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![]() Yeah... I've told the GM I don't want to be in his next campaign (which is the one I'd be playing in Potentially...) if he's going to be this nit picky... He's forcing all players to multi-class, which ruins most of what I'd want to do with my characters and their builds... :-\ And no local groups have any room for a Magus or a Psion (Dreamscarred Press book) ![]()
![]() wraithstrike wrote: In this case I think "rules-lawyer" means "being stubborn", and has no correlation to actually knowing what they are talking about. I have some free time. Invite him to the boards or at least ask him to provide a rules quote. So he's got two people from Wizards of the Coast that play in his group, and almost everyone there out of the 8 people are like "The messageboards can't be taken seriously, we have to call up a developer to resolve rule arguments" ... :-\ ![]()
![]() Andreas Rönnqvist wrote: For tips and tricks on playing a Tactician, we recommend this guide: Tactician Guide Apparently this guide is OP lol.... According to my 'friend' who actually wanted to play it. Anyone have any websites or ways to find local Pathfinder groups to connect with to play since the one I'm trying to join isn't working out >_<. ![]()
![]() Magda Luckbender wrote:
TarkXT got it... the Psionic Class. A friend of mine wants to play one, but I don't know how useful it'd be and if he'd be better served playing a different character from the Ultimate Psionics book. ![]()
![]() How would you build a Tactician? I am curious how one would work in a party of say... 7 people, including yourself. I know probably different choices would be made with what tactics to choose and when to use them and such... Could just be a general idea behind how you'd play them. Oh and try to only use stuff from the core books if you can, DM can be questionable about using 3rd party books that haven't been praised by Paizo/they sell it on their website. (No traits either, he doesn't use them... already have a comment thread about that if you'd like to talk about it over there :-D) ![]()
![]() ^ So because of that... I was looking at Life Leech, and hopefully adding one of the summons to the Collective ( I think that's valid? ) so I can siphon off the boss smashing someone to pieces to a minion... OR by some miraculous event I add the boss to the collective and he kills himself with his own hit... ![]()
![]() blackbloodtroll wrote:
Well the DM attempts to over-balance fights I think, since someone almost always is able to summon a crowd of creatures and thus make fights not entirely easy to balance well. If I were that useless, the party would likely vote to kick me, each of the party is good at something, I would be good at nothing lol. ![]()
![]() ^ Yeah it'd be a 15 point buy system... I do have 7 Wis/Cha, but my next lowest score is Con at 12, Str is 13 so I can carry crap without being slowed, and then Int is 16 and Dex is 18... The DM hates Min/Max people... but if you have Ordinary Stats... you should just play a townsperson and not go on adventures... lol. There'd be nothing special about you. ![]()
![]() Whelp, that's a bit of healing XD... Trying to figure out why you said Spherical mender 20 in vacuum", but that's the first time I've seen that healing ability. Sadly the group I'd Want to use Vitalist with only gets to around lvl 15 or so before the DM ends the campaign because he can't keep it balanced. 7 people is a lot of people to balance encounters for. He keeps doing singular creature HUGE boss fight instead of a dozen or so smaller creatures because a Druid in the party is a Minion Master basically lol... so they have like 9 summons, hard to balance combat... or so he claims... ![]()
![]() "Spherical mender 20 in vacuum heals 1200 hp divided as he pleases among four party members, with one standard action, up to ~20 times per day. That's ~23000 hp healed per day. Of course about half to third would be overheal, as most parties don't have such hp pools. Healing at half strength would be 600 hp per standard action, ~20000 hp per day. IMO high-level menders are not very fun to play (with), because you basically can't die from hp damage." ^ What's all that? It sounds awesome and I must know! ![]()
![]() TY Nyaa, that's Very good reading... omg. As for the "Define OP"... Anyone I've explained the whole tactic of full round attacks plus spell, which you could hit again for max BAB, plus Intensified Spell Shocking Grasp... you're a force to be reckoned with until level 10, unless the DM starts throwing creatures at you immune to lightning damage... in which case I would probably see that as the DM trying to counter how I'm playing lol. It may not be OP... but this is my first time deeply researching a class and it's combo's... and so far, it feels OP... but then again I haven't gone and researched an OP Wizard build or some such, I guess I could and then play him all OP so the DM can "Ban Wizards for being OP!" which would be Dumb, but he might do it if I'm too ridiculous. I've had a Love for Psionics... and it's true, ever since they came out, all my friends wouldn't allow me to play them because "They're broken" well I fully understood them, and I love the power point system (Spellcasters should at least get a version of this, even if they can't buff their spells with these points). ![]()
