Character Sheets Updated


Pathfinder Adventure Card Game General Discussion

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Pathfinder Card Game Subscriber

Get them here.

Looks like its S&S and Class Decks.


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Pathfinder Card Game Subscriber

Sweet merciful crap, class deck Valeros is amazing.


Pathfinder Adventure Path Subscriber

Awesome!


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Pathfinder Adventure Path Subscriber

Meliski looks like a lot of fun. Being able to explore the bottom cards of locations decks could lead to some interesting strategies. His brawler role also has an interesting way of representing unarmed combat (as opposed to RotRL Sajan)

Sovereign Court

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Amaryllis looks cool (Sorceror). After (and before as a feat) resetting your hand, attempt to recharge a spell from your discard. And a role let's her increase her hand size at the beggining of the scenario (for the whole scenario) by 1d4


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Pathfinder Card Game Subscriber

All I know is, all the creative powers they've come up with for the class decks put the ideas I've had for homebrew characters to shame.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

YAYAYAYAYYAYAYAYAY

Take my money....

Sovereign Court

Heggal the Cleric is awesome! She has Kyra's RotRL healing powerz except with allies instead of divine cards. Also, she reveals any ally with a Diplomacy check to acquire on it to add 1d4 to any of her checks. Jesus, these characters are amazing. If only I could convince my group to hold off on S&S until they release

Sovereign Court

And I just noticed they updated the RotRL sheets to match the new format. All character info on one sheet including roles, and a separate sheet for campaign progress and card tracking that's generic for any character. Should help with homebrew as well .


Pathfinder Adventure Path Subscriber

Also, for Wu Shen, it seems like she automatically gets +2 to close locations if she chooses Prey Stalker. Usually you don't automatically get powers for getting a certain role card.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

necromancer..... drool....

Shadow Lodge

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Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

These are really cool. Can hardly wait to get mine.

A couple of typos I noticed:

Wrathack's 2nd role is listed as "Senty"
Radillo's 2nd role lists his name as "Sajan" instead of "Radillo"


Pathfinder Card Game Subscriber

How about Lini's changes, plus adding monsters to her hand?


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Pathfinder Adventure Path Subscriber

Also, holy crap, Seoni's Dragon Initiate role. +8 flat bonus to the combat check is crazy. o_o


Also Damiel ought to be a 'Grenadier,' not a 'Genadier.' Let the errata commence! ;)


Pathfinder Card Game Subscriber

I think they were rushed with all the other stuff for GenCon and getting these out before the Guild play starts tomorrow. I'm just happy to see them.

The Exchange

"Before you are dealt damage, you may display 1 (□ 2) (□ any number of) allies;
after you are dealt damage, return them to your hand."

Anyone see something beneficial in doing this that I don't? Would you be displaying them for an on card effect?

Even without knowing why I would do this, I agree Hawk, Valeros is going to be nuts.

Vika Blacksmith has some cool power synergy.


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Hawkmoon269 wrote:
I think they were rushed with all the other stuff for GenCon and getting these out before the Guild play starts tomorrow. I'm just happy to see them.

Yep, understandable. Now the wait for the physical cards is really on ...


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Love the new S&S Characters! Got to try them out in RotR while waiting for the shipment.

FYI: Damiels Grenadier Role is misspelled Genadier on the character sheet.

I'm cursed with the Skill: Your eyes always go immediately to the misspelled word on a printed sheet. <G>

EDIT: NINJA'D by 5 minutes!

Dark Archive

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Pathfinder Card Game Subscriber

I really like what they did with the Witch. I guessed at a little (reduce the difficulty on checks) but most of it I never would have thought of and is really amazing.


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Meliski (Bard) looks interesting - any ability that allows re-rolls has the potential to be huge.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber
NOG the Demoralizer wrote:

"Before you are dealt damage, you may display 1 (□ 2) (□ any number of) allies;

after you are dealt damage, return them to your hand."

Anyone see something beneficial in doing this that I don't? Would you be displaying them for an on card effect?

Even without knowing why I would do this, I agree Hawk, Valeros is going to be nuts.

