Spending the first 2 PP


Pathfinder Society

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Sovereign Court

Wand of CLW (other wands as well obviously but feel free to list ones you find especially useful for this choice)

Snapleaf

What other interesting 750ish gold items do people spend those first two PP on?

Sczarni 5/5 5/55/5 ***

Dragonhide Breastplate
Darkwood Composite Longbow

Scarab Sages 5/5 5/55/5 ***

Mithral Pocketwatch

Grand Lodge 5/5 *

Specifically a Darkwood Composite Longbow +3 Str totals out to 730gp, so anything +3 or under is ok.

Wand of Infernal Healing
MW Agile Breastplate
Wand of Mage Armor/Shield/Shield of Faith/Prot Evil
Wand of Grease/Color Spray (probably not suggested but I've seen it)

Liberty's Edge 5/5 5/55/5 ***

Darkwood Tower Shield

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Dagger Pistol (for gunslingers). Stick it in a spring-loaded wrist sheath for a back-up gun in a pinch!

Potion of Remove Blindness

Oil of Daylight

A 5-in-one set of scrolls of Lesser Restoration

4/5

While everything people have mentioned here is handy, I don't think anything besides a healing wand (CLW or Infernal Healing if you have the book) or a Masterwork Composite Longbow really qualifies for the first 2 PP. Maybe the Darkwood Mwk Tower Shield if that's your schtick, but a wand is probably better, and you can buy the shield for GP since it's always available.

Everything else is really useful in specific situations, but none of them are core to what your character will do every scenario the way a bow is, or as common, and thus important, as some method of healing HPs.

Sovereign Court

Usually I spend the first 2 PP on a Wand of Cure Light Wounds.

However, subsequent purchases include, but not limited to:

- Variety of Wands of spells of 1st level (Mage Armor, Shield, Grease, Longstrider)
- Oil of Daylight
- Darkwood Composite Longbow (+3 Strength Rating)

Other items that I may buy in the future, depending on character:

- Dragonhide Breastplate
- Potion of Cure Serious Wounds
- Potion of Fly
- Scroll of Fly (with 2 copies on the one scroll)
- Potion of any useful 3rd level spell
- Scroll of any useful 3rd level spell (with 2 copies on the one scroll)

Scarab Sages 5/5

Kōtenbō wrote:

Wand of CLW (other wands as well obviously but feel free to list ones you find especially useful for this choice)

Snapleaf

What other interesting 750ish gold items do people spend those first two PP on?

The first 2PP is

usually a magic missile wand for wizards, sorcerers and the like - so there are things they can do in their early games.

The +3 strength darkwood long composite bow or the +2 strength greenwood long composite bow for the archer types

cure light wounds wand or infernal healing wand for the rest except you see a lot of monks go for a mage armor wand instead.

usually the daylight and remove blindness potions are not the first 2pp - but are later pp.

Sczarni 5/5 5/55/5 ***

I'll second the oil of Daylight, especially since Aasimars will be showing up less frequently.

4/5

Dhjika wrote:
The +3 strength darkwood long composite bow or the +2 strength greenwood long composite bow for the archer types

Those are specifically Masterwork, aren't they? Otherwise you're not getting the full 750 gp value out of it.

4/5 5/55/55/55/5 **** Venture-Agent, Minnesota—Minneapolis

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For sorcerer, wand of Mage Armor. It allows you to know two spells and still have some defense. The wand should last long enough for you to level up a bit.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

1 person marked this as a favorite.

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

The Exchange 5/5

BretI wrote:
For sorcerer, wand of Mage Armor. It allows you to know two spells and still have some defense. The wand should last long enough for you to level up a bit.

and sees alot of use for other light armored PCs in the party too.

Got a Monk in your party? an Animal Comp?

and just have a shadow pop up in an adventure, and the wands come out... (CLW to damage the creature, and Mage Armor to prevent it from hitting your friends...).

Dark Archive 5/5

Hmm wrote:

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

depends on the PC... but mostly I get the stuff and avoid death.

Sovereign Court

nosig wrote:

and sees alot of use for other light armored PCs in the party too.

Got a Monk in your party? an Animal Comp?

and just have a shadow pop up in an adventure, and the wands come out... (CLW to damage the creature, and Mage Armor to prevent it from hitting your friends...).

