
Orbis Orboros |

It's your fault, you know :P
Hmm, you may be right. :/
...
You know, this makes me feel an odd mixture of pride and regret...
._.
*Cry*
you will find a new
way to break the gamelove Orbus
Lol
I hope so. Drawing cards is my favorite thing to do during a card game, but there were so few ways to do it in RotR...
...
You know, it's sad how many characters I'm considering playing solely because they have ways to let you draw cards. XD

Joshua Birk 898 |

He's a class deck fighter.
He has this power on one of his roles:
□ At the start of your turn, you may bury (□ or discard) an ally to draw 3 cards.
He should be right up your alley.
Don't forget "When you defeat a monster, you may recharge an ally from your discard pile; if the ally has an adventure deck number, it must be lower than that of the current scenario."

Orbis Orboros |

He's a class deck fighter.
He has this power on one of his roles:
□ At the start of your turn, you may bury (□ or discard) an ally to draw 3 cards.
He should be right up your alley.
Ah, it's just like that ability of RotR's Seoni.
A cool ability indeed... but it's not on a spellcaster. Spells are so much more fun than weapons in this game, I think.
...
Am I too picky? XD

Mechalibur |

Hawkmoon269 wrote:He's a class deck fighter.
He has this power on one of his roles:
□ At the start of your turn, you may bury (□ or discard) an ally to draw 3 cards.
He should be right up your alley.
Ah, it's just like that ability of RotR's Seoni.
A cool ability indeed... but it's not on a spellcaster. Spells are so much more fun than weapons in this game, I think.
...
Am I too picky? XD
Nah, it's fine to have preferences. I won't play Ezren because I can't get over the 0 blessings, for example :P

Orbis Orboros |

Orbis Orboros wrote:Nah, it's fine to have preferences. I won't play Ezren because I can't get over the 0 blessings, for example :PHawkmoon269 wrote:He's a class deck fighter.
He has this power on one of his roles:
□ At the start of your turn, you may bury (□ or discard) an ally to draw 3 cards.
He should be right up your alley.
Ah, it's just like that ability of RotR's Seoni.
A cool ability indeed... but it's not on a spellcaster. Spells are so much more fun than weapons in this game, I think.
...
Am I too picky? XD
If we're talking preferences, I prefer Divine casters even more. :3
But on a serious note, I think it comes down to flexibility. All the weapons do pretty much the same thing. Spells are much more versatile... Also, weapons tend to be more stale, staying in your hand, whereas playing and recharging spells makes for a much faster-paced (feeling anyway) gameplay, as you cycle through your deck multiple times in a game... even if you only accomplish the same that your warrior friend did.

Smokedgoalie |
I have a question on how the Theurge role for Zarlova would work, specifically the acquisition of the skill Arcane: Intelligence +2.
Ideally, that would allow her to recharge arcane spells, but its usefulness is limited without any arcane spells in the Cleric class deck.
It's my understanding that you can only upgrade your character with cards from the class deck. So basically, you can gain an arcane spell during a scenario, use it, recharge it, but not be able to carry it on to succeeding scenarios. Am I understanding that correctly or am I missing something?

Mechalibur |
1 person marked this as a favorite. |

I have a question on how the Theurge role for Zarlova would work, specifically the acquisition of the skill Arcane: Intelligence +2.
Ideally, that would allow her to recharge arcane spells, but its usefulness is limited without any arcane spells in the Cleric class deck.
It's my understanding that you can only upgrade your character with cards from the class deck. So basically, you can gain an arcane spell during a scenario, use it, recharge it, but not be able to carry it on to succeeding scenarios. Am I understanding that correctly or am I missing something?
You're understanding it correctly.
Alternatively, someone could use this character with or without purchasing the class deck, but using it in RotRL or S&S, where they'll keep arcane spells that they acquire during scenarios if they want.

