paladin sex with half god is it wrong???


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Except that is not how it works, really. Any adult can give consent, no matter who the other party might be. It becomes a problem only if the propositionee is in some sort of FORMAL position of dependency on the propositioner. Which of course a paladin or cleric would be in relation to their own deity, but without such a relationship between a level 1 commoner and a level 20 wizard, there is no problem. Of course, if the commoner knows the wizard could squish him instantly, it may still be too uncomfortable for him, but those are the breaks.


Sissyl wrote:
It is not really a problem that the paladin won't be around to raise the child, so long as this is communicated beforehand and provisions are taken to give the child a good upbringing. I would guess temples would have provision for this if they have paladins. Simply put, the paladin is out there to fight and die in service to the god in question and for Good. The paladin has other duties than raising a child. I doubt this would be seen as a problem by the church. And of course, the child might not like the idea, but that is not going to be first on the priorities of the other people involved.

I disagree. One duty does not override the other, exactly why I think a paladin would have difficulties with this 'father a child' proposition. Of course, knowing that the baby would have great care is a mitigating circumstance and the demigod might convince the pally that this is the best thing to happen on Golarion since the invention of holy water... But can you really expect a LG character to not have a pang in his heart about not knowing his child? The demigod might tell him how she will talk of him, of his mighty deeds and great character, but is it truly the same?

It is not a problem in the sense that the paladin won't be a 'provider' for the child, as you say, a demigod or an orphanage might be just as adept at taking care of a child's needs and upbringing. The hiccup that I think the majority of paladins would run into is taking on another duty that they know clashes with ones already upon his shoulders. In my opinion fathering a child at the drop of a metaphorical hat would be about as paladinic as making a promise that is not congruent with ones duties. Sure, the other person might say that it's not big thing and you can forget about it, but it doesn't mean that you will.

I'm not saying that it is something the paladin would fall for or just flat out refuse upon hearing it. But depending on the actual situation he might ask for some way to visit the child, if ever so often, or for some kind of contact. Or, he could thank the demigodess for considering him worthy of respect and hero's name, but admit that the preposition, however kind and well-intended, does not sit well with him. There are other party members the half deity could offer this to, this is not a crucial matter.


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yellowdingo wrote:
Aubrey the Malformed wrote:
Huh? That makes sense, except for the first sentence.
Jack the ripper was working within the law.

I'm pretty sure I know the law that Yellowdingo is referring to, the 1885 Criminal Law Ammendment Act, but yeah, the killings themselves were still most definitely crimes. Also of note, it wasn't the act of prostitution itself that was illegal, it was specifically soliciting for it. Police also ignored the bloody hell out of that law, since it was remarkably difficult to prove charges of solicitation (they could prove prostitution quite easily, but like I said, that wasn't actually illegal). As far as I understand it, the Act also didn't make it treason. So I'm not really sure where that's coming from.

This off topic British Legal History lesson was brought to you by your friendly neighbourhood Tinkergoth.


Sissyl wrote:
Except that is not how it works, really. Any adult can give consent, no matter who the other party might be. It becomes a problem only if the propositionee is in some sort of FORMAL position of dependency on the propositioner. Which of course a paladin or cleric would be in relation to their own deity, but without such a relationship between a level 1 commoner and a level 20 wizard, there is no problem. Of course, if the commoner knows the wizard could squish him instantly, it may still be too uncomfortable for him, but those are the breaks.

There's also the flip-side of it; the level one commoner propositioning the level 20 wizard, because hey, power is sexy. I wouldn't say that the wizard is under any moral obligation to turn down the commoner so long as said commoner was an adult and not being chemically or magically manipulated.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Loren Pechtel wrote:
Dragonchess Player wrote:
One-night stands, as typically defined (i.e., outside of existing long-term friendships), are fairly antithetical to a Lawful ethos (no consideration of consequences or the effect on the community) and can easily start trending toward Evil (self-gratification with no consideration toward others, or even abusive behaviors toward the "partner"). Paladins don't need to be prudes, but they would tend to frown on such acts in general (although be supportive of specific cases where the "right" reasons are met).
I disagree. A lawful character can perfectly well have a one night stand. It would only be non-lawful if they didn't take adequate precautions (in a D&D realm I would say that means magical precautions) or didn't make it clear that it's only going to be a one night stand.

