
Liam Warner |
Ok there are two parts to this, the second one is an addition to the first as I'm a little curious how many would take the risk for more power over a safer guaranteed lesser level.
Part A
So the premise here is some god with too much time on their hands decides to introduce magic to the real world and you are one of the random 1% of the population selected. The rules are as follows . . .
1) The class you pick must be a full caster class i.e. gains 9th level spells.
2) If your taking a religious one you need to be dedicated enough to an actual god you can serve as their priest. No I serve the omnicosmic force of om and my powers are granted by the idea rather than the god.
3) You only get levels of that class no getstalts, multi-classing etc.
Now as you are right now your getting given the equilvilent of a level in that class in terms of spells, abilities etc but there are no changes in your abilities or added skills. There are 3 levels you can pick from with an associated cost . . .
Level 1: You as you are right now.
Level 3: You have to become a different race or the opposite sex.
Level 8: You have to become a different race AND a different sex.
These changes affect all your records, photographs, other forms of documentation.
Part B
This is an alternative to the level 8 option if you become a different race and the opposite sex you can choose to live any of the adventure paths. To avoid I pick WoTR because of mythic they'll all have added content so whichever you pick you wind up 20/10 and you can choose based entirely on personal preference.
However its important to note you will be LIVING it. That is if you get hit it'll hurt, if you die your bodies returned to your family for burial and if you loose a limb well you've lost that limb.
You can take any class options you like in this option but the more min-maxed/powerful you make yourself the stronger your foes will get. That is the opponents you face will go from as written to you are genuinely facing an opponent who sets up their defenses with the skill and knowledge you'd expect of a highly trained level 9 warrior in this world (they may even aquire new abilities/levels/class combinations/allies to truly push you). Further any attempt to deliberately change your race/sex back prior to the conclusion of the path and returning home will automatically end it and send you home as well.
Finally you are returned without any items/gold/land etc with the exception of class abilities and those are rebuilt from scratch. That is your holy avenger +5 doesn't come back with you just the skills/abilities you gained and if you have say a sanctury (mythic path ability) it gets obliterated and rebuilt so you can't fill it up with several tons of gems and precious metals. You only get the basic sanctury you would when first creating/picking it.
So what would people take? Level 1 as they are? Level 3 or 8 with changes but not ris? Or would you risk it all for that mythical golden ring? If you would risk it all which path would you choose to try and make it through?

Dark Katydid |
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Easy. I choose to become a Level 8 Samsaran Arcanist, ensuring my own effective reincarnation and immortality for all time. I store all my wealth in a safely guarded location and memorize the details in several dozen different forms, ensuring my next incarnation will certainly remember where it is. I then purchase an elixir of sex shift, immediately drink the elixir and revert back to my normal gender.
The assassin I hired will then kill me as arranged before your magic activates to send my body back to my original world, and I will then be reborn to live as I wish with all the knowledge of where I stored my original materials.

Liam Warner |
Errrrmmm. . .
1) unless your taking an adventure path your in this world so there's no one to purchase said elixir from.
2) If you bury your wealth in Golarion assuming you took an adventure path you'd just reincarnate there until you completed it at which point you return to earth without it or you live in a world where whatever you were meant to stop takes over.
3) As soon as you go to purchase said elixir or any other means of trying to dodge the condition (even if it's just commiting suicide and hoping reincarnate makes you a male human) it's a default condition and your sent back to our world (I.e it works on intent not deed) again assuming you took the adventure path. In which case it doesn't matter how carefully you buried the wealth it's in another planet in a different reality.
4) If you took the adventuring path you start at first level and need to struggle up to 8th,if you just took the 8th level you don't get any wealth by level to go with it and your in this world.
I could go on but instead of trying to find ways around the conditions wouldn't it be easier to just work within them for a hypothetical question?
EDIT
Heck if the only reason your taking samsaran is to try this trick rather than because you want to be one you'd get booted back at first level.

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I assume when you said race you meant like a real life race? and not one of the races in the game?
If my assumption is right I would become a hispanic women and I would a druid
If my assumption is not correct and I had to become a race in the game but then live in the real world, I would an a generic Aasimar and be a Sorcerer.
Honestly if you lived in the real world and were an 8th level anything you would be pretty insane powerful.
I wouldn't live in an AP, too much chance to die and that would suck

Liam Warner |
@the secretfire
Can't comment on the cat or the wife.
@mwsbear
Sorry I meant game race not human. Yep they are which is why I'm curious how many would become a different species of the opposite sex to achieve that power but still avoid the risk of an AP and how many would rather stay as they are but have the option to train and study to improve their skills. Honestly the pick a race was me being nice it was originally you just become a goblin, downgraded to random core race excluding half-elves and finally became you choose a race. As for the level I was influenced by the old 1st Ed Dnd scale of a veteran is 1st level, a lieutenant is 2-3 and a captain is 4-8 I went with 8 because I wanted there to be enough power there to be a real need to decide, I was tossing up with 6-8 as in just below to just above 4th level spells. Went with 8 so even the classes that are a level behind can get that mid tier entry level for their spells otherwise it'd have been six solo no one has more than the low tier c-3 ones.
Why did you change classes with the different race!

Deaths Adorable Apprentice |

I could take the gender hit because I would get magic. I would go half elf or gnome I think and my class would be witch or oracle I like these ones. though my ideal for jumping into a campaign would be a gnome alchemist so I could drop the bomb on them. and the campaign I would want would be Skulls and Shackles. I love the beach and it is a sandbox with avoidable plot compared to the other paths I have looked into. would the party I get be my choice or luck of the draw?

