The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Human Sorceror (Stormborn) 18

Thanks still going through the little details

Also, swapping Fly for Blink since Overland flight is so much better.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Vulcan, you have Dancing Lights twice on your 0-level spell list.
You didn't include the platinum ring we just found and gave you in your equipment.
Also did you take a look at Cold Ice Strike as your 6th level spell from UM? It fits with the ice/electricity motif you got going (it's evocation so you take advantage of your feat) and it's a swift action! So you can cast that and another spell in the same round 3x per day. Unless you have your heart set on elemental body III, think about it.

Liberty's Edge

Male Human Geek Level 10

Hi guys ,I received Avinar's email. I am fine, just having a very rough time with RL right now. I truly appreciate your concern, and deeply apologize for my abrupt and extended absence. Thanks Avinar for taking over Bubba and continuing to run him. This being a game, sometimes its easy to forget that the other players behind the characters are real people.

This has been a great game, thanks to all of you for making it so enjoyable while I was a part of it. It will probably be the first to complete an entire AP in PbP format on these boards.

For now I think I will have to excuse myself from PbP for a while, I just dont have it in me at this point in my life. Thank's again everyone for the great game, especially BT for sticking with it for so long.

Take care all, I will probably lurk the thread to see the final victory of Valgrim's Vanguard!


Male Human Sorceror (Stormborn) 18
Valgrim Twin-Axe wrote:

Vulcan, you have Dancing Lights twice on your 0-level spell list.

You didn't include the platinum ring we just found and gave you in your equipment.
Also did you take a look at Cold Ice Strike as your 6th level spell from UM? It fits with the ice/electricity motif you got going (it's evocation so you take advantage of your feat) and it's a swift action! So you can cast that and another spell in the same round 3x per day. Unless you have your heart set on elemental body III, think about it.

Honest;y that might be way better. I really wasn't sure what to go with since I get chain lightning as a bonus next level, but I like Cold Ice strike.


Rimrock wrote:

Hi guys ,I received Avinar's email. I am fine, just having a very rough time with RL right now. I truly appreciate your concern, and deeply apologize for my abrupt and extended absence. Thanks Avinar for taking over Bubba and continuing to run him. This being a game, sometimes its easy to forget that the other players behind the characters are real people.

This has been a great game, thanks to all of you for making it so enjoyable while I was a part of it. It will probably be the first to complete an entire AP in PbP format on these boards.

For now I think I will have to excuse myself from PbP for a while, I just dont have it in me at this point in my life. Thank's again everyone for the great game, especially BT for sticking with it for so long.

Take care all, I will probably lurk the thread to see the final victory of Valgrim's Vanguard!

Hey, Rimrock, sorry to hear RL's got you down, but I'm glad you are OK in the main. I appreciate your blessing to play Bubba, that means a lot.

Also, I am serious - when you get back on your feet, PbP-wise, he is totally your character and I expect you to take him off my hands.

You have my email - feel free to coach from the sidelines if you feel the need!


Male Human (mostly) Ex-cleric and Grumpy Cat

Yeah, thanks for everything Rimrock. It has been a pleasure. Ainvar, that also means that you are free to tweak Bubba a bit if you should wish to. And also that you may keep his hero points and add one.


Ooh, hero points! I used to have some of those! Let's see - they must be in my sorceress' robes... ;-)

Thanks!


Male Human (mostly) Ex-cleric and Grumpy Cat

Well, since those are supposed to follow the player, if you find more in the robes than Bubba has, feel free to use them instead.


Regarding the inactive talisman from the Cairn, I believe we left it with Allustan to study after we originally recovered it (please correct me if I'm wrong). Did it still get upgraded to a Talisman of the Sphere? If so, we should probably take it with us now.


Male Human (mostly) Ex-cleric and Grumpy Cat

It did, and you should. Allustan would be glad to let you have it.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

So Magepoint is the perfect place to sell the twin long and shortswords and the gold statue we shrunk. If everyone is okay with that, we each get 7950 gp.

Valgrim has the Rod, Vulcan the Ring of the Wind Dukes, and Friar the Talisman of the Sphere


Sounds good to me.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Bubba's fine with that, but I wonder if Valgrim really wants to risk losing rage if his alignment changes. Is there anyone else that can carry it/make use of it without losing class abilities?


