So any item which prevents negative levels gain?


Advice

Sovereign Court

I have acquired a life-drinker recently from an enemy npc, I'm a cleric with 7th level spell, soon to have 8th level spells. So looking for items which would prevent my character from gaining a negative levels while I swing this greataxe. Even if I guess a few negative levels for only one hour is not too bad, compared to level draining an enemy to death.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Deathless armor enhancement.

Sovereign Court

thank you tri!

Scarab Sages

That is only when you are attacked by something that gives you negative levels. It does not prevent the weapon from bestowing negative levels on you when you attack with it.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I interpret 'any attack' to include your own.

Shadow Lodge

Normally, I'm with you TOZ. That one seems a little thin though.

Scarab of Protection works. It's a bit pricey though.

Simple solution is simple: cast Death Ward on yourself.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Tomos wrote:
Normally, I'm with you TOZ. That one seems a little thin though.

The only other examples of gaining negative levels I can think of are returning from the dead and holding improperly aligned items, so unless the guy who designed the Deathless enchantment says otherwise I'm going with it. It's only a 25% chance to avoid it anyway.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Eltacolibre wrote:
I have acquired a life-drinker recently from an enemy npc, I'm a cleric with 7th level spell, soon to have 8th level spells. So looking for items which would prevent my character from gaining a negative levels while I swing this greataxe. Even if I guess a few negative levels for only one hour is not too bad, compared to level draining an enemy to death.

Any magic item that "bestows" negative levels on its wielder cannot be blocked by any magic effects. It's not an attack. All you can do is *not* use the item.

PFSRD wrote:
Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative levels gained by the wielder in this fashion lasts for 1 hour.

It doesn't go through your armor, and it's not an attack. Why would you think you could be protected from the weapon you are wielding yourself?

Death ward would remove the penalties from the negative levels, for its duration, but not the negative levels themselves which would still be in effect for the hour noted above.

A scarab or protection only protects you from attacks. Not from negative levels bestowed through using a magic item.

Anyway, it's just bad die roll modifiers, and it just lasts an hour. Live with it, or ditch the sword.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Wheldrake wrote:
Anyway, it's just bad die roll modifiers, and it just lasts an hour. Live with it, or ditch the sword.

Until you hit the enemy a number of times equal to your level anyway. Then you die.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
TriOmegaZero wrote:
Wheldrake wrote:
Anyway, it's just bad die roll modifiers, and it just lasts an hour. Live with it, or ditch the sword.
Until you hit the enemy a number of times equal to your level anyway. Then you die.

Then it *might* be a good idea to stop using that sword. Is it also cursed, so that you *have* to use it?

It seems like a very, very pale reflection of Stormbringer to me.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Wheldrake wrote:
Then it *might* be a good idea to stop using that sword.

Or find a way to mitigate the effects. Which is the subject of the OP.

Scarab Sages

The Death Ward spell might work, but within the text it states that suppresses the penalties already gained from negative levels. It does not state if negative levels are energy drain or a negative energy effect. Nor does the Life-Drinker weapon.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The Life-Drinker uses enervation as a requisite for its creation, which specifies it uses negative energy when cast. While there is no rule stating it as such, I would assume the weapons negative levels come from the same negative energy.

Scarab Sages

The OP is a Cleric with 7th level spells. Death Ward and swing away!


Have a summoned creature use the weapon. Why would anyone use this at all? It may be good if it could be made to attack by itself.


A Black Soul Shard?
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/black -soul-shard

Sovereign Court

Death Ward seems to be simplest solution, well it does mention that it would allow a save even if one wouldn't be allowed and my will save is high enough to always succeed at a dc 16.


Emmanuel Nouvellon-Pugh wrote:
Have a summoned creature use the weapon. Why would anyone use this at all? It may be good if it could be made to attack by itself.

In the description itself it says it's a weapon favored by those who don't suffer the drawbacks (being a construct or undead). Sometimes, an item is meant for NPCs.

Sovereign Court

Got this item randomly, was fighting a red jester, long story short, using his deck of many things, he threw it at me and I got the life-drinker greataxe. One of my buddies got 4 wishes from one these jesters, and another one got a castle lol.

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