Vika Blacksmith has some cool power synergy.

we havent seen their allies abilities yet?


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Pathfinder Card Game Subscriber
NOG the Demoralizer wrote:

"Before you are dealt damage, you may display 1 (□ 2) (□ any number of) allies; after you are dealt damage, return them to your hand."

Anyone see something beneficial in doing this that I don't? Would you be displaying them for an on card effect?

Because when they are displayed, they aren't part of your hand (just like Toxic Cloud isn't when you play it), so you can't lose them to the damage you are being dealt.

Displaying them this way wouldn't activate the powers on them.

The Exchange

Ahh that is a cool mechanic, I didn't think it would activate them (unless it was a new mechanic or something) but protecting them from damage is genius.


A couple more errors with the pages in general.

In the Rise of the Runelords Character Pages, Valeros's roles are listed as a weird combination of Sajan and Ezren.

In the fighter class pages, Vika has a typo on her role card ("Vike")

Nevertheless, THESE ARE AWESOME

Pathfinder Adventure Card Game Designer

FYI: All of the errors you guys have caught here are all correct on the decks themselves.


Pathfinder Adventure Path Subscriber
Mike Selinker wrote:
FYI: All of the errors you guys have caught here are all correct on the decks themselves.

What about Wu Shen's extra power if she picks Prey Hunter? (She gets a free power without paying a power feat. She has 12 power feat boxes already so I don't think it's just an omission)


Yoshua wrote:
necromancer..... drool....

I think that you mean 'Nercromancer'. Obey the Typos.


Pathfinder Card Game, Starfinder Society Subscriber

Reading through these just makes the character selection process so much harder. And the waiting process... These characters looks like lots of fun. I just want to play them all.


The bards all look like crap to me. None of them can reliably hold their own very well, which is a major draw back to this game.

I love at least one character in all of the others though with the cleric deck having four rock stars if you ask me.

The rangers look great aside form the half-orc, which annoys me. They are my favorite race in the RPG and yet they are treated like dumb monsters here. I'm really hoping monstrous races will get some cool stuff in the future! Maybe a half-orc barbarian or goblin alchemist in future class decks?


I also don't like how the S&S characters are geared so specifically for the set. I'd expect some of that, but it make sit more difficult to use those characters for other sets if we decide to do so. I'm going to try out the base set, but I might cancel my subscription if it doesn't blow me away.


Pathfinder Card Game Subscriber
NjSoapdish wrote:
I also don't like how the S&S characters are geared so specifically for the set. I'd expect some of that, but it make sit more difficult to use those characters for other sets if we decide to do so. I'm going to try out the base set, but I might cancel my subscription if it doesn't blow me away.

Can you give some examples? I think in general, they've said they often try to do one "general" role and one role more specific for the adventure path they appear in.


I was surprised at how similiar the characters are in their different versions (like how all the Valeros's have the ability to help out others at their location). It's thematic and cool, I think. Pick the one that suits you best.

Hawkmoon269 wrote:
Sweet merciful crap, class deck Valeros is amazing.

Amusingly enough, one of his powers is almost useless in organized play. Getting to bury a random ally from the box is much less exciting when you don't get to keep it after the scenario. Granted, it guarantees having an ally for a reward, but still.

NjSoapdish wrote:
I also don't like how the S&S characters are geared so specifically for the set. I'd expect some of that, but it make sit more difficult to use those characters for other sets if we decide to do so. I'm going to try out the base set, but I might cancel my subscription if it doesn't blow me away.

Look at the bright side - with the addition of the class deck characters, you have a ton of options to choose from when you start an adventure. If you don't want the S&S bard, that's okay! There are 5 others to choose from, come Sept 3rd!

I guess I'm saying that the addition of the class decks makes this forgivable, to me.


NjSoapdish wrote:
The bards all look like crap to me. None of them can reliably hold their own very well, which is a major draw back to this game.

