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Andrew Christian wrote:
If a bonus has a name, its typed.
<Citation needed>
The table from 3.5 agree's with you. The pathfinder table specifically removes stat bonuses. As such under the core assumption it can be assumed any bonus type in the CORE rule book is listed on the table. Stat bonuses were specifically removed for pathfinder.
Stat bonuses are untyped until you prove otherwise.
Dude, there is no pathfinder table of typed bonuses.
That table is talking about designing spells and is from Ultimate Magic. That is not a table to be used to determine what is and is not a typed bonus.
Otherwise, are you saying that Trait bonuses are untyped? They aren't on the list for how to design spells from Ultimate Magic.
If all you owned was the Core Rulebook, how do you infer if a bonus is typed or not?
I have given you copious amounts of citations above.
If you refuse to go do the same research I did, and actually post language that refutes what I'm saying, then I'm done arguing this with you.

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If an ability score isn't just determining the value, and is not only the source of the bonus, but is also a "typed" bonus, then many things in the game simply do not work as described.
For example, a PC could not add x1.5 strength to damage when attacking with a two-handed melee weapon, as the strength score is a source, adding a typed bonus to damage, and therefore, can only be added once.
In fact, anything that adds a more than a x1 of an ability modifier, ceases to function.
From the Mindchemist's Perfect Recall, to an attack with a Lance on charging mount, the bonus must be reduced to x1, if this were true.

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If an ability score isn't just determining the value, and is not only the source of the bonus, but is also a "typed" bonus, then many things in the game simply do not work as described.
For example, a PC could not add x1.5 strength to damage when attacking with a two-handed melee weapon, as the strength score is a source, adding a typed bonus to damage, and therefore, can only be added once.
In fact, anything that adds a more than a x1 of an ability modifier, ceases to function.
From the Mindchemist's Perfect Recall, to an attack with a Lance on charging mount, the bonus must be reduced to x1, if this were true.
Obviously, abilities and feats that specifically say otherwise, get to break the general rule. Feats and abilities do this all the time.
You get to attack once unless you have a BAB of +6 or higher. But if you have the Rapid Shot feat, you get to shoot twice with a penalty regardless what your BAB is.
Secondly, why is everyone using the word "source." Nobody has actually answered that question yet. The word "source" is meaningless when determining if a bonus is typed or not.
Third, there are many, many rules that break the general rules. Indeed, even the stacking rules specifically indicate that Dodge bonuses get to stack. That breaks the general rule that like typed bonuses don't stack.
As such, because there is another rule that says you get to add 1-1/2 times your strength when using a two-handed weapon, that breaks the general stacking rule. It is not proof that abilities bonuses aren't typed bonuses.
The Mindchemist ability specifically says you get to add your Intelligence twice. That is a specific ability that breaks the general rule. Again, not proof that abilities are untyped bonuses. Just a specific ability that breaks the general rule.
Your examples are simply examples of specific rules trumping a general rule. Not proof that ability bonuses are untyped.

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AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Monk adds his wisdom bonus to his AC and his CMD. there is no listing of type. Anything else is your own interpretation of how to run this.
AC Bonus (Su): A deity protects her sacred fist as long
as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level). These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Warpriest Sacred Fist adds his wisdom bonus to his AC and his CMD. There is no listing of type. Anything else is your own interpretation of how to run this.
As written they stack because they are untyped bonuses. Not reading in to them for any thing they are not. They stack because they are untyped. The sources is not what determines what stacks. It's the type of bonus that can not be stacked.
Was it a mistake on the part of editing. Most likely. However that's not what got printed. Until the fix it with a FAQ. There is no reason they should not stack.

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PDR wrote:
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Monk adds his wisdom bonus to his AC and his CMD. there is no listing of type. Anything else is your own interpretation of how to run this.
ACG wrote:AC Bonus (Su): A deity protects her sacred fist as long
as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level). These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Warpriest Sacred Fist adds his wisdom bonus to his AC and his CMD. There is no listing of type. Anything else is your own interpretation of how to run this.
As written they stack because they are untyped bonuses. Not reading in to them for any thing they are not. They stack because they are untyped. The sources is not what determines what stacks. It's the type of bonus that can not be stacked.
Was it a mistake on the part of editing. Most likely. However that's not what got printed. Until the fix it with a FAQ. There is no reason they should not stack.
I've specifically bolded the type for you.
And there is that word "source" again.
Will someone, for the love of all that is holy, please explain to me what the word "source" has to do with anything when determining what type a bonus is?
The assumption you are under is that Ability Bonuses are untyped, and there is no language to support this assumption.
The source of your Wisdom bonus is your Wisdom score. The source of granting your Monk a Wisdom Bonus to AC is the Monk Ability that lets you do so.
But the actual bonus you are receiving to your AC is your Wisdom Bonus.
And by the rules I cited way above, that everyone seems to be ignoring and just regurgitating their old believe that is unsubstantiated by actual rules text, an Ability Bonus is a Bonus. And if the fact its called a Wisdom Bonus, how do you determine any other bonus as typed or not, if that is not a typed bonus?
Please, use clear language and stop just saying "Because its untyped."
Because that isn't moving the conversation forward. That's just regurgitating the same incorrect assumption over and over.