It may be lawful, if there is a specific verbal (or written, if you want to go that far) agreement before the event, but it would not be good. The character is still placing their immediate personal gratification (OK, and potentially their partner's) above the possible consequences of their actions. See my first sentence, that you omitted:

Dragonchess Player wrote:
Count me in with those who believe it would be OK, as long as it's for the "right" reasons: cherishing, love, respect, and a willingness to meet all of the obligations as a partner/parent (to the best of your ability).


I'm Hiding In Your Closet wrote:

Q: Is sex with a half-god wrong?

A: Yeah, if you do it right!

And that's what Atonement is for after all.

:>

Such antics are subsumed under the charter for "Paladin's Job Insurance".
No sin - means, no Atonement - means, no tax revenue - means, no church - means, no Paladins.

You'll pardon any improper syntax in my discussion of Sin Tax, though I thrust my meaning is still clear.


I'm just curious whats gonna happen if he starts screaming the wrong god's name halfway through. Seriously, just picturing cuddling afterwards and she says "So whose she huh?"

Edit: Paladin's have it easy in those long term relationships. It comes down to "Give me some gold and I'll send you on a life threatening errand."

It took a ton more for me to get my fiancee to forgive me when she was pissed.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Doomed Hero wrote:
Why do so many people seem to think that paladins have weird hangups about sex?

That's not the motivation... this is just another thread on the "Is this another way to push the red destruct button on the paladin?" theme. It's like going to the circus, for a lot of people, they simply want to be there when the high wire act takes an unplanned express descent.

After all when was the last time someone asked "Will my lawful good magicican or cleric fall if he did this?"


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I belong to the school of thought that alignment shouldn't encompass literally everything you do, and sex is not covered under alignment.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The sex isn't the (primary) issue in this context. The relationship with (or lack thereof) and treatment of the partner is.

A paladin must be staunchly Lawful Good to remain a paladin. A LG cleric, depending on the deity and belief system, may have to follow almost as strict (or possibly even more strict) a code (although differing in some aspects, to account for the differing role a cleric holds in the deity's church) or lose access to spellcasting. A LG arcane spellcaster doesn't gain spells through a divine patron (although GMs may expand on the relationships between summoners/eidolons and witches/patrons to include some elements of divine worship, if they wish).

In all cases, the treatment of others has alignment implications. Sex in a relationship without "cherishing, love, respect, and a willingness to meet all of the obligations of a partner/parent (to the best of your ability)" would be either non-Lawful or non-Good. Whether or not the GM actually enforces the alignment system on characters other than paladins is, frankly, irrelevant to the alignment system itself.

Grand Lodge

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Paladins do not fall for committing Neutral acts. So long as the relationship does not involve Evil actions, the paladin may consent.


Dragonchess Player wrote:
The sex isn't the (primary) issue in this context. The relationship with (or lack thereof) and treatment of the partner is.

Nothing requires they be in a relationship at all to copulate.


Dragonchess Player wrote:
Loren Pechtel wrote:
Dragonchess Player wrote:
One-night stands, as typically defined (i.e., outside of existing long-term friendships), are fairly antithetical to a Lawful ethos (no consideration of consequences or the effect on the community) and can easily start trending toward Evil (self-gratification with no consideration toward others, or even abusive behaviors toward the "partner"). Paladins don't need to be prudes, but they would tend to frown on such acts in general (although be supportive of specific cases where the "right" reasons are met).
I disagree. A lawful character can perfectly well have a one night stand. It would only be non-lawful if they didn't take adequate precautions (in a D&D realm I would say that means magical precautions) or didn't make it clear that it's only going to be a one night stand.

It may be lawful, if there is a specific verbal (or written, if you want to go that far) agreement before the event, but it would not be good. The character is still placing their immediate personal gratification (OK, and potentially their partner's) above the possible consequences of their actions. See my first sentence, that you omitted:

Dragonchess Player wrote:
Count me in with those who believe it would be OK, as long as it's for the "right" reasons: cherishing, love, respect, and a willingness to meet all of the obligations as a partner/parent (to the best of your ability).

