What should I be? Level 4 with crazy stats!


Advice


Make me a character with these stats. 11, 18, 17, 15, 13, 15. I would like to choose something unique that would make my allies look good without stealing all the glory for myself. I also have 6000gp with no clue what to buy. I would love to slip a prestige class into this build eventually, but that is just a thought. If anyone has any builds that would be great!


Those are near ideal Rogue stats. Pretty good for an archery Ranger or Paladin as well.


If those are in order stats a dawnflower dervish bard or some form of aldori duelist. You want to be a front liner to leverage that 17 con and your strength is a little low for an archer so you want some form of dex to damage.


That stats can be arranged in whatever order.

Silver Crusade

And these are pre-racial modifiers?


What books material possible, any 3rd party?

Silver Crusade

If those are pre-racial, it's just screaming angel-blooded Aasimar draconic sorcerer to me.

17/15/15/13/11/18 pre-racial becomes 19/15/15/13/11/20. You'll have great save DCs on your spells, lots of uses of your bloodline abilities, great melee damage, and decent AC.

You could also make an archer ranger, with the 18 in Dex and the 17 in Str, with your level 4 stat bump into Str. Also choose a race with a Str boost, preferably human so you can have PBS, Precise Shot, and Rapid Shot by level 3.


Bigdaddyjug wrote:

If those are pre-racial, it's just screaming angel-blooded Aasimar draconic sorcerer to me.

17/15/15/13/11/18 pre-racial becomes 19/15/15/13/11/20. You'll have great save DCs on your spells, lots of uses of your bloodline abilities, great melee damage, and decent AC.

You could also make an archer ranger, with the 18 in Dex and the 17 in Str, with your level 4 stat bump into Str. Also choose a race with a Str boost, preferably human so you can have PBS, Precise Shot, and Rapid Shot by level 3.

Go 2 levels of barbarian with fiend totem for a gore attack, then go into dragon disciple for a badass natural attacking caster.


Bigdaddyjug wrote:
And these are pre-racial modifiers?

These are pre-racial modifiers

Grand Lodge

2 people marked this as a favorite.

Bard, for sure.

Also, most Pathfinder Prestige Classes suck. Way worse than just continuing a base class, or even dipping into another base class.


Bigdaddyjug wrote:

If those are pre-racial, it's just screaming angel-blooded Aasimar draconic sorcerer to me.

17/15/15/13/11/18 pre-racial becomes 19/15/15/13/11/20. You'll have great save DCs on your spells, lots of uses of your bloodline abilities, great melee damage, and decent AC.

You could also make an archer ranger, with the 18 in Dex and the 17 in Str, with your level 4 stat bump into Str. Also choose a race with a Str boost, preferably human so you can have PBS, Precise Shot, and Rapid Shot by level 3.

As completely awesome as this would be, I fear I would be stealing the spotlight from the rest of my party. I would like to do something that would make the rest of the party look good. I probably have the most experience with Pathfinder mechanics at our table and I don't want to bum people out when I end up doing all the killing. But I will keep this build in mind for later when I'm playing with more experienced people in a harder campaign.

Silver Crusade

Play a blackened aasimar life oracle then. You get lots of buff spells, lots of blasts, and you're a better healer than a cleric. I play one of these in PFS, and people love playing with her.

Grand Lodge

What races are allowed?

What books are allowed?

Are ACG classes allowed?


hgsolo wrote:
Bigdaddyjug wrote:

If those are pre-racial, it's just screaming angel-blooded Aasimar draconic sorcerer to me.

17/15/15/13/11/18 pre-racial becomes 19/15/15/13/11/20. You'll have great save DCs on your spells, lots of uses of your bloodline abilities, great melee damage, and decent AC.

You could also make an archer ranger, with the 18 in Dex and the 17 in Str, with your level 4 stat bump into Str. Also choose a race with a Str boost, preferably human so you can have PBS, Precise Shot, and Rapid Shot by level 3.

Go 2 levels of barbarian with fiend totem for a gore attack, then go into dragon disciple for a badass natural attacking caster.

I will keep this in mind, but I don't want to end up outshining the party in terms of killing things, as that is how most of the people in my group measure success. For future reference though, barbarian's can't cast spells while they are raging correct?


blackbloodtroll wrote:

Bard, for sure.