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calagnar wrote:I've specifically bolded the type for you.PDR wrote:
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Monk adds his wisdom bonus to his AC and his CMD. there is no listing of type. Anything else is your own interpretation of how to run this.
ACG wrote:AC Bonus (Su): A deity protects her sacred fist as long
as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level). These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Warpriest Sacred Fist adds his wisdom bonus to his AC and his CMD. There is no listing of type. Anything else is your own interpretation of how to run this.
As written they stack because they are untyped bonuses. Not reading in to them for any thing they are not. They stack because they are untyped. The sources is not what determines what stacks. It's the type of bonus that can not be stacked.
Was it a mistake on the part of editing. Most likely. However that's not what got printed. Until the fix it with a FAQ. There is no reason they should not stack.
That's where you get the number not the type. Find where it list a type of bonus you might start getting some where.

blahpers |
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calagnar wrote:I've specifically bolded the type for you.PDR wrote:
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Monk adds his wisdom bonus to his AC and his CMD. there is no listing of type. Anything else is your own interpretation of how to run this.
ACG wrote:AC Bonus (Su): A deity protects her sacred fist as long
as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level). These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.Warpriest Sacred Fist adds his wisdom bonus to his AC and his CMD. There is no listing of type. Anything else is your own interpretation of how to run this.
As written they stack because they are untyped bonuses. Not reading in to them for any thing they are not. They stack because they are untyped. The sources is not what determines what stacks. It's the type of bonus that can not be stacked.
Was it a mistake on the part of editing. Most likely. However that's not what got printed. Until the fix it with a FAQ. There is no reason they should not stack.
Wisdom is not a bonus type. There is a very specific (if not well-enumerated) set of bonus types, and Wisdom is not one of them.

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Your basis is still based off the idea, that although it is not listed as a typed bonus, it is a typed bonus.
You keep saying "prove ability bonuses are untyped", but the burden of proof, is on you, to prove they are typed.
Actually no its not.
I cited many rules above. The onus is on you to provide language that says it isn't typed.

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That's where you get the number not the type. Find where it list a type of bonus you might start getting some where.
But Ability modifiers are bonuses. And the rules constantly call out specifically Strength Bonus, Wisdom Bonus, etc.
Your logic has no bearing on the actual rules text.
I've posted all my proofs way up on the 1st page I think. Go read through that and refute it.
But ignoring the rules so you can keep saying the same thing over and over again is really not helping.

Undone |
blackbloodtroll wrote:Your basis is still based off the idea, that although it is not listed as a typed bonus, it is a typed bonus.
You keep saying "prove ability bonuses are untyped", but the burden of proof, is on you, to prove they are typed.
Actually no its not.
I cited many rules above. The onus is on you to provide language that says it isn't typed.
Problem: You believe you made your case. All of us believe you've fallen far short with the evidence provided. The table from 3.5 does refer to it but pathfinder is not 3.5. Unless it's called out as a typed bonus it's not typed.
If stats were typed bonuses the game ceases to function. 2 handed wielders lynch you. Dragon's ferocity doesn't work.
Actually I'd go so far as to say if you're right it's not a Wisdom bonus it's A STAT bonus. As such something that adds ANY two stats to the same thing would be prevented.
The problem is your reading effectively fundamentally alters the game in ways that would violently alter at least half of all existing characters. You have no idea what the implications of what you're saying are.

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Wisdom is not a bonus type. There is a very specific (if not well-enumerated) set of bonus types, and Wisdom is not one of them.
I'm waiting for someone to actually post this list from the Core Rulebook.
It doesn't exist in the Core Rulebook. And since the game is predicated on being compatible with v3.5, then you have to assume that if the bonus is named, and Wisdom is the name. Then the type is Wisdom.
There really is no other way to interpret the rules, unless you want to be purposefully obtuse.