Yep. My Barbarian/Monk loves her Wand of Mage Armor, and Wand of Shield (with Cracked Vibrant Purple Prism Ioun Stone). She's a fan of her ranks in Use Magic Device to be able to actually use them too. :)

(Of course, she hasn't needed to roll a Use Magic Device check yet, as there has always been someone in the party who could activate those wands for her)

Shadow Lodge 4/5

Wands: CLW, IH, Mage Armor, Bless

Masterwork Composite Bows +X STR

Oil/Potions: Daylight, Fly, Remove Blindness/Deafness

Scarab Sages 5/5

BretI wrote:
For sorcerer, wand of Mage Armor. It allows you to know two spells and still have some defense. The wand should last long enough for you to level up a bit.

My witch used that idea - the trouble is, he is now 15th level and still has charges on his wand ;) [after awhile the spell made more sense - got to get your AC high enough so the tertiary hit might miss]

Scrolls might be more cost effective ;)

Dark Archive

Hmm wrote:

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

Spend the prestige ahead of time on things that will stop you from dying in the first place.

I'm going to cast a second vote for a Scroll with five castings of Lesser Restoration on it. Even if you can't cast it, usually there is someone in the party who can or who has good UMD, and then it's a life saver, especially at low levels.

4/5

Nefreet wrote:
I'll second the oil of Daylight, especially since Aasimars will be showing up less frequently.

If you have Inner Sea Gods, Unwelcome Halo negates darkness spells regardless of level, and is only level 1 itself. So you can save 2PP or 700 GP and just pick that up instead.

Sczarni 5/5 5/55/5 ***

I don't read that spell as working against Deeper Darkness, though, only regular Darkness.

Grand Lodge 4/5

Nefreet wrote:
I don't read that spell as working against Deeper Darkness, though, only regular Darkness.

It has the same language as Daylight, though.

Daylight wrote:
Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Unwelcome Halo wrote:
If unwelcome halo is brought into an area of magical darkness (or vice versa), the effects of both spells are temporarily negated, so that the otherwise prevailing light conditions exist within the overlapping fields of effect.

Scarab Sages 4/5

Interesting spell. I don't know whether or not it works against deeper darkness, but I can see how it would be read that way. More interesting to me is:

Range medium (100 ft. + 10 ft./level)
Target one nongood creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

So it's problematic, because if you're in a deeper darkness and don't have line of sight, you can't target a nongood creature. Then once you do, the creature still gets a saving throw. Now, we're pathfinders, so I'm sure there will be a nongood creature around willing to cooperate. But the targeting thing is an issue. Can spellcasters target themselves with a ranged spell when they don't have line of sight to themselves?

I suppose if you're nongood, you could get a potion of it. Then it would be more useful.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Ferious Thune wrote:

Interesting spell. I don't know whether or not it works against deeper darkness, but I can see how it would be read that way. More interesting to me is:

Range medium (100 ft. + 10 ft./level)
Target one nongood creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

So it's problematic, because if you're in a deeper darkness and don't have line of sight, you can't target a nongood creature. Then once you do, the creature still gets a saving throw. Now, we're pathfinders, so I'm sure there will be a nongood creature around willing to cooperate. But the targeting thing is an issue. Can spellcasters target themselves with a ranged spell when they don't have line of sight to themselves?

I suppose if you're nongood, you could get a potion of it. Then it would be more useful.

Animal companions to the rescue - I have not idea of the player gets to decide the alignment, this recently came up with a primal hunter I was planning.

Alternatively buy a pet, like a pet rat ^^

Grand Lodge 4/5

Ferious Thune wrote:

Interesting spell. I don't know whether or not it works against deeper darkness, but I can see how it would be read that way. More interesting to me is:

Range medium (100 ft. + 10 ft./level)
Target one nongood creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

So it's problematic, because if you're in a deeper darkness and don't have line of sight, you can't target a nongood creature. Then once you do, the creature still gets a saving throw. Now, we're pathfinders, so I'm sure there will be a nongood creature around willing to cooperate. But the targeting thing is an issue. Can spellcasters target themselves with a ranged spell when they don't have line of sight to themselves?

I suppose if you're nongood, you could get a potion of it. Then it would be more useful.

You can target things you can touch, even if you can't see them.