Also, most Pathfinder Prestige Classes suck. Way worse than just continuing a base class, or even dipping into another base class.

Yes, most Prestige classes suck. But my DM isn't very good at adjusting the campaign difficulty with our party. Most likely we will be playing a RotRL game that is intended for a party of 4 with a 15 point-buy build. Our party will most likely be of 5 and we are all rolling for stats. I have a feeling that no matter what I play, we are still going to wreck face. So going for something fun and unique isn't going to be too harmful for me in this situation

Grand Lodge

Skalds can Rage and cast spells, in a way.

Seriously, Bard sounds like a perfect fit.


Malusiocus wrote:
Make me a character with these stats. 11, 18, 17, 15, 13, 15. I would like to choose something unique that would make my allies look good without stealing all the glory for myself. I also have 6000gp with no clue what to buy. I would love to slip a prestige class into this build eventually, but that is just a thought. If anyone has any builds that would be great!

Do something really screwy...and normally not good at all.

Half-Elf
Monk (Sohei) 4
Str 18
Dex 17
Con 13 +1 level +2 racial
Int 11
Wis 15
Cha 15

1: Bonus Skill Focus feat goes into Knowledge (the Planes)
1: Monk Bonus feat goes into Combat Reflexes
1: Power Attack
2: Evasion! Monk bonus feat into Deflect Arrows
3: Cleave

Traits (currently useless) Magical Lineage (True Strike) and Wayang Spellhunter (True Strike)

Progress:
Sorceror (Draconic *any*) 1
Dragon Disciple 8
Eldritch Knight the remainder

5: Toughness
7: +2 strength! Great Cleave Bonus Dragon Disciple feat to Quicken Spell (currently useless)
8: +1 dex, gain 3rd level sorceror casting. enlarge yourself for combat quicken a true strike then great cleave as many targets as you can, which will soon give you about a +30 to hit and damage on anything within 20 feet.
9: +2 strength! Eldritch Heritage: Abyssal
11: +2 con! Improved Eldritch Heritage: Strength of the Pit
13: +2 int!

Focus your spells on utility to boost your AC. Be a strange pseudo-monk that deals damage with a high hp. If you keep short-range spells you'll rule in melee but be very weak at range.

Either that or...

Dwarf

Cleric (Theologian) Fire 4, make sure you channel negative energy
Str 15 +1 level
Dex 13
Con 18 +2 racial
Int 11
Wis 15 +2 racial
Cha 17 -2 racial

dual-trait burning hands (as above for true strike)

1: Power Attack
3: Cleave
5: Quicken Spell (fill all 3rd level slots with quickened burning hands)
7: Quick Channel (spelling, lets you channel energy as a move action)
8: +1 Charisma
9: Selective Channel
11: Extra Channel

Tactics: Round 1: Charge! Quickened burning hands.
Round 2: Quickened burning hands, channel (standard), channel (move).
Round 3: Pretend to go into a blind rage and simply hack at anything which had the audacity to survive your onslaught.


Bigdaddyjug wrote:
Play a blackened aasimar life oracle then. You get lots of buff spells, lots of blasts, and you're a better healer than a cleric. I play one of these in PFS, and people love playing with her.

That sounds like that sounds like that could be fun! I think I might have read something awhile back where I can turn a life oracle into a Holy Vindicator, which sounds absolutely awesome in my book. I'll play around with this idea.


blackbloodtroll wrote:

What races are allowed?

What books are allowed?

Are ACG classes allowed?

I would prefer to stick with core. Aasimar should be fine, but I don't want to do anything too far out there like Merfolk or something. My Dm doesn't care too much about races so I could probably end up being a Trox and he would be ok with it, but it would bug me for roleplaying purposes.

All paizo books allowed.

I wish, my DM doesn't have access to ACG classes.

Grand Lodge

ACG Playtest classes are free to download.


With those stats, a monk or a paladin would be awesome. Or both, with the Champion of Irori prestige class.


Arksangiel wrote:
Malusiocus wrote:
Make me a character with these stats. 11, 18, 17, 15, 13, 15. I would like to choose something unique that would make my allies look good without stealing all the glory for myself. I also have 6000gp with no clue what to buy. I would love to slip a prestige class into this build eventually, but that is just a thought. If anyone has any builds that would be great!

