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![]() isaic16 wrote: I'm curious, is Surgeon in the same position as the Staff? And if not, what's the difference that makes it more acceptable? My guess is that the surgeon's opportunity cost is higher. There aren't many twitch tonic equivalents out there, but pretty much every ally can explore. By taking the surgeon, you're playing slower / less aggressively and having the surgeon replace one of its ideal targets. Unless you use it to explore. Which sends it to the discard. I think I have literally never explored with it. All that being said, the surgeon shuffles (the staff doesn't), which can be a huge benefit. Longshot11 wrote: We're always super-amazed reading how some players are ecstatic about a card that we find next to useless (yes, SoMH is one; the other that comes to mind is Restoration). I'm surprised you don't like either; from what I've seen, most people who don't like restoration dislike it for reasons that cause the staff to have extra appeal to them. They are honestly opposites in a lot of ways. The staff is so good I can't help but wonder what circumstances could cause you to see it as bad. Particularly if you're not a fan of drawing cards. ![]()
![]() Frencois wrote:
What staff requirement? That's how I see it. There's nothing that says you have to put a staff in the deck. You just would rule that it would mean you can't draw a starting hand where I would rule differently, but there's no "staff requirement" ![]()
![]() Doppelschwert wrote:
I disagree. Aside from the normal screw up ways to banish boons, this is exactly the screw up I envision. The way you should use the golem if you never want to banish it is to wait until you're ready to explore, then display and discard it. However, should you desire to use its armor ability, you can display it early and gamble that you'll use it by the end of the turn, but if you're wrong, you lose the golem. ![]()
![]() If it helps, look at the cards literally. Both the average attack spell and the average weapon say "for your combat check, you can use your..." which is providing you with an extra option in addition to the default strength or melee. Even if you could play both, it would not matter - playing them only adds to the list of skills you can roll in combat and you can only choose one. In order for them to be able to be played simultaneously, at least one of them needs to add to the check instead of just provide an alternative. If Lini has a dagger and an Inflict in her hand, then her options for combat are
Again, in order to play something else as well, you're looking for the word "add." Check out the second power on the dagger for an example of this. I hope that helps. If not, you can just fall back on the rule, "only one power that determines the combat check," but I find that understanding the why helps with future questions, which is why I went so long-winded. TL;DR no, like those above said ![]()
![]() Mark Gonzalez wrote: "When a character plays a blessing on your combat strength check, that character may recharge ([] that blessing or) a random card from her discard pile." Dose this count for the player playing oloch as well or not? If they wanted to exclude the Oloch player, they would have said "another character." ![]()
![]() I saw this the other day and was surprised, since every other card (I've seen) that draws 2 cards does this. Like the Mastiff, shouldn't the Imp follow Restoration's example and display until the end of turn to draw 2 cards? At least one character* in the game can recharge Imps instead of discarding them, creating potential infinites. *Reta (Runaway Bride) ![]()
![]() elcoderdude wrote:
One correction - not early scenarios; the exploitable power is on a role card, so not until AP4 ![]()
![]() Calthaer wrote:
I've been known to pass even on discard-to-explore allies if they didn't fit my strategy in some of my more streamlined decks. XD But seriously, if you're likely to be healed a lot, it stinks to acquire something that you have a hard time playing (like something that helps acrobatics checks) when it will eventually be something that you draw instead of a card you want. ![]()
![]() ryric wrote:
The build is based on the premise that you have some way to shuffle, just like the Radillo exploit. Even if we narrow this down to just Augury, that still leaves any game with Augury as a problem. I don't think it's right to say, "not every adventure path has Augury, so this isn't a problem." With the ability to auto recharge Augury, the "super turn" easily becomes "examine your location deck, and encounter all blessings and boons with the magic trait. You can then enter your move step, move to another location, and do the same thing." Healing aside, your deck will naturally approach this stage over the course of a scenario if your deck is built to capitalize on Alahazra's extra scouting power. I discovered it while considering roles because my deck was already built in such a way that it would reach this build naturally (I was already cramming it with recharge to examine cards). I think it's completely plausible that a player could accidentally fall into the infinite loop, or near to it, before they realize it; then they have to decide whether to handicap themselves or not. "Hmm, I'll only play TEN spells this turn. Any more is too much." I honestly think this is worse than the Restoration exploit, not because it's more powerful, but because I think it will happen at some point for half the CD Alahazra players. ![]()
