Magic Ring Question....


Advice

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Can you apply metamagic feats to items like that, with the increased spell level used as the baseline for figuring out the cost? A ring of Quickened True Strike would be pretty solid, but also pretty expensive and would still cost the swift action to activate it. I could see it being a worthwhile tradeoff for a martial character who's focused on Vital Strike, especially if it's Mythic Vital Strike, because then you're only making the one attack a round anyways.

Silver Crusade

I've played with an item that gave true strike at will as a standard, and DMed for a PC that got a 3/day ability to quicken it.

It really isn't a problem.

Usually, your Big Stupid Fighter spends round one full attacking and doing eight attacks, and spends round two...well...full attacking and doing eight attacks!

With this item, in round one he'll be activating the item and not attacking at all, and in round two doing eight attacks, where the first attack (which already has the highest chance to hit) has +20. It modifies the first attack and only the first attack. You can't save it for a later attack.

Even a quickened version only affects a single attack and burns your swift action, and costs 81,000gp. It's not a problem.

A 'constant' true strike is self-defeating. The duration is, effectively, one round or until discharged. If you were to increase it's duration to 'infinite', then it becomes, effectively, 'infinite...or until discharged'; you'd be paying the price for a permanent magic item and only end up with a one-use item, which will automatically activate when you make the first attack roll you make whether you like it or not, and then your item will be non-magical.


Hmmm ...

Ring of Mythic Moments
- At will as a swift action Mythic Augmented Quickened Truestrike
- 1/day/tier as a standard action Moment of Prescience
- 1/day/tier as a standard action Moment of Greatness

What would that cost (as I'm not terribly familiar with Mythic rules and crafting (compared to Epic rules and crafting)?


You can't make magic items from mythic spells.


Ipslore the Red wrote:
You can't make magic items from mythic spells.

LOL, told you I was unfamiliar :D


Malachi Silverclaw wrote:
A 'constant' true strike is self-defeating. The duration is, effectively, one round or until discharged. If you were to increase it's duration to 'infinite', then it becomes, effectively, 'infinite...or until discharged'; you'd be paying the price for a permanent magic item and only end up with a one-use item, which will automatically activate when you make the first attack roll you make whether you like it or not, and then your item will be non-magical.

You're the first person to bring that up.... then it's the debate of semantics of... Since it's constant effect, and therefore ridiculously more pricey than just a ring of at will True Strike, I would think it'd keep the bonus on all attacks... but by the time you can afford things like this... you really don't need it lol... and if you did make it and it somehow got stolen... you'd be in huge trouble.


Ipslore the Red wrote:
You can't make magic items from mythic spells.

Yet. :-)

/cevah

Grand Lodge

Nimoot wrote:
Lucio wrote:

Just for the sake of arguement, would GM's allow a Ring of True Strike that let you cast the spell an infinite number of times a day?

Given you'd have to spend an action to gain the buff, and it only applied to the first attack each time, would it be a viable item and how would you price it?

That type of an object would be a BIT more balanced.... since if you did Flurry of Blows on a Monk for example... instead of ALL the hits getting +20 (Broken IMO), only the first hit would get the effect.

Especially since it means you spend every other round casting true strike. There's no way I'd let you get better than the standard action questing time. I'd still price the thing dearly though... because it's still THAT good. Imagine giving it to a caster who specializes in ray spells, for instance. Or an assassin.

Silver Crusade

Nimoot wrote:
Malachi Silverclaw wrote:
A 'constant' true strike is self-defeating. The duration is, effectively, one round or until discharged. If you were to increase it's duration to 'infinite', then it becomes, effectively, 'infinite...or until discharged'; you'd be paying the price for a permanent magic item and only end up with a one-use item, which will automatically activate when you make the first attack roll you make whether you like it or not, and then your item will be non-magical.

You're the first person to bring that up.... then it's the debate of semantics of... Since it's constant effect, and therefore ridiculously more pricey than just a ring of at will True Strike, I would think it'd keep the bonus on all attacks... but by the time you can afford things like this... you really don't need it lol... and if you did make it and it somehow got stolen... you'd be in huge trouble.