Do something really screwy...and normally not good at all.

Half-Elf
Monk (Sohei) 4
Str 18
Dex 17
Con 13 +1 level +2 racial
Int 11
Wis 15
Cha 15

1: Bonus Skill Focus feat goes into Knowledge (the Planes)
1: Monk Bonus feat goes into Combat Reflexes
1: Power Attack
2: Evasion! Monk bonus feat into Deflect Arrows
3: Cleave

Traits (currently useless) Magical Lineage (True Strike) and Wayang Spellhunter (True Strike)

Progress:
Sorceror (Draconic *any*) 1
Dragon Disciple 8
Eldritch Knight the remainder

5: Toughness
7: +2 strength! Great Cleave Bonus Dragon Disciple feat to Quicken Spell (currently useless)
8: +1 dex, gain 3rd level sorceror casting. enlarge yourself for combat quicken a true strike then great cleave as many targets as you can, which will soon give you about a +30 to hit and damage on anything within 20 feet.
9: +2 strength! Eldritch Heritage: Abyssal
11: +2 con! Improved Eldritch Heritage: Strength of the Pit
13: +2 int!

Focus your spells on utility to boost your AC. Be a strange pseudo-monk that deals damage with a high hp. If you keep short-range spells you'll rule in melee but be very weak at range.

Either that or...

Dwarf

Cleric (Theologian) Fire 4, make sure you channel negative energy
Str 15 +1 level
Dex 13
Con 18 +2 racial
Int 11
Wis 15 +2 racial
Cha 17 -2 racial

dual-trait burning hands (as above for true strike)

1: Power Attack
3: Cleave
5: Quicken Spell (fill all 3rd level slots with quickened burning hands)
7: Quick Channel (spelling, lets you channel energy as a move action)
8: +1 Charisma
9: Selective Channel
11: Extra...

I'll play around with it and see how I like it. Thanks for the suggestions! Probably won't go the monk build, but the cleric build looks cool. The longer this thread goes on, the more I'm starting to think that I might either go for some sort of cleric or bard build.


blackbloodtroll wrote:
ACG Playtest classes are free to download.

I'll run it by my DM when I have the chance. Good chance we won't be using ACG, though because I would have to introduce it to the rest of the party and they would have to play around with it.


Dragonflyer1243 wrote:
With those stats, a monk or a paladin would be awesome. Or both, with the Champion of Irori prestige class.

I really am starting to consider a build that either ends up transferring into a Champion of Irori or maybe even a Holy Vindicator. Both sound fun in my eyes and I can see some wonderful roleplaying possibilities.


Seconding BBT's suggestion here. Human archer Bard is a powerhouse. In the sense that he's individually awesome, and that he'll make the rest of the team even more awesome.

Stats and feats:
Str 17 +1 level
Dex 18 +2 racial
Con 15
Int 11
Wis 13
Cha 15

1: Point-Blank Shot, 1b: Precise Shot, 3: Rapid Shot

Assuming MW Comp Shortbow [+3], no buffs (AKA inside anti-magic zone): +9 (1d6+3, 20/x3) or +7/+7 (1d6+3, 20/x3)
Assuming +1 Adaptive Composite Shortbow, Inspire Courage, Heroism and Point-Blank Shot: +13 (1d6+6, 20/x3) or +11/+11 (1d6+6, 20/x3)

Assuming Cloak of Resistance +1, +1 Mithral Chain Shirt, Ring of Protection +1: AC 21 (touch 16, flat-footed 16), +4 Fort, +10 Ref, +6 Will, 29 hp.


Justin Sane wrote:

Seconding BBT's suggestion here. Human archer Bard is a powerhouse. In the sense that he's individually awesome, and that he'll make the rest of the team even more awesome.

** spoiler omitted **

Going to start building that up. I'm currently making several characters with the stats presented above. Then when I get together with everyone, I'll choose a character that compliments the rest of the party composition.


Malusiocus wrote:
Going to start building that up. I'm currently making several characters with the stats presented above. Then when I get together with everyone, I'll choose a character that compliments the rest of the party composition.

