Ranged Enemies in Higher Tier Games


Pathfinder Society

51 to 100 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Paizo Employee 5/5 Associate Publisher

2 people marked this as a favorite.

Gunslingers are tricky. There's obviously WAY MORE of then in PFS than the setting honestly expects.

As an author, when I get a cool outline from the powers that be, I never have a good opportunity to say "Hey, let's use a gunslinger in this." because I generally know that gunslingers are supposed to be a rarity in Pathfinder. In my mind, once per season as a max. Maybe more for season 6 if there's Numeria stuff.

Now, I did suggest to John at one point that we put in a Synthesist as a BBEG... :3

Scarab Sages

David Bowles wrote:
Imbicatus wrote:
David Bowles wrote:
Thurston Hillman wrote:
David Bowles wrote:
Tetori monks trump a lot of NPC schemes. In home brew, my solution would be to add NPCs to the encounter. And, at later levels, add healthy doses of Freedom of Movement from evil priests. No such luck in PFS for authors.
Bless you.
The difference between having a continuous set of major antagonists that can learn and adapt to the PCs is night and day from the plight of the one-off scenario antagonists who have likely never heard of a Tetori monk and find out what they do the hard way.

However, not even Freedom of Movement can escape the Inescapable Grasp of a Tetori.

Then the BBEG shifts to running the tetori out of Ki. Or just using minions that don't care if they are grappled.

The problem is, a well built Tetori will destroy anyone they have grappled before they run out of Ki. Greater + Rapid Grapple + Constrict + Pinning Knockout + Final Embrace Master and it's going to be dead or knocked out FAST. Minons are a stopgap, but the BBEG is doomed once the Tetori lays hands on him.

Silver Crusade 2/5 *

Imbicatus wrote:
David Bowles wrote:
Imbicatus wrote:
David Bowles wrote:
Thurston Hillman wrote:
David Bowles wrote:
Tetori monks trump a lot of NPC schemes. In home brew, my solution would be to add NPCs to the encounter. And, at later levels, add healthy doses of Freedom of Movement from evil priests. No such luck in PFS for authors.
Bless you.
The difference between having a continuous set of major antagonists that can learn and adapt to the PCs is night and day from the plight of the one-off scenario antagonists who have likely never heard of a Tetori monk and find out what they do the hard way.

However, not even Freedom of Movement can escape the Inescapable Grasp of a Tetori.

Then the BBEG shifts to running the tetori out of Ki. Or just using minions that don't care if they are grappled.
The problem is, a well built Tetori will destroy anyone they have grappled before they run out of Ki. Greater + Rapid Grapple + Constrict + Pinning Knockout + Final Embrace Master and it's going to be dead or knocked out FAST. Minons are a stopgap, but the BBEG is doomed once the Tetori lays hands on him.

Oh, the actual BBEG makes sure that never happens. The BBEG would have to deploy multiple minions all protected by Freedom of Movement. A party with such a character would have to be fighting CRs far beyond what you see in PFS.

Silver Crusade 2/5 *

Thurston Hillman wrote:

Gunslingers are tricky. There's obviously WAY MORE of then in PFS than the setting honestly expects.

As an author, when I get a cool outline from the powers that be, I never have a good opportunity to say "Hey, let's use a gunslinger in this." because I generally know that gunslingers are supposed to be a rarity in Pathfinder. In my mind, once per season as a max. Maybe more for season 6 if there's Numeria stuff.

Now, I did suggest to John at one point that we put in a Synthesist as a BBEG... :3

Someone forgot to tell the PCs this. Gunslingers should be fair game. Just like enemy tetori monks should be fair game. Everything legal for the PCs should be fair game for the NPCs. That's the bottom line.

5/5

Thurston Hillman wrote:
Now, I did suggest to John at one point that we put in a Synthesist as a BBEG... :3

Same here, but to Mark. Those guys are no fun!

Grand Lodge 5/5

I haz unscrapeible grasp!

Silver Crusade 4/5

wakedown wrote:
The interesting thing about employing a band of evil elven archers in a scenario who each have a 1 level inquisitor dip and each have liberating command... the encounter is only more challenging for the slumber witches/tetori monks as a result of this extra embellishment to the encounter. A party without those "tricks" sees no difficulty change.
liberating command wrote:
If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a competence bonus on this check equal to twice your caster level (maximum +20)

Bruno think no grappler worried about a 1-level-dipped inquisitor with Liberating Command.