The spell gives +20 to attack to the very first, single, attack roll you make after being affected by the spell. This is the effect of the spell.

The effective duration of the spell simply denotes the time in which your first attack roll will be modified. Extending the duration simply extends the time in which your first, single attack will be modified.

The spell will never affect more than a single attack, and will never allow you to choose to not modify your attack roll if you have the spell affecting you.

Extending the duration of a spell doesn't change anything about the spell apart from the duration.


Malachi Silverclaw wrote:
Nimoot wrote:
Malachi Silverclaw wrote:
A 'constant' true strike is self-defeating. The duration is, effectively, one round or until discharged. If you were to increase it's duration to 'infinite', then it becomes, effectively, 'infinite...or until discharged'; you'd be paying the price for a permanent magic item and only end up with a one-use item, which will automatically activate when you make the first attack roll you make whether you like it or not, and then your item will be non-magical.

You're the first person to bring that up.... then it's the debate of semantics of... Since it's constant effect, and therefore ridiculously more pricey than just a ring of at will True Strike, I would think it'd keep the bonus on all attacks... but by the time you can afford things like this... you really don't need it lol... and if you did make it and it somehow got stolen... you'd be in huge trouble.

The spell gives +20 to attack to the very first, single, attack roll you make after being affected by the spell. This is the effect of the spell.

The effective duration of the spell simply denotes the time in which your first attack roll will be modified. Extending the duration simply extends the time in which your first, single attack will be modified.

The spell will never affect more than a single attack, and will never allow you to choose to not modify your attack roll if you have the spell affecting you.

Extending the duration of a spell doesn't change anything about the spell apart from the duration.

Keep in mind that an Item created based on spell 'X' (in this case True Strike) doesn't necessarily, and often doesn't, copy the exact effects of the spell ... it's merely the creative basis for the Item. This is why I said I would turn around and ask what the player was expecting the spell to do got the rather outrageous Item as a response. An Item crafted using True Strike as a basis doesn't have a single 'correct' way of working.


^ Exactly my point... :D

Silver Crusade

If the effect of the item is not the same as the effect of the spell in question, then the DM says yea or nay, and the player can't even point to the tables to justify a cost.

That being the case, if the effect desired by the player is to give the wearer a +20 insight bonus to every attack, with no required activation action by the wearer, then the DM has two available answers:-

• roll D% and say that this is how many millions of gp it will cost, the time to craft being the usual 1 day per 1000gp

• say 'Hahahahahahahahahahah....no!'


Malachi Silverclaw wrote:

If the effect of the item is not the same as the effect of the spell in question, then the DM says yea or nay, and the player can't even point to the tables to justify a cost.

That being the case, if the effect desired by the player is to give the wearer a +20 insight bonus to every attack, with no required activation action by the wearer, then the DM has two available answers:-

• roll D% and say that this is how many millions of gp it will cost, the time to craft being the usual 1 day per 1000gp

• say 'Hahahahahahahahahahah....no!'

You saying if he says yes but it's millions of gold for the crafting time, and also they can't rush it with feats and stuff?

Silver Crusade

Nimoot wrote:
Malachi Silverclaw wrote:

If the effect of the item is not the same as the effect of the spell in question, then the DM says yea or nay, and the player can't even point to the tables to justify a cost.

That being the case, if the effect desired by the player is to give the wearer a +20 insight bonus to every attack, with no required activation action by the wearer, then the DM has two available answers:-

• roll D% and say that this is how many millions of gp it will cost, the time to craft being the usual 1 day per 1000gp

• say 'Hahahahahahahahahahah....no!'

You saying if he says yes but it's millions of gold for the crafting time, and also they can't rush it with feats and stuff?

I'm saying that the best answer is the second one, but if the DM wants to he can give improbable conditions and make sure those conditions are never achieved.

