MrWakka |
I am in the process of planning an online AD&D 2E campaign that takes place during 1222 DR in the Vast, and I am seeking two additional players to join.
Why AD&D 2E?
I read the 5e handbook and felt nostalgiac for 2e. Since I knew no one was going to be running one near me, and it would likely be hard to find one online, I decided to run one myself. 2e like any version of D&D isn't perfect, but i like it and it's quirks, and in particular the power level that seemed to be prevalent with it in the games I've played. Magic items aren't quite as common, and not only was it likely your stats would be around average, it was fine if they were. a 13 intelligence mage could be perfectly viable for example. Rose tinted glasses? Perhaps, but if your in the mood how about we find out through adventure?
The Setting
Since the idea came about more as a feeling of nostalgia than any plan, I decided to effectively throw a dart at the realms and see where it stuck. The Sword Coast has too long been where I played my games, with a singular Halruaa campaign exception, and didn't want to retread old stomping grounds. The Vast came up, and so I started reading some of the history and getting some ideas for a campaign. So I wanted it to be the Vast that was in greater threat from orcs and the like so decided to set it in 1222, the year Raven's Bluff was started south of the ruins of Sarbreen. It should be noted this date places it prior to the time of troubles.
Raven's Bluff with its relationship with old Sarbreen seemed ripe for use, so thats where I decided the game would start. This isn't the city later used during the Living City, it is just barely started and pirates, orcs, and potentially worse could still fall upon it and snuff it out before it even truly begins. For whatever reason the players desire, they have found themselves in this fledgling settlement, and in the employ of a small dwarven family operating a trading coster looking to take advantage of the new port, along with perhaps other, more hidden, plans as well.
The Campaign
The campaign is one with a on-going story, but one that is something of a slow burn, mixed in with time between 'main' story beats for the characters to use their own initiative. That can be seeking out local treasures, fighting pirates, being pirates, defending small towns from orc hordes, etc, as you wish. While I do not wish to reveal much of the expected story, partly because I want it revealed in game, and partly because I am still working on it, expect it to play with notable events in the realms.
The Characters
Characters are rolled 3d6 in order, though not superstrict, if you are looking to play a specific kit or class we might reroll or adjust things a bit to make it work. Most kits should be fine, just let me know so I can give it a look over. Current party is two fighter/mages, one an elf, and the other either an elf or half-elf I believe. As such i'd prefer a non-mage, non-elf candidate for the two remaining spots. This is expected to be a good campaign, and while I won't prohibit an evil PC (unless by that point there is a paladin in the group.), I would ask that when you create him you find a way to make sure he will function and work with the group.
If you are interested, please PM me and I will get back to you ASAP.
MrWakka |
Have had a number of responses, and as such it is in theory full unless someone ends up having to drop out. If you'd be interested in going on a waiting list in such a case, feel free to shoot me a PM still, and I'll keep you in mind should another spot open up, thanks to everyone who showed interest.