My post will save you some trouble, his gear is in the rough 6k gp ballpark :)

Sczarni

blackbloodtroll wrote:

Bard, for sure.

Also, most Pathfinder Prestige Classes suck. Way worse than just continuing a base class, or even dipping into another base class.

You know, until recently I thought Prestige classes sucked ballz overall.

But recently I had a chance to flip through my buddies Inner Sea Gods (I think is what it's called) and I saw a prestige class that also advanced the base class abilities... I cannot for the life of me remember what it was called, but once I read that class I felt there was very little reason to take any of the other, older Prestige Classes. Really, Paizo should just call a do over on 98% of their early Prestige Classes and have them function like this new one.

Because in all honesty BBT is right - you hurt yourself by taking the majority of Prestige Classes available. They hurt you more than they help.

Sovereign Court

The blackened life oracle sounds great - healing and blasting at the same time, with some room for buffs and utility spells. Another strong option would be some kind of combat maneuver based build - a Maneuver Master Monk would be able to leave your enemies blind and tripped so your teammates could stomp them for massive damage, and would also take advantage of those great stats.

For example:
Gagmor, Holy Dwarven Monk of Torag
Don't make fun of his height or you might find your knees knocked out from under you!

Str 18
Dex 15
Con 17 (15+2)
Int 13
Wis 19 (17+2)
Cha 9 (11-2)

Feats:
1 Combat Reflexes
1M Improved Unarmed Strike
1M Improved Trip
2M Improved Dirty Trick
3 Vicious Stomp

Sample full attack at level 4: swift action use ki to gain an extra attack; +8 Dirty Trick (blind foe); +8 Trip (if foe is blind, they have -2 and no Dex to CMD), provoking AoO if succesful; use AoO to stomp opponent on the ground; use bonus attack to stomp opponent again.

And then your friends can come up and stomp on them, with +4s since the foe is prone. And then when the foe stands up, it provokes from you and your friends. And once you get Greater Trip at 6th, the initial trip provokes attacks from all your friends, and provokes attacks from you TWICE.

See if you can get one of your friends to make a PC with a reach weapon and access to Enlarge Person. Fun times ensue. ;)


With those stats I'd say grab a class that is traditionally MAD in nature rather than SAD. So rogues, monks, and clerics are best choices in my opinion. I'm biased towards a reach cleric as they are usually suffering from having 14s at most for half its stats and to have even 16s pre racial, let alone ur stats, would be pure joy.

Monk is good "loner" style jack of all trades and with those stats would be self sufficient. Any skill monkey class like rogue and inquisitor would always welcome more skills of higher quality and still be very viable in battle.

Avoid bards, oracles, summoners, and most casters as they tend to be SAD.


Reynard_the_fox wrote:

The blackened life oracle sounds great - healing and blasting at the same time, with some room for buffs and utility spells. Another strong option would be some kind of combat maneuver based build - a Maneuver Master Monk would be able to leave your enemies blind and tripped so your teammates could stomp them for massive damage, and would also take advantage of those great stats.

For example:
Gagmor, Holy Dwarven Monk of Torag
Don't make fun of his height or you might find your knees knocked out from under you!

Str 18
Dex 15
Con 17 (15+2)
Int 13
Wis 19 (17+2)
Cha 9 (11-2)

Feats:
1 Combat Reflexes
1M Improved Unarmed Strike
1M Improved Trip
2M Improved Dirty Trick
3 Vicious Stomp

Sample full attack at level 4: swift action use ki to gain an extra attack; +8 Dirty Trick (blind foe); +8 Trip (if foe is blind, they have -2 and no Dex to CMD), provoking AoO if succesful; use AoO to stomp opponent on the ground; use bonus attack to stomp opponent again.

And then your friends can come up and stomp on them, with +4s since the foe is prone. And then when the foe stands up, it provokes from you and your friends. And once you get Greater Trip at 6th, the initial trip provokes attacks from all your friends, and provokes attacks from you TWICE.

See if you can get one of your friends to make a PC with a reach weapon and access to Enlarge Person. Fun times ensue. ;)

Are maneuver builds viable in Runelord? I had a friend advice against it.


