Shaman Advanced class guide


Rules Questions

Sovereign Court

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Shaman from Advanced Class Guide
Will be playing Society so must conform to Society rules

I am assuming since Shamans don't get hex till lvl 2 I cant take extra hex at level 1. Is this correct?

If above is yes: I want to retrain my level 1 feat into extra hex as soon as I hit level 2. Whats the cost (how many days or PP) involved in retraining a feat?

Also was looking at Unsworn Shaman. They get a hex at level 1 so I was thinking I could get around the above problem however:
Minor spirit replaces the Hex ability but grants hexes.

Dose this mean Unsworn Shaman can't take the extra hex feat?
It seems like the answer is indeed yes (since they no longer have the Hex keyword) but this seems like more of an oversight than intentional and basically completely invalidates the archetype.
Unsworn by level 11 is only going to have 3 hexes and has no way to boost this with the extra hex feat.

Sczarni

Negative Zer0 wrote:
I am assuming since Shamans don't get hex till lvl 2 I cant take extra hex at level 1. Is this correct?

Correct.

Negative Zer0 wrote:
If above is yes: I want to retrain my level 1 feat into extra hex as soon as I hit level 2. Whats the cost (how many days) involved in retraining a feat?

You must first own a copy of Ultimate Campaign, which describes the costs. In addition, for each day you spend retraining, you must also spend 1 Prestige Point (5PP total for retraining one feat).

I am unsure about the rest. I haven't yet read the updated Shaman class, or its Archetypes.

Sovereign Court

Thanks the 5 part was all i needed. I am certainly not looking to have someone break the rules and post all of the info on the exact steps of retraining. I just needed enough to plan out my character (aka knowing it is 5).

Anyone have any ideas on the unsworn archetype? It just seems so overly limiting that it kills that option completely.

Sczarni

Honest question: what is the need to retrain at level 2? Couldn't you just wait one more level and take the feat at level 3?

I've found few builds that require such fine tooling at such early levels, and spending nearly all your Prestige so early on will set you back.

Sovereign Court

Witches need a minimum of 3 hexes to function at all.
4 hexes and you start making a noticeable difference.

A standard witch will have 3 by lvl 2.
They will have 4 by lvl 4 (3+1 extra hex feat).

A shaman will have 4 by lvl 4 (2+2 extra hex feat with retraining).

An unsworn can't even get 3 till lvl 8.
Where as if they could take extra hex they could have 4 by lvl 4 (2+2 extra hex feat).


misfortune and cackle is fine. or evil eye. slumber but I have been trying to stay away from that. Their spells should suffice for the first few levels. Just memorize Daze

Sovereign Court

Witch will have a 2 hex combo at lvl 2 (no feats)

Shaman can at lest buy it at lvl 3 with a feat and giving them 3 at lvl 4 perfectly acceptable.

Unsworn wont see the second till lvl 4. Even with good wisdom you're not going to have enough spells to be useful without hexes. This archetype is unplayable without extra hex.

Scarab Sages

This is the profile of my 10th level Witch, in case you're looking for any advice. I never took feats to learn additional hexes (though I did buy a Cackling Hag's Blouse), and I never felt underpowered. I've found Slumber to be incredibly boring, and I only pull it out in extreme emergencies.

If you want to learn as many hexes as possible, there's no harm in going that route, but I don't think it's important enough to retrain your 1st level feat.

Use it to grab Toughness instead. Witches need hit points, Lol.

Sovereign Court

Shamans already get more hp than witches and can wear medium armor. This is their awesome side of the trade-off to slower hex progression and only getting basic hexes.

I'm not saying shamans aren't good, I think they look great. They certainly could wait till 3 to get the extra hex although that means a very weak first 2 levels.

The Unsworn on the other hand seem way too gimped to ever be playable and this is as easy a fix as allowing them to take extra hex.

There is also the new: Flexible Hex which is awesome for Shamans but again because it uses hex as the keyword Unsworn don't get access to it. It really just seems like this is an oversight that they don't count as having Hex.

The bare bones:
Evil eye, misfortune, cackle(chant) is pretty much the requirement before you can start branching off and picking up utility or fun hexes. Witch achieves this at lvl 2. Shaman gets this at 4 but has some cool advantages over witch to offset the delay. Then we are back to the unsworn again, flexibility in picking hexes each day does not make up for not having access to your core hexes (Evil eye, misfortune, cackle) because until you have them and an extra pick there is no room to be flexible. Even if you are satisfied with only 2 hexes you still don't have a utility hex (3rd) until lvl 8. This just makes for a very boring character even if you ignore how weak this is. This is supposed to be the most flexible version but because of the way they designed it it's the exact opposite of flexible giving you 0 freedom in picking different hexes.


Is it just me or the writing of the Unsworn seem particularly obtuse? I understand you get a swap out Witch hex at level one and as part of wandering spirits, but additional hexes in the Shaman line are unavailable AT ALL unless you dedicate a Extra Hex feat to them. It would make a lot more sense to just change the "Witch" portion of the text to "Shaman Hex" where you can pick Witch hex as an option anyways. I don't understand the theme of the archetype to be more witchy than shamany in flavor, at least at level one.

Sovereign Court

2 people marked this as FAQ candidate.

Heim,
With Unsowrn as written in the advanced guide:
You CAN NOT take extra hex or any other hex based feat.
You do not have the Hex class feature with this archetype as it is written.

This also means you cant use any of the awesome new hex staves in the book.

This is why I am saying this has to be an oversight that unsworn no longer has hex as a class ability. They are absolutely horrible as written.


Yep, you're right Negative Zer0. I must have reread that section 10 times before it sank in. Urgh, back to the drawing board, or at least let my GM houserule it back to common sense land. Poorly written and tested, if I have to draw a flow chart there is an issue.

Sovereign Court

The sad part is the class literally goes from super flavorful thats still playable to complete crap with the fact it doesnt have Hex.

If the ability that replaces hex (forget the name right now) simply stated you still count as having hex for the purpose of feats, items, etc this would be a fun archetype that was only slightly behind a min/max char.

I made an faq for this because it just seems so stupid to have a archtype that invalidates all of the new hex items and feats created for this book that it can't be the actual intention.

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