![]() So I just recently learned there were Psions in Pathfinder and had to look them up because I was such a fan of them in 3.0/3.5 D&D. After some heavy reading, because I bought the Ultimate Psionics book to get fully versed in the stuff, I liked the utility of the Vitalist. However, after learning how the group of 7 others in the Pathfinder group USUALLY play, I didn't want to be a Psion because then the GM might ban Psionics because no one has ever played them and would otherwise think the damage/mechanics I'm doing are broken. So I chose to go super utility with Vitalist. Before I go and make a case of the class since they are not well informed on the Vitalist, I was curious if any of you have any tips for me about the class. I don't mean tell me all the Min/Max strats, because I'm playing him for fun, not to be the Best Healer Ever and all that. I noted the Other Vitalist methods, and was intrigued by the Life Leech Vitalist Method, but after hearing how difficult it is to overcome Magic Resistance/Psionic Resistance with this particular GM if it would suit the party better if I just went Mender Vitalist because then I'm dealing with Willing participants the whole time and don't have to worry about Will saves and the like. (Unless someone has ideas on how to do this easier/more reliably) I look forward to the discussions, thanks :-D. ![]()
![]() Malachi Silverclaw wrote:
That's so mean though.... I know as a character, flooding 90% or more of my wealth into this ring for either myself or for a party member... spending 10-20 sessions making it, only to have it cursed? I'd feel so defeated I'd probably quit after that session... If you can't use your imagination in a game like D&D and only use what you feel is Correct off the tables... Then what's the point yeah? ![]()
![]() Malachi Silverclaw wrote:
You saying if he says yes but it's millions of gold for the crafting time, and also they can't rush it with feats and stuff? ![]()
![]() Malachi Silverclaw wrote: A 'constant' true strike is self-defeating. The duration is, effectively, one round or until discharged. If you were to increase it's duration to 'infinite', then it becomes, effectively, 'infinite...or until discharged'; you'd be paying the price for a permanent magic item and only end up with a one-use item, which will automatically activate when you make the first attack roll you make whether you like it or not, and then your item will be non-magical. You're the first person to bring that up.... then it's the debate of semantics of... Since it's constant effect, and therefore ridiculously more pricey than just a ring of at will True Strike, I would think it'd keep the bonus on all attacks... but by the time you can afford things like this... you really don't need it lol... and if you did make it and it somehow got stolen... you'd be in huge trouble. ![]()
![]() Lucio wrote:
That type of an object would be a BIT more balanced.... since if you did Flurry of Blows on a Monk for example... instead of ALL the hits getting +20 (Broken IMO), only the first hit would get the effect. ![]()
![]() Ipslore the Red wrote:
I figured as much... :D This thread has been fun ^_^ ![]()
![]() So if you flat out say "I don't have the caster levels, so I'll just add 5 to the DC, would you still include the caster level in the DC, or only add 5? Since it's 5 for not being CL 60, plus 5 for rushing, and the original 5.... does that mean the DC is 15?... If this was the case, I'd just have my familiar at home doing 3,000 (Or 6,000... I don't know which doubling rule to use and whatnot yet) for a year to make my ring for me... and anytime that I'm at 'home' I'd help the crafting to speed it up. ![]()
![]() Ipslore the Red wrote: Doubling things don't stack multiplicatively, they stack additively. Two doubles make a triple, for example. Doubling thrice would give you 4,000 a day. Can you explain the math on that, like use 1,000 gold and then go through the math with that for 8 hours of crafting, rushed, with a familiar with cooperative crafting who shares the mythic crafting feat as well. ![]()
![]() So he's got Valet Familiar, he rushes, adding 5 to the DC, and has cooperative crafting, plus he has a mythic feat called Mythic Craft that doubles the amount he can do in a day... The Math: 1000 2000 (rushed) 4000 (rushed with familiar helping) 8000 (rushed with familiar helping with mythic crafting) Right? ![]()
![]() Gilarius wrote:
I think through the use of his familiar with the Valet Template?... I'm not sure what that entails to though. ![]()
![]() Yes, a friend wanted to make his party a few rings of constant effect true strike.... but figured they'd be ridiculously expensive and time consuming to do so... I was QUITE curious at how long and how expensive such rings would cost. Yes to Constant Effect, and Yes to Every Attack lol. (My friend said he can do 8,000 gold per day with his crafting feats... is that possible? O_O.... I realize this'll cause a whole different can of worms to be opened but I figure I may as well do it!) ![]()
![]() So what would the Math be behind what it would cost? I'm looking at the graph, and I get 56,000 for you needing to be spell caster lvl 7 for rings, multiplied by spell level, 1, by 2000, and then by 4 since the spell lasts in Rounds/a round. 1 X 7 X 2000 X 4 = 56,000... but since it's adding +20... what part of the chart would I look up for that? Thanks again very much, I love discussions like this, gets my mind going. ![]()
![]() Gauss wrote:
Any clue what level I would need to be to be able to even craft said item with +4 armor and +4 shield? Our DM has an issue with the "Loot System" as it's his first campaign... so we have 138 gold at level 2.... with a few magic items which might give us more gold... so if I want to craft something I want to get the bang for my buck.
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