Life oracle, channel energy, and aasimar favored class bonus


Rules Questions


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I just wanted to know if there was anything getting in the way of the following combo:

Play an aasimar life oracle with the channel revelation, then use your favored class bonus to essentially be treated as a cleric on 1.5 times your oracle level for the purposes of said channel energy. Therefore, a 20th-level oracle could potentially heal the entire party 15d6 damage at a time, or 17d6 with a phylactery of positive channeling.


I see no restrictions on either the Aasimar favored class bonus or the life oracle revelation that would prevent this. Awesome find Ravingdork :D


Ravingdork wrote:

I just wanted to know if there was anything getting in the way of the following combo:

Play an aasimar life oracle with the channel revelation, then use your favored class bonus to essentially be treated as a cleric on 1.5 times your oracle level for the purposes of said channel energy. Therefore, a 20th-level oracle could potentially heal the entire party 15d6 damage at a time, or 17d6 with a phylactery of positive channeling.

I was under the impression that there were no effective levels beyond 20... no new spells, no further advancement of Bardic Performance, Smite or Rage (for instance). Seems like everything caps at 20 and then you're just wasting FCB's.


Wiggz wrote:
Ravingdork wrote:

I just wanted to know if there was anything getting in the way of the following combo:

Play an aasimar life oracle with the channel revelation, then use your favored class bonus to essentially be treated as a cleric on 1.5 times your oracle level for the purposes of said channel energy. Therefore, a 20th-level oracle could potentially heal the entire party 15d6 damage at a time, or 17d6 with a phylactery of positive channeling.

I was under the impression that there were no effective levels beyond 20... no new spells, no further advancement of Bardic Performance, Smite or Rage (for instance). Seems like everything caps at 20 and then you're just wasting FCB's.

You might be under that impression, but it isn't true. There are several spells that does 1d6 damage per CL with a cap of 25d6... Furthermore paizo has written their suggestion on how to handle lvl 21+ characters AND if something doesn't have an explicit cap you are to assume that it has none.

Channel Energy has no explicit cap, so assuming you could buff your CL to 999 (not bloody likely :P) you'd heal 500d6 to everyone.


incorrect wiggz, there are rules for going beyond level 20, im at work so i cant find them to look them up exactly. the rules mostly say follow standard level progression for abilities, fighters get a feat every other level and so on. then ther were complicated rules for spell casters i cant really remember about spell slots and stuff. but there exsists a world above level 20


Link to the post-20th-level stuff. At least I hope it is; I'm still trying to figure out these message borads.


A_psychic_rat wrote:
incorrect wiggz, there are rules for going beyond level 20, im at work so i cant find them to look them up exactly. the rules mostly say follow standard level progression for abilities, fighters get a feat every other level and so on. then ther were complicated rules for spell casters i cant really remember about spell slots and stuff. but there exsists a world above level 20

Just to be clear - if the Aasimar FCB allows faster than usual Bardic Performance, you could conceivably get a higher Inspire Courage than the +4 shown at level 17? Paladins' Lay on Hands dice would continue to grow and a Fighter's Weapon Training bonuses would continue to increase at the same leveling pace?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes, but only if those class abilities don't expressly say it stops at some point.


Llyarden wrote:
Link to the post-20th-level stuff. At least I hope it is; I'm still trying to figure out these message borads.

I just used that link and it seems pretty specific that there are no rules in existence for post-20 play, except for some 3PP stuff out there. It says in a pinch you could decide to presume certain things, but that's hardly the same thing.

Are there other rules elsewhere that I'm missing?

Although classes doesn't describe what happens after 20th level, this isn't to say that there are no resources available to you should you wish to continue your campaign on to 21st level and beyond. Rules for epic-level play like this exist in numerous products that are compatible with the Pathfinder Roleplaying Game, although in many cases these alternative rules can provide unanticipated problems. For example, if your campaign world is populated by creatures and villains who, at the upper limit of power, can challenge a 20th-level character, where will epic-level PCs go for challenges? You might be looking at creating an entirely new campaign setting, one set on different planes, planets, or dimensions from the one where your players spent their first 20 levels, and that's a lot of work.

Paizo Publishing may eventually publish rules to take your game into these epic realms, but if you can't wait and would rather not use existing open content rules for epic-level play, you can use the following brief guidelines to continue beyond 20th level. Note that these guidelines aren't robust enough to keep the game vibrant and interesting on their own for much longer past 20th level, but they should do in a pinch for a campaign that needs, say, 22 or 23 experience levels to wrap up. Likewise, you can use these rules to create super-powerful NPCs for 20th-level characters to face.