Silver Crusade 2/5 *

I agree that liberating command is a very imperfect solution. Fortunately, my homebrew BBEG knows this, too.

Shadow Lodge

Bruno Breakbone wrote:
Bruno think no grappler worried about a 1-level-dipped inquisitor with Liberating Command.

Well, this was presumably a subtier 1-3 adversary when the grappler hadn't fully gotten his mojo going, yet. :)

Grand Lodge 4/5

Actually, for the non-Tetori, non-Slumber witch party will still see a serious difficulty increase, unless, for some odd reason, all those Inquisitors are tacticed to not use their Judgments.

Tier 7-11:
There is a Tier 7-11 with a bunch of mooks, and an invisible caster, which has all but the caster as Inquisitors, using their judgements. It was a pain. ANd I think it was another from the Care Baird.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

One thing to point out about Deflect Arrows vs. higher tier archers is that often times they will have manyshot, so having the ability to deflect the manyshot attempt can be really helpful.

3/5

I think the solution is more hard modes. I would love to play more scenarios with hard mode. I also wish I knew what scenarios offered hard mode so I could get a group of people together that wanted a challenge.

When I did weapons in the rift on hard mode I convinced the other players to do it with me on hard mode, and we had a blast. To the point that afterward they asked me if they could join me on the next hard mode.

Sczarni 3/5

Fah I just gots me a postive cmb at level 11. I use my gnome boots and Jelly-ax force bubble to keep things from hugging me.

2/5

The two times I've seen erinyes have been in small enclosed spaces. I think ranged enemies are under utilized because, while people should be prepared for them, it will lead to a lot of people sitting around without a significant way to contribute. Give the developers some credit, I bet they realize the threat of ranged enemies and purposely choose when to bring that asset to bear. Every fight I've seen with an alchemist has been pretty memorable, for example.

Anyway more ranged enemies will just lead to more ranged pcs and is that really what anyone wants?

Silver Crusade 2/5 *

Chris O'Reilly wrote:

The two times I've seen erinyes have been in small enclosed spaces. I think ranged enemies are under utilized because, while people should be prepared for them, it will lead to a lot of people sitting around without a significant way to contribute. Give the developers some credit, I bet they realize the threat of ranged enemies and purposely choose when to bring that asset to bear. Every fight I've seen with an alchemist has been pretty memorable, for example.

Anyway more ranged enemies will just lead to more ranged pcs and is that really what anyone wants?

PCs that can close the distance and PCs that have invisibility tech and/or cover tech are also possible solutions.

Shadow Lodge

kinevon wrote:
Spoiler for Tier 7-11 Care Baird scenario ...

Now *that* was one awesome scenario!

Shadow Lodge 4/5

1 person marked this as a favorite.

Well, it was written by Russ Taylor afterall.

Scarab Sages 5/5

Imbicatus wrote:


The problem is, a well built Tetori will destroy anyone they have grappled before they run out of Ki. Greater + Rapid Grapple + Constrict + Pinning Knockout + Final Embrace Master and it's going to be dead or knocked out FAST. Minons are a stopgap, but the BBEG is doomed once the Tetori lays hands on him.

Would a potion of blink help against the Tetori?

I am surprised at the bad guys that don't have a potion of undetectable alignment.

5/5

Muser wrote:
Well, it was written by Russ Taylor afterall.

This. :-)

I had the honor of getting Russ to run this for me as well.

Shadow Lodge 4/5

Blink is a personal range spell and ineligible for potions.

5/5

Sammy T wrote:
Blink is a personal range spell and ineligible for potions.

That's okay, I'll just drink my potions of mirror image and true strike instead. Wait? What's that you say? NOOOOOOOO!

5/5 *****

Kyle Baird wrote:
Sammy T wrote:
Blink is a personal range spell and ineligible for potions.
That's okay, I'll just drink my potions of mirror image and true strike instead. Wait? What's that you say? NOOOOOOOO!

NPC's seem to break the no personal spell potion rules quite regularly...

Paizo Employee 4/5 Developer

Dhjika wrote:
I am surprised at the bad guys that don't have a potion of undetectable alignment.