But if they are using magical precautions what obligations are they risking incurring?

Two people want to have some pleasure. No harm is going to result. What's non-lawful about this?


If this were a female Paladin, would she be able to pull an Elaine?


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But guys, didn't you know? Lawful good isn't allowed to have fun. Fun is non-lawful.

Silver Crusade

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Somebody needs to let all those paladins of Arshea and Lymnieris to stop with the orgies then!

Well, some paladins of Lymnieris. Some do go the chaste route after all. Auroral Tower's got nuance.


Albatoonoe wrote:
But guys, didn't you know? Lawful good isn't allowed to have fun. Fun is non-lawful.

Only if you do it right.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Let me restate this, since some people are missing the point (or trying to ignore it):

Dragonchess Player wrote:
Paladins don't need to be prudes, but they would tend to frown on [one night stands] in general (although be supportive of specific cases where the "right" reasons are met).

Paladins who pull the "Hey, baby... You're hot! Let's have some fun..." card are not displaying much respect to that person as a person (after all, that attitude indicates that just about any attractive person would serve to slake their immediate desire). Again, they are placing satisfaction of personal desires higher than the possible consequences (since even magic contraception can fail) or even placing themselves in a situation where their impartiality/sense of justice could be called into question. In addition, the typical attitude of one-night stands is effectively shirking the obligations of a relationship with a partner (as the "relationship" is basically hollow/meaningless).

Now, in specific circumstances where the "right" reasons (the aforementioned "cherishing, love, respect, and a willingness to meet all the obligations" involved in an actual relationship) are met, then a paladin would be allowed a "one-night stand."

This isn't something that lends itself to an "always OK or always not-OK" dogmatic ruling, but rather (like many alignment-related issues, once you start moving beyond the simplistic generalities) one that requires a consideration of the particular details, intentions, and other contextual considerations involved in that instance.


Umm, unless the spell or item in question stipulates it can fail, then no, magic contraception does not fail. Ever.

Just like the floating disk you conjure to carry x amount of weight will never fail to carry x amount of weight. Spells don't fail at their jobs unless 1) a save is made 2) an attack roll is missed 3) some sort of dispel, disjunction, or anti magic is put up or 4) spell resistance is not bypassed.

Choosing someone for their looks isn't disrespecting them. Its another attribute of them. Would it be any more disrespectful to choose someone for their skill in a hobby or area of expertise, for their knowledge, or just about any other individual trait? No. Somehow we've come to equate liking someone else's appearance with demeaning them as a person which is utter crap.

So long as you treat them with respect it matters not one whit why you choose your sexual partners.

And its not shirking your responsibility of a relationship if you both go into it understanding that the relationship is "tonight only." Basically, so long as you don't deceive her, have yourself a ball.


Devil's advocate: unless the spell or magic states that it can break magic in a vast radius on accident, then no, it can't fa-...

... oh, wait, it can in-world.

While the rules are excellent to run as a basic simulation, and most people will accept the "it can't fail ever" as a valid argument, it certainly can. There have been numerous stories or ideas built around the idea of diseases that remove disease can't cure (despite by RAW nothing like that being the case) or places where magic breaks because it's used too much (*cough-the mana wastes-cough*) even though that is found nowhere in the rules.

Sometimes the rules are later provided in-world (the problem with excessive wishcraft in Legacy of Fire, for example), but these don't cover the broad array of elements found within a world (like Golarion) that don't perfectly 100% align with a strict RAW interpretation.

That is not to say "you are wrong", but it is to say that in many world "you would be wrong in that world" even if the worlds are (as Golarion is) effectively built to cater to the rules set itself.

I say this as a fan of using the rules in world-building as much as possible.

Also, it doesn't matter how effective <thing X> is, if it's not done properly, it won't work. And there are lots of reasons it might not be done properly: purchasing the incorrect thing (how much does your 10 INT, no-ranks paladin really know?), purchasing a fake (paladins don't need wisdom any more...), forgetting, or taking a different substance that interferes with the "proper" substance or spell (which would be one of the unspoken rider clauses to those without high enough ranks/checks to know).

