A "Naruto" build


Advice


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Hey guys, now before we get started here, Firs off I posted this first in conversions at the start of the week, but got zero response. I'm not sure if I'm allowed or if its kosher to put a like thread in another message board, but I'll call this a learning experiment. I'm aware of both the Naruto D20 system, and also the Naruto Psychic builds posted on the old Wizards forums. This is not what I'm personally looking for. On with the show...

I'm starting new in a game, with everyone at level 3 to start. I want to model this character off of Sasuke Uchiha. At level 3 of course many things he does over the course of the show are impossible. That's fine, I'm looking to grow into the character now just be a gun show off the start. This will be move flavor based, then cruch based.

So far my thoughts have me leaning to Brawler for Martial Flexibility so I can "see a combat skill, and learn it" on the fly. Such as a weapon pro, a combat maneuver, etc. I'm also thinking Sorcerer with Eldritch Scrapper for more Martial Flexibility and the on the fly spells, no prep time. Currently looking at Stormborn bloodline. Classes aren't set in stone, but so far I'm in love with the Brawler class, so I would like to continue to use it.

Stats we're a roll based system, currently wanting to run a drow but that is just due to my like for the race. That's up for chance, completely fine. Right now my stat set up is as follows, but can be changed the build isn't set it stone at all yet. All stats are AFTER Racial mods from Drow. If you can think of a better race, please let me know. I like the more exotic races, like Drow, Tiefling, and such.

Str 16
Dex 19
Con 12
Int 10
Wis 17
Chr 15

So far I see myself using Martial Flex to get exotic weapon pro's for quick fights, or picking up the improved combat maneuver feats like Imp trip/grapple/dirty trick.

Allowing 2 Traits, so far Ive selected Magical Knack - Sorcerer, and Adopted - Ifrit to pick up Fiery Glare for Intimidates.

This is all open for alterations. My game doesn't start until Sunday, but I would like to have this done before I arrive there. All Pathfinder compatible books are good to go, and this isn't for a PFS game. Thank you for your time, and help in advance.


I suggest Kensai Magus. Weapon expert? Check (hint, use a scimitar mechanically but call it a katana, it's fine). Chidori? Check. Shocking Grasp! You will get access to Dimension door to replicate ability to teleport and so many other spells that will allow to replicate the jutsu that are used in Naruto.

Naruto ninja's are best equated with arcane spell casters with melee abilities as well. To me honestly nothing fits this better than a Magus. There's just no other way to replicate the ninjitsu aspect of it than that.

Use slashing grace or dervish dance with a scimitar and go to town as a Kensai Magus.

Note: As a melee combatant you're going to need more than 12 con. With a kensai magus focus on dex, int, con, and then everything else.


2 levels of Ninja for swift action shadow clones, a plethora of class skills, and weapon proficiencies such as katana and shuriken. If you feel like you need dex to damage then pick up 1 level of swashbuckler and get Slashing Grace to the Katana.

From there I would actually recommend Magus but Eldritch Scion rather then Kensal for a couple reasons, some flavorful, some mechanical. First you get cha synergy with ninja/swashbuckler. Also Naruto is also stupid, but charismatic and can get people to follow him.


Hawktitan wrote:

2 levels of Ninja for swift action shadow clones, a plethora of class skills, and weapon proficiencies such as katana and shuriken. If you feel like you need dex to damage then pick up 1 level of swashbuckler and get Slashing Grace to the Katana.

From there I would actually recommend Magus but Eldritch Scion rather then Kensal for a couple reasons, some flavorful, some mechanical. First you get cha synergy with ninja/swashbuckler. Also Naruto is also stupid, but charismatic and can get people to follow him.

He's building Sasuke, not Naruto. And while the fan boys and fan girls love Sasuke in the show he's not particularly charismatic. He is incredibly smart and very tactical though.

Also, the Shadow Clone ability literally function like Mirror Image, which a Magus can cast. Being int based will give him enough skills, and he can pick up a black blade if he wants to gain proficiency in a katana specifically.

Honestly though, it's just better to reflavor a scimitar and use dervish dance so you don't have to dip into other classes which will slow down your spell progression which is where the "jutsu" will come from. At least in my opinion.


That will teach me to skim and make assumptions based on the title of the thread.

