Swarms- SWARMS OF MINIONS!!! [PFS]


Advice

Liberty's Edge

So, I'm building a new character, and he/she is going to have an awesome nice, which involves my Panda Pals not knowing exactly what he/she is.
So I had an amazing idea for a character. I love my Cavalier, and I love that he gets a mount "Pet" that he can work with. So- take that...
AND MULTIPLY IT TIMES A BIJILLION!!!
The basis of the build would be having a LOT of minions. Eidilon, Pet, mount, familiar, summons, zombies, whatever! The point is to have tons of pets on the board. I feel as though I can handle it, don't worry.
So, here are the perimeters:
Must be PFS legal
I can multiclass, but not every level
I can't be TOO weak- Hiding behind summons is okay, but being super flimsy isn't

I have access to the following books:
Core Rule Book (duh), Advanced Players Guide, Ultimate Magic, Ultimate Combat, Bestiary I, Inner Sea World Guide, Inner Sea Combat, Harrow Handbook, Blood of Fiends, and Advanced Race Guide
And with ACG coming out next week, I'm not buying anymore books.

Anyway, I'd love to hear your advice! Thanks guys (and gals)!!!

Liberty's Edge

My first idea was a summoner, because you can summon monster SLA, then summon your eidilon (that's legal, I'm almost completely sure). Then, multiclass into a Bones Oracle or Juju so that I can get zombies, then even later go into... idk maybe a Druid or Ranger for a pet. Perhaps a witch for buffs, debuffs, and a familiar.
It's a tad hectic, but I believe it'll work.
But, what do you suggest?


For PFS you can't have a Eidolon and AC out during the same adventure, your best bet would be a Summoner, Conjuration Wizard, Druid, or any Necromancy(undead) focused character along with using the SNA or SM spells.

Liberty's Edge

What about a Witch, who gets Summon Swarm and Summon Monster, and any Patron that gives me Animate Dead (as well as the like) and Druid who gets a pet as well as summon natures ally.
I wish I could get a bonus in both Wis and Int. I can get Con and Wis and a detriment to Cha. Frustratingly, most of my options give a bonus to either Int or Wis and a determent to whatever score it didn't increase.

Shadow Lodge

Yeah, summoning creatures would definitely be the strongest. Also, if you like the melee bit as well as the creatures bit, let me point you to the Reach Cleric.

Liberty's Edge

EvilPaladin wrote:
Yeah, summoning creatures would definitely be the strongest. Also, if you like the melee bit as well as the creatures bit, let me point you to the Reach Cleric.

This is awesome, but it says Summoning isn't recommended. Am I reading it wrong?

Otherwise, this is an amazingly well made guide. I'll keep reading. Could be very viable.

EDIT: Oh wow! Looks like this could totally work. Combine this with a Witch, Conjuration Wizard, or Summoner, this could be absolutely ridiculous.

Dark Archive

Also, I feel that I should warn you that a lot of people will see such a build as super annoying at the table.

Liberty's Edge

Victor Zajic wrote:
Also, I feel that I should warn you that a lot of people will see such a build as super annoying at the table.

Lol. I am more than aware. I can move quickly though, and won't summon TOO much. I'll probably just put say, a familiar or animal companion, myself, maybe a summon, and MAYBE an another summon or zombie or something.

Silver Crusade

Brom the Obnoxiously Awesome wrote:
EvilPaladin wrote:
Yeah, summoning creatures would definitely be the strongest. Also, if you like the melee bit as well as the creatures bit, let me point you to the Reach Cleric.

This is awesome, but it says Summoning isn't recommended. Am I reading it wrong?

Otherwise, this is an amazingly well made guide. I'll keep reading. Could be very viable.

EDIT: Oh wow! Looks like this could totally work. Combine this with a Witch, Conjuration Wizard, or Summoner, this could be absolutely ridiculous.

Summoning combines very well with fishing for AoOs, so long as you summon as a Standard Action. It doesn't combine with summoning as a full round action, as one does not threaten AoOs with a two handed weapon while casting. The Reach Cleric guide strongly encourages Summoning as an important option.

