
sspitfire1 |
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The whole thing will take around 10 minutes.
Any questions or comments, feel free to write them below. The survey will automatically link you back here upon completion.
It will be available until Tuesday, September 9th at Midnight. At that time, I will pull the results down and do some number crunching. The final report should arrive by September 12th (GW will receive an interim report around the 5th).
Inside you can give GW feedback about...
...how long you would be willing to accept a delay of Early Enrollment by.
...what major and minor aspects of the game you would like to see focused on first.
...if you are a Mac user, how soon you would like to see an OSX compatible version of the game.
...how you feel GW is doing in their current Crowdforging efforts.
Here is the link: https://duke.qualtrics.com/SE/?SID=SV_2rzCJam0yN7UAvj
Please forward this to your company/settlement/"guild"/family members. The more respondents, and the greater the diversity, the better.
Thank you!

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Question.
What is the survey vote registration window, or rather how long will this poll be "open" before it publishes?
It will be available until Tuesday, September 9th at Midnight. At that time, I will pull the results down and do some number crunching. The final report should arrive by September 12th (GW will receive an interim report around the 5th).

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good craftsmanship!
as i commented, there is an inherent self-selection in all surveys of this type, but I suspect the intro questions are there for a reason several good reasons.
(I guess you are planning to look for correlations/anti-correlations, bimodal distribution etc and not just averages/totals. I for one would be curious to see if you can group responses into 'PvE' and 'PvP' groups or if there is a full continuum. Also it could be interesting to see if there is clear correlations in the top/bottom priorities).

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I liked the survey. There was just one question that seemed a bit odd, which was the one about what to choose if GW could add a few lines of code that would vastly improve the MVP. I am sure that if it was that simple, they would take the time for those few lines. ;) It probably was a little bit tongue in cheek. I did feel that I had good options with the questions though.
I hope we will get these surveys monthly, accorded by and taken notice of by GW off course, and that at some point you are not polling dozens, but rather hundreds or even thousands.

sspitfire1 |

A link to the results would be appreciated.
Unfortunately neither possible nor desirable. If I post the results, it has good potential to bias future responses.
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Was this official in anyway?
Unofficial.
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38 responses in barely the first 12 hours- not a bad start. My personal goal is 250 by the end of this thing.
It will be up to yall to help this thing get off of this forum and in front of players/potential players that aren't nearly as attentive to the game as we are.
In the mean time, thank you for taking the survey! And thank you for helping out!

sspitfire1 |

In the question that asks implementation priority for druids, rangers, or monks; why does "ranger" look bolded?
Is it just my browser?
That's definitely your web browser. I love rangers, but I am honest man, nevertheless :) Your web browser, on the other hand....
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@Cheatle Formerly of. I'm making use of their access to Qualtrics one last time since I will not likely have the benefit of its wonders with my future employers.

sspitfire1 |

But nothing about mounts :(
Nope. And no boats and no siege warfare. In time. For now, we have to get some of the core game functions better built up before we start adding in the bells and whistles. By "we," I mean GW and the PFO community.
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@BenneyC Very sexy. And very addicting :) Results will be out around the 12th of September (some sooner for GW).

Mez |

I was hoping for a question about the $15/m planned subscription. I feel as though that is a triple-A premium and it should be a lot lower. Games like star wars who spent 250 million dollars should realize their investment back. This game was crowd-funded and no where near commands the right to ask for that much.
If it's because the licensing was incredibly expensive, that is a different issue. But in which case I would like to know for how long that license is good for, because after Warhammer, I learned once the population dies down, the developer won't spring for a renewal. I would hate to invest time into a game that dies out because it doesn't own the rights to the ip.

Mez |

Fifteen dollars barely gets you into a movie theatre these days. If you can't find three hours of entertainment per month in PFOnline, then it probably isn't worth the subscription. If you can average one hour of enjoyment a week, then it's cheap.
I typically have more than 1 game subscribed, as well as other f2p cash shops I occasionally dip into. There's some games like world of tanks or Nosgoth off of Steam that provide some much needed breaks from MMO's as well. For me, $15 a month isn't much for a hobby, however if you look at the industry standard and competition it's a cruel pill to charge triple-A prices just because the game is offering a niche where there is a currently a void in the market. (a decent sandbox and open world rvr game). The content certainly isn't worth that much, so I look at this pricing as a type of price gouging.

Mez |

For the intended market, the quality of entertainment in PFO will be significantly greater than that of a AAA themepark. For those players, $15/mo is a steal.
Mm, I dont know, dazzling fleshed out artwork and worlds with high quality voice acting and cut scenes as well as incredible instanced dungeons containing high quality quest mechanics and boss fights would be the bare minimum. For me Wildstar was worth the price of retail and a fun trip to the end game. How close will PFO come to touching those types of projects? The graphics and detail I think are going to fall short of WAR and possibly even DAOC which is a 15 year old game. Again, it has the ideas and social system to draw population, but for how long after people have tasted it. $15/month I can afford, I just think it's too much to retain the population PFO needs to make the game work. Hell, Secret World is a $29 one-time purchase now. I'm just saying not all of the playerbase is going to be mistified by just how 'cool' the diplomacy system is and shell out triple-a prices. I wish they would but just stating my feedback for the sake of success.

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... it's a cruel pill to charge triple-A prices just because the game is offering a niche where there is a currently a void in the market... I look at this pricing as a type of price gouging.
I hate bringing real-world topics into these forums, but...
In the real world, the reason that things like generators make it into disaster areas in the first place is because someone got in their car and drove it there. The inflated price is very often entirely reasonable. The alternative isn't really cheap generators, it's no generators.
Likewise with PFO, allowing the players to subsidize the cost of development might be the only way to get a game like this made. From one of my very first posts on these forums:
So, if Mr. Dancey is reading this, and is wondering if he can get people to actually pay to beta test PFO, please understand the answer is a resounding "YES!" and that's even if the sub is $15/mo...

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just because the game is offering a niche where there is a currently a void in the market.
That's what capitalism is all about. Whether it's PFO or the iPhone, people have the choice of whether to buy it or not, but if it's the kind of thing you want, you're not going to get it anywhere else. If enough people to keep GW happy are willing to pay that, then that's what it's worth. If a lot of people feel like you, then they'll lower the price or shut it down.
I think a lot of people feel that $15.00 a month for a game subscription is a bargain compared to many other things.

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$15/month I can afford, I just think it's too much to retain the population PFO needs to make the game work.
And again, it's worth reminding everyone that PFO isn't looking for 200,000 subscribers on the first weekend of Early Enrollment. They might be looking to accelerate towards that by the time Open Enrollment comes around in 2016, but "slow and steady, and avoid the spike and crash" has been one of Ryan's mantras from the beginning.
$15/mo may well turn off a large number of folks who would otherwise play. But that's not the only consideration.

Mez |

I would pay $15/m as well to support the game if that's what they say they need. I was only intending to address a FAQ stating pricing isn't set yet but a monthly sub is required. Sorry to be confusing, I know this thread was about EE. Ya I'll pay that sub to be a part of PFO development. I hope retail's pricing is more attractive though.

sspitfire1 |

1. We've moved past the 100 responses mark. Please don't be afraid to keep bugging your settlement and company boards about taking the survey!
2. Anybody with an Alpha invite, I can't help but feel just the slightest bit deserving *sheepish grin*
3. So far, 60% of respondents consider the GW crew Goblin Balls AWESOME!!! Also, only 7 respondents reported using Apple OSX as their primary gaming system. Hmm. I should have asked who owns a Mac versus PC, too.