Llyarden wrote:

"Scaling Powers

Hit dice, base attack bonuses, and saving throws continue to increase at the same rate beyond 20th level, as appropriate for the class in question. Note that no character can have more than 4 attacks based on its base attack bonus. Note also that, before long, the difference between good saving throws and poor saving throws becomes awkwardly large—the further you get from 20th level, the more noticeable this difference grows, and for high-level characters, bolstering their poor saving throws should become increasingly important. Class abilities that have a set, increasing rate, such as a barbarian's damage reduction, a fighter's bonus feats and weapon training, a paladin's smite evil, or a rogue's sneak attack continue to progress at the appropriate rate."

Like two paragraphs down from what you posted.

Believe it or not I read everything but that last sentence.

I think that's a very fair interpretation - though it says nothing specifically about the application of FCB's, its hardly a difficult leap to make. I could also easily see someone pointing out that those are general guidelines intended as a potential stopgap in the absence of actual, official rules.


Sorry about deleting my post, I somehow managed to think I was on a different tab. I clearly need more sleep.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm not even certain why those higher than 20 rules would even come into play in this discussion.

As far as I can tell, I'm merely following the rules put forth by the revelation, the channel energy class ability, and the favored class bonus.


Ravingdork wrote:

I'm not even certain why those higher than 20 rules would even come into play in this discussion.

As far as I can tell, I'm merely following the rules put forth by the revelation, the channel energy class ability, and the favored class bonus.

It was discussed because if all abilities stopped advancing at lvl 20 then by lvl 14 and beyond the FCBs would be wasted.


Lifat wrote:
Ravingdork wrote:

I'm not even certain why those higher than 20 rules would even come into play in this discussion.

As far as I can tell, I'm merely following the rules put forth by the revelation, the channel energy class ability, and the favored class bonus.

It was discussed because if all abilities stopped advancing at lvl 20 then by lvl 14 and beyond the FCBs would be wasted.

Not always and not completely - I always thought you would theoretically just choose another FCB - hit points, skill ranks or, like with Bards for instance, a different Performance.

If there are no official or legal levels beyond 20 (and I'm saying IF here, not trying to support a particular position), then there is no such thing as level 20 X 1.5, i.e. level 30.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The difference is we aren't taking class levels beyond 20. Therefore, even if there were a rule saying you couldn't take more than 20 class levels (there isn't), it wouldn't apply here.

Which is why I'm surprised to see it brought up at all.


Wiggz wrote:
Lifat wrote:
Ravingdork wrote:

I'm not even certain why those higher than 20 rules would even come into play in this discussion.

As far as I can tell, I'm merely following the rules put forth by the revelation, the channel energy class ability, and the favored class bonus.

It was discussed because if all abilities stopped advancing at lvl 20 then by lvl 14 and beyond the FCBs would be wasted.

Not always and not completely - I always thought you would theoretically just choose another FCB - hit points, skill ranks or, like with Bards for instance, a different Performance.

If there are no official or legal levels beyond 20 (and I'm saying IF here, not trying to support a particular position), then there is no such thing as level 20 X 1.5, i.e. level 30.

You don't get to change your FCBs retroactively just because they are becoming useless as you level. You can choose to put your future FCBs into something else, but once selected they are set in stone (barring retraining chenanigans). But I will give you that it does seem like you are actually right about it having a hard cap of lvl 20. I was so sure that I was right, but it seems that it was changed from 3.5 to pathfinder.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lifat wrote:
...barring retraining chenanigans...

Since when is simple, rules legal retraining, considered shenanigans? That is totally disingenuous of you.


Ravingdork wrote:
Lifat wrote:
...barring retraining chenanigans...
Since when is simple, rules legal retraining, considered shenanigans? That is totally disingenuous of you.

That may have been a bad choice of words. All I meant was that you aren't free to change choices you made earlier unless you find some rule that allow you to. And retraining was the only thing I could come up with, but I'm not overly familiar with those rules and I didn't know if they allowed retraining of FCBs, hence the "shenanigans" part. I didn't mean to imply anything bad about it. English is a secondary language for me and my association with the word comes from the movie "Super Trooper", which means that I may have a slightly more positive view of the word than what it implies.