In this case?
- is the half-god good: y/n?
- - - if no: is the half-god non-evil: y/n?
- does the GM say the paladin has genuine reason to believe wouldn't fall: y/n?
- - - if no: consider it an evil act and bow out gracefully
- is the cause good: y/n?

If the answer to these are "yes", than have at it.

If the answer to these are "no" or "maybe" than more caution is required.

A lot of the proper answer relies on what the in-world thoughts are, as known by the player to inform the decision of their character. This ultimately boils down to, "talk to your GM."


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Again, it is difficult to say that a lawful alignment requires commitment. All it reasonably requires is a sincere and honest discussion of terms beforehand. Depending on alignment along the good/evil axis, this might not even brush on things like various forms of coercion, intimidation, unreciprocated feelings or the like, but of course a paladin would make sure nothing such entered into it. That would be the entirety of what is necessary to my thoughts, though.

It is easy to assume current standards of morality and sexuality are what is good in a fantasy world, and perhaps american culture on the subject is alien enough, but what we have seen of Golarion at least doesn't confirm this in any way.

Lantern Lodge Customer Service Dire Care Bear Manager

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Removed some derailing posts and replies.


Dragonchess Player wrote:
(since even magic contraception can fail)

And what is your basis for thinking this? Even a first level spell is *FAR* more powerful than what's needed for contraception, why should it ever fail unless there's other magic messing with it?

(Personally I think a first level spell is more than enough to provide both contraception and disease protection for an hour per level--it's a single effect, it prevents any body fluid transfer between the two people.)


Only if it's rape or they're evil. If the half god is a child of an opposing god though, your deity might smite you out of pure pettiness. Unless it's Cayden, then you're likely just to get a thumbs up. He's cool like that.


Wait, magic protection is only 99.9% effective?

"They should put that on the box -" Ross Geller


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It's ultimately going to depend on how alignment is defined by the table, the GM, and the setting you're playing in. We forum folks could debate the alignment of such an action until the cows come home, but all we'd really do is show how undefinitive the alignment system is for characterizing the morality of one's actions.

All I can say is...I hope your Paladin enjoys their trip to the Boneyard.


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Honestly if anyone brings up the mana wastes as a reason a paladin's magic birth control can fail I've got one answer for them.

If your paladin is having enough sex that his birth control is equaling the magic of an entire nation of wizards across thousands of years, he's got bigger issues than having a kid.


Oh, you're talking to me! How nice!

.

.

In addition to the mana wastes, there are:
- wish craft gone wrong
- failed wards
- degenerated magic items
- malfunctioning or cursed magic items
- primal magic surges

... and that's just in Pathfinder, off the top of my head. Throughout the history of the game, despite the fact that in-rules there is little to indicate this, in-literature based off of the game, there are plenty of times magic fails.

If you craft a specific setting in which magic cannot fail, that's great! I love stuff like that!

That's not the official setting canon, though.


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Seeing all these threads on paladin sex makes me think I am going to be rich when .

"Secret sex lives and loves of Paladin's" comes out.....
Subtitle is "50 shades of white"


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Sara Marie wrote:
Removed some derailing posts and replies.

Dang, I was hoping this would be a thread comparable with the eidolon/summoner relations and succubus/druid grappling threads. Looks like another "Is it necrophilia?"-style disappointment.


Tacticslion wrote:

Oh, you're talking to me! How nice!

.

.

In addition to the mana wastes, there are:
- wish craft gone wrong
- failed wards
- degenerated magic items
- malfunctioning or cursed magic items
- primal magic surges

... and that's just in Pathfinder, off the top of my head. Throughout the history of the game, despite the fact that in-rules there is little to indicate this, in-literature based off of the game, there are plenty of times magic fails.

If you craft a specific setting in which magic cannot fail, that's great! I love stuff like that!

That's not the official setting canon, though.

Actually, that is. The official setting canon has stated rules. And those rules include nothing for magical failure.

