM and player, with GMT is that the end scenario was totally in character for him, with most of the Shadow Lodge missions being given by one of his half-orc guards, as that is more IC for them than Mr. "Got 5K GP?" to a bunch of first level PCs.

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Kerney wrote:Shall we agree to disagree? My experience, as GM and player, with GMT is that the end scenario was totally in character for him, with most of the Shadow Lodge missions being given by one of his half-orc guards, as that is more IC for them than Mr. "Got 5K GP?" to a bunch of first level PCs.GM Lamplighter wrote:Speak for yourself - Torch has been sticking it to his friends since Season 0, and many of us were appalled when he was written in as a patron for PCs. How could his story have progressed any differently, given the type of man he is?When you look at many of things the Ten are doing, ** spoiler omitted **, they make Torch look good in comparision.
A revolution from within and the overthrow of the Ten would be an awesome season arc.
Torch initially went in for business of for himself as an information broker after the Ten left him to die. Then (it seemed) he saw a chance to either fix or challenge the leadership of the ten.
Most of the Shadow Lodge Missions seemed to back this up, i.e. protecting and supporting agents.
The last Shadow Lodge Scenario is rated badly because it was out of character for Torch and basically said to the players that played the faction "you stupid suckers".
So yes, go for a GMT campaign, only without the horrible ending.
I do not recall any Shadow Lodge missions being given by one of his half-orc guards... but then I do not recall the delivery of any faction mission, for any faction, by any means other than note. Most/all notes were from faction leaders - and deliveried by some means devised by the table judge. Depending on how much time, and how much RP was involved, this could be anything from a mini-adventure (complete with the message baked into a muffen) to a slip of paper tossed across the game table as the judge read the VC briefing.
should we check older scenarios to see?

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Kerney wrote:Shall we agree to disagree? My experience, as GM and player, with GMT is that the end scenario was totally in character for him, with most of the Shadow Lodge missions being given by one of his half-orc guards, as that is more IC for them than Mr. "Got 5K GP?" to a bunch of first level PCs.GM Lamplighter wrote:Speak for yourself - Torch has been sticking it to his friends since Season 0, and many of us were appalled when he was written in as a patron for PCs. How could his story have progressed any differently, given the type of man he is?When you look at many of things the Ten are doing, ** spoiler omitted **, they make Torch look good in comparision.
A revolution from within and the overthrow of the Ten would be an awesome season arc.
Torch initially went in for business of for himself as an information broker after the Ten left him to die. Then (it seemed) he saw a chance to either fix or challenge the leadership of the ten.
Most of the Shadow Lodge Missions seemed to back this up, i.e. protecting and supporting agents.
The last Shadow Lodge Scenario is rated badly because it was out of character for Torch and basically said to the players that played the faction "you stupid suckers".
So yes, go for a GMT campaign, only without the horrible ending.
GMT: “My endless thanks to each of you, Pathfinders, for your loyal service.”
To any Shadow Lodge faction PCs, he adds, “And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate.”
Without pausing he concludes, “But now I’ve finally got something to hold over the Decemvirate, so I’m striking out on my own.”
I do not recall any other faction leader that was NOT my faction say "thank you" for anything. Ever. Did I miss one?
GMT doesn't like the Decemvirate - was that ever a secret?
Anything else added to what he says is put there by the judge or players... and that is what makes each PFS session unique and personal.
When I played this scenario new, my reaction when GMT said his line above was "can I get invited to the retirement dinner?"
SO, unless the PFS one of those organizations you can't just quit - that you have to DIE to get out of, what is the problem with him just walking away?
Otherwise is it, "you can't just walk away, you didn't expect us to just let you stop did you?".