Scarab Sages 4/5

Jeff Merola wrote:
Ferious Thune wrote:

Interesting spell. I don't know whether or not it works against deeper darkness, but I can see how it would be read that way. More interesting to me is:

Range medium (100 ft. + 10 ft./level)
Target one nongood creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

So it's problematic, because if you're in a deeper darkness and don't have line of sight, you can't target a nongood creature. Then once you do, the creature still gets a saving throw. Now, we're pathfinders, so I'm sure there will be a nongood creature around willing to cooperate. But the targeting thing is an issue. Can spellcasters target themselves with a ranged spell when they don't have line of sight to themselves?

I suppose if you're nongood, you could get a potion of it. Then it would be more useful.

You can target things you can touch, even if you can't see them.

I guess I never thought of a ranged spell working off touch, but a quick glance through the magic section seems to back you up. How would it work, though? Would you make a touch attack? A ranged spell doesn't allow you to hold the charge or grant a free touch attack, does it? Or would you have to grab hold of the target first, then cast the spell while you are touching them? And is that one standard action or two?

When talking about targeting a friendly, I'm assuming touching them would be a free action, but you would still need to roll the 50% miss chance, like with any touch spell, right? Or am I confusing how regular touch spells work on friendlies with concealment?

And this would seem to settle targeting yourself. So in Deeper Darkness, you could cast Unwelcome Halo on yourself.

Casting it on someone else still seems problematic, since it's likely to happen in the dark and, I think, be subject to the miss chance from concealment. In potion form, though, I could see it as an alternative to an Oil of Daylight[/]. Just one that is not quite as useful, since it only covers 1/3 of the area of [i]Deeper Darkness.

Shadow Lodge 4/5

My cleric got a wand of bless and uses it at the start of every fight. That little +1 can make all the difference at low levels (it's the difference between a fighter and a cleric with the same strength at level 1).

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Victor Zajic wrote:
Hmm wrote:

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

Spend the prestige ahead of time on things that will stop you from dying in the first place.

I'm going to cast a second vote for a Scroll with five castings of Lesser Restoration on it. Even if you can't cast it, usually there is someone in the party who can or who has good UMD, and then it's a life saver, especially at low levels.

16 pp at 2pp per 750 gp purchase = 6000 gp

16 pp for raise dead = 5450gp

spend the pp to get stuff, and keep a 5500 gp emergency fund for the raise dead, at least till you run out of useful 750 gp purchases.

Liberty's Edge 4/5 *

FLite wrote:
spend the pp to get stuff, and keep a 5500 gp emergency fund for the raise dead, at least till you run out of useful 750 gp purchases.

The problem with that idea is that the PP has to be spent in 750gp chunks. By the time I'm 3rd level, I'm looking at 1000gp items. The Prestige can continue to bank toward the raise dead, but can't be used for other large purposes.

That said, I don't tend to hoard them too much. A few well chosen early purchases can make the early levels much more fun and survivable.

Grand Lodge 4/5

Potion of Water Breathing

Yeah, Air Bubble is cheaper, but Water Breathing runs much much longer.


Kōtenbō wrote:

Wand of CLW (other wands as well obviously but feel free to list ones you find especially useful for this choice)

Snapleaf

What other interesting 750ish gold items do people spend those first two PP on?

1) Wand of CLW (if the PC has some other way to already hurt undead and incorporeal) a wand of Infernal Healing may work out better in the long run.

2) If proficient in bows, a masterwork composite +3 strength rating bow.
3) A buff spell wand that either most appreciate and you can cast when useful or that you usually want cast on you so you can loan the wand to someone else in the group that can use it.
.
.
Hmm wrote:

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

Usually I think it best to spend the first few to get my bow, a buff wand, and a heal wand (maybe a couple of other wands). For a 1st or 2nd level character that can by up to 9k extra of gear. That's pretty huge.

After that, I will usually save it. An extra 1st level wand ain't so big a deal to my 9th level sorcerer. But a raise dead, body recovery, and 2 restorations is likely to be more than the cash I have saved.

Scarab Sages

Seeing as I've only ever had one character death in PFS, I'd say get some things to beef you up, or to heal yourself and possibly others. It's general coutesy to bring your own form of healing even if you can't use it. A potion or two is probably a good thing to have on-hand in case no one in the party can use your wand.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

So for a paladin, would masterwork half-plate be a good second purchase (after the CLW wand)?

Probably followed by a snapleaf because falling in armor hurts...

Hmm

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I'd just buy a breastplate, splint mail or banded mail, and then save up for fullplate if I were you.

I wouldn't even bother with masterwork, because this is not going to be your long-term armor and the skills affected by armor check penalty fall into the category of things that you're mostly hopeless at anyway.

