Reynard_the_fox
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That's not quite right. A creature's remaining HP doesn't affect their flight; however, taking damage does.
From the fly skill:
Attacked While Flying
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement.
Collision While Flying
If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage.
Also, this post should probably be in the Rules Question subforum, not Advice.
| blahpers |
Yea unfortunately shooting something out of the sky is shockingly difficult. The dc 10 fly check is pretty much a joke.
Yeah, always thought it should be something like DC 10 + damage - size modifier or something, with bigger things being more difficult to knock around and wider failures causing more loss of altitude. Still mulling over a house rule to that effect.
| voska66 |
I don't view hit points a physical damage rather pool of endurance active avoiding taking damage. When you do take damage you are in negative hit points. Exceed you con and you die. For some people taking any physical damage of significance means they are down and out. For others they can fight on some better than other depending on feats and racial abilities. So shooting a flying dragon isn't harming them yet but they lose altitude when they take damage they are spending hit points to avoid death by say flying in manner that could cause them to lose altitude.
I look at it like this because it doesn't make any sense that you can get stabbed once at first level but you can get stabbed a hundred time at level 20. It just makes more sense that you avoid the stab by spending hit points. Not mechanical change just way of looking at it.
| blahpers |
I don't view hit points a physical damage rather pool of endurance active avoiding taking damage. When you do take damage you are in negative hit points. Exceed you con and you die. For some people taking any physical damage of significance means they are down and out. For others they can fight on some better than other depending on feats and racial abilities. So shooting a flying dragon isn't harming them yet but they lose altitude when they take damage they are spending hit points to avoid death by say flying in manner that could cause them to lose altitude.
I look at it like this because it doesn't make any sense that you can get stabbed once at first level but you can get stabbed a hundred time at level 20. It just makes more sense that you avoid the stab by spending hit points. Not mechanical change just way of looking at it.
How does this mesh with injury poisons? How about large amounts of damage at once? Is dodging a dragon's fiery breath somehow more tiring than than getting stabbed ten times? What about fatigue/exhaustion--shouldn't they sap your hit points considerably?
Not saying that method can't be used as an abstraction, but recognize that such a model has its own quirks.