Liam Warner |
@Deaths adorable apprentice
Party would be luck of the draw as people picked the path they wanted they got assigned to a group I.e. First four to pick skull and shackles become the first group, next four are the next group and so on. If a full group can't be made missing roles are filled by iconics.
@Bandw2
Fair enough just remember depending on how old you are you won't be more than young adult and could be a juvenile or young dragon. I'm fairly sure your not over 100 afterall.
Edit
I suppose you could also go with groups are formed of people who'd have been/are friends if they met in other circumstances and will become a tightknit group in this one but it's a little outside the area im interested in.

wraithstrike |

Ok there are two parts to this, the second one is an addition to the first as I'm a little curious how many would take the risk for more power over a safer guaranteed lesser level.
Part A
So the premise here is some god with too much time on their hands decides to introduce magic to the real world and you are one of the random 1% of the population selected. The rules are as follows . . .1) The class you pick must be a full caster class i.e. gains 9th level spells.
2) If your taking a religious one you need to be dedicated enough to an actual god you can serve as their priest. No I serve the omnicosmic force of om and my powers are granted by the idea rather than the god.
3) You only get levels of that class no getstalts, multi-classing etc.Now as you are right now your getting given the equilvilent of a level in that class in terms of spells, abilities etc but there are no changes in your abilities or added skills. There are 3 levels you can pick from with an associated cost . . .
Level 1: You as you are right now.
Level 3: You have to become a different race or the opposite sex.
Level 8: You have to become a different race AND a different sex.
I would have to think over which spells I might get, but I might go with 3, assuming I could convince myself to give more than lip service to the deity in question. Off the top of my head I think of any cleric spells that would aid me in this world. No, I would not go into any adventure path so level 8 is out of the question.
edit: Half-elves live a long time, and could possibly pass for human here since almost nobody would know what they were, so that would be my race. This level 3 idea looks more intriguing.

Bardarok |

Okay so I spent way too much time thinking about this but decided I would want to stay who I am and stay in the real world unless I can become an advanced Race Guide Race. I'm assuming then that I'm a low level human expert generated with like a 5 point buy system or something equally mundane.
I'm going to go with a single level in Wizard.
Thrush familiar because it gives +3 to diplomacy and can speak a language from Lv. 1 which is fun.
Enchantment Specialization for the +2 to bluff, diplomacy, and intimidate. (not sure if this stacks with the familiar ability but even if it doesn't it is still useful)
Necromancy as my opposed school
Spellbook
All Lv. 0: With infinite casting these will be my bread and butter.
-Comprehend Languages: Oh yah!
-Charm Person: So damn useful, a little bit morally questionable though.
-Crafters Fortune (ACG): +5 luck bonus on next craft check, with this I could get luck and make all sorts of crafting or repairs, do I know how to fix my car? maybe not but with crafters fortune I have a good chance of getting lucky.
If I have a high enough intelligence for bonus spells or can gain 1,000 gp somehow I'd add some other spells
-Feather Fall: Useful for jumping down cliffs, preventing people from dying from falling.
-Mage Armor: Could be useful if I need to fight, would get a shotgun for offense though rather than rely on spells.
-Expedition Retreat: Run fast for a minute yah! not particularly useful generally but you know for winning bets.
Skills:
Would need Knowledge(Arcana) and Spellcraft as I currently know nothing about magic
Being human I'd get another rank probably goes to Knowledge(Religion) so I can figure out what crazy god gave me these powers.
Other ranks due to intelligence if any would go to Knowledge(Planes) and after that I'm not sure, maybe more in my primary skill Knowledge(Materials Science).
Feats
Scribe Scroll!
If I happen to have been a level two or five expert and get another feat with my wizard level I'd choose Magical Aptitude or Spell Mastery.

Liam Warner |
Just to clarify as I think I've confused some people. The last two are an either or situation. That's to say if you become a different race Or the opposite sex you become level 3 if you become a different race AND the opposite sex you can take one of the following two options.
1) Stay in this world and get 8th level abilities of a single full caster class with all physical records of your life changing to reflect your having been born that way.
2) Take an adventure path (with the rules outlined in the original post) in which case you can be any class combination you like including non-caster but you start at first level and have complete an AP changed to take you to 20/10 and challenge you. After which you come back here and while you don't have any items/gold you will have all that knowledge and power.
EDIT
Any race is fine although I would appreciate it if people could stop trying to think up ways to game the system.
Real world no conversion you don't have levels what's happening here is the abilities of a X level caster is being given to you. To use an example above after they get 1st level wizard they Cann then learn whatever they want to improve. Sure they may not be intelligent enough to understand the theory behind ninth level spells but for the sake of argument if he was he could learn the theory and then the spells.

Deaths Adorable Apprentice |

yes I misunderstood. I would be very willing be swap gender to become a 8th level druid. the Saurian Shaman would be freaking awesome. I AM THE MOTHER****ING T-REX!!!
Though being a Gnome Alchemist would be fun and I do love the sea. Though in my soul I am a bard, the jack of all trades but the master of none

Bardarok |

Any race is fine although I would appreciate it if people could stop trying to think up ways to game the system.Real world no conversion you don't have levels what's happening here is the abilities of a X level caster is being given to you. To use an example above after they get 1st level wizard they Cann then learn whatever they want to improve. Sure they may not be intelligent enough to understand the theory behind ninth level spells but for the sake of argument if he was he could learn the theory and then the spells.
Well in that case definitely my first post minus the parts about skills and feats.

Marcus Robert Hosler |

Part A
Depending on whether or not 3rd party is allowed
Level 8 Psion or SorceressRace: Elan or Elf
Reasoning: lol don't care, give me magic and a long lifespan and I'll make do. Spont caster because magic spells and ink are hard to come by.
Part B
I'll not risk an AP. Nothing says I can't find ways to level here. Heck in the real word, I might be able to "level" via study/practice/training. Much safer.