So they've accurately captured the bard class in card form? j/k ;)


Pathfinder Card Game Subscriber

I'm just starting to look at the cards, and I can already tell that Siwar is going to make me irrationally angry for a long time. This has nothing to do with her power level and more to do with what it means to cards in the homebrew forum... (You should try not to have 2 d4 on a card except in very unusual circumstances...but Siwar does! You shouldn't have a +3 skill on a d12...But Siwar does! Using a single powerful die to replace a whole variety of checks leads to repetitive gameplay...But Siwar does!...No she doesn't, she has a very small subset that she changes...yeah, but still!)

Ah, good times are coming...

(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")


Hawkmoon269 wrote:
NjSoapdish wrote:
I also don't like how the S&S characters are geared so specifically for the set. I'd expect some of that, but it make sit more difficult to use those characters for other sets if we decide to do so. I'm going to try out the base set, but I might cancel my subscription if it doesn't blow me away.
Can you give some examples? I think in general, they've said they often try to do one "general" role and one role more specific for the adventure path they appear in.

12 characters - only two mention anything S&S-only on their main character card (Jirelle has two 'ship's and a 'Swashbuckling', Lirianne has a single 'Firearm')

24 roles - 12 have literally no mention of anything S&S-only, including both roles for Alahazra, Damiel, and Oloch

To me, I'm afraid I don't see that as "geared so specifically" at all


NjSoapdish wrote:
The bards all look like crap to me. None of them can reliably hold their own very well, which is a major draw back to this game.

Nonsense! Both of the new Lems have game and so does Meliski. They might not hit crazy hard, but they're also made to support.

The S&S Lem can use finesse melee weapons at mediocre strength, but he also has three spells at d10+1 and, most importantly, can recharge a card to ad d4 to any of his checks (it doesn't say "another character")!

The Class deck Lem is an excellent spellcaster and can heal himself easily, possibly without even needing a cure in his deck.

Melisiki is kind of a mix of the two - he's a solid spellcaster and can re-roll his own die by recharging (like S&S Lem, he doesn't say "another character")!


Pathfinder Card Game Subscriber
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)


Pathfinder Card Game, Starfinder Society Subscriber
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggal most fun and he'll get a place on one of my early groups.


Pathfinder Card Game Subscriber
Jorsalheim wrote:
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggar most fun and he'll get a place on one of my early groups.

Sorry, I was referring to the ability to use knowledge on any check to acquire a boon. One of the homebrew designs had a similar ability (though a bit stronger), and I went a bit crazy with it at the time.


I assume you can't tick the "any Boon" on Zarlova before the "Blessing" one- but I'm now struggling to remember how the rules work on ticking feats- I know +1 always has to come before +2 etc, but i thought otherwise it was more flexible?

- for example, on the same feat - i assume we can take the +1, +2, before we take the "blessing" / "any boon" upgrades?


isaic16 wrote:
Jorsalheim wrote:
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggar most fun and he'll get a place on one of my early groups.

Sorry, I was referring to the ability to use knowledge on any check to acquire a boon. One of the homebrew designs had a similar ability (though a bit stronger), and I went a bit crazy with it at the time.

Seoni can do the same as a Tattooed Mystic with just 1 power feat. Her Knowledge check is only a d8 + 2 though. (edit: +2 (or 4) more if it's Magic)


MightyJim wrote:

I assume you can't tick the "any Boon" on Zarlova before the "Blessing" one- but I'm now struggling to remember how the rules work on ticking feats- I know +1 always has to come before +2 etc, but i thought otherwise it was more flexible?

- for example, on the same feat - i assume we can take the +1, +2, before we take the "blessing" / "any boon" upgrades?

If they're adjacent, you must take the one on the left first.

[]You must take ( [] this one)( [] before this one).


Pathfinder Card Game Subscriber
Eric Apfel wrote:
isaic16 wrote:
Jorsalheim wrote:
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggar most fun and he'll get a place on one of my early groups.