![]() So after spending some time thinking hard on the matter, I still don't have any good ideas. Things I've considered: Quote: ([ ] Then you may discard a card to draw 2 cards) This keeps the power functionally the same; if you play a card to examine a deck, you don't net a loss in hand cards, and if you examine without playing a card, you net a +1 to hand. However, provided there's never a card that heals and examines or let's you draw a card, Alahazra can only activate this power so many times before it kills her. This makes her substantially more fragile however, and gives her unprecedented levels of digging through a character deck. It's very aggressive but very powerful, even without the infinite loop. Quote: ([ ] And you may draw a card at the end of the turn) {Or similar} This is a huge nerf to her, and is pretty much just +1 hand size Quote: ([ ] Then you may draw a random card from your discard pile) This seems like it would work except that it just makes it so you go infinite not when your deck is low, but when your discard is empty. For example, infinite Augury's and Detect Magics by declining the recharge when your discard is empty. Also you heal yourself by playing lots of recharge examines. This is actually worse the more I think about it. Quote: ([ ] Then you may {do something other than draw, like heal a card} ) This seems like the least broken fix, but it's a completely different power, so... ![]()
![]() skizzerz wrote:
Cooperation is not necessary. ![]()
![]() zeroth_hour2 wrote:
I'll have to read that. You guys sure know how to make a guy feel appreciated :D Eliandra Giltessan wrote:
It's very easy. I'm about to start a game with her in S&S, and all my allies and items recharge to examine, and I have 3 detect magics, for a starting deck of 8/15 recharge to examines (not for this exploit, I anticipate that getting fixed, but because it sounds fun as I can still combat with her power). But Detect Magic and CW Butterfly will let you encounter if you do it right - like by examining the deck to determine when to play them. It's perfectly acceptable before the exploit, but once that gets going it's infinite potential encounters at a location. ![]()
![]() zeroth_hour2 wrote:
Why, banes that do something when you examine them? And it not being a problem in MM doesn't make it okay. No it doesn't, which really surprised me. It does have a scrying. And it's not like it's hard to find some way to shuffle a location deck. Hawkmoon269 wrote:
You're going to make me blush ![]()
![]() Alahazra (Wandering Prophet) has a power that lets you draw a card whenever you examine a character or location deck. Given the high number of cards that recharge to allow a peek at a deck and cards like the detect spells, this allows for easy cycling through Alahazra's deck multiple times in one turn to remove all of x card type from a location deck. Take, for instance, the following Alahazra deck:
The cards marked with an asterisk all recharge and allow you to examine a location deck. Most are basic. With this deck, once you can auto recharge Augury (divine 8, and you could use a cat or mythic path or something), then playing any asterisk card immediately replaces itself. Potentially, and without undo difficulty, you're deck consists of nothing but asterisk cards and blessings. You then have to play out all your non examine cards, which you will draw a full hand of immediately by playing examine cards, at once you're clear of the cards that don't examine you can infinitely loop through your deck. As you do, Detect Magic and Clockwork Butterfly allow you to encounter all Blessings, Allies, and magic trait boons at your location, and Detect Demon lets you encounter demons, if you want. Augury provides any shuffling needed. As to those who think this setup is unlikely, remember that most of the cards are basic, and a lot of them are even in the Oracle Class Deck. Furthermore, Alahazra's ability to examine extra cards encourages building this exact type of deck. I'm seeing the Radillo problem here, although slightly less powerful because you can't throw in a Teleport. I don't have any pretty solutions yet, though. Thoughts? ![]()
![]() Also, if the villain (or any bane) has more than one check to defeat (usually denoted by two numbers separated by the word "then," not "or") characters at the same location can attempt any number of these checks as long as the encounter-er performs at least one of them. For example, Ezren and Harsk are both at the Collapsing Bridge when Ezren encounters the villain, who has the checks to defeat [combat 45] then [combat 55] then [combat 65]. Unfortunately, Ezren only has one combat spell in hand. So Harsk agrees to handle two of the checks with his weapon while Ezren performs the third. ![]()
![]() Frencois wrote:
Ah, thanks. I missed that one way or another, probably because I tend to just read the new mechanics sections of each new rulebook. elcoderdude wrote: Orbis! Holy cow, where have you been? Good to see you on the boards. Well, I had no play group for the longest time, and that took most of the fun and interest out of posting here. I still stop by from time to time. Glad to hear I was missed :) ![]()
![]() Zibini has a power on her The Great role that lets you shuffle a revealed card into another deck of the same type. My question: what qualifies as a deck? I'm specifically concerned with the interaction between her and closed/empty locations. Can she "shuffle" the card into:
(The third option seems pretty clear that she can, but if she can't do the other 2 then she gets a weird power boost during scenarios with locations like the General Store so I wanted to ask) ![]()
![]() Andrew L Klein wrote:
What? Armor proficiency? On a character that can evade her encounters? you've lost me... XD ![]()
![]() Hijacking the thread:
Say she took that feat, and uses a, say, (non-basic) Heavy Crossbow from the B set to fight a monster (that doesn't trigger her ability by itself) during an AP 1 scenario. Does she get the d4? Weapons used to determine your combat check add their traits (like Basic), but would they also add their adventure deck number? As far as I can tell, she doesn't get the d4, but I feel like she should. Otherwise she's incentivized to use Basic weapons for a very long time, even when she takes feats that make her d4 power apply more often. EDIT: the rule text:
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![]() Joshua Birk 898 wrote:
No, you weren't too far off the mark, anything that lets you draw catches my eye. I actually like the post. I haven't been able to get a game in for months, though. So I just stop by every now and then. Eliandra Giltessan wrote: Thinking of Fruit of Life as a support spell, where you help someone else cycle their deck, makes me like it a lot. Especially on someone like Manzar or Alahazra or CD Kyra (I know---druids only) who can use cards with the divine trait for another purpose. But, then, I've been liking support lately. I would be tempted to play it on a bard or similar; traditionally supporty to begin with, and with a way to recharge it for something else if desired. Alahazra was a good idea. ![]()
![]() Joshua Birk 898 wrote:
"Drooling" is a little strong. I certainly wouldn't dismiss it out of hand, though. Now, excuse me. OOOOoooOOOooooOOOOOoooooOOOOooooooo... ![]()
![]() zeroth_hour wrote:
Yeah, but being one of the characters in the class deck puts you no better off. look at poor Zarlova. ![]()
![]() Personally, I don't really care about who they are, I care about what they do. The crunch is what's important to me, not the fluff. ...Well, I say that, but I think that Razz and the Goblins are just awesome, so there's that. Which I guess means I'm slightly in favor of newer characters so I can see more cool stuff like Razz. But it still takes a backseat to the skills, powers, and decklists on the cards (and Cohorts! I LOVE character-specific Cohorts). ![]()
![]() Andrew L Klein wrote: Orbis, the power your using has to affect the check. Cure's power doesn't affect the check in any way. Merchant or Merchant Lord, on the other hand, does, because the power is specifically to modify the contents of a player's hand. Your example power wouldn't be a concern. Which post are you responding to? Assuming it's my last one: where in the sidebar does it say that the card's power has to affect the check, as opposed to the playing of the card affecting the check? "In some situations, the rules limit you to playing cards ... that affect or otherwise relate to the current situation." ![]()
![]() Vic Wertz wrote:
So, Vic, a thing occurs to me about this proposed sidebar. You can't really ever create a character that adds to checks based on the number of cards in their hand if you implement it. If a character got +6 to checks with no cards in their hand, and one less for each other card in their hand, they can now play any card during an encounter provided it leaves their hand. Therefore I would suggest that a character that adds 1 to their checks for each card in their hand can play any card that leaves their hand because it affects the check (makes the check harder). There are some checks you want to fail, after all; having minuses to your checks can be beneficial once in a while. Therefore a character that gets +1 to their checks for each spell in their hand can play any spell during a check, provided it leaves their hand. I don't know how big a deal this is to you, if its one at all, but I thought I'd mention it. ![]()
![]() Hawkmoon269 wrote:
Perhaps the inverse of Resto cards? "You can play this ability during an encounter?" "At any time" is more elegant, though. ![]()
![]() Mogloth wrote:
The classic example, to me, of why you can't do this is Cure. Hypothetical, but common situation: you have cure in your hand, which can heal up to 5 cards, but only 3 or 4 cards in your discard pile. You're about to discard a blessing to explore. Do you play Cure now, wasting some of it's potential healing, or discard the blessing and then play Cure? If you explore and encounter something that wipes your hand, then you don't get to play Cure at all - you gambled and, in your greed, lost. If you could play anything during an encounter, then there would be no risk here. You always explore, and then play Cure when you're about to get hand wiped. Balazar's situation is just an unfortunate, but logical, extension of that rule. ... Although I will voice that I am going to be implementing a house rule (something that I typically abhor) to allow him to do so, because that's how we've played him thus far. --- EDIT: Oh, and the merchant is a card you play that lets you give one of the cards in your hand to another player at your location outside of the "Give a Card" step. ![]()
![]() Vic Wertz wrote:
This example, though. You have chosen... wisely. ![]()
![]() Frencois wrote:
I honestly can't tell if this is facetious or not.
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