Liam Warner |
Hmmm my last post never got here anyway. . .
@DeathAdorableApprentice
I find the idea of a druidic T-rex heading downtown to get money out of her bank account rather entertaining. "Aiieeeee its godzilla! . . . does this mean I'm an extra in the next film?"
@Bardarok
Nothing personal just a reaction from the first reply in this thread.
@MarcusRobertHosler
Yes third party is allowed as long as the choices are being made based on what you want to be rather than trying to find a loophole.
A long lifespan is part of why I'd be willing to risk it all on wrath of the righteous hello immortality.
So I don't think anyones been willing to risk the AP and yes you could level here. How fast would depend on how dedicated you were I suppose since neither Psion nor sorcerer really lend themselves to training even if someone made it back from an AP and was willing to teach you.

Liam Warner |
For spontaneous casters do we get to pick our spells and Bloodlines/mysteries or is it randomly determined?
You get to pick with the proviso unless your doing an AP all levels can only come from a single class full caster class i.e. no sorcer lvl 3, X lvl Y its simply sorcerer as stated above.

KaiserBruno |

Okay then. I'll take starting off as a level 1 Sorcerer in our world. Bloodline would probably be red draconic. As for my spells
Level 0
Detect Magic - I would assume I'm not the only human being getting these powers so having the ability to detect them would be nice
Mage Hand - Because I'm lazy
Spark - If I have magic I'm probably going to terrorize the drug addicts and dealers who live by me. Instant fire-setting sounds amazing
Ray of frost - I need some sort of combat spell that won't run out
Level 1
Mage Armor- Almost a necessity. Like it or not you going to be in conflict. I doubt the government is going to let a freaking magic-user walk around free when they can kill people with their mind
Magic Missle - It never misses. And I imagine it's the equivalent of a pistol shot with guaranteed penetration no matter the body armor.
Also the Draconic claws for when it gets personal. Also the great for intimidation

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My heart says level 8 Urban Druid. Thousand faces (gained at level 6) makes the race/sex swap essentially irrelevant, which is kind of gaming the system but I love druids, and the Urban Druid fits my lifestyle. I've had an interest in druidic/new age faiths since I was a kid and I think I could pull off being a sustainability activist, especially with druid magic to back me up.
My brain says I do not have the Wis to be a successful druid and would probably be better off as a 3rd level wizard. I don't want to deal with the sex change without Thousand Faces. My SO wouldn't like it and the ret-con might erase the relationship entirely. If I was sure that I wouldn't lose my SO (either I could transition back medically or magically or the retcon changed my SO's orientation), I would probably go for level 8 wizard.
No way am I risking an AP. I think I have a better chance of dying than surviving and getting the levels.

Liam Warner |
My heart says level 8 Urban Druid. Thousand faces (gained at level 6) makes the race/sex swap essentially irrelevant, which is kind of gaming the system but I love druids, and the Urban Druid fits my lifestyle. I've had an interest in druidic/new age faiths since I was a kid and I think I could pull off being a sustainability activist, especially with druid magic to back me up.
My brain says I do not have the Wis to be a successful druid and would probably be better off as a 3rd level wizard. I don't want to deal with the sex change without Thousand Faces. My SO wouldn't like it and the ret-con might erase the relationship entirely. If I was sure that I wouldn't lose my SO (either I could transition back medically or magically or the retcon changed my SO's orientation), I would probably go for level 8 wizard.
No way am I risking an AP. I think I have a better chance of dying than surviving and getting the levels.
Quite true about the Ap, still worth it for me. The retcon only affects documentation (photos, computer records, drivers licence etc). The proviso about not trying to change back to origin sex/human only applies if your doing an AP and even there exceptions may be made if its correct for your race/class and you picked that because you like it not because it let's you pretend your still who you were.
For instance If be taking a Kitsune with realistic likeness. If Kitsune normally hide what they are I'd be expected to do th same, if they're normally remain in anthropomorphic fox form I'd need to do the same and either way I could only assume female forms except for a short term sneak in disguise.
If your not taking the Ap option you could instantly try to go back to being Bob Thompson it's just that every bit of physical evidence is in Barbara Thompson's name ID, school transcript, hospital records etc.