Sorry, I was referring to the ability to use knowledge on any check to acquire a boon. One of the homebrew designs had a similar ability (though a bit stronger), and I went a bit crazy with it at the time.
Seoni can do the same as a Tattooed Mystic with just 1 power feat. Her Knowledge check is only a d8 + 2 though. (edit: +2 (or 4) more if it's Magic)

I literally just got to her... I want to cry now... (not really, but I still don't like the idea of an ability like that. Has anyone here done a playtest with that ability? It seems like it would make the game boring, but maybe I'm missing something)


isaic16 wrote:
Eric Apfel wrote:
isaic16 wrote:
Jorsalheim wrote:
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggar most fun and he'll get a place on one of my early groups.

Sorry, I was referring to the ability to use knowledge on any check to acquire a boon. One of the homebrew designs had a similar ability (though a bit stronger), and I went a bit crazy with it at the time.
Seoni can do the same as a Tattooed Mystic with just 1 power feat. Her Knowledge check is only a d8 + 2 though. (edit: +2 (or 4) more if it's Magic)
I literally just got to her... I want to cry now... (not really, but I still don't like the idea of an ability like that. Has anyone here done a playtest with that ability? It seems like it would make the game boring, but maybe I'm missing something)

It wouldn't make it boring for me. I remember getting frustrated a number of times when my Seoni would explore and find a really weapon or item that someone wanted, and she would have no chance of acquiring it. Well now I'll have a good chance at it! (If only they could do they same for me when they find spells I want...)


isaic16 wrote:
Eric Apfel wrote:
isaic16 wrote:
Jorsalheim wrote:
isaic16 wrote:
isaic16 wrote:
(Note: I'm not complaining, or saying she shouldn't exist. I just know what's coming and am dreading it. Also, I've only looked at Bards so far, so I may have more things irrationally peeving me before all is said and done. You had to make a lot of cards, so I'm sure you had to bend a lot of rules. I still think you did a great job, as all these cards look fun and unique while still feeling "Bard-y")

Well, that didn't take long. Come on down, Zarlova, my new most irrationally disliked character. On a side note, I now know the ability that I named "the single worst designed ability I have ever seen" costs 3 power feats, not one. So at least I can take that as solace...

(If my design comments are annoying, let me know and I'll stop)

It's not that I find it annoying, but it could be nice knowing exactly which power you refer to. But I think I know which one you refer to in this case?

All the clerics made me want to put one in my first play of S&S. But I really found the consept of Heggar most fun and he'll get a place on one of my early groups.

Sorry, I was referring to the ability to use knowledge on any check to acquire a boon. One of the homebrew designs had a similar ability (though a bit stronger), and I went a bit crazy with it at the time.
Seoni can do the same as a Tattooed Mystic with just 1 power feat. Her Knowledge check is only a d8 + 2 though. (edit: +2 (or 4) more if it's Magic)
I literally just got to her... I want to cry now... (not really, but I still don't like the idea of an ability like that. Has anyone here done a playtest with that ability? It seems like it would make the game boring, but maybe I'm missing something)

I haven't playtested that exactly, but I've gotten a lot of games in with RotR Lini, who can eventually auto acquire many, many boons just by having an animal in her hand; I didn't get bored.


Pathfinder Card Game Subscriber
Dulcee wrote:
It wouldn't make it boring for me. I remember getting frustrated a number of times when my Seoni would explore and find a really weapon or item that someone wanted, and she...

Now that I think about it, it isn't nearly as bad as the ones that I argued against in Homebrew (the first was on a character with d12+3 knowledge, the other was d8+2, but always vs 8 DC). In this case, it should almost never be auto-acquire, especially since Seoni still wants Cha at least as much as Int. My concern with an ability like this is that you can just take it and never have to even consider how difficult to acquire something is again. With Seoni's, and with Zarlova, there isn't too much risk of that happening. So, on further review, instead of making me hair-pull-out frustrated, it just goes with my previous comments about Siwar (they're fine, but I don't look forward to the spawn they will produce in the homebrew section)


Pathfinder Card Game Subscriber

On the plus side of things, I like all of the Wizards. (I know my GF will find this comment funny, since she thinks I'm obsessed with Wizards and will never share).


Pathfinder Card Game, Starfinder Society Subscriber

The Necromancer is first group material for me.

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