Renegadeshepherd wrote:

With those stats I'd say grab a class that is traditionally MAD in nature rather than SAD. So rogues, monks, and clerics are best choices in my opinion. I'm biased towards a reach cleric as they are usually suffering from having 14s at most for half its stats and to have even 16s pre racial, let alone ur stats, would be pure joy.

Monk is good "loner" style jack of all trades and with those stats would be self sufficient. Any skill monkey class like rogue and inquisitor would always welcome more skills of higher quality and still be very viable in battle.

Avoid bards, oracles, summoners, and most casters as they tend to be SAD.

Noted


I'd love to make a Strength based Kensai/Magus with a Katana as the weapon.
STR 18, DEX 15, CON 15, INT 17, WIS 11, CHA 13

Then go crazy and play a Dwarf!


Find Treantmonk's Bard guide. Build that net-throwing, debuffing bard, add the usual party buffing, utility spell casting, and a bit of archery and you've got what should be an interesting character that impacts combat heavily without necessarily dominating it damage-wise. And of course you'll have just as much to offer outside of combat.


Evangelist Cleric would fit great or maybe bard entering pathfinder chronicler? That PrC is actually pretty nice and flavorfull and does offer some neat stuff (check out deep pockets!)

But a Battle Herald could also make for an amazing supporter (entering it by evangelist cleric + cavalier).

Your stats would also make a good mytic theurg!


Malusiocus wrote:
hgsolo wrote:
Bigdaddyjug wrote:

If those are pre-racial, it's just screaming angel-blooded Aasimar draconic sorcerer to me.

17/15/15/13/11/18 pre-racial becomes 19/15/15/13/11/20. You'll have great save DCs on your spells, lots of uses of your bloodline abilities, great melee damage, and decent AC.

You could also make an archer ranger, with the 18 in Dex and the 17 in Str, with your level 4 stat bump into Str. Also choose a race with a Str boost, preferably human so you can have PBS, Precise Shot, and Rapid Shot by level 3.

Go 2 levels of barbarian with fiend totem for a gore attack, then go into dragon disciple for a badass natural attacking caster.
I will keep this in mind, but I don't want to end up outshining the party in terms of killing things, as that is how most of the people in my group measure success. For future reference though, barbarian's can't cast spells while they are raging correct?

I see, in that case, bard or cleric sounds good. I read the rest of the thread and saw you are interested in prestige class but if you change your mind an arcane duelist would be nice. Still buffs like a bard but you get a lot of fun melee abilities as well.

As for the barbarian sorcerer, you cannot cast during a rage. The idea is to buff yourself up, get into melee and then rage with a full attack. With dragon disciple you have 3+CHA rounds of claws and bite, with barbarian you end up with rage rounds worth of gore attacks. DD gives you crazy boosts to STR, so natural attacks work nicely. Pick up some utility spells, as well as some blasts that match your draconic energy type for range.

*Edit: Seconding Wasum's idea for a mystic theurge. They certainly are not optimal, but they are great for group support, and since you said you are more optimized than the other players you could use your system mastery to help the team overcome most any obstacle.


I like what I've been seeing so far. I already made Justin's bard, which I might be using, though I always welcome more suggestions. I also like the idea of a cleric as we have seemed to need those in the past. I wouldn't mind trying Mythic Theurge or Holy Vindicator though I have no idea how to properly build them. Flavor is always nice. I think my main role in the party will probably be keeping our frontline fighter and rogue character alive as they always seem to get themselves killed due to rash decisions. I'll look into arcane duelist. I'll also look into the evangelical cleric.

The Exchange

Malusiocus wrote:

Are maneuver builds viable in Runelord? I had a friend advice against it.

This should be common knowledge by now on RotRL, but you asked and some might not want to know:
If you can find a reliable way to enlarge it would be much more viable I think, a dip in alchemist for enlarge potions for example. As you might have heard there are lots of things that are larger than medium sized in Runelords, gaining a size category would let you play with maneuvers a lot more frequently. You could do 4 levels of alchemist to get all the goodies, and then go fighter and load up on improved/greater maneuver feats and do bull rushes, trips, grapples, drags, etc.

