Your Character must have a theme song. I will listen to it and take it into consideration.
I... what? This is absolutely the weirdest requirement I have ever seen in a recruitment thread. I have literally no idea what to say about this.
I take that as a compliment. It doesn't take a lot of work or really even thought. Just whatever reminds you of your character in some way.
Also, to me, there's something to be said about a player that will happily oblige weird requests from time to time. I am a weird GM.
That said, I've appreciated the two so far! Props for the Undertale reference too, btw.
I know nothing about League of Legends (in fact, i hadn't realized what the 'LoL' of LoLfinder stound for), so i don't think i'll join in but i read this and had to comment.
do you usually ask for PC theme songs or is it just something you randomly decided to use for this campaign? either way, i'll keep an eye out for your future games. weird GMs deserve weird players.
Fair enough, I was simply curious and figured that there was a rationale for the change. If there are Monty Haul campaigns, then it shouldn't be surprising that somebody does the reverse (I just don't know what to call it lol).
As long as everybody at the table is having fun, it's good gaming.
I'm almost finished with my cleric/paladin of Shelyn. (you have no idea how close I come to making him a cleric/barbarian (with the Urban & Invulnerable Rager archetypes).) just two questions before I finish.
Do I need to give up one of my pluses or something to make my armour mithral?
Can anyone explain or link me to an explanation of the adventurer/background skills? I don't think I have the book that's from.
I'll make an alias once I come up with a name for him.
Reserving one of the healer slots for my human cleric of Shelyn. Haven't completely decided on the gestalt yet. Any reason ranger isn't a martial class?
It's not a major issue, it's just that I've had bad experiences with Pregens in the past (not any of the Paizo PF ones) combined with my chronic too-many-chars-my-head syndrome.
I'm still in.
Having looked at the rule book, it reminds me much of the old Chaosism system.
Change Shape: Does a creature with this ability use the duration of the change shape spell, and have to keep renewing as it expires?
As originally written, with how the Pathfinder rules for change shape work, a creature with the ability must keep renewing it every few minutes, as it is based on a spell with a duration. This negatively affects creatures such as doppelgangers, which live for extended periods in an alternate form, and having to reactivate this ability would ruin the ruse, especially as it couldn't do so while it slept.
The way this ability works is being updated as of Bestiary 2. For now, unless a creature's description says otherwise, treat any creature with change shape as if it had the ability to remain in its alternate form indefinitely, without needing to reactivate the ability. (SKR 9/23/10)
posted September 2010
Thanks, I've read too many stories with dragons living unnoticed among human (and associated races) to be anywhere near satisfied with shapechanging for a few minutes.
I agree with the earlier posters, a wand of Mage armour is is very much worth it. Almost all my sorcerers or wizards spend their first two prestige on that and I've never regretted it.
Very useful spells to have, especially when playing up, are Grease, Enlarge Person and Feather Fall. As for cantrips, always have Detect Magic and you ought to have a damage dealing cantrip (Acid Splash is generally the better of the two).
Yeah, creating chars in a hurry is always hard on the backstory.
You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.
If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.
(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)
Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.
Interestingly, that phrase is absent from magical armour.
When I created a character like this, Investigator didn't exist, so I used Inquisitor, and went into Sleepless Detective. I absolutely love the abilities this has given me. If I were to do it over again, I probably would go Empiricist.
Mine is sort of a Batman and has a lot of gear and neat tricks. He's init is usually another +2 due to Blood-Boiling Pills. He'll always have Barkskin and Bloodhound spells on, and he opens up combat firing Pheromone bolts giving him another +2 to hit and damage due to Bloodhound, and Arcane Strike gives him more hitting power. There's also adding Bane to his attacks which helps in combat.
** spoiler omitted **...
So I'm no the only one :)
Fortunately, mine was only 3rd lvl when the ACG came out so I've multiclassed into to that, still planning on going Sleepless Detective with it.
Mine's inspired by Sherlock Holmes though. Which reminds me, I need to go digging through the Vanities for a Watson :)
Rennai said that he/she (English really needs a proper set of gender neutral pronouns) would if she/he had enough time. I think that we're waiting to hear back on that, it's only been a few days.
Mid-level is not a good place to start GMing. If Rennai can't and nobody else steps forward, I'll dig around in what I've got and will run something. Mind, I've never run pbp before.
Each character has 3 defenses (Defense Class), dodge, parry and will. Dodge is for ranged attacks, parry is for close attacks and will is for mental attacks. To hit you have to roll equal to or over the appropriate defense +10, i.e. dodge rank of 6 = dodge DC (defense class) of 16.
A good dodge and parry are important for almost all characters but you can get around that with certain power builds.
there are in fact 5 defenses: 2 to avoid be hit (dodge & parry), 3 to resist be effected (fortitude, will & toughness)). dodge & parry work as you said (although dodge also gets used like reflex saves in Pathfinder/DnD). fort & will function like they do in Pathfinder/DnD. Toughness works the same way but to resist damage.