Female Elf Alchemist (preservationist) 18

Valgrim is the only one who would get in trouble with an alignment change, as far as I know. But Vug is not volunteering to hold it; she'd rather be the brainwasher, not the brainwashee.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Actually, Valgrim likes having the access to Heal 1x day, in case Friar is otherwise occupied. Besides, the Will save is not that difficult.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Fair enough. Just checking. I could not remember the benefit of carrying it, just the potential downside.


Male Human (mostly) Ex-cleric and Grumpy Cat

Is there anything else you want to buy. There is also an excellent library and so on if you want to spend some downtime. If not, I'll push on.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Um, my head's not totally in the game at the moment with other distractions. I suspect there's shopping I should do, but I have no idea what it is at the moment.

And is there research we want to do with a library near at hand? Or do we just roll with Bubba's class abilities re: knowledge?

EDIT Scratch that, I apparently left all his cash in his other character sheet. :-P I found it and I think I need to aggregated anything received since I stopped into Rimrock's shoes.

EDIT 2 It appears that the only additional funds would be from the sale in Magepoint.


Feres purchases a pair of Ghostvision Gloves and a Belt of Mighty Constitution +2 while in Magepoint.


Female Elf Alchemist (preservationist) 18

Vug will save up for something more expensive, like an improved headband.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim is also saving up. For what? I don't know, maybe an outsider bane weapon?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

OK, I'll save my money, too. The only thing I could think of was same as Vug, a better headband.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Or a belt that boosts constitution? Yeah, that would help a lot.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Yeah, that's high on the list, too. It would be nice to boost Con, Int, Dex. I will have to check prices since I don't have those in my head yet.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I haven't done any tweaking to the character - but I'm not sure I'm comfortable with any of that, anyway, since he's got a history as he is...

Back to the shopping - an AC upgrade or Saves improvement would not be out of the question. He's very squishy - but it doesn't seem like he gets into the battle much, am I right?


Female Elf Alchemist (preservationist) 18

Bub may not fight much, but when he does, he's pretty lucky with rapier criticals!

One tempting magic item to get is the Jingasa of the Fortunate Soldier -- a +1 luck bonus to AC and the ability to weasel out of a critical hit 1/day for a mere 5,000 gp!


And it's a really cool looking hat!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

His AC is just 17. At 12th level, that seems too low for someone getting into mix. I sure did not want to dance with the devils in that last fight.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry about the slow updates, guys. Life kind of threw me a curveball lately and computer at work is well on its way to the elephant graveyard, so usually I can't even get into the site. Will try to get some posting done in the weekend too.


Valgrim Twin-Axe wrote:
Valgrim has the Rod, Vulcan the Ring of the Wind Dukes, and Friar the Talisman of the Sphere

Actually, I just read the description of a Talisman of the Sphere:

PRD - Talisman of the Sphere wrote:

This small adamantine loop and handle is typically fitted with a fine adamantine chain so that it can be worn about as a necklace. A talisman of the sphere is worse than useless to those unable to cast arcane spells. Characters who cannot cast arcane spells take 5d6 points of damage merely from picking up and holding a talisman of this sort. However, when held by an arcane spellcaster who is concentrating on control of a sphere of annihilation, a talisman of the sphere doubles the character's modifier on his control check (doubling both his Intelligence bonus and his character level for this purpose).

If the wielder of a talisman establishes control, he need check for maintaining control only every other round thereafter. If control is not established, the sphere moves toward him. Note that while many spells and effects of cancellation have no effect upon a sphere of annihilation, the talisman's power of control can be suppressed or canceled.

Looks we need an arcane spellcaster with a high Intelligence to hold onto the Talisman...


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Good catch, Friar. Though I would love to find the other 6 pieces, I think Manzorian's offer is too good to pass up: 40K item each for the Rod! What do you guys think?


I think it sounds like a good deal - and should keep us from being constantly harried by devils.


Male Human (mostly) Ex-cleric and Grumpy Cat
Friar Feres wrote:
Looks we need an arcane spellcaster with a high Intelligence to hold onto the Talisman...

I guess Bubba could carry it for now and try Use Magic Device if you ever need to use it.


Male Human Sorceror (Stormborn) 18

Sorry all been dealing with bedbugs after having someone over 3 weeks ago who'd had their apartment treated. Absolute nightmare!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

No problem, Vulcan, good to have you back!

Wow, so many choices for a 40K item or less! I'm thinking defense on the character! My top 3 so far are the following: (though I am leaning heavily on #1, unless someone can point me to a better one!)