I have a 13th level holy vindicator that took 8 levels of cleric and then moved to HV. Those stats would likely end up being too high in places with some of the rediculousness lost on the class, but in a way that might actually work in your favor as you don't want to be too overpowering. The human HV that I play is focused on super high ac and buckets of hps (over 200 when buffed out, 28 con). He doesn't really hit hard as his str is only a 24 buffed, but I use a keen adamantine katana, fish for crits, and then cornugon smash with a +29 intimidate. It allows for staying power at a high 40's ac while allowing the rest of the party to blow stuff up. Healers like to heal lots of damage, casters like to do lots of damage... a sponge (the holy vindicator in my case) holds the middle and lets them have at it... fun for all.

I have important divine spells like heal, breath of life, dispel magic, communal resist energy, and dimensional anchor, but spend most of my spell slots on RP spells like circle of truth, shield other, righteous might, speak with dead (HV of Shizuru, gotta have speak with dead in there) as we have a 13th level cleric, and I don't want to steal his thunder. I use almost all of my channels for vindicators shield, and only throw out healing channels when it is an emergency. Aura of Heroism and Aura of Menace are awesome cleric domain abilities, especially if there isn't a bard in the party. You would get that combo by starting life as a cleric of Iomedae or Shizuru, which is doable and makes sense flavor wise in Sandpoint if you work up an appropriate back story with your GM.

His stats unbuffed are 20/10/24/10/17/16, you would have the opportunity to have a higher dex for more aoo's and a higher ac and reflex save, and significantly more skills with a higher int.

Not sure how high of a level you were looking to go if this isn't indeed for a RotRL campaign, but I wanted to give you a picture of what my HV looks like at a level you would be around towards the fifth book of RotRL or the last book of something like Jade Regent which is what my HV is running in now.

Alternately you could play something like an archaeologist with silly skills, trap spotting, and buffs out the wazoo which would let everyone else focus on things they find fun while you cover all of the basics.


Also, a dex-based Lore-Warden/Maneuver Master focussing on dirty tricks and maybe trip is incredibly awesome and can really help your party!


Malusiocus wrote:
Are maneuver builds viable in Runelord? I had a friend advice against it.

That might make it even MORE fun to run one. A little known detail about grappling is that after you land a grapple, your opponent must beat yourCMD in order to get out.

Go half-orc monk into fighter and 1 point of the racial FCB (use the human FCB for fighter) into grapple every level, and most of the rest into trip.

Build:

Stats:
Str 18
Dex 17 (increase at level 8)
Con 15 +2 racial +1 level
Int 13
Wis 15
Cha 11

1 Monk (anything but sohei): Bonus Improved Grapple, Toughness
2 Monk: Bonus Feat (free)
3 Monk: (free for secondary combat style--archery?)
4 Monk:
5 Fighter (any): Monastic Legacy, Bonus Weapon Focus (Unarmed)
6 Fighter: (free secondary)
7 Fighter: Greater Grapple
8 Fighter: Bonus Weapon Specialization (Unarmed)
9 Fighter: Spring Attack
10 Fighter: (free secondary)
11 Fighter: (free secondary)

What this does is makes any opponent require a grapple check of (2xlevel+str+dex+14) in order to break free. at level 10, that'll run them around a 44, which will even cause issues for a giant.

Pick a secondary combat style and flesh out as you see fit. This guy is good with or without armor on, and you'll probably run light armor for evasion.


blackbloodtroll wrote:

Skalds can Rage and cast spells, in a way.

Seriously, Bard sounds like a perfect fit.

+ 1

BARD!

Silver Crusade

Reynard_the_fox wrote:
The blackened life oracle sounds great - healing and blasting at the same time, with some room for buffs and utility spells.

It totally is. I play one in PFS and it's insane. Set up Life Links with everybody at the beginning of the adventure, and you won't even have to do that much healing. With the aasimar FCB for the Channel revelation, I'm channeling 5d6 at level 6. On me, it's 5d6 + 10. So I wait a few rounds for me to soak some of the damage from Life Link, throw out a single channel, and BOOM!, everybody's back at full HP.

For spells, I have burning hands, flaming sphere, and scorching ray from my curse, and I also added spear of purity and burst of radiance as damage spells. Even with only a 14 Dex, it's not too hard to land a ranged touch attack against most creatures.