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Problem: You believe you made your case. All of us believe you've fallen far short with the evidence provided. The table from 3.5 does refer to it but pathfinder is not 3.5. Unless it's called out as a typed bonus it's not typed.
If stats were typed bonuses the game ceases to function. 2 handed wielders lynch you. Dragon's ferocity doesn't work.
Actually I'd go so far as to say if you're right it's not a Wisdom bonus it's A STAT bonus. As such something that adds ANY two stats to the same thing would be prevented.
The problem is your reading effectively fundamentally alters the game in ways that would violently alter at least half of all existing characters. You have no idea what the implications of what you're saying are.
Your argument falls far short though.
Because there is no list of typed bonuses in the Core Rulebook. And there are only two or three bonuses actually discussed in the stacking and bonus rules on page 13 through 15.
So in that light, there are only 2 or 3 typed bonuses. But we know there are many more than that.
And how do you define a Trait bonus? Is it typed or not?
its not on any list of bonus types either.
Are you going to ignore these questions so you can keep regurgitating the same thing you keep saying without anything to back yourself up?

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Undone wrote:Problem: You believe you made your case. All of us believe you've fallen far short with the evidence provided. The table from 3.5 does refer to it but pathfinder is not 3.5. Unless it's called out as a typed bonus it's not typed.
If stats were typed bonuses the game ceases to function. 2 handed wielders lynch you. Dragon's ferocity doesn't work.
Actually I'd go so far as to say if you're right it's not a Wisdom bonus it's A STAT bonus. As such something that adds ANY two stats to the same thing would be prevented.
The problem is your reading effectively fundamentally alters the game in ways that would violently alter at least half of all existing characters. You have no idea what the implications of what you're saying are.
Your argument falls far short though.
Because there is no list of typed bonuses in the Core Rulebook. And there are only two or three bonuses actually discussed in the stacking and bonus rules on page 13 through 15.
So in that light, there are only 2 or 3 typed bonuses. But we know there are many more than that.
And how do you define a Trait bonus? Is it typed or not?
its not on any list of bonus types either.
Are you going to ignore these questions so you can keep regurgitating the same thing you keep saying without anything to back yourself up?
FYI: I know exactly the implications of what I'm saying are.
And frankly, I doubt half the characters in existence make use of abilities that they think allow them to stack ability bonuses. But I will wager that roughly 75% of the ridiculously overpowered characters make abusive use of multi-classing with multiple level dips so they can mono-stat and stack many abilities that grant that Stat's bonus.

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I'll be keeping my eye on this thread for a few days.
If anyone comes up with any new actual rules language for me to consider, I'll think about popping back in.
Until then, I'm out.
I look forward to seeing actual cited and copy/pasted rules language. I won't be responding to baseless opinions in this thread anymore though.

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You are a minority.
You also are proposing fantastically dramatic changes to how the game is run.
Also, a number of your posts come off, well, seemingly self-righteous, and arrogant. Maybe it's just something lost in text, but it does not help your case.
You also seem to point to rare cases, in which certain combinations, that are quite powerful, as reasoning for not only being correct in your interpretation, but righteous in doing so, as you believe it improves the game as a whole.
All this works in your disfavor.

Loengrin |

I'll be keeping my eye on this thread for a few days.
If anyone comes up with any new actual rules language for me to consider, I'll think about popping back in.
Until then, I'm out.
I look forward to seeing actual cited and copy/pasted rules language. I won't be responding to baseless opinions in this thread anymore though.
Uuuh ? We can't come with an actual rule since no rule exist on the subject
There's no official complete listing of sources... So you can think what you want but you can't point me in the rule a statement that ability modifier is a source...