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kinevon wrote:Kerney wrote:Shall we agree to disagree? My experience, as GM and player, with GMT is that the end scenario was totally in character for him, with most of the Shadow Lodge missions being given by one of his half-orc guards, as that is more IC for them than Mr. "Got 5K GP?" to a bunch of first level PCs.GM Lamplighter wrote:Speak for yourself - Torch has been sticking it to his friends since Season 0, and many of us were appalled when he was written in as a patron for PCs. How could his story have progressed any differently, given the type of man he is?When you look at many of things the Ten are doing, ** spoiler omitted **, they make Torch look good in comparision.
A revolution from within and the overthrow of the Ten would be an awesome season arc.
Torch initially went in for business of for himself as an information broker after the Ten left him to die. Then (it seemed) he saw a chance to either fix or challenge the leadership of the ten.
Most of the Shadow Lodge Missions seemed to back this up, i.e. protecting and supporting agents.
The last Shadow Lodge Scenario is rated badly because it was out of character for Torch and basically said to the players that played the faction "you stupid suckers".
So yes, go for a GMT campaign, only without the horrible ending.
I do not recall any Shadow Lodge missions being given by one of his half-orc guards... but then I do not recall the delivery of any faction mission, for any faction, by any means other than note. Most/all notes were from faction leaders - and deliveried by some means devised by the table judge. Depending on how much time, and how much RP was involved, this could be anything from a mini-adventure (complete with the message baked into a muffen) to a slip of paper tossed across the game table as the judge read the VC briefing.
should we check older scenarios to see?
No, go ahead, you are correct*
*For meanings of correct where the mission claims to be from GMT, bears his signature, but does not match his historical personality.
Then again, my PC for that adventure, IIRC, was an Oracle of Life, so, that has its own bias...

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GMT speaking to the PCs in "First Steps III: A Vision of Betrayal":
(This should have been the PCs first introduction to GMT after 2011 until it was retired - it was the introduction to him and the Shadow Lodge):
“Well met, Pathfinders. I see you have survived as the Decemvirate’s pawns thus far, and for that I commend you. This next task they have for you is more dangerous than the venture-captain may have told you, so let me give you a word of warning. I have made it my life’s work to ensure Pathfinder agents are given all the tools they need to return home from their myriad adventures, and this map is the tool I give you. Follow the directions on my map as strictly as you can. Deviate from this path and you may encounter challenges far beyond your abilities. Many would paint me and those who believe like I do as betrayers of the Society, but it is the corps of the organization that I am completely loyal to. Each and every one of you.
“If you believe you have been mistreated by the Ten or their representatives, don’t hesitate to let me know upon your return from Escadar. My network of agents and spies if vast, and I am a powerful ally to have on your side.
”Now be off. You have a long journey ahead of you. And remember, don’t deviate from this map—it’s designed to get you there and back safely!”
His actions as portrayed in "Rivalry's End" were, in the words of Kerney above "...The last Shadow Lodge Scenario is rated badly because it was out of character for Torch ..."

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The text nosig quotes above was, indeed, my introduction to Grand Master Torch and to the Shadow Lodge. Based on the character depicted there, my first PFS character chose the Shadow Lodge as his faction.
I have only played a few of the earlier adventures (avoiding the main story arc from 'The Year of the Shadow Lodge'), so I was more than a little irritated when "Rivalry's End" had Torch step out of the shower bath and basically tell me that my entire career as a Pathfinder was nothing but a dream.

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and let's look at what he says in Rivalry's end...
What does GMT say in that ending?
GMT: “My endless thanks to each of you, Pathfinders, for your loyal service.”
To any Shadow Lodge faction PCs, he adds, “And particular thanks to you, for trusting in me and diligently helping me burrow my way back into the good graces of the Decemvirate.”
Without pausing he concludes, “But now I’ve finally got something to hold over the Decemvirate, so I’m striking out on my own.”
when I ran this, upon hearing that last line, one of my players commented that the Decemvirate must have information on Torch that was compelling him to work for the PFS (and the Decemvirate) when he didn't want to. And now he could retire and move on with other things and they could not touch him.

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What's even worse, setting GMT aside completely, it makes absolutely no sense why the Faction would have simply gone away after that. In fact, it makes perfect sense that they would both stay and probably become even more numerous, to watch out for further issues.
That whole debacle of a scenario/plot wrap-up was just extremely poorly handled, and probably needs to be retconned out, because it's that dumb.