A +20 to every attack forever is beyond the power of even a wish. Pointing to true strike at the part where it says '+20' is ignoring the other parts which say 'standard action....next single attack...don't be a dick...'.

Okay, maybe you have to read between the lines to see the last part.


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Of course, as GM, you could always let them work on it, do research etc., without giving them the precise DC needed and if they aren't taking any hints you're providing on the appropriateness of said Item (or probable crafting level etc.) --> then some time later they are most likely the proud possessor of a suitably cursed Ring of Constant Whiffing (and if you feeling especially cruel anytime they do some how hit despite a -20 to all their rolls well then there's that miss chance it gives the possessor as well :p).

Silver Crusade

Kayerloth wrote:
Of course, as GM, you could always let them work on it, do research etc., without giving them the precise DC needed and if they aren't taking any hints you're providing on the appropriateness of said Item (or probable crafting level etc.) --> then some time later they are most likely the proud possessor of a suitably cursed Ring of Constant Whiffing (and if you feeling especially cruel anytime they do some how hit despite a -20 to all their rolls well then there's that miss chance it gives the possessor as well :p).

Spot on! : )


Malachi Silverclaw wrote:
Kayerloth wrote:
Of course, as GM, you could always let them work on it, do research etc., without giving them the precise DC needed and if they aren't taking any hints you're providing on the appropriateness of said Item (or probable crafting level etc.) --> then some time later they are most likely the proud possessor of a suitably cursed Ring of Constant Whiffing (and if you feeling especially cruel anytime they do some how hit despite a -20 to all their rolls well then there's that miss chance it gives the possessor as well :p).
Spot on! : )

That's so mean though.... I know as a character, flooding 90% or more of my wealth into this ring for either myself or for a party member... spending 10-20 sessions making it, only to have it cursed? I'd feel so defeated I'd probably quit after that session...

If you can't use your imagination in a game like D&D and only use what you feel is Correct off the tables... Then what's the point yeah?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Nimoot wrote:
If you can't use your imagination in a game like D&D and only use what you feel is Correct off the tables... Then what's the point yeah?

I missed where imagination was used to come up with the idea of only missing about 5% of the time.

Liberty's Edge

The problem with this item linking it to the spell is that, yes it has a duration. but, it dispels/expends on attack. Constant effect of +20 attack at all times would need a calculation using that number effect only and not the spell. If you wanted a use activated ability unlimited use, then that would be a different calculation and use a standard action to turn on.
I can assume anyone wanting a "ring of true strike" wants +20 on all attacks, all the time. That would be an epic caliber item, since nothing out there now gives anywhere near that bonus.

**edit**

Checking the chart, and comparing with things on the same power level, I would do the following

Bonus to attack(competence) ** "Bonus Squared x 1000 gold ** Truestrike Component

So +20 all the time to attack would be 400,000 gold.


Nimoot wrote:
Malachi Silverclaw wrote:
Kayerloth wrote:
Of course, as GM, you could always let them work on it, do research etc., without giving them the precise DC needed and if they aren't taking any hints you're providing on the appropriateness of said Item (or probable crafting level etc.) --> then some time later they are most likely the proud possessor of a suitably cursed Ring of Constant Whiffing (and if you feeling especially cruel anytime they do some how hit despite a -20 to all their rolls well then there's that miss chance it gives the possessor as well :p).
Spot on! : )

That's so mean though.... I know as a character, flooding 90% or more of my wealth into this ring for either myself or for a party member... spending 10-20 sessions making it, only to have it cursed? I'd feel so defeated I'd probably quit after that session...

If you can't use your imagination in a game like D&D and only use what you feel is Correct off the tables... Then what's the point yeah?

And overall I agree I probably wouldn't have the character in question actually get that far. More than likely they'd blow some coin in research and find out that what they ask is essentially impossible unless they get to very epic levels. Along the way the research would point towards some alternate ideas (some of the other Rings suggested in this thread), maybe point in the direction of the Mythic version of True Strike while hopefully getting the point across to even the most dim witted of players.

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