Smokedgoalie |
Smokedgoalie wrote:I have a question on how the Theurge role for Zarlova would work, specifically the acquisition of the skill Arcane: Intelligence +2.
Ideally, that would allow her to recharge arcane spells, but its usefulness is limited without any arcane spells in the Cleric class deck.
It's my understanding that you can only upgrade your character with cards from the class deck. So basically, you can gain an arcane spell during a scenario, use it, recharge it, but not be able to carry it on to succeeding scenarios. Am I understanding that correctly or am I missing something?
You're understanding it correctly.
Alternatively, someone could use this character with or without purchasing the class deck, but using it in RotRL or S&S, where they'll keep arcane spells that they acquire during scenarios if they want.
That will be interesting to see in non-organized play. One of my favorite aspects of Lem is his ability to play both arcane & divine spells, very versatile.
Perhaps they will issue a rule where Zarlova can substitute an arcane spell of the corresponding level from the wizard or sorcerer class decks when upgrading.

mlvanbie |

Lastly, while some say the "keep an animal in your hand" thing is boring, I find drawing the same card over and over boring. Powerful, to be sure, but boring.
Ha hah ha ... ho ha hyuck ... perhaps nobody has called you on this since they literally died laughing?
Several of the class decks have ways to add d4 to all checks. I was surprised to see that it wasn't entirely gone.
I think that playing Velociraptor to top of deck would be handy. I assume that the new Lini will develop a Swiss Army knife-type hand of animals as the scenario goes on. Monkey to auto-acquire. Fox to add to Wisdom checks (I believe). Anything that doesn't prove useful is another explore.

Orbis Orboros |

Orbis Orboros wrote:Lastly, while some say the "keep an animal in your hand" thing is boring, I find drawing the same card over and over boring. Powerful, to be sure, but boring.Ha hah ha ... ho ha hyuck ... perhaps nobody has called you on this since they literally died laughing?
I'm assuming this is a Restoration reference? :3
You have to remember, I was drawing OTHER stuff as well when I did that :P
Furthermore, that one card I kept drawing was letting me draw other cards. It's not stagnant. If any of you have ever played a TCG like MtG or Yugioh specifically, you know how annoying it can be to have your opponent put your cards on top of your deck, essentially putting it back in your hand but denying you your next draw. Part of it is a holdover from that. Putting things on top of my deck often leaves a bad taste in my mouth. I know how powerful it can be, and I still use it, but... yeah, I'm just rambling at this point...
>.<

Dave Riley |

Restoration lets you draw two cards. So at worst you're at a +1 new card drawn!
I can definitely see the "drawing one card is boring" angle, but I never got sick of picking up Eagle off the top of my deck. :D And Kyra's BoSararenae bomb was always appreciated. I suppose if the top of your deck is like five animal allies that you immediately put back there to explore, yeah, that would start to feel a little stale.

Orbis Orboros |

Restoration lets you draw two cards. So at worst you're at a +1 new card drawn!
I can definitely see the "drawing one card is boring" angle, but I never got sick of picking up Eagle off the top of my deck. :D And Kyra's BoSararenae bomb was always appreciated. I suppose if the top of your deck is like five animal allies that you immediately put back there to explore, yeah, that would start to feel a little stale.
Exactly. Since you can draw a lot of cards when you reset your hand, one card isn't so bad. But putting lots of stuff up there... and if you decide NOT to put it there, your deck shuffles, and you lose the stuff you wanted on top! Ugh.
That being said, so long as we're still discussing S&S Lini, I look forward to playing her in RotR, where I can use toad and Restoration. :3

Orbis Orboros |

Three of the class decks have Toad so you could also add some of those boons to S & S.
Yeah, but no Restoration. See, it's that combo specifically that is the reason for S&S Lini to hold any interest for me at the moment. XD
Now, that could well change depending on what animal allies we see, and what spells we see if I add the toad(s). I'm just talking for the moment.

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I've played the new Lini in Island Hopping and I can say one thing - the ability to bump her Str and Dex to d12 by just recharging a card is pretty nice. It seems like a good proportion of banes are either Animal or Aquatic, so the recharge comes up quite often. I was able to do quite well with a starting Light Crossbow and bumping her Dex to d12 as needed.
The only real issue I had was I once had a bad roll and lost the crossbow - never did get it back into my hand.

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Mechalibur wrote:What about Wu Shen's extra power if she picks Prey Hunter? (She gets a free power without paying a power feat. She has 12 power feat boxes already so I don't think it's just an omission)Not an error. Prey Stalker has everything correct as far as I can tell.
We have reversed our decision on this. (That's not to say that there won't come a day when we might give you a free power when you gain a role card... but that day is not yet.)