Quote:
Also, the Shadow Clone ability literally function like Mirror Image, which a Magus can cast. Being int based will give him enough skills, and he can pick up a black blade if he wants to gain proficiency in a katana specifically.

Yes, but a ninja can do it as a swift action freeing up action economy.


Any idea on how you can steal/replicate a spell another person casts?

Im going to end up getting Martial Flexibility some how, either Brawler for unarmed fighting, and such, or through feats. I love the ability to much to let it slide away. Dimension Door for teleports is an amazing idea, which could be paired up with Dimension Agility if feats allow.

Magus looks to be a strong choice here, but it lacks the ability to summon monster/natures ally, any way to pick that up. I need to be able to "summon" a large Eagle/Hawk, or a large snake of some sort.

For Curses mark, I was debating the "rune" function from the crafting feat list, or having it applied and gaining an infernal version of Angelic Aspect.

Sovereign Court

steal spell, bards do it with sandman and as far as I know that's the only one.

If your game was going mythic would have been much easier, since with the wild arcana ability of archmage, you can cast any spells on your class spell list even if you don't know it with mythic power.

edit: Correction, I think Arcanist can steal spells too.

Grand Lodge

Well it will really hard to build sasuke if your talking hella power levels of shippuden.

There will be abilities that cs n no be replicated. His eye abilities will be the hardest. Martial flexibility will cover the ability to "copy" physical abilities. You will need illusions for his eye powers. You will also need simething to replicate sansoo his giant summons. (Giants are decent level summons) he has that black flame ability that devours everything. He also summons giant snakes.

Then he has his basic ninja abilities from naruto 1. Chidori aka shocking grasp. Fire ball and burning hands. He also needs to throw Kunai or daggers. He has good hand to hand as well. He didnt use a sword till shippuden.

So far your gonna need a dervish dancer magus.

Some people mentioned teleporting. I dont ever recall him being able to teleport. Only a select few ninja could do that. The 4th hokage could....naruto learned super late. And the masked figure Toby could. Other then that teleporting didnt happen...its all pure speed of the ninjas.


If you are not familiar with the talented monk and talented rogue by rogue genius games, they would be a big help in making this happen. They allow a relatively easy blending of all the disperate abilities scattered amongst the rogue/ninja, monk and their archetypes.

You could have any combination of monk and rogue/ninja abilities except you cant combine offensive options (sneak attack and flurry of blows/scaling damage).


Actually the regular eyes are sorta the easiest thing to do. There are several eldritch bloodlines that act similarly to sharigans, one that fits well is the hag one as it basically lets you do all the genjutsu shenanigans as well as requires bonuses to perception. Helps you can pick those up via feats, but Justus as depicted in Naruto are similar to sorcerer casting.

Copying spells as cast is tricky though, but I think the arcanists counterparts and recast mechanic would fit, but those are also high level abilities IIRC.

The Susanoo(sp?) Is easiest as a synthesist summoners eidolon.

Amaterasu seems like some sorta crazy evocation spell that bypasses fire resistance and immunity.

Kamui looks like etherealness/plane shift as an free action.

Point is, it's an amalgamation of several classes, spells, and mechanics. As such, Ultimately I feel capturing every ability would ultimately spread the class so thin as to be unplayable. Just my 2p


I would bump him to 4th level, so he can take some ki powers (chidori, and the fire attack which i cant remember the name of at the moment)

1. Edge - Unfettered Kata (monk defensive bonuses) , Edge - Fighting Style Monk (attack at full bab with monk weapons and unarmed strikes) , Edge - Ki Pool , Talent - Deadly Strikes (scaling damage for all weapons in the fighting style, so fighting with throwing stars just as effective as fighting with unarmed strikes), Talent - Vanishing Trick (from the talented rogue)
Feat - Dodge
2. Edge - Flurry of blows , Talent - Leaping Mastery, Talent - Wall Climber
3 Edge Fast Movment , Talent - Returning Throw (basically think zena and her shakram) , Talent - Manuever Training
Feat - Extra Ki
4 Edge (taken as a talent) Elemental Ki Power Burning Hands (reflavor the spell to be blown instead of just shot from extended hands) , Talent - Elemental Ki Power Air, Shocking Grasp


Amaterasu I would do as a reflavored Disintegrate spell.