Many classes can use the Reach approach, where you reserve your Standard Action for spell casting and fish for AoOs to inflict melee damage. Sometimes it works really well. Sometimes this approach fails. You need to be able to tactically assess each situation. At low levels anyone can play this game, but at higher levels it gets hard to keep up with typical AC of foes.

Liberty's Edge

Thanks for the advice, Magda. I'm looking into the reach cleric thing. Man, skill points need to get spread thin. I wish channeling wasn't reliant on Cha. Who's silly idea was that?
Luckily, I get bonuses to Str and Wis, which seem to be the most important, so that's good. I might not get as many skill points or channels, but hey. Still pretty darn good.

Question: Does Sacred Summons work if you don't wanna follow a diety? I want to have both the Feather Subdomain and something like the Undead Subdomain (or, just something that can give me some raise dead and such), but no god gives both. Not to mention that my character wouldn't really follow a god. It doesn't make much sense.


Dread Knight wrote:
For PFS you can't have a Eidolon and AC out during the same adventure, your best bet would be a Summoner, Conjuration Wizard, Druid, or any Necromancy(undead) focused character along with using the SNA or SM spells.

To clarify, in PFS, you can only have 1 companion of any kind active in a combat.

Liberty's Edge

Pupsocket wrote:
Dread Knight wrote:
For PFS you can't have a Eidolon and AC out during the same adventure, your best bet would be a Summoner, Conjuration Wizard, Druid, or any Necromancy(undead) focused character along with using the SNA or SM spells.
To clarify, in PFS, you can only have 1 companion of any kind active in a combat.

Wow- what?! C'mon Paizo!

Allright, so I guess all the work I've been doing is for nothing! Haha. Oh well- back to the drawing board.
Jeez... first golems and now this...


Brom the Obnoxiously Awesome wrote:
Pupsocket wrote:
Dread Knight wrote:
For PFS you can't have a Eidolon and AC out during the same adventure, your best bet would be a Summoner, Conjuration Wizard, Druid, or any Necromancy(undead) focused character along with using the SNA or SM spells.
To clarify, in PFS, you can only have 1 companion of any kind active in a combat.

Wow- what?! C'mon Paizo!

Allright, so I guess all the work I've been doing is for nothing! Haha. Oh well- back to the drawing board.
Jeez... first golems and now this...

Actually you can have more than 1 but they can't be combat like Animal Companions or Eidolons.

Scarab Sages

If you are a druid, you can summon nature's ally as a spontaneous ability, as well as even become a swarm via Swarm Skin. Swarm Skin is permanent until either the swarms die and you go back to your body, or some breaks your bones, in which you have someone cast Mending on it. 6th level spell though.

Silver Crusade

The 1-minion limit is a time-saving rule. A poorly-organized minion-master can slow combat to a crawl. That's also why the Master Summoner is banned in PFS.

I've seen a PFS game with 11 PC entities: 6 players each with one PC, and 5 of the 6 had some sort of pet. Too slow!

Shadow Lodge

Brom the Obnoxiously Awesome wrote:

Thanks for the advice, Magda. I'm looking into the reach cleric thing. Man, skill points need to get spread thin. I wish channeling wasn't reliant on Cha. Who's silly idea was that?

Luckily, I get bonuses to Str and Wis, which seem to be the most important, so that's good. I might not get as many skill points or channels, but hey. Still pretty darn good.

Question: Does Sacred Summons work if you don't wanna follow a diety? I want to have both the Feather Subdomain and something like the Undead Subdomain (or, just something that can give me some raise dead and such), but no god gives both. Not to mention that my character wouldn't really follow a god. It doesn't make much sense.

Unfortunately, you have to follow a deity.
Pathfinder Society Guide to Organized Play wrote:
Clerics, inquisitors, paladins, cavaliers of the order of the star, and samurai of the order of the star must choose a deity as all classes in Golarion that receive spells and abilities from a specific divine source receive their powers from a deity. Druids, oracles, and rangers are the exception to this rule.

Liberty's Edge

Jeez...
It looks like this strategy doesn't work as well, I've put something else together, though, and I'll be talking about that in a different thread.
Thank you guys for the info and the advice, but I'm afraid I won't be using this particular build. I will be summoning, but not like this (it will actually be with an abyssal sorcerer).

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