Xabulba wrote:
Arrays are a suite of powers that all fall under one primary power. The best example of an array is Iron-Man's armor. Only one power in the array can be used at one time except if you make multiple powers in that array dynamic. Dynamic powers in an array can be used at the same time but have to split the maximum rank of the array between them, i.e. in Iron-Man's armor array (rank 10) he has flight (10) and repulser blast (10) Each power used on it's own has a max rank of 10, however if he uses both powers at the same he has to split the 10 ranks between them, fight 5 repulser 5, flight 3 repulser 7, etc.
actually, when using dynamic powers it goes by points not ranks as not all powers are equal cost. dynamic powers don't have to have the same max rank (i.e. Iron Man could have enhanced str 8, flight 9 & blast 10, if he maxed his str he still would have points leftover for a bit of flight or blast).
Xabulba wrote:
Yes basic build rules. If you're using Hero Lab use the default settings.
i've played M&M 3e before and it's one of my preferred superhero systems.
not entirely sure what i'll play - too many char ideas is a chronic 'problem' for me - but i'm feeling a need for versitility so maybe something Lantern/Quasar ish or a mage.
i'll go ahead and volunteer for We Be Goblins, as i think it's the only one i've played. (and, yes, i have decided to start hanging around the message board. :P )
When the GM (who is also a VC) says, "There is NOTHING you can do to send this scenario off the rails."
Oh.. I sooo know that MY VC (or any of the VOs here in Jax) would NEVER draw that line in the sand.. we got sooo many people would would take that as a challenge.
actually, i could see my VL doing that just to see if we could.
if you're still taking people, i've a healing-type witch (not that she ever calls herself that :) ) that i've been meaning to try out.
i should also note that while i've been playing FPS for a few years, i've not previously played it pbp (i've pbp D&D 3.x a number of years back, before Pathfinder came out, but that is a beast of a different stripe).
Dot in
This is a game for Outpost VIII
This is a playtest game, you really, being a high level game, plus the fact this game is in playtest, it is possible for character death or a TPK, ie the gamemakers don't estimate the game balance right. But I really can't report you as dead in a playtest game. If that happens, just roll up a new character with starting gold for your level. Preferably a new class or at least new subclass.
Help me playtest it, make sure to give feedback at the end if you thought game was balanced, or maybe you or the enemy had unlucky/lucky rolls, or it was TPK one time cause you guys didn't coordinate right, etc.
This is a game for Outpost VIII
This is a playtest game, you really, being a high level game, plus the fact this game is in playtest, it is possible for character death or a TPK, ie the gamemakers don't estimate the game balance right. But I really can't report you as dead in a playtest game. If that happens, just roll up a new character with starting gold for your level. Preferably a new class or at least new subclass.
Help me playtest it, make sure to give feedback at the end if you thought game was balanced, or maybe you or the enemy had unlucky/lucky rolls, or it was TPK one time cause you guys didn't coordinate right, etc.
I will be DMing the Extinction Curse game. No this isn't me directing you play at Start Playing this time, I'm hosting this via Play by Post.
The Rules
Everyone is OP including the monsters, the challenge ratings or noncombats do not increase: Free Archetype, Mythic, Ancestral Paragon. Also all treasure is doubled, well almost, unless it doesn't make sense to do so. So if the creature has a +1 shortbow with 20 arrows, studded leather armor, and 1 minor healing potion and 10 gold. The creature has 2 minor healing potions and 20 gold, but still only one +1 shortbow with 20 arrows and 1 studded leather armor. If the creature had 2 Vine arrows, that would obviously double to 4.
Double treasure means you will also start with twice the amount of gold, ie 30.
The monsters are also OP: Level bump: +1 AC, +1 skill checks, +1 saves, +1 dmg 10 extra HP or 10%. Bosses receive 20 extra HP or 20% and will always have reactive strike even if they don't. Bosses are considered the last thing you fight in each book. But all creatures in that last fight receive the 20% bonus and reactive strike, so if you are fighting a Troll with 10 goblins, yes all 10 goblins get that and the Troll.
So create your character now: With Free Archetype, Mythic, Ancestral Paragon and 30 Gold. All Paizo Material is allowed, all common, uncommon and rare options are allowed. You may pick as many rare spells as you want to start with or rare items assuming you can afford it. Not allowed: Unique items/options, unless they are found in the Adventure Path. Unique items will not be doubled, otherwise the item is no longer Unique.
This is First come First Serve You don't have to have characters made, just say in.
https://startplaying.games/adventure/cm2nn9agj000gvkzzqvig0cdp
It is $20 a week in which you are automatically charged on Fridays, and we are looking for a 3rd. The Dm will host up to 5.
Character creation rules is whatever the party wants.
We can go with Free Archetype.