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Part A
So the premise here is some god with too much time on their hands decides to introduce magic to the real world and you are one of the random 1% of the population selected. The rules are as follows . . .1) The class you pick must be a full caster class i.e. gains 9th level spells.
2) If your taking a religious one you need to be dedicated enough to an actual god you can serve as their priest. No I serve the omnicosmic force of om and my powers are granted by the idea rather than the god.
3) You only get levels of that class no getstalts, multi-classing etc.Now as you are right now your getting given the equilvilent of a level in that class in terms of spells, abilities etc but there are no changes in your abilities or added skills. There are 3 levels you can pick from with an associated cost . . .
Level 1: You as you are right now.
Level 3: You have to become a different race or the opposite sex.
Level 8: You have to become a different race AND a different sex.These changes affect all your records, photographs, other forms of documentation.
It really depends on if you're limited to your real world attribute scores, or if you're granted a "X point buy" to rebuild yourself, or if they're just automatically raised to an appropriate level for the level you chose. I don't think most people's intrinsic attributes would allow them to cast much higher than 2nd level spells, so any above the level 3 option have limited benefit.
It also depends on if you get all the skill points, feats, attribute raises, gear, etc of the appropriate level. I mean, components for spells? Spellbooks for Wizards? Can you Scribe Scrolls? How about taking all the other crafting feats? Archetypes? Prestige classes? In terms of Divine classes, only the Cleric specifically needs to worship a Deity, but would the Deity restriction affect all Divine classes for this exercise? It's Pathfinder races for racial choices, right? So, you get all the applicable racial traits? Can you take alternate traits? There's a lot of different options that can have a great effect on the possible choices and what of those choices is actually usable.
It appears that the full casting classes are :
- Arcanist (Int)
- Cleric (Wis)
- Druid (Wis)
- Oracle (Cha)
- Shaman (Wis)
- Sorcerer (Cha)
- Witch (Int)
- Wizard (Int)
My first thought is Wizard 3, and some race that has dark-vision or some other intrinsic racial feature which is awesome. Longevity is definitely tempting, and I personally have a fondness for the Dwarven race. So, without knowing the specifics of my above queries, Dwarf, Wizard 3. With an appropriate attribute score boost though, Female, Dwarf, Wizard 8.
Part B
This is an alternative to the level 8 option if you become a different race and the opposite sex you can choose to live any of the adventure paths. To avoid I pick WoTR because of mythic they'll all have added content so whichever you pick you wind up 20/10 and you can choose based entirely on personal preference.However its important to note you will be LIVING it. That is if you get hit it'll hurt, if you die your bodies returned to your family for burial and if you loose a limb well you've lost that limb.
You can take any class options you like in this option but the more min-maxed/powerful you make yourself the stronger your foes will get. That is the opponents you face will go from as written to you are genuinely facing an opponent who sets up their defenses with the skill and knowledge you'd expect of a highly trained level 9 warrior in this world (they may even aquire new abilities/levels/class combinations/allies to truly push you). Further any attempt to deliberately change your race/sex back prior to the conclusion of the path and returning home will automatically end it and send you home as well.
Finally you are returned without any items/gold/land etc with the exception of class abilities and those are rebuilt from scratch. That is your holy avenger +5 doesn't come back with you just the skills/abilities you gained and if you have say a sanctury (mythic path ability) it gets obliterated and rebuilt so you can't fill it up with several tons of gems and precious metals. You only get the basic sanctury you would when first creating/picking it.
So what would people take? Level 1 as they are? Level 3 or 8 with changes but not ris? Or would you risk it all for that mythical golden ring? If you would risk it all which path would you choose to try and make it through?
Not a hope in hell. You later on said you're surprised less people take this option, given the number of killer builds out there, but (1) no matter how killer your build, the early levels are extremely dangerous and swingy. One bad encounter/roll and you're dead. (2) You said yourself above, the stronger you are, the stronger your opponents become, which neutralizes the strength of any of the killer builds, because your enemies become even more killer to compensate. Way too risky, no way worth it. Particularly if, as you said even later, the prevention of gender reversal is only applicable if you're doing an AP, which is the only possible distressing bit of the level 8 deal otherwise.

Liam Warner |
To address your questions (had to think about It)
No gear as stated earlier, skills/spells and if your high enough level increases + racial modifications for the ones just taking the 1, 3 or 8 option for those risking the adventure path I'd say allow them to rebuild attributes or keep their own. I won't suggest a method though as everyone's different. Again no gear can be kept from an AP just things like sanctuary from the mythic archmage path and they get rebuilt when you return. Everyone starts off with just knowledge. So yes you can craft items, scribe scrolls etc but you have to do them you don't automatically get any of the actual physical items., you need to find your own Bat Guano
Divine classes depend on the class but generally if their expectated to follow/worship a god they need to worship/follow a god. As I said if your staying all levels come from one class so no prestige classesbut you could for example take the Blood arcanist variant of he arcanist as it's a full caster single class. if you take the Ap your free to multicast as desired. Similarly yes you can take alternate racial traits.
True it's still a little surprising to me that people seek to have gone from this build kills all to if they're powered up to challenge me the build may not be good enough. Fair point about the lower levels though.
Posting on the phone while being bounced around the worktrucks tricky though so I may add more tomorrow in regard to your questions.
EDIT
Quick question would it change anyone's choices if you got WBL to purchase items (barring race/sex changing ones) If you stayed and anything you acquired in an AP in reason (you can't bring 5000 acres unless its in a private demiplane like the harrow bloodline gives)

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Weirdo wrote:My SO wouldn't like it and the ret-con might erase the relationship entirely. If I was sure that I wouldn't lose my SO (either I could transition back medically or magically or the retcon changed my SO's orientation), I would probably go for level 8 wizard.If your not taking the Ap option you could instantly try to go back to being Bob Thompson it's just that every bit of physical evidence is in Barbara Thompson's name ID, school transcript, hospital records etc.
The problem with only physical records changing is that there are parts of my life to date that don't make sense if my gender changes. I have a straight SO and went to a single-sex high school. There are a few options I see for how this works:
1) My records change but everyone remembers me as my original gender.
2) My records change and everyone remembers me as my new gender, but for some reason don't think it's odd that my SO isn't attracted to and my and high school doesn't enroll that gender.
3) The things inconsistent with my new gender also change to be no longer inconsistent - my SO becomes gay or bi, and my high school stops being single-sex (at least for the years I was there).
4) I lose the things inconsistent with my new gender - I am no longer in a relationship with my SO and went to a different high school (in which case, would I remember having them or would my memory change to fit?)

