Spheres of Power, Gestalt, Background Skills and giant ro... er constructs! I'm loving it already lol!
I'm thinking Half-Elf Mageknight/Elementalist
Str 18, Dex 13, Con 15, Int 11, Wis 8, Cha 16
i'll post up a full build later.
GM Space Duck wrote:
I know nothing about League of Legends (in fact, i hadn't realized what the 'LoL' of LoLfinder stound for), so i don't think i'll join in but i read this and had to comment.
do you usually ask for PC theme songs or is it just something you randomly decided to use for this campaign? either way, i'll keep an eye out for your future games. weird GMs deserve weird players.
ok, i think i'm ready
Rolden Govert (Human (Taldan) Cleric/Pal of Shelyn) LG
Str: 12 (+1) / 14 (+2)
Adventure Skills: Diplomacy (Cha) +20, Heal (Wis) +9, Know (Arcana) (Int) +4, Know (Planes) (Int) +6, Know (Religion) (Int) +14, Sense Motive (Wis) +22, Spellcraft (Int) +9
Background Skills: Artistry (Mustical Composition) (Int) +6, Perform (Oratory) (Cha) +19, Perform (Sing) (Cha) +19
Domains: Air & Good
Cleric Spells: CL9, concen +18; 5/6+1/5+1/4+1/3+1/2+1
Paladin Spells: CL8, concen +17; 4/2
Traits: Armour Expert, Magical Knack (Paladin), Intense Artist (Oratory & Sing)
Feats: Dodge, Improved Channel, Point-Blank Shot, Precise Shot, Selective Channeling, Spell Focus (Evocation)
(+11/+6) +2 holy glaive (1d10S+2+2d6vsEvil; x3)
Belt of Physical Might +2 (Str & Dex)
i'll setup the alias later tonight when i have some time
I'm almost finished with my cleric/paladin of Shelyn. (you have no idea how close I come to making him a cleric/barbarian (with the Urban & Invulnerable Rager archetypes).) just two questions before I finish.
Do I need to give up one of my pluses or something to make my armour mithral?
Can anyone explain or link me to an explanation of the adventurer/background skills? I don't think I have the book that's from.
I'll make an alias once I come up with a name for him.
Thanks, I've read too many stories with dragons living unnoticed among human (and associated races) to be anywhere near satisfied with shapechanging for a few minutes.
I agree with the earlier posters, a wand of Mage armour is is very much worth it. Almost all my sorcerers or wizards spend their first two prestige on that and I've never regretted it.
Very useful spells to have, especially when playing up, are Grease, Enlarge Person and Feather Fall. As for cantrips, always have Detect Magic and you ought to have a damage dealing cantrip (Acid Splash is generally the better of the two).
Yeah, creating chars in a hurry is always hard on the backstory.
Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.
Interestingly, that phrase is absent from magical armour.
So I'm no the only one :)
Fortunately, mine was only 3rd lvl when the ACG came out so I've multiclassed into to that, still planning on going Sleepless Detective with it.
Mine's inspired by Sherlock Holmes though. Which reminds me, I need to go digging through the Vanities for a Watson :)
Rennai said that he/she (English really needs a proper set of gender neutral pronouns) would if she/he had enough time. I think that we're waiting to hear back on that, it's only been a few days.
Mid-level is not a good place to start GMing. If Rennai can't and nobody else steps forward, I'll dig around in what I've got and will run something. Mind, I've never run pbp before.
ok, here's mine:
Photon - PL 10
Strength 1, Stamina 2, Agility 3, Dexterity 1, Fighting 2, Intellect 1, Awareness 2, Presence 0
a couple of corrections:
there are in fact 5 defenses: 2 to avoid be hit (dodge & parry), 3 to resist be effected (fortitude, will & toughness)). dodge & parry work as you said (although dodge also gets used like reflex saves in Pathfinder/DnD). fort & will function like they do in Pathfinder/DnD. Toughness works the same way but to resist damage.
Arrays are a suite of powers that all fall under one primary power. The best example of an array is Iron-Man's armor. Only one power in the array can be used at one time except if you make multiple powers in that array dynamic. Dynamic powers in an array can be used at the same time but have to split the maximum rank of the array between them, i.e. in Iron-Man's armor array (rank 10) he has flight (10) and repulser blast (10) Each power used on it's own has a max rank of 10, however if he uses both powers at the same he has to split the 10 ranks between them, fight 5 repulser 5, flight 3 repulser 7, etc.
actually, when using dynamic powers it goes by points not ranks as not all powers are equal cost. dynamic powers don't have to have the same max rank (i.e. Iron Man could have enhanced str 8, flight 9 & blast 10, if he maxed his str he still would have points leftover for a bit of flight or blast).
Thomas Graham wrote:
actually, i could see my VL doing that just to see if we could.
if you're still taking people, i've a healing-type witch (not that she ever calls herself that :) ) that i've been meaning to try out.
i should also note that while i've been playing FPS for a few years, i've not previously played it pbp (i've pbp D&D 3.x a number of years back, before Pathfinder came out, but that is a beast of a different stripe).