Sphinx

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KoTC Edam Neadenil wrote:


Generally speaking however they are not. Bandits are not trying to build a great civilisation or accumulate a massive fortune and level up an awesome character they are about accumulating "tears".

To be accurate, when I play a 'bandit' I'm out to accumulate @ posts.

Just joking, kinda, to be honest though, if I'm playing a 'bandit' it's because I'm actually a huge fan of fantasy genre and without a danger in the world, heros and decent citizens are deprived of the sense of disbelief that one is in a persistent fantasy reality. It's a service from one role player to another. I kill 'cause I care. =D

I was the #1 in server kills for witch elves in warhammer online, and eventually I deleted my toon and remade a rune priest on the good side. I used the same name, and literally got dozens of /tells from people telling me how much their guild hated me or how their girlfriend was terrorfied of me. 95% of the comments were all positive and some expressed how happy they were to have me fighting on their side. When you experience that kind of feedback that your work was done tastefully and you played 'the part' well, it's something to always replicate and strive for in new games. For me.


I would pay $15/m as well to support the game if that's what they say they need. I was only intending to address a FAQ stating pricing isn't set yet but a monthly sub is required. Sorry to be confusing, I know this thread was about EE. Ya I'll pay that sub to be a part of PFO development. I hope retail's pricing is more attractive though.


Guurzak wrote:
For the intended market, the quality of entertainment in PFO will be significantly greater than that of a AAA themepark. For those players, $15/mo is a steal.

Mm, I dont know, dazzling fleshed out artwork and worlds with high quality voice acting and cut scenes as well as incredible instanced dungeons containing high quality quest mechanics and boss fights would be the bare minimum. For me Wildstar was worth the price of retail and a fun trip to the end game. How close will PFO come to touching those types of projects? The graphics and detail I think are going to fall short of WAR and possibly even DAOC which is a 15 year old game. Again, it has the ideas and social system to draw population, but for how long after people have tasted it. $15/month I can afford, I just think it's too much to retain the population PFO needs to make the game work. Hell, Secret World is a $29 one-time purchase now. I'm just saying not all of the playerbase is going to be mistified by just how 'cool' the diplomacy system is and shell out triple-a prices. I wish they would but just stating my feedback for the sake of success.


Caldeathe Baequiannia wrote:
Fifteen dollars barely gets you into a movie theatre these days. If you can't find three hours of entertainment per month in PFOnline, then it probably isn't worth the subscription. If you can average one hour of enjoyment a week, then it's cheap.

I typically have more than 1 game subscribed, as well as other f2p cash shops I occasionally dip into. There's some games like world of tanks or Nosgoth off of Steam that provide some much needed breaks from MMO's as well. For me, $15 a month isn't much for a hobby, however if you look at the industry standard and competition it's a cruel pill to charge triple-A prices just because the game is offering a niche where there is a currently a void in the market. (a decent sandbox and open world rvr game). The content certainly isn't worth that much, so I look at this pricing as a type of price gouging.


I'm always a solo guy who keeps a tight list of contacts. I'm going to start reaching out to the different crews and see how much interested there is. Nothing would make me happier than to be an assassin lurking outside of your walls, teetering on impulses to destroy my reputation.


I was hoping for a question about the $15/m planned subscription. I feel as though that is a triple-A premium and it should be a lot lower. Games like star wars who spent 250 million dollars should realize their investment back. This game was crowd-funded and no where near commands the right to ask for that much.

If it's because the licensing was incredibly expensive, that is a different issue. But in which case I would like to know for how long that license is good for, because after Warhammer, I learned once the population dies down, the developer won't spring for a renewal. I would hate to invest time into a game that dies out because it doesn't own the rights to the ip.


Leithlen, how could you not hook an old name up? I should be in this alpha and you know it!

I just started promoting this game to a bunch of pvpers and it'd be easier to sell this game if I had access to it.


Being wrote:
Mez wrote:
5. Is there pvp progression? I.e. rewards for pvp ranking up? Is crafting or PVE the only means of making your player more powerful?

Guurzak, our favorite erudite troll, gave a good response but I would expand on the PvP game for you.

I think it is less about the individual character you play and more about the associations that character works with that PvP will truly shine.

We are talking territorial control. Domination. And there are expressions within that for every play style from the crafter to the assassin to the diplomat/politician to the bandit leader and his band of merry men. As time passes you accrue experience, and if you can find a place that will train your character you will also gain in personal power. And with your power your community will gain even greater power.

But make the wrong move and it can all be pretty well lost. Potentially years of work... gone. PvP will have consequences far greater than mere game death. Greater consequences than permadeath if you have invested real years into your settlement and it is laid waste.

But... your character will retain all that training. Your skills may degrade without a settlement with training/support facilities, but those skills will be there in your character awaiting fulfillment once again. And your people can build anew on the frontiers, building on all that they have learned... and work toward a satisfying revenge.

This game might not look as polished as ESO, or even CU (which I also backed), but it may hold ultimately even greater promise for players like you.

That was like reading poetry. Exactly what I needed, thank you also to Bludd and Mr. Guurzak, I'll be weighing all the options and I'll see what other kind of trolls and vagrants I can dig up from the internet to join in the name of evil.

I know the graphics aren't stellar but anyone who played Dark Age of Camelot knows it's all about the game experience before bells and whistles. This game will be a tough sell to some of my younger compatriots but I will try and get some heads interested from previous guilds and vent crews.

Great info, and great first impression of the community. Thanks.


Perfecto, thanks Being for your response. I'm probably sold on this game now. I love playing the villain in MMO's. Someone has to do it, ammiright?

I'll check the blogs out later tonight. Now I just gotta find a bunch of like-minded elitist jerks who are willing to live in the red with me.

Future mercenary for hire

p.s. edit: you missed my previous edit! Can you answer #5 for kicks?

5. Is there pvp progression? I.e. rewards for pvp ranking up? Is crafting or PVE the only means of making your player more powerful?


I will ninja your thread for my own devices.

I just found this game as well. Which is weird, since I read Massively.com a bunch and never caught a story, even though there's a handful. Anyways, if someone has a minute, could you please endulge me?

I need some place to call home while waiting for camelot unchained, and I think Path Finder might be it.

1. The game says Sandbox, is there open world pvp? How is this handled, are there /pvp flags so people can maintain safety at all times?

2. How does ganking work? I read briefly about reputation? If I played as a player killer, would I have some place to call safe harbor if I wouldn't be allowed in towns? Can I move freely about the map?

3. Is there any type of experience similar to dark age of camelot's 8-man roaming, where your guild can group up and go looking for a fight, either vs equal numbers or a larger zerg of players?

4. Are bomb groups back? Is there pbaoe spells etc to lay down the pain on 3, 4 or 5x your group's size?

5. Is there pvp progression? I.e. rewards for pvp ranking up? Is crafting or PVE the only means of making your player more powerful?

P.S. Hi to Honor Guard if anyone is reading this, from Mez of Phoenix Throne/ Warhammer Online