Now literature may have been created for this canon that defies the rules presented. But that's fluff. And I think we all know just how hard coded fluff is for mechanics. (Aka my Dire Bear can be a fluffy bunny so far as the rules are concerned as long as nothing is changed.)

The rules shown for our canon society is this. Magic does not fail. You may have fluff that says otherwise, but I have rules that support my side. 10 guesses which is more malleable ;)

Edit: and to be more clear. Specific cases may have been created where this exists. There is no logic whatsoever to support it occurring here. There is no basis to support it occurring here. There is nothing, fluff or mechanical that would suggest it will occur here.

And trying to say because there are incidences of it in fluff means it can suddenly happen and is cannon is like me saying there's a rule in one ap where if you strike a golden dragon with a sword, because that specific instance has a 50% chance of the sword shattering that is now canon that gold dragons can shatter swords with their hide. No. It isn't. It's them creating a special rule for a one case scenario.

Or should we bring up paladin's worshiping evil deities again? :P


Hm. So what you're saying is, "Even though specific trumps general, and we're talking about the specific, I'mma stick with the general crunch, despite the specific proof that there are plenty of places where magic fails in many settings."

Cool. Cool. :)

(Also the more mutable one is the mechanics, right? I mean, that's what you mean, right? That's why we have FAQ and Errata, after all. On the other hand, I've never actually seen any instance of magic being warped, weakened, prone to failure, or other such issues ever being retconned. At least none to my knowledge, though links to the contrary are always welcome!)


Tacticslion wrote:

Hm. So what you're saying is, "Even though specific trumps general, and we're talking about the specific, I'mma stick with the general crunch, despite the specific proof that there are plenty of places where magic fails in many settings."

Cool. Cool. :)

(Also the more mutable one is the mechanics, right? I mean, that's what you mean, right? That's why we have FAQ and Errata, after all. On the other hand, I've never actually seen any instance of magic being warped, weakened, prone to failure, or other such issues ever being retconned. At least none to my knowledge, though links to the contrary are always welcome!)

Specific trumps general in rules, but last I checked the actual rules don't include magic failing. Its not something that can occur anywhere. Magic warping and all that crap occurs in a few places because the designers thought "hey it would be neat if this area had this."

So hey, you might have something if they decided to have sex in the mana wastes. Till then though.

And no, I didn't mean mechanics were more mutable. You don't get to control FAQ or errata. And it certainly does alter the game when they do so. Fluff is by far more mutable. It doesn't matter one whit if I want to make my fighter shoot lasers from his finger tips so long as I keep all the balance checks of wielding a longbow and such.


So... by deliberately altering the nature of the setting, then yes, you can be correct!

This is... exactly what I said.

You can make setting presumptions only based on the local setting.

It certainly matters whether or not you're wielding a bow. A number of feats require a bow. If it's lasers, those feats no longer apply.

EDIT: unless, of course, you're changing the mechanics such that, whenever it says "bow" it applies to "lasers from finger tips" instead. Which is creating new feats and new mechanics. Which is why we have feats that are different between crossbows and bows.


Tacticslion wrote:

Oh, you're talking to me! How nice!

.

.

In addition to the mana wastes, there are:
- wish craft gone wrong
- failed wards
- degenerated magic items
- malfunctioning or cursed magic items
- primal magic surges

... and that's just in Pathfinder, off the top of my head. Throughout the history of the game, despite the fact that in-rules there is little to indicate this, in-literature based off of the game, there are plenty of times magic fails.

If you craft a specific setting in which magic cannot fail, that's great! I love stuff like that!

That's not the official setting canon, though.

You can fail to make a magic item properly but a properly made item always works unless it specifically says otherwise.


Like potions of poison that are too old?
(Or was that exclusively older editions?)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Splode wrote:

It's ultimately going to depend on how alignment is defined by the table, the GM, and the setting you're playing in. We forum folks could debate the alignment of such an action until the cows come home, but all we'd really do is show how undefinitive the alignment system is for characterizing the morality of one's actions.

All I can say is...I hope your Paladin enjoys their trip to the Boneyard.

Actualy what you all are really showing is that there is a contingent on this board dedicated to finding new ways to push the Paladin's red button.

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