Kared |
Seranov wrote:Andrew, you're free to have your own interpretation. That doesn't mean you're right, though.
I will freely admit it doesn't mean we, with dissenting opinions, are right, either. But you cannot, in all good conscience, sit there and tell me that your reading is objectively right. Because without developer input on the matter, nobody knows for sure.
And the fact that my reading is not nearly as restrictive and allows things to work that just otherwise 100% would not (when they are pretty obviously intended to work) I'm going to err on the side of not trying to shut down options that aren't in any way overpowering. A MoMS 2/Sacred Fist X with Dragon Style/Ferocity and Pummeling Style/Charge is hardly an unstoppable, unmatchable goliath, even with double Wis to AC and Dragon Style/Ferocity stacking. It's probably on the level of a well-built Inquisitor or Bard.
The only thing I'm not 100% positive on, is whether the terminology "bonus equal to <ability modifier>" means that its an untyped bonus or not. I can see that interpretation working either way. I'm actually kinda leaning toward I'm wrong on this one, because the wording is very specific in this case.
However, nobody has actually posted any actual rules text that refutes that ability bonuses are typed.
And I've posted a ton of rules text, including a link from the d20 SRD for v3.5 (which pathfinder was based) that shows ability modifiers as being a typed bonus.
Since there is absolutely zero language in any Pathfinder rulebook (unless someone here can go research and find it--I couldn't, and I did check) that indicates ability bonuses are not typed by the ability, then I don't see any logic that would indicate otherwise.
Prove me wrong.
Simply saying, "I don't interpret it that way." Is like me saying, "I don't interpret Insight Bonuses as typed, because there isn't anything saying that an insight bonus is a type of bonus."
Or me saying, "I don't think halflings should be able to wear armor, because...
You havent stated anywhere where it says ability mods ARE typed. Ability mods being typed or not is not in the rulebook anywhere. you just assume that it works in your favor.
Also, just because the list of bonus types is in ultimate magic doesnt make it less official. insight luck and inherent are typed because the book says so. I said that the list wasnt all bonus types possible and it could be added to, but whats on the list is on the list.that is why those bonus are typed.

Undone |
Dragonstyle works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.
I am not referring to dragon's style. I am referring to dragon's ferocity which adds half your str bonus to your damage.

BigNorseWolf |

BigNorseWolf wrote:I am not referring to dragon's style. I am referring to dragon's ferocity which adds half your str bonus to your damage.Dragonstyle works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.
Dragon ferocity works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.

PIXIE DUST |

If any one is still toting the JJ said this horn I have an update for you
interesting little advice regarding anything from JJ
your welcome

BigNorseWolf |

BigNorseWolf wrote:The source is the same ? What is the source ?Either they're typed and they're wisdom bonuses.
Or they're untyped and the source is the same, so they don't stack.
The wisdom bonus (or the score if you prefer)
The number on your character sheet in the little box next to the score.

Undone |
BigNorseWolf wrote:The source is the same ? What is the source ?Either they're typed and they're wisdom bonuses.
Or they're untyped and the source is the same, so they don't stack.
Based on the wordings I'd agree with BNW's statements. I do not however believe they're typed. If they are typed there is no question they cannot stack.
Because it's the wisdom modifier being added.

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So, when a feat/ability provides a bonus, and it's value is not determined by an ability score, then the feat/ability is the source, but if an ability score does determine the value of the bonus provided by a feat/ability, then the feat/ability is no longer the source?
That still doesn't quite jive with me.

BigNorseWolf |

But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.

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Andrew Christian wrote:I'll be keeping my eye on this thread for a few days.
If anyone comes up with any new actual rules language for me to consider, I'll think about popping back in.
Until then, I'm out.
I look forward to seeing actual cited and copy/pasted rules language. I won't be responding to baseless opinions in this thread anymore though.
Uuuh ? We can't come with an actual rule since no rule exist on the subject
There's no official complete listing of sources... So you can think what you want but you can't point me in the rule a statement that ability modifier is a source...
Your right. Because the word "source" has absolutely no meaning.
I can, and have pointed you to the rules that show that Wisdom Bonus is a bonus of the Wisdom type.

Undone |
PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.

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So, when a feat/ability provides a bonus, and it's value is not determined by an ability score, then the feat/ability is the source, but if an ability score does determine the value of the bonus provided by a feat/ability, then the feat/ability is no longer the source?
That still doesn't quite jive with me.
The word source has absolutely no meaning or bearing on whether a bonus is typed or not.
Please explain why you keep using the word "source."

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BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?

Kared |
Loengrin wrote:Andrew Christian wrote:I'll be keeping my eye on this thread for a few days.
If anyone comes up with any new actual rules language for me to consider, I'll think about popping back in.
Until then, I'm out.
I look forward to seeing actual cited and copy/pasted rules language. I won't be responding to baseless opinions in this thread anymore though.
Uuuh ? We can't come with an actual rule since no rule exist on the subject
There's no official complete listing of sources... So you can think what you want but you can't point me in the rule a statement that ability modifier is a source...
Your right. Because the word "source" has absolutely no meaning.
I can, and have pointed you to the rules that show that Wisdom Bonus is a bonus of the Wisdom type.
Where in the rules does it clearly state that wisdom is a typed bonus? Any example you provide cannot be open to interpretation or else what is RAW is unknown.