Rylden wrote:

Any idea on how you can steal/replicate a spell another person casts?

Im going to end up getting Martial Flexibility some how, either Brawler for unarmed fighting, and such, or through feats. I love the ability to much to let it slide away. Dimension Door for teleports is an amazing idea, which could be paired up with Dimension Agility if feats allow.

Magus looks to be a strong choice here, but it lacks the ability to summon monster/natures ally, any way to pick that up. I need to be able to "summon" a large Eagle/Hawk, or a large snake of some sort.

For Curses mark, I was debating the "rune" function from the crafting feat list, or having it applied and gaining an infernal version of Angelic Aspect.

For summoning spells just wait till you are at a higher level and use:

Quote:
Spell Blending (Ex): When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a magus spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once.

Use this to pick up A summon monster spell of the appropriate level. Personally I suggest waiting till you can pick up summon monster 5 or 6.

If you pick up Summon Monster 5, you can also use Spell Blending to pick up Bestow Curse spell at the same time as well. This could give you something that will work a bit like Curse Seals (not on Sasuke, but the curses that seal away others power). If you want something that adds extra power to you...you could pretend that some of the Magus Arcana's that increase you ability to hit and deal damage are like releasing the power of the Curse Seal. Or just various buff spells. Instead of "Greater Magic Weapon" it's your "Curse Seal Release" and just happens to mechanically work the same way by giving you(r weapon) a bonus to attack and damage.


I know using Magus you can deliver touch spells via weapon, but can you do it without that class?

My thoughts so far are Brawler / Magus or Sorcerer for my classes, using illusions for genjutsu, Fire breath for breathing fire balls, shocking grasp with a few meta magic feats to make it have range, or do more damage, mirror image, silent/minor/major images for "clones", so evocation for ninjutsu, martial flexibility from Brawler to make up for learning combat skills from enemies.

Amaterasu just re-worked disintegrate.

Susanoo will be much deeper into my levels, if not epic levels, which Ill use Synthesis Summoner to get.

Pick up Eldritch Heritage for bloodlines if something strikes my fancy, and Elemental Spell I could re-work any energy spell into a "improved/improvised chidori"

Of course this build isn't to be an over kill build, its just a fun idea to see if it was possible to make. Thank you all for your advice, and input, feel free to continue.


A Blade Adept Arcanist with the exploit can Spellstrike like a Magus. The only problem with an Arcanist acting like a Magus is they are already further behind in BAB.


Rylden wrote:


I'm starting new in a game, with everyone at level 3 to start. I want to model this character off of Sasuke Uchiha. At level 3 of course many things he does over the course of the show are impossible. That's fine, I'm looking to grow into the character now just be a gun show off the start. This will be move flavor based, then cruch based.

Well, I'm seeing a few things you could do from your stats, exotic races aside for a second...

Half-Elf (for EWP: Katana)
1: Monk
2: Monk
3: Swashbuckler
4+ Warsighted Ancient Lorekeeper Oracle with either the life or bones mystery (you'll get one revelation at character level 6 use it to channel energy solely to optimize the katana).

I would push your cha to 17+

This allows you to take the following feats progression, while using the monk bonuses to simulate his martial arts training:

1: Weapon Focus (Katana)
3: Slashing Grace (Katana)
5: Free (maybe take Amateur Gunslinger just to double your Panache Pool)
7: Crusader's Flurry (Katana)

Sasuke was notoriously bad at learning the Uchiha clan's signature fireball, which can be simulated through the lorekeeper's ability to pick up wizard spells a level higher than normal.

Pick mostly combat buffs and stat increases for spells, and grab mystery spells off the sorcerer list like Vanish, Mirror Image, Invisibility, and maybe Fireball. Admonishing Ray is astoundingly good (bypasses Diehard because it's non-lethal) and then you can walk up and finish them with the katana. I seem to recall most of the battles ending up with someone unconscious instead of dead during his early years in training.

You'll be able to use Righteous Might and the like to mimic the activation of his cursed seal, burn a monk bonus feat on combat reflexes to allow you to spam Opportune Parry and Riposte, and from experience a Keen Katana will keep your pool almost completely full. I'm running the same thing with cleric instead of Oracle right now.