Silver Crusade

If you say shenanigans one more time...


Enough of your shenanigans!


Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier.

I'm going to agree with ravingdork there is no hard cap so it just scales while also having nothing to do with beyond 20. Some have hard caps and some don't if it doesn't then it works if not you'd just get it earlier.

As an aside I've found a use for the extra bard levels with the inspire minions mythic ability.


So, this allows the breath of life feat much earlier, eh?


After checking the feat prerequisite, 6d6 positive energy, so I'd say yep.

Scarab Sages

I've built a few characters around this, actually. It's really effective.

Edit: to answer the question, I have yet to find a really good argument against doing this should you wish.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kwauss wrote:
So, this allows the breath of life feat much earlier, eh?

The feat is still a pain to use though, since it is a full-round action and requires you to touch the target AND the target must have been dropped within the last round. Basically, if the victim didn't drop at your feet, there's nothing this feat can do for them in time.

Grand Lodge

Ravingdork wrote:

I just wanted to know if there was anything getting in the way of the following combo:

Play an aasimar life oracle with the channel revelation, then use your favored class bonus to essentially be treated as a cleric on 1.5 times your oracle level for the purposes of said channel energy. Therefore, a 20th-level oracle could potentially heal the entire party 15d6 damage at a time, or 17d6 with a phylactery of positive channeling.

This exact combo has been in use in PFS for some time now, it is a well known thing.

Heck, PFS had to put in a limitation for a different, and game-breaking, use of similar shenanigans.

That same FCB, on an Oracle with an Animal Companion build, especially if you add Boon Companion to remove any -3 level stuff.

What are the stats for an 18th level AC, and what would it do to a game when in use with 12th level PCs?

per John Compton, for PFS, 2/20/2014:

John Compton, PFS, 2/20/2014 wrote:

Favored Class Bonus for Half-Elves and Half-Orcs

For the purpose of qualifying for favored class bonuses, half-elves are also treated as both elves and humans, and half-orcs are also treated as humans (but not orcs)—a byproduct of their respective elf blood and orc blood racial traits. Only characters that have the elf blood or orc blood racial trait count as a member of another race for this purpose.

Related Point: Can I apply the aasimar or elf oracle's favored class bonus to a revelation I do not yet have? Can I do so for the aasimar bard’s favored class bonus?
No, when choosing which class feature’s effective level to increase, you can only select a feature that you already have. For example, an aasimar flame oracle cannot choose to improve the wings of fire revelation with her favored class bonus until she actually gains the revelation at 7th level or beyond; she could not start augmenting it at 1st level.

This isn’t actually a new rule. It’s just a clarification that I confirmed with the design team because it seemed that some folks were assuming otherwise.

Related Point: Can I have an 18th-level animal companion at level 12?
A character’s effective druid level for determining the abilities of her animal companion (based on Table 3–8 on page 52 of the Pathfinder RPG Core Rulebook) cannot increase her animal companion’s Hit Dice above her actual character level + 1. An animal companion receives no additional abilities for its level unless it has the requisite number of Hit Dice; a character can increase her effective druid level further, though these effective levels do not grant any benefit until the character’s actual level increases. For example, a 12th-level aasimar oracle with the nature mystery and the bonded mount revelation could theoretically have an “18th-level” animal companion; however, her animal companion would only be “16th-level” for all abilities because the animal could not have more than 13 Hit Dice.

This is a conscious to how the rules work for the few cases that would allow a character to have an animal companion with a higher effective level than she does—primarily related to oracles’ use of the aasimar and elf alternate favored class bonuses. Such characters can still receive considerable benefits from such an investment of favored class points, but the mechanical edge is not as overwhelming for an ability that is persistent and potentially game-changing. The above information will be included in an FAQ entry, and a note will appear in the Additional Resources entry for Pathfinder RPG Advanced Race Guide.


Ravingdork wrote:
Kwauss wrote:
So, this allows the breath of life feat much earlier, eh?
The feat is still a pain to use though, since it is a full-round action and requires you to touch the target AND the target must have been dropped within the last round. Basically, if the victim didn't drop at your feet, there's nothing this feat can do for them in time.
FAQ wrote:

Channeled Revival: What is the range of this ability?

It uses the range of your channel energy ability.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks Justin, though that should probably be errata rather than FAQ.

Kinevon, I may just try that in our home games.

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