Undone |
Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
While I could look up exact information my annoyance at your continued denial leads me to post this.
d20pfsrd.com/basics-ability-scores/glossary
The bonus types are all listed and copied letter by letter from the RAW and those bonus types are listed and called out.

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Andrew Christian wrote:Where in the rules does it clearly state that wisdom is a typed bonus? Any example you provide cannot be open to interpretation or else what is RAW is unknown.Loengrin wrote:Andrew Christian wrote:I'll be keeping my eye on this thread for a few days.
If anyone comes up with any new actual rules language for me to consider, I'll think about popping back in.
Until then, I'm out.
I look forward to seeing actual cited and copy/pasted rules language. I won't be responding to baseless opinions in this thread anymore though.
Uuuh ? We can't come with an actual rule since no rule exist on the subject
There's no official complete listing of sources... So you can think what you want but you can't point me in the rule a statement that ability modifier is a source...
Your right. Because the word "source" has absolutely no meaning.
I can, and have pointed you to the rules that show that Wisdom Bonus is a bonus of the Wisdom type.
Where in the rules does it clearly state that an Insight bonus is a typed bonus? Or a Trait bonus?
Where in the rules does it clearly state that a bonus with a name is untyped unless it is specifically called out as typed?
At some point the argument of "well it doesn't say it specifically" is no longer valid. In this case, since there is nothing in the book that definitively and clearly states that any bonus is typed, then we have to infer by using the English language based on the couple examples they give, what a typed bonus is.
In this case, a typed bonus is a bonus with a name.
Insight, Luck, Inherent, Racial, et. al.
Why are those any different than Wisdom, Dexterity, Strength, etc.?
Please don't say that one is typed and the other isn't.
Tell me why the rules indicate one of those examples is typed and the other isn't.

Kared |
Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
sry for double post, but while trait are not called out as types, but insight and luck are as i have said before look here.
http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html
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Andrew Christian wrote:Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
While I could look up exact information my annoyance at your continued denial leads me to post this.
d20pfsrd.com/basics-ability-scores/glossary
The bonus types are all listed and copied letter by letter from the RAW and those bonus types are listed and called out.
1) d20PFSRD.com is not a valid rules source.
2) The Core Rulebook does not have a list of valid bonus types.
Your annoyance? Where do you think mine is? You sit there and want to argue with me about this. I spent about 2 hours last night doing research through the Core Rulebook, the PRD, and Google, and you have done exactly zero research.
Unless you actually have a valid rules source to support your argument, you are merely conjecturing. And you say you are annoyed with me?
Good Lord!

Undone |
Why are those any different than Wisdom, Dexterity, Strength, etc.?
Why isn't the haste spell a Haste bonus to AC?
Why isn't the Shield of faith bonus to AC a Shield of faith bonus?Why isn't protection from evil a Protection from evil bonus to AC and saves?
A: Because the name of the bonus does not automatically make it that type of bonus.

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actually they are specifically called out...
They specifically say add an INSIGHT BONUS or add a SACRED BONUS or add a LUCK BONUS.
When there is an adjective before bonus, that usually rescribes what TYPE of bonus....
Right on. I'm with you 100% here.
So why do "add your WISDOM BONUS," "add your DEXTERITY BONUS," "add your STRENGTH BONUS" not lead to the same result?

BigNorseWolf |

It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses.
Then it is an attribute bonus. Either way solves the problem.
This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture.
While this is true, (ie, the spell like ability ruling) there are degrees between conjecture and definitive. In this case we have what I believe is overwhelming evidence for them not stacking. Ignoring that because it gives someone a mechanical advantage and doing it anyway is munchkning.
I'm still of the belief they aren't typed because it's not called out that they are typed.
Why would it not be an attribute bonus then?

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Andrew Christian wrote:Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
sry for double post, but while trait are not called out as types, but insight and luck are as i have said before look here.
http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html
Yup, if you've been following this thread from the beginning, you'll note that I was the first one to link to that information.
Since it is in Ultimate Magic and not the Core Rulebook, does not include Trait on that list (despite I think everyone agreeing that Trait bonuses are typed), and is only discussing how to design spells, that list cannot be used as an exhaustive list.