Or you can go with what I suggested to the DM and the other player. I suggested everyone is OP including the monsters. Free Archetype, and Gradual Ability Boost and Ancestral Paragon, and Mythic, you get all of those. The catch is that every monster gets level bump, +1 AC, +1 saves, +1 attack rolls and +1 dmg and 10 extra HP or 10% extra HP. I said only the monsters should be bumped not the skill challenges, like don't add +3 to pick the lock DC.
If you want to be OP and fight tougher monsters this is your chance, assuming everyone is in agreement.
The game is played on discord via play by post.
One of the best Evergreens ever. You have 2 different possible maps, technically 3, maps 2 and 3 are the same just with different descriptions. 4 different encounter arcs: Orc, undead, dragon and raiders. Each encounter arc has 3 possible Major threats that all have a linked threat to them. 10 different additional threats but only 2 out of the 10 are used. 10 different environmental threats, these are in addition to the traps that are set in stone on the map, for example, room X might always have a sink hole in it on map number 2. Anywhere from 1 to 2 additional environment threats are picked. Treasures are scattered wherever.
Enemies and traps can be anywhere in the dungeon. So even if two DMs pick/roll the same stuff, you might fight the same exact monsters when you play it again, but this time the boss can be as soon as you walk in the dungeon instead of the Southeast corner of the dungeon. Your healing potions and +1 weapons could be on the East side one time and then directly in the center of the map next time you play.
You may immediately dot in both gameplay and discussion as soon as you sign up. You may also place yourselves at the bottom of the map in room 1 this is a dungeon crawl, but you are given an introduction before entering this place as well as rolling of knowledge checks.
This is a minor thing, but in any game, do you have to be directly in front of the door to open/close it? I've always let players open/and or close door by being on a diagonal from it and DMs have done the same to me, as in their NPCs have done it. However just recently I played on foundry tabletop and it said, "token not within arms reach." I placed my token 1 square diagonally from the door instead of 1 square in front of the door, it tell me no. Not sure if this is a foundry thing or an official ruling.
The Game
It is on Monday nights. I'm not the DM I'm a player waiting for other players, and it costs but $5 is a cheap game if you are wanting to get into a live game of Rusthenge. Only 3 ways to get into a Pathfinder Adventure game. The first is play by post, but not many DMs run whole adventures, even then it might not be the one you want. The 2nd is be close enough to a place that runs Pathfinder 2e in real life and hopefully that place runs whole adventures. There are way many more places that run 5e and even those that run Pathfinder 2e are more likely to run just society league and not whole adventures. The 3rd way is to go on a pay to play website and I found the median cost is $25 per session. Games under $20 or over $30 are uncommon.
Now he has good and bad reviews, but with his prices, I say it's worth the gamble.
Pathfinder Society (second edition): Participants who check off at least four boxes gain access to the contemplative ancestry (Starfinder Galaxy Guide) for use in Pathfinder Society (second edition). Participants who check off all 10 boxes gain access to the dragonkin ancestry (Starfinder Galaxy Guide) for use in Pathfinder Society (secondedition).
My question is, how does this work? Starfinder races do not have race feats I can take. So if I'm a contemplative, I don't get a race feat at level 1, level 5, level 9, level 13 and level 17. Starfinder does not have any heritages. So if I'm a contemplative, where are my heritages? Or am I suppose to select a versatile heritage like Aasimar or Changeling?
Same thing with Dragonkin.
PFS Standard
Winged Warrior Dedication
Feat 2
Archetype Dedication
Source Howl of the Wild pg. 82 2.0
Archetype Winged Warrior
Prerequisites you have permanent wings (such as from an ancestry or graft)
Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. When you make a horizontal Leap, increase the distance by 10 feet up to a maximum of your Speed. Any fly Speed granted by ancestry feats and other permanent wings increases by 5 feet.
PFS Standard
Vestigial Wings
Feat 1
Legacy Content
Ganzi
Source Ancestry Guide pg. 96 3.0
You possess small, weak wings that aid in balance. You gain the Steady Balance and Cat Fall skill feats as bonus feats, even if you aren't trained in Acrobatics
Can I take Winged Warrior Dedication if I have the Ganzi feat and that is how I got my wings? The dedication increases fly speed by 5 feet, so a fly speed of 0 upgraded by 5=5.
I know it seems silly, until you see my plan. what I really want to do is a Ganzi Awakened Flying Animal. It does not say the Awakened Animal gains wings, but it can take feats to gain a fly speed. It does not say those feats that give it a fly speed give it wings. So Ganzi Flying Awakened Animal. And then take the Archetype at level 2. Take Sea legs at level 1. Take the Archetype at level 2. Take Late Awakener at level 5. General feat at level 7 that lets me pick up another 1st level Ancestry feat and pick up Take Flight since I can't pick the take flight at level 1 being a versatile heritage.