Liam Warner |
It's 1 you still are on the books as attending a single sex highschool it'd just be a girls only one somewhere else or boys if your a girl and none there would remember that person attending while your original school does but has no records to prove it. Your So remembers the original version of you but any photographs the two of you took would shift to show two people of the same sex. Only physical records are changed and they're changed to keep things as close to the original as possible with no concern for anyone's preferences. However no memories are altered so unless you call your highschool or they have a reason to look up old records they wouldn't even know you'd changed if that makes it clearer. The point is that Bob or Barbara had a full set of records backing up their new existence however they'd have to convince their family of the changes (backed up by the new records)

Marius Castille |

One percent of the world's population is over 71 million people. That's a huge number of people with their own agendas, beliefs, and outlooks. How much information would the presumably non-gaming people receive prior to making their choice? Do they even get a choice (as in "I don't care if you don't want this, choose." I find that intriguing.
As for me, I'd go
Race: Human
Class: Diviner
Spells Prepared: 0---detect magic, read magic, prestidigitation; 1st---comprehend languages (2)
Spellbook: 0---all (prohibited: enchantment, neceomancy); 1st---endure elements, unseen servant
Arcane bond: ring
Feat: Scribe Scroll
I'd focus on helping scholars figure out ancient writings. I'd also try to build a network of likeminded casters, sharing spells and pooling resources.
Aasimar with scion of humanity is tempting, especially if I could continue to look like myself. Otherwise, I wouldn't want to deal with the hassle. Heck, I'm hoping I'll get a spellbook. ; )

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It's 1 you still are on the books as attending a single sex highschool it'd just be a girls only one somewhere else or boys if your a girl and none there would remember that person attending while your original school does but has no records to prove it. Your So remembers the original version of you but any photographs the two of you took would shift to show two people of the same sex. Only physical records are changed and they're changed to keep things as close to the original as possible with no concern for anyone's preferences. However no memories are altered so unless you call your highschool or they have a reason to look up old records they wouldn't even know you'd changed if that makes it clearer. The point is that Bob or Barbara had a full set of records backing up their new existence however they'd have to convince their family of the changes (backed up by the new records)
I'd go for level 8 aasimar urban druid then. If it's just my official records that change I think I could cope with becoming trans and transitioning back - plenty of people have to deal with that without getting 5 levels of supernatural power in the bargain.
I'd take crafting feats and hope that the 1% of the population that's now magical could figure out how to get a materials distribution thing going on.
BTW my SO also would take the 8 levels, elf druid. Nature warrior couple, go!

Bloodrealm |

For races with longer lifespans than humans, would you become that race's equivalent of your current age in regards to lifespan, would you inexplicably become a child of that race of your actual age (e.g. I assume a 20-year-old Elf would be a small child, since their adulthood age is 110), or would you stay as your human physical maturity but have the lifespan of your new race? I think that might affect some people's choices of things like Elf or Dwarf.
Also, what races are open for choice? Just statted ones? Paizo-only, or is third party okay? Are ridiculous/awesome choices like Dragon, Aboleth, and Drider fair game?

Third Mind |

I think I'd go lv. 8 female half-elf Wood Wizard (arcane bond [ring]). Going male to female would probably be really rough, especially with family and obvious physical changes, but I could blame it on my newly found magic. I don't think becoming half-elf would hurt all that much and I think I'd be ok with leaving home behind for ADVENTURE!!! if the family disowns me...
Since it's real world though, I wonder how material components would work. If they now use real world things that are generally available like they are to wizardsI'd stick to wizard. If not, straight sorcerer seems easier. Finding some of those components would might be difficult in the real world. Also sorcerer might be better because if magic users are as rare as you say, coming across enough to add to a spellbook for it to be worth it might be difficult as well. Granted a wizard would at the very least get three more 4th level spells to choose from than a sorcerer. Which can be big.

Liam Warner |
@Bandw2
No your quite capable of "levelling" not that it would really apply but there's nothing stopping you from continuing to learn and improve this is more of an addition to what you can do now.
@MariusCastle
Non gamers get as much information as they ask for, if they don't ask then they don't get anything. Yes they do have to choose whether they want it or not but that's what the I stay human/X and get level 1 option is for. I assume your staying level 1 as you made no mention of changing sex and the race was iffy. Yes you still look like you would if you were born that race. So for one like elves you'd still be you just with pupiless eyes and huge ears maybe a slightly different body shape on the other hand if you took say a Rakasa you'd find that most people don't see the family resemblance beneath the fur however its still there and someone familiar with the race would see your resemblance to your family.
@Weirdo
Frankly I imagine that some form of distribution scheme would eventually crop up if only because governments and businesses would see huge profits/secutiry requirements behind the new powers cropping up especially if mages start researching new spells for the mody environment. I mean really when world governments realize that anyone can teleport anything directly into their parliment unless its protected a lot of things would change.
@Bloodrealm
I was thinking you age/de-age to the equivilent stage for that race at your current age hence my comment earlier about dragons. Still the way I see it if your taking an elf to live longer gaining an extra X years of childhood/teenagedom probably isn't so bad a part of the bargain. Its no more inexplecable than you suddenly transforming into another species afterall. However I'm not really trying to punish people so if you want to become an adult elf and lose the equivilent of decades off your new lifespan that's up to you.
Since I'm not trying to balance this for an actual game (grin) almost anythings allowed race wise. unstatted or 3rd party is fine just no house race of +1 billion to everything, automatically returns from the dead blah blah blah. Yes you can be a dragon, drider or aboleth in fact one person already has taken the dragon option. Of course you can't take 50 different races half breeds or those with a minor ancestral touch as you can get in the current rules (half-elf, bloodline etc).
@ThirdMind
As I said the race/sex change is only ongoing as it were for the people risking an AP for those choosing to remain on our world you can immediately go about trying to change it back you just have to deal with the lifetimes worth of records saying that's who your meant to be. So while you could research a spell/build an item to turn you back to a male form as far as your countries concerned you'd be a transexual.
Components would remain what they are but bat guano is bat guano, an amber rod is an amber rod, a 20k gp diamond is a great huge valuable diamond. For rare precious materials that don't exist here e.g. mithril well that's what planeshift and the plane of earth is for. Very few spells actually require any weird components though.