PIXIE DUST |

Undone wrote:Andrew Christian wrote:Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
While I could look up exact information my annoyance at your continued denial leads me to post this.
d20pfsrd.com/basics-ability-scores/glossary
The bonus types are all listed and copied letter by letter from the RAW and those bonus types are listed and called out.
1) d20PFSRD.com is not a valid rules source.
2) The Core Rulebook does not have a list of valid bonus types.
Your annoyance? Where do you think mine is? You sit there and want to argue with me about this. I spent about 2 hours last night doing research through the Core Rulebook, the PRD, and Google, and you have done exactly zero research.
Unless you actually have a valid rules source to support your argument, you are merely conjecturing....
Actually d20pfsrd is, word for word, RAW. They literally just copy and paste the hardcover rules into the site. In fact, they even tend to post up common FAQs NEXT TO ISSUES IN QUESTION.
So yeah...
Try again.

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Andrew Christian wrote:
Why are those any different than Wisdom, Dexterity, Strength, etc.?
Why isn't the haste spell a Haste bonus to AC?
Why isn't the Shield of faith bonus to AC a Shield of faith bonus?
Why isn't protection from evil a Protection from evil bonus to AC and saves?
The +1 to AC from the Haste spell is not a Haste Bonus. It comes from the spell. But it specifically says, "+1 dodge bonus to AC." So the bonus you get from Haste is typed. Its a dodge bonus.
Shield of Faith says, "+2 deflection bonus to AC." So the bonus you get from Shield of Faith is typed. Its a deflection bonus.
Protection from evil says, "+2 deflection bonus to AC." So the bonus you get from Protection from Evil is typed. Its a deflection bonus.
So why then
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
Is this not a Wisdom Bonus?
A: Because the name of the bonus does not automatically make it that type of bonus.
You lost me. The bonus from the Haste Spell is named Dodge. The bonus from Shield of Faith spell is named Deflection.
They are not named Haste Bonus or Shield of Faith Bonus.
This interpretation of how the rules work has absolutely zero bearing on how the rules actually work.
Its a creative interpretation to try and make the rules work the way you want them to work.

Kared |
Kared wrote:Andrew Christian wrote:Undone wrote:BigNorseWolf wrote:It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses. This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture. I'm still of the belief they aren't typed because it's not called out that they are typed.PIXIE DUST wrote:But there is no such thing as a "wisdom bonus"... that is the problem...
This is incorrect.
Ability Score Bonuses
Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.
Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.
It isn't specifically called out that Trait bonuses are typed either.
It isn't specifically called out that Insight bonuses are typed either.
It isn't specifically called out that Luck bonuses are typed either.
Should I go on?
sry for double post, but while trait are not called out as types, but insight and luck are as i have said before look here.
http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html
Yup, if you've been following this thread from the beginning, you'll note that I was the first one to link to that information.
Since it is in Ultimate Magic and not the Core Rulebook, does not include Trait on that list (despite I think everyone agreeing that Trait bonuses are typed), and is only discussing how to design spells, that list cannot be used as an exhaustive list.
i know its not exhaustive but what is on the list is on the list. not every bonus type is on the list, but the ones that are on there are called out as typed. Being in ultimate magic does make it any less RAW than any rule in the CRB unless they are written as optional anything from APG UCand UM are just as binding as anything written in the CRB.

Undone |
1) d20PFSRD.com is not a valid rules source.2) The Core Rulebook does not have a list of valid bonus types.
paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#traits
Trait bonus is listed as a type of bonus.
Insight bonus is a listed type of bonus as is luck.
paizo.com/pathfinderRPG/prd/ultimateMagic/magic/designingSpells.html#bonus- types
This is a comprehensive list excepting traits which as I pointed out trait bonuses are SPECIFICALLY called out as existing in the first link. If it isn't specifically called out and typed in a paragraph or table that types it the bonus is not typed.
As to 1) While the d20PFSRD is not a valid rules source it's much better put together than the PRD and when they copy and paste existing rules such as the bonus rules and alter nothing they're faster and better put together.
Those are the only existing bonuses. If you cannot prove that the bonus type exists by giving me a paragraph which says "This is a bonus type" Then it's not a bonus type. Period. End of story. Argument is done. All bonus types are defined. Stat bonuses are not explicitly defined as being typed. Stat bonuses are as such not typed.

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D20PFSRD has a number of abilities that are renamed because of copyright issues, (such as Varisian Tattoo -> Magical Tattoo). As such, it's not a super reliable resource for builds, but if you can figure out the correct names then it's quite nice for its navigation features.
D20 has trait bonuses listed in the table, but I'm unsure which paizo published book it comes from (this would show a comprehensive table of bonus types). Could you show me?
But yeah, I don't reference d20 if I can get to it with the PRD.