1. Scarab of Protection - SR 20 + absorption of 12 neg energy attacks! (obviously, as we go up in levels, the stagnant SR's effect will diminish and I know death ward can do some of the same effects...hmmm, now I am doubting myself!) (And I just noticed SR is on Friar's spell list, currently SR 24!)
2. Ring of Freedom of Movement (my favorite spell on all the time!)
3. Belt of Physical Might +4 (Con + Str, like having BS and Bear's Endurance on all the time!)


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

We were looking at something for a tabletop game - the Scarab of Protection is always in effect, but the Death Ward spell has a duration of minutes.

Question, not necessarily related to this game: In a negative-energy region, would the scarab of protection prevent the ongoing damage or would that just use the 12 charges in 12 rounds?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

What spell does ongoing negative energy damage? But assuming you were in a trapped room that did ongoing damage and you elected to absorb each attack, correct, after 12 attacks your scarab would be useless.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Friar, you're short changing yourself a 6th level spell. 12th level is 2+1 domain. With 22 wisdom now, you get an extra 6th level spell slot, so it should be 3+1.


Male Human Sorceror (Stormborn) 18

Will get caught up tonight.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

It's a planar trait. Every round a living creature is on the plane, they take damage. I was trying to figure out how a character survives that experience. I'm the GM, so it's whatever I say it is, but still...

I decided that Death Ward would not last long enough and the Scarab was too expensive for everyone in the party, but the Deathless ability on armor would protect them so they have to upgrade their various armor devices.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Sounds like the cheapest solution IMO. That plane sucks, it's worse than Ravenloft.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

It's from the Savage Tide AP. Orcus' realm in the Abyss.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Well, he is the Prince of the Undead, so it makes sense.


Valgrim Twin-Axe wrote:
Friar, you're short changing yourself a 6th level spell. 12th level is 2+1 domain. With 22 wisdom now, you get an extra 6th level spell slot, so it should be 3+1.

Missed that. Thanks for the catch!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Hey Vug, don't forget we found worm paste that you can craft into 4 doses of useful paste or oil. I didn't see it in your character sheet.

You may make 4 doses of either:
Kyuss Worm Paste
This cup-sized container of badsmelling greenish-brown paste renders a creature immune to the green worms of a spawn of Kyuss. Any worm from a spawn (or similar worm attacks) dies instantly if it touches a creature protected by the paste. Applying the paste is a full-round action and lasts 1 hour. Each cup of paste can protect one creature. If the container is thrown at a normal spawn, it transforms the creature into a normal zombie, just as if remove curse had been used.
or
Kyussbane Oil
This rank oily substance gives a weapon the undead-bane property for
1 hour. Any spawn of Kyuss or similar creature struck by the affected weapon takes +1d6 damage in addition to the +2d6 from the bane property.
The crafting time is 1 day for each dose.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Okay, I have thought about the magic item hard and long but I think the best defense is a potent offense and besides, thanks to the party's buffs, I have access to spells/potions to duplicate the effects of the other items (freedom of movement, Bull's strength, bear's endurance, spell resistance, Death Ward, etc.). And instead of focusing on big damage 2-handed weapons (greatsword, greataxe, etc.), I'm going to focus on getting the most criticals so Valgrim proposes the following item to Manzorian:

+1 adamantine impervious undead bane holy falchion (+4 weapon) - price 38,075 gp

Benefits:
Adamantine - difficult to sunder/penetrates stoneskin + some golem DR
Impervious - doubles hardness and hps, difficult to sunder, immune to rusting
+1 - overcomes magical DR
vs. undead - +3 weapon, overcomes magical and silver DR, +2d6 damage
vs. evil - +2d6 damage, overcomes magical and good DR
vs. evil undead - +4d6 damage, overcomes magical, silver, and good DR
Criticals on 18-20, x2; add potion of keen edge (which I will) (15-20)


Male Human Sorceror (Stormborn) 18

[Debating between the Stormlord's Helm, The Orb of Storms (would have to save up since it's 4k outside the price range, or the headband of alluring Charisma +6.

Any thoughts?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Vulcan, my recommendation would be a lesser quicken metamagic rod, worth 35k. You can quicken 3x day 3rd level spells or lower. Add that to cold strike and you have 6 rounds per day where you are casting 2 spells per round! Just my 2 cents, but you can take whatever you like.


Male Human Sorceror (Stormborn) 18

2 spells per round is pretty sweet in terms of heavy firepower, which is what Vulcan's point is but runs the risk of running out of spells.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Really? I count 32 spells per day so even if you use 12 in 6 rounds, you still have 20 rounds of spells left.

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