Zwordsman |
So level one/three/eight (possibly leveling) in the real world but as far as you've stated No way to multiclass or prestige class? I'm confused about the race change also. So you gotta change into something from the game? or this world? If this world what do you consider a race? is it quite literally our current selfs put into said body?
If racial I might consider strongly being an android, I already have a similar personality with exception of one person, have no real way to relate emotions properly and well. So I don't think it'd be terribly different. Alternatively I would quite enjoy being a Kitsune.
If real world, I'd likely default with another half europe half asian set up.
Further if it changes all that stuff too, does it change your family or history? i.e. would be born into a different family? How would you becoming an android or a kistune affect the family etc? Would they just remember you always being there and gloss over the fact that they raised something like that?
So possibly level three.. but considering I can level up I probably would stick with first level.
As for class.. Draconic/that wyld blooded that spell casting off INT or wis (I'm not sure which applies to myself ) (as I have no charasmatic qualities in real life (Hell. I'm 6'5" and people rarely notice me to the point of scaring the living crap out of people) crossblooded sorcerer. (In all the games i've played this was allowed since one says may change, so they don't view it as overlapping). Likely lightening based, as I already have a strange affinity for static and electricity tolerance. Investing in still and silent spell as well for damn sure.
The main reasons, other than feeling the flavor is, in the real world its going to be hard to find some of those spell componets so eschew mats goes a long way. Further considering how small a percentage we are, and how the world is. keeping, and finding copies for more spells for a spell book is going to be tough. I would expect spellbooks to be taken quite rapidly after its realized what they are. and at lv 1-8 you can still be readily killed by non powered. I'm a lot safer as a sorcerer, at least until my natural armour manifests more later (depending on whatever being is doing this, views that. since it could just be growing scales, toughening skin, or just stronger body). but I expect either someone with super strong taking over areas. and other places likely tagging and keeping track of anyone with powers. I might honestly end up trying to work for law enforcement maybe (assuming I'm discovered).
Assuming as you level up you could eventually multiclass in the real world. I would aim at Dragon Disciple (depending on how the world shapes up) I would likely take eldritch heritage eventually to make my pet a familiar so he lives as long as I will. I would probably end up with sorc 12/dd 8. erring on the more durable caster than beast master.
Can you explain the AP more to me? I know those are adventure paths but I have not done one, and i don't know what that 10/20 thing means.
I assume you have to go through the whole story, and win, then you go home? How does that work with time?
Does the whole world become empowered at once, all the ap guys disappear and reappear instantly, either powered up or dead.
Or if the ap takes 3seasons then you will be removed from the world for 3 seasons and you have to live every single day in that world doing nothing related to the story sometimes? then after all that yo ucome back to the world years later?
I'd consider it if it's instant, I wouldn't hate having to live every day through an ap BUT being removed during such a huge event is a deal breaker. With all the powers occuring and how much the world will change, those I care about will almost certainly be in danger. I would rather be weak and there to try and protect them than be gone for years and come back strong.
I suppose if the main people I' mconcerned about were also empowered and wanted to go through the ap i'd go with them. but again that'd be to protect them best I can.
final decision based on how some things affect other things.

Liam Warner |
Sorry if that wasn't clear I'm not saying there's no way to multi-class/prestige class I'm saying if you take the 1, 3, 8 option you only get the levels from a single class e.g. wizard. Of course AFTER you get that you could find say a cleric to learn from. The difference being what your given vs what you can learn later if that helps?
One of the races from the game e.g elf, orc, green slime. It is quite literally you transform on a genetic level into that creature. As I said earlier in the thread its not real world african, american, chinese etc its the games fantasy world races.
Again all your phsyical records change to reflect your new race e.g family adopts first artifical lifeform or gives birth to a baby fox-girl. NO MEMORIES ARE ALTERED only the documentation and records.
The adventure paths are essentially prewritten campaigns for people to undertake e.g. skull and shackles is about your becoming a pirate lord and pillaging the high seas. They usually wind up anywhere from lvl 13 to 20/10. Since I wanted people to choose based on their preferences I just scaled them all up to match the highest one which is wrath of the righteous's final levels. That is level 20 with 10 mythic tiers. Mythic tiers are an extra power up that offers various special abilities e.g. harder to kill, able to leap huge distances, fly between the stars, make everyone forget you ever existed, not need to sleep, not need a spellbook and the like. If you don't know anything about the AP's its not really important beyond knowing that whichever one you choose you'll wind up at the same maximum level.
With regards to how it works for time think the chronicles of Narnia you go, adventure and then return in your new body with new abilties to the time/place you were before. So if you for example choose kingmaker you might have 30-40 years of experiences and find it hard to relate to the people who knew the person you used to be. Yes it all happens at once for example at a party someone may flicker and then fall to the floor dead with horrible injuries because they tried to fight a Jaberwocky while drunk while another may suddenly find they don't have a lot in common with their schoolfriends because they aren't a 15 year old but rather a 50 year old mentally after growing up over several decades fighting for their kingdom.