4/5

Ascalaphus wrote:
I'd just buy a breastplate and save up for fullplate if I were you.

Agreed

Dark Archive

Under A Bleeding Sun wrote:
Ascalaphus wrote:
I'd just buy a breastplate and save up for fullplate if I were you.
Agreed

Half-plate is just the worst!

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Okay, so you wouldn't get half-plate for 2pp. Are you suggesting just buy regular armor with cash, and get wands, scrolls and snapleaves instead?

Out of curiosity, what makes half-plate the worst?

Hmm

5/5

Hmm wrote:

Okay, so you wouldn't get half-plate for 2pp. Are you suggesting just buy regular armor with cash, and get wands, scrolls and snapleaves instead?

Out of curiosity, what makes half-plate the worst?

Hmm

Yes.

For the price, half plate stat wise is kind of awful. It has lower max DEX than other similar armors and high ACP for in comparison IMO.

Banded is less than half the price and can net the same AC and lower ACP.

5/5 5/55/55/5

Hmm wrote:

Okay, so you wouldn't get half-plate for 2pp. Are you suggesting just buy regular armor with cash, and get wands, scrolls and snapleaves instead?

Out of curiosity, what makes half-plate the worst?

Hmm

The fact that you can't add any dex to your ac while in it means that with even a moderate dex, breastplate gives you a higher AC, and touch ac is usually handier than other AC. On top of that you have a whopping -7 armor check penalty: even full plate is better (because its better balanced)


Hmm wrote:

I've been trying to decide as a player whether it is better to hoard PP in case of death, or better to use it on 1st level wands to get more spells and protection to avoid death in the first place.

Where do you all fall on that question?

Hmm

Spend it on something to keep you alive, such a better idea.


I'm a fan of: (no particular order)

Potion of cure serious
Potion of fly
Potion of remove blindness
Potion of lesser restoration (faster!)
MW armor
MW weapon
MW weapon in alternate material
MW backup weapon (different damage type)
MW ranged/melee weapon (the other one)
Wand of something useful (bless, mage armor, magic missile, clw, ih, ilw, endure elements, air bubble, enlarge person)
Snapleaf
Scroll with five copies of a 2nd level spell (resist energy, delay poison, lesser restoration, invisibility)
Scroll with two copies of a third level spell (remove X, invis purge, fly)

And there's probably more...

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Okay... So for a STR 16 DEX 10 Paladin with no dex based skills, what do you recommend for armor / weapons in the early levels? Anything outstanding that would be worth the expenditure of 2PP? I am thinking of picking up a falchion when I have the money to pick up one after my first adventure.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

Okay... So for a STR 16 DEX 10 Paladin with no dex based skills, what do you recommend for armor / weapons in the early levels? Anything outstanding that would be worth the expenditure of 2PP? I am thinking of picking up a falchion when I have the money to pick up one after my first adventure.

Hmm

5/5 5/55/55/5

If you're a melee paladin and not riding something, I would get a breastplate, and sell it back in a few levels and buy a mithral breastplate when you can. 20 feet of movement is the devil for melee.

5/5

BigNorseWolf wrote:
If you're a melee paladin and not riding something, I would get a breastplate, and upgrade to a mithral breastplate when you can. 20 feet of movement is the devil for melee.

That or banded mail. It's same price, but adds +1 AC for -2 ACP on skills you most do poorly at that level anyways. (pay cash for this)

Also, 2PP buys close to start, if it was my character, would be a wand of CLW and +3STR composite darkwood longbow. After that I may hold them for a level or so, or pick up some of the potions/oils mentioned above as desired.

The Exchange

Sniggevert wrote:
... +3STR composite darkwood longbow. ...

I see that mentioned a lot. What does darkwood really gain you on a bow?

5/5

Selter Sago de'Morcaine PFS wrote:
Sniggevert wrote:
... +3STR composite darkwood longbow. ...
I see that mentioned a lot. What does darkwood really gain you on a bow?

Not much...it is just a little lighter. However, even making the bow out of darkwood rather than regular wood still puts the whole thing in at costing under 750gp, so might as well squeeze out that tiny little bonus for the same 2PP expense.

Grand Lodge 4/5

Increase in HP?

5/5

TriOmegaZero wrote:
Increase in HP?

From what?

Grand Lodge 4/5

Darkwood has 10HP per inch. Projectile weapons are listed as having 5HP.

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