I get my 3rd revelation next level, and I'm not really sure what I'm going to take. To me it feels like I got the most important and useful ones in Channel and Life Link.

The Exchange

Bigdaddyjug wrote:
Reynard_the_fox wrote:
The blackened life oracle sounds great - healing and blasting at the same time, with some room for buffs and utility spells.

It totally is. I play one in PFS and it's insane. Set up Life Links with everybody at the beginning of the adventure, and you won't even have to do that much healing. With the aasimar FCB for the Channel revelation, I'm channeling 5d6 at level 6. On me, it's 5d6 + 10. So I wait a few rounds for me to soak some of the damage from Life Link, throw out a single channel, and BOOM!, everybody's back at full HP.

For spells, I have burning hands, flaming sphere, and scorching ray from my curse, and I also added spear of purity and burst of radiance as damage spells. Even with only a 14 Dex, it's not too hard to land a ranged touch attack against most creatures.

I get my 3rd revelation next level, and I'm not really sure what I'm going to take. To me it feels like I got the most important and useful ones in Channel and Life Link.

So, um, not to hijack the thread, but any links for details on a build of this type?


This would make an insane hungry ghost qinggong monk. Oni-Spawn Teifling.

11, 18, 17, 15, 13, 15

Would turn into.

Str 21, Dex 15, Con 15, Int 13, Wis 19, Chr 9

+2 str belt (4,000)
+1 cloak of resistance (1,000)
1st level pearl of power for the wizard to cast mage armour on you. (1,000)

AC: 22 (2 dex + 4 wis +1 monk + 4 mage armour +1 dodge - decent enough tank) 24 if you have barkskin on

Combat reflexes are decent for you, not spectacular but decent.

Improved Initiative
Dodge(monk)
Combat Reflexes(monk)
Dragon Style
Dragon Ferocity(5th level)

Quiggong
4th level Barkskin

Hungry Ghost Monk
5th level will get you Steal Ki - get ki for every crit and everyone you kill.

level 5 is a big level up.

Attacks would be
+2/+2 +6 Str or +8/+8

Damage would be 1D8 + 9 (dragon style) on first attack +6 on other until 5th level. Two handed damage with a start of 18 gets really good quickly. Don't get power attack, you will have lots of attacks, you lose too much on your decrease in to hit, which is what the monk needs most.

Saves would be

Fort: 4 + 2 + 1 = 7
Reflex: 4 + 2 + 1 = 7
Will: 4 + 4 + 1 = 9

Decent saves.

Not a big fan of combat maneuver monks, they peter out too quickly. Runelords will give you time to get to high level. Take the dimensional assault chain of feats. Improve crit. when you can get it, but you will get most of your extra ki from kills, and later health with each kill.


Bha too many powerhouses here, if you really want to cripple yourself amusingly, play a Sensei archetype monk. Fiddle around with Quijjong and pick up some amusing buffs to hand out to your party.


Glutton wrote:
Bha too many powerhouses here, if you really want to cripple yourself amusingly, play a Sensei archetype monk. Fiddle around with Quijjong and pick up some amusing buffs to hand out to your party.

Might look into that. I know we'll have a ninja in the party so maybe I should make a flanking buddy for him. I think I really wanna focus on RP flavor for this one due to the crazy stat rolls.


Malusiocus wrote:
Glutton wrote:
Bha too many powerhouses here, if you really want to cripple yourself amusingly, play a Sensei archetype monk. Fiddle around with Quijjong and pick up some amusing buffs to hand out to your party.
Might look into that. I know we'll have a ninja in the party so maybe I should make a flanking buddy for him. I think I really wanna focus on RP flavor for this one due to the crazy stat rolls.

Demon spawn can show the massive stats. Demon raped a church priestess. Spawn would be pushed to the monastery to grown up without family and arduous training defining his self reliance and willpower. Demons are common at the time of Runelords even worshipped by some. The demon part can be his dark side feeding off the energy of every kill (hungry ghost). Oni-Spawn is eastern flavoured like the ninja and a little on the dark side. Monks are the best flank buddies (benefits strongly both), and both are quite stealthy making a good scout team.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / What should I be? Level 4 with crazy stats! All Messageboards

Want to post a reply? Sign in.