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Alright, so, to clarify, any full caster (eventual access to 9th level spells) atTo address your questions (had to think about It)
No gear as stated earlier, skills/spells and if your high enough level increases + racial modifications for the ones just taking the 1, 3 or 8 option for those risking the adventure path I'd say allow them to rebuild attributes or keep their own. I won't suggest a method though as everyone's different. Again no gear can be kept from an AP just things like sanctuary from the mythic archmage path and they get rebuilt when you return. Everyone starts off with just knowledge. So yes you can craft items, scribe scrolls etc but you have to do them you don't automatically get any of the actual physical items., you need to find your own Bat Guano
Divine classes depend on the class but generally if their expectated to follow/worship a god they need to worship/follow a god. As I said if your staying all levels come from one class so no prestige classesbut you could for example take the Blood arcanist variant of he arcanist as it's a full caster single class. if you take the Ap your free to multicast as desired. Similarly yes you can take alternate racial traits.
True it's still a little surprising to me that people seek to have gone from this build kills all to if they're powered up to challenge me the build may not be good enough. Fair point about the lower levels though.
Posting on the phone while being bounced around the worktrucks tricky though so I may add more tomorrow in regard to your questions.
- level 1, with no restrictions,
- level 3, but you must change either your physical sex or your race (to a Pathfinder race of your choosing),
- level 8 and you must change both your race and physical sex.
If you choose the level 8 option, you can instead choose to run an AP as the chosen gender/race from level 1, and instead of stopping at 8, you can go all the way to Level 20 / Mythic Tier 10. You are also free to choose any class or combination of classes you like, multiclassing, prestige classes, non caster classes, etc. The trade off being that you run the AP with other people who have chosen that option and face the full risks of doing such, i.e. permanent death or dismemberment is on the cards. The AP is also powered up to match the team, so even choosing to run it as a very powerful build, or knowing how the AP goes, does not help you, as it will be altered to match you.
I think, if you've got Divine powers, it's a lot easier to believe in a God. You now have powers granted directly by them. Perhaps a level 8 Dwarven Forgemaster Cleric, specialising in creating magic items to change the world for the better. Could also potentially be done with a level 8 Wizard, or Arcanist, now that I look at their exploits. In fact, with a Valet familiar, it may be better with Wizard. Easier to skip spell requirements with someone boosting your craft check. Not really being familiar with any of the casters outside of the CRB kinda limits my knowledge here. Still, Item Creation seems like it'd be the way to go, as long as the components were existent in our world. If the components don't exist, then it is likely that the Wizard who doesn't take Eschew Materials will be in quite dire straits.
The AP still isn't worth the risk to me. It was already risky, having no idea on who or how competent your possible team could be, even more scary. I'm choosing a race that has longevity so that I can live longer, not less. :P I mean, it is tempting. Immortality is at level 20. But, still. Would never get to 20 to access it.
EDIT
Quick question would it change anyone's choices if you got WBL to purchase items (barring race/sex changing ones) If you stayed and anything you acquired in an AP in reason (you can't bring 5000 acres unless its in a private demiplane like the harrow bloodline gives)
Hmmm. Fairly sure it'd solidify me for level 8. Still not sure about the AP though. You would amass quite a fortune by 20/10, but the risk of death is still high, and all that money does you no good if you're a corpse. You can amass a fortune as a level 8 caster anyhow. Pick the right spells and you can change the world, and charge a fortune for doing it, if you so wish.
NB : The ability to level further is a hell of a game changer. What earns experience points? Enlisting in the military is now the fastest way to level, perhaps? Combat as an initial choice is more appealing, as you sure as heck level faster. Level 8 puts you one level away from Teleport. Teleport! NSA, meet the Divination Wizard, Divination Wizard, NSA. Wish! Miracle! It also further limits the benefit of the AP, if you can level beyond 8 anyways.
And if you are now gaining XP, is everyone? Can you train new Wizards? Clerics? By the sounds, you can multiclass at that stage, which opens even more options. Could the diligent and determined become Mystic Theurges? So many possibilities...

Liam Warner |
Mostly right,
Yes you'd get the spellbook I was thinking more of magical items for that restriction. You don't get the associated casting stat . . .
1) If you take the AP you can change your abilities.
2) If you don't you retain your current abilities (whatever they are) however you can add extra stat points level as appropriate e.g +1 to a stat of your choice, presumably making you a little more intelligent. Otherwise yes that's correct and unless your looking at Mithril armour or the like most components would be available. At least I don't recall any that would be a problem for general casting spiders legs, rods of amber, bat guano all common in our world.
About the AP that risk was why I specified the full thing must be finished to return. I was originally thinking of allowing the option of leaving at any point but I decided against it. I do imagine more people would be taking the AP if they had an ability to give up and return at any point. Still I decided against that as it would require too many extra rules to avoid abuse. For one thing the mythic immortality can be taken at tier 1 I believe which would be given around lvl 6 probably.
As for "levelling up" I was thinking more real life i.e. you don't earn xp for killing things you learn new skills the same way you always have, study and practice. Just like a musician gets better by studying and practicing their instrument you'd get better by studying magical theory and practicing your spellcasting. You wont have levels just magical theory and knowledge. You want to learn a 9th level spell from a someone who came back? Well you need enough knowledge (probably spellcraft and knowledge arcane) to understand it. Rather like trying to learn high level theoretical maths if you don't have the basics your out of luck and how quickly you can learn those basics depends on the person however that's a bit outside the scope of what I was after.

Ydoccian |
Hmm...I'm torn. I'd be an elf, level 3. On the one hand, I'd love to be a druid, saurian preferably. On the other hand, It would be amazing (if not downright dangerous), but, a necromancer cleric. Though I'm christian, and despite being very dedicated, I don't think He would take to kindly to me raising undead in his name. So, yeah. Elf Saurian Druid then.

Third Mind |

Ah, well then, with components remaining what they are I'll go with a lv. 8 female half-elf umbral sorcerer. I have no idea where to get bat guano and I'm not wealthy enough to just go grab a diamond and that's where eschew materials comes in.. to a point. Haha.
I picked Umbral largely because I prefer the dark, and it's just cool gaining a bit of power when you stand in the shadows.