Oh, did I mention you'll be able to add your dex, wis, and charisma (from swashbuckler dodge or gunslinger dodge which you took from Amateur gunslinger) to AC? The only thing you might run a little short on is skill points.

Dark Archive

Hawktitan wrote:

That will teach me to skim and make assumptions based on the title of the thread.

Quote:
Also, the Shadow Clone ability literally function like Mirror Image, which a Magus can cast. Being int based will give him enough skills, and he can pick up a black blade if he wants to gain proficiency in a katana specifically.
Yes, but a ninja can do it as a swift action freeing up action economy.

Did they errata the abilitiy? Because it took a standard action last time I checked.

The actual ninja class is fairly well suited to represent naruto style magical ninjas.


Pathfinder Lost Omens Subscriber

this mixed with any choice of applicable class. You can use this class at higher levels to get that jumping thing Ninja's in Naruto do and the standing on physical surfaces even if it's at weird angles, along with a ton of other stuff that works for naruto-esque nin.


Im not sure if I understand how this works exactly. The Youxia is a class? but doesnt have BAB/saves, skills, etc, so is it an archetype? If its an archetype thats awesome, but i cant figure out what it would replace in either Brawler, or Magus...


Pathfinder Lost Omens Subscriber
Rylden wrote:
Im not sure if I understand how this works exactly. The Youxia is a class? but doesnt have BAB/saves, skills, etc, so is it an archetype? If its an archetype thats awesome, but i cant figure out what it would replace in either Brawler, or Magus...

it's a archetype that can modify any base class or any class from super genius games. (except magus for some reason)

the side panel are the things you can remove to add the archetype.

personally I'd go qinggong monk or some martial character with some casting for Uchiha Sasuke. Probably a Bard that gives up the performance pack or ranger that gives up the scout pack.


I haven't watched shippuden so I don't know much about that, but I would recommend almost pure ninja. (uninventive i know but hear me out) You can take major magic to learn shocking grasp for chidori and shadow clones. (although I've never seen him use shadow clones) Ninja also has the unarmed training talent or something to that affect that gives you unarmed strike. Finally if you go high enough level ninja has an advanced talent that allows your unarmed damage to deal the same as a monk of your level Then take a dip into synthesist summoner for susanoo or whatever its called. Now I don't know much about that archetype or even the regular class so I don't know what level you would need for it to remain effective. This class would allow you to summon monsters as well. Now you could go regular summoner so that your eidolon could be a giant snake. While I love multi classing to make truly unique characters I feel someone should warn you that to much multi classing leads to a weak character. It's for that very reason most of my ideas on this board are shot down.


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Hey guys, I took some time, went over the information you provided, and came up with this as a start, and a projected lvl 7 ish build. Let me hear what you think.

Drow

13 19 14 17 14 12
Traits
Adopted - Ifrit
Fiery Glare
Magical Knack - Magus

Kensai Magus level 2
Brawler level 1

1 Magus
Combat Expertise
Exotic Weapon Pro - Katana
Weapon Focus - Katana
2 Magus
-
3 Brawler
Amateur Investigator
Improved Unarmed Strike

That's the build to start, the next bit it the projected build.

4 Brawler
Dodge
5 Magus
Intensified Spell
6 Magus
-
7 Brawler
Studied Combat

Magus Arcana Flamboyant Arcana

That's all I can strat out for now, Im running the Amateur Investigator to get the Studied combatant/imp for a semi finding of weak points on opponents, Magus Arcana to get parries and such, and plan on taking Arcane Deed to get Precise Strike from Swashbuckler.


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how about an Exploiter/Brawler/Eldritch knight?

RPG Superstar Season 9 Top 16

Definitely a magus in a normal game, though generally their ability in magic and martial combat would call for a gestalt game.


@PA We're avoiding Gestalt classing right now, its our DMs first go at it, and hes done a few small one off modules and now we're moving into his own home brewed world/area. So multi-classing is my only option.

@ZF I'm not a 100% but doesn't EK only further the spell progression not the class talents? Both Kensai Magus, and Brawler will give me access to fighter feats, so that's not an issue.

The only thing I would have liked to get out of this build would have been sneak attack damage, but with the Magus arcana being lined up with the swashbuckler abilities I think the precision damage is covered, including the "Studied Combatant" and "Improved Studied Combatant" feats

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