How do I create the best way for a tiefling monk for PFS?


Advice

The Exchange

Hello everyone,

I need some help creating the best way for a Tiefling Monk.
What I like to do is using claws and bleeding.

Is the unarm fighter the better way to go. or should I go with the master arms monk. What is the better way to go with. can this be done?

I plan to add barbarians level use rage effect. also plan to have horns to ram and rend with claw/claw.

Can anyone kind are help me build the right path. I want to make sure I pick the right feats to make the build.

I have 20 point buy with 2 traits. PFS only let you reach to 12th level anyways.

Did I confuse you?

P.S. I want to get a teifling in before its locked/or no longer to create. I already have a Ranger tiefling.

or can you kind me a better class I should go with.


I would go with boar style and use your hands as claws.

Then possibly brawler or unarmed fighter/monk


Well, there is the boar style, which adds the option for slashing damage onto your unarmed strikes. You can only qualify it by having 3 ranks in intimidate, so you might want to grab barbarian first so can grab power attack first level (maybe have the claws too in order to have an option to do your style before things entirely turn on)

Personally, I like the sohei archetype. It gives you weapon training and allows you to flurry in light armor, which simplifies AC and makes it good early on without having to go high DEX/WIS. Oddly, a high level unarmed monk may have more AC than a sohei once you add in bracers and headbands, but I still love sohei since it gives you another magic item slot and frees up your hands slot.

This is important because sohei has some great options for those item slots. Firstly, there is the brawling armor property, which goes on light armors and gives you an untyped +2 to atack and damage on unarmed strikes. Considering the price of armors, you can grab a +1 brawling chainshirt for about the same price as a +1 Amulet of Mighty fists. That is +2 to attack and damage PLUS a +1 to AC, versus just a +1 on your hits. So good deal early on.

Secondly, there are the dueling gloves (which you qualify for since your weapon training 'works like the fighter class feature'), which gives you ANOTHER +2 to attack and damage (but you need sohei 6 before doing this one).


Master of many styles is likely the way to go. In addition to boar style as mentioned dragon style and dragon ferocity are brutal with high strength characters. Dragon style/ferocity would stack up with rage pretty well as that means u get even more damage from both. Recommend u go urban barb for a one level dip ... Nets +4 strength.

It is concievable for u to be rage/flurry at 24 strength at level 2 or 4 with u adding half again plus power attack. So boar style feat 1, dragon ferocity, power attack at level 3 means something like 12+fist+boar style+ more misc+unarmed strike (1D8). Not bad.


Renegadeshepherd wrote:

Master of many styles is likely the way to go. In addition to boar style as mentioned dragon style and dragon ferocity are brutal with high strength characters. Dragon style/ferocity would stack up with rage pretty well as that means u get even more damage from both. Recommend u go urban barb for a one level dip ... Nets +4 strength.

It is concievable for u to be rage/flurry at 24 strength at level 2 or 4 with u adding half again plus power attack. So boar style feat 1, dragon ferocity, power attack at level 3 means something like 12+fist+boar style+ more misc+unarmed strike (1D8). Not bad.

How are you getting rage, flurry, and the master of many styles style stuff all by level 2? MoMS trades away flurry, and even if you took brawler (which I am unsure whether you can, due to it being the combo for monk/fighter; unfamiliar with how that works in ACG, but I have heard people voicing this concern before), then how are you grabbing the barbarian dip for rage?

Scarab Sages

lemeres wrote:


How are you getting rage, flurry, and the master of many styles style stuff all by level 2? MoMS trades away flurry, and even if you took brawler (which I am unsure whether you can, due to it being the combo for monk/fighter; unfamiliar with how that works in ACG, but I have heard people voicing this concern before),

That restriction was in the playtest, but per this blog post, it has been removed.

Quote:
In the playtest for the Advanced Class Guide, the new classes were called hybrid classes, since each is a mix of two parent classes. In the playtest, you could not take levels in either of the parent classes if you had levels in the hybrid class. In the final version, we removed this restriction.


Even without flurry master of many styles would still be a worthy consideration. Getting the style feats for free at 1,2,6,10 is good but getting to use 2 of them together at one time is just great. As I said earlier dragon ferocity should bring in about 6 extra damage by about level 6 or 7 which is on par with 2D6 damage of boar style. It's not as good I admit but it is solid and near free.

Without flurry a so gle attack could be at level 4 and a rage doing something like....

Unarmed strike damage+7 strength mod+2 power attack+3 dragon ferocity (none charge)+2D6 boar damage if u hit twice. That is a LOT of damage even IF flurry can't be recovered.

Edit: just thought of this.... One might even make a decent arguement to go dipping into ragechemist alchemist OR dragon disciple just to get another +4 to strength to make the idea even more sick. The mutagen is a mother limited use boost but it is a boost. The Dragon disciple is a permanent boost but requires 4 levels and a dip into an arcane class.


You cant be barbarian and MoMS at same time. (Alignment) Martial Artist(for no alignment restriction) cant combine with MoMs.


For dragon disciple you can get fate's favored for +1 on luck bonus(trait) and get 1 level of archeologist for +2 luck bonus on attacks, damage, skills and saves.


RafaelBraga wrote:
You cant be barbarian and MoMS at same time. (Alignment) Martial Artist(for no alignment restriction) cant combine with MoMs.

Adopted -> Enlightened Warrior

I'd love some backstory on this Aasimar monastery that keeps churning out Barbarians.


RafaelBraga wrote:
You cant be barbarian and MoMS at same time. (Alignment) Martial Artist(for no alignment restriction) cant combine with MoMs.

In fact I wonder if an urban barb couldn't use styles anyway. He can still use any ability he wants if I recall RAW correctly.

Scarab Sages

Start lawful, monk 2, then have a life event leave you with a new outlook on life and some deep seated anger issues.

Ex monks keep all class abilities and simple can't gain new levels.


Imbicatus wrote:

Start lawful, monk 2, then have a life event leave you with a new outlook on life and some deep seated anger issues.

Ex monks keep all class abilities and simple can't gain new levels.

"life event". Is that what they call benders where you drink yourself blind and make rude insinuations at individuals you vaguely think are your preferred gender* these days?

*"my lady, what a big adam's apple you have"

.....What? What justification do you have for 'why they don't let me back into the temple anymore'? And how was I supposed to know it was the head abbot's grandson? Those darn elves always make it so confusing......

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