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Mostly right,
Yes you'd get the spellbook I was thinking more of magical items for that restriction. You don't get the associated casting stat . . .
1) If you take the AP you can change your abilities.
2) If you don't you retain your current abilities (whatever they are) however you can add extra stat points level as appropriate e.g +1 to a stat of your choice, presumably making you a little more intelligent. Otherwise yes that's correct and unless your looking at Mithril armour or the like most components would be available. At least I don't recall any that would be a problem for general casting spiders legs, rods of amber, bat guano all common in our world.About the AP that risk was why I specified the full thing must be finished to return. I was originally thinking of allowing the option of leaving at any point but I decided against it. I do imagine more people would be taking the AP if they had an ability to give up and return at any point. Still I decided against that as it would require too many extra rules to avoid abuse. For one thing the mythic immortality can be taken at tier 1 I believe which would be given around lvl 6 probably.
As for "levelling up" I was thinking more real life i.e. you don't earn xp for killing things you learn new skills the same way you always have, study and practice. Just like a musician gets better by studying and practicing their instrument you'd get better by studying magical theory and practicing your spellcasting. You wont have levels just magical theory and knowledge. You want to learn a 9th level spell from a someone who came back? Well you need enough knowledge (probably spellcraft and knowledge arcane) to understand it. Rather like trying to learn high level theoretical maths if you don't have the basics your out of luck and how quickly you can learn those basics depends on the person however that's a bit outside the scope of what I was after.
Ah, got it now. Well, in that case, it depends if you get the skills associated with levelling. If so, I'm pretty sure I'd get the 14 Int for level 4 spells (assessing your own ability scores is hard to do fairly), and skill points in spellcraft would allow me to craft any magical item with the appropriate materials. Once the spellcaster cabal gets up and running, I'd contact them about my expertise and offer it to their service, for a commission. Magical Item crafting is sure to be in high demand, particularly with no pesky GM to prevent custom item creation. mwahahahahaha Between the amount of 20/10's that did survive the AP's and are leading the group, and the large number of lower level members, I'm sure I could amass quite a fortune working with them, and expand my spellcasting knowledge quite well. Once my expertise had grown and I had sufficient defensive magic items created to keep me safe, I'd seek the aid of a high level cleric to create auto-resetting magical traps around the world, casting vile spells such as Create Food and Water, Restoration, and Heal. Assuming someone hadn't beaten me to it, of course. Or the whole thing didn't go up in smoke.
I'd go Wizard 8. Spells would have to include Blood Money and Infernal Healing. I wouldn't waste a feat on Eschew Materials, when Blood Money only does HP damage if the material isn't costly, and Infernal Healing will more than heal it over. Feats would be Scribe Scroll, Forge Ring, Craft Wondrous Items, Craft Magic Arms & Armour, Craft Construct and Improved Familiar. I'd have a familiar with the valet archetype, for sure. I'd probably go Dwarf, not because I think it's an efficient choice for my goal, but because I like the Dwarven race. Half Orc could have potential but they're too short lived.
Yeah, if you could return from the AP at any time, and return to exactly where you left off, AP all the way. Sorry if I'm looking into it too much. Bit of a relentless theorycrafter.

Dexion1619 |

Female Aasimar (Peri) Psion (Dual Disciple Nomad/Kineticist) sounds good.
I think I'd go into an AP too, if only because possessing these powers IRL might be kinda boring with nothing challenging to use them for.
Nothing Challenging? You sir are not thinking hard enough. Move to Chicago/Detroit/Any other city with crazy high crime and repeat after me...
"I'm Batman"
Humm... Wonder how this would work for those that are in all likely-hood over level 1 IRL to begin with, or for the sake of the experiment do we assume everyone is level 1?
At my age (Just about middle age), starting over with the equivalent knowledge/skills of a teenager isn't very tempting, magic or not.
Some things about magic to keep in mind. The lower level stuff is actually significantly weaker then modern technology, with some exceptions. Magic Missile isn't likely to kill anything in one shot, not even the family dog. Compare that to what any handgun can do (Let alone a beast like a .460 or .500 Mag). Mage Armor isn't likely much better then a good quality IIIA vest. Things like Comprehend Lang. on the other can would let you write you're own ticket in some fields.
Edit: Humm, Considering that Age thing and all, Maybe Level 3 Half-Elf Druid would work for me... Going to need to spend all my feats on bow and firearm proficiency! Lol

Rynjin |

Rynjin wrote:Female Aasimar (Peri) Psion (Dual Disciple Nomad/Kineticist) sounds good.
I think I'd go into an AP too, if only because possessing these powers IRL might be kinda boring with nothing challenging to use them for.
Nothing Challenging? You sir are not thinking hard enough. Move to Chicago/Detroit/Any other city with crazy high crime and repeat after me...
"I'm Batman"
Yes, like I said, not challenging. A level 8 caster vs a bunch of level 1-2 warriors and commoners? Yeah...
Some things about magic to keep in mind. The lower level stuff is actually significantly weaker then modern technology, with some exceptions. Magic Missile isn't likely to kill anything in one shot, not even the family dog.
5d4+5 damage (minimum 9 damage) vs 6 HP...yes, family dog is down for the count.
And that's not counting the more beastly lower level spells, like Scorching Ray.
By the time you get to Fireball (still a low level spell, and available to an 8th level caster) you're essentially artillery.
Compare that to what any handgun can do (Let alone a beast like a .460 or .500 Mag). Mage Armor isn't likely much better then a good quality IIIA vest. Things like Comprehend Lang. on the other can would let you write you're own ticket in some fields.
A handgun IRL is devastating because people are low level with little HP. 1d8 damage is a significant threat to someone with ~5 HP (the average HP of a level 1 Expert), not so much to the level 8 Wizard, with a minimum of 27 HP.
Now, toss in protections like Bullet Shield, Blur, and False Life (all 2nd level spells) and even the "squishy Wizard" is as bulletproof as any superhero, without any of the challenging opponents.