That's a tricky one to balance. I've made sure to include undetectable alignment in several scenarios over the past year—particularly when an inopportune detect evil would really derail the adventure. On the other hand, having everyone packing divination countermeasures starts to punish those characters. I think the balance during Season 5 was about right, albeit open to some tweaking.

andreww wrote:
Kyle Baird wrote:
Sammy T wrote:
Blink is a personal range spell and ineligible for potions.
That's okay, I'll just drink my potions of mirror image and true strike instead. Wait? What's that you say? NOOOOOOOO!
NPC's seem to break the no personal spell potion rules quite regularly...

Oh, I watch for these so vigilantly, yet inevitably a few slip through.

Dark Archive 4/5 5/5 ****

They only look like potions... but are really alchemists infusions, right?

'cause all NPCs have access to an Alchemist. They just aren't "on scene".

There you go... excuse and answer ;)

5/5

1 person marked this as a favorite.
John Compton wrote:
Oh, I watch for these so vigilantly, yet inevitably a few slip through.

Note to self: include more personal only potions.

1/5

David Bowles wrote:
Quite ironically, parties that shoot back well crush the Erinyes. Erinyes are particularly potent, because of their resistance to arcane ranged damage. I think my group wind walled and summoned air elementals and had a single ranged guy to assist the elementals.

I haven't much experience against Erinyes, but in the one scenario I played in the gunslinger massacred one in the first round with a clustered shots and the monk massacred the other in the next round with a flurry of crits.

Shadow Lodge 4/5

We need more harpies. Harpies with fighter levels and half-fiend templates.

Funny story: In a recent scenario featuring some massive ancient stairs(those in the know should know), my Ranger first made the proper checks to know there would be harpies, then found a harpy feather and finally saw some harpies as they flew out of cover, singing a merry tune.

And he did it all while holding a thunderstone in his mouth, ready to bite it the moment he would hear a harpy. Ain't Int 8 a great thing?

Then the harpies high-fived and started shooting.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

John Compton wrote:
Dhjika wrote:
I am surprised at the bad guys that don't have a potion of undetectable alignment.

That's a tricky one to balance. I've made sure to include undetectable alignment in several scenarios over the past year—particularly when an inopportune detect evil would really derail the adventure. On the other hand, having everyone packing divination countermeasures starts to punish those characters. I think the balance during Season 5 was about right, albeit open to some tweaking.

Ironically, in at least one season 5, there is a very smart bad guy using undetectable alignment, and GMs came back and complained that the author was nuetering classes granted powers. (Several other people complained that the module was not allowing detect evil to work for no good reason, or complained that the plot made no sense because at least one of the NPCs should be able to detect the evil aura of the person causing the mischief.)

So I could totally understand why staff is leary of having too much undetectable alignment in game.

Silver Crusade 2/5 *

Why are GMs complaining about this? It's not like the paladin doesn't have other things going for it...

5/5

1 person marked this as a favorite.
FLite wrote:

Ironically, in at least one season 5, there is a very smart bad guy using undetectable alignment, and GMs came back and complained that the author was nuetering classes granted powers. (Several other people complained that the module was not allowing detect evil to work for no good reason, or complained that the plot made no sense because at least one of the NPCs should be able to detect the evil aura of the person causing the mischief.)

So I could totally understand why staff is leary of having too much undetectable alignment in game.

It's totally unfair for NPCs to use gear, tactics, abilities or spells that PCs have access to.

Silver Crusade 2/5 *

Kyle Baird wrote:
FLite wrote:

Ironically, in at least one season 5, there is a very smart bad guy using undetectable alignment, and GMs came back and complained that the author was nuetering classes granted powers. (Several other people complained that the module was not allowing detect evil to work for no good reason, or complained that the plot made no sense because at least one of the NPCs should be able to detect the evil aura of the person causing the mischief.)

So I could totally understand why staff is leary of having too much undetectable alignment in game.

It's totally unfair for NPCs to use gear, tactics, abilities or spells that PCs have access to.

Actually, I would submit that it's stupid and offensive for them NOT to. And leads to the "only monsters are actually challenging" effect. If I have to GM another set of incompetent Aspis fighter/rogues, I'll be a sad panda.

Shadow Lodge

Kyle Baird wrote:
It's totally unfair for NPCs to use gear, tactics, abilities or spells that PCs have access to.

Insomnia powder! Insomnia powder! The BBEG just had exams, so he needed some to stay awake for tonight's big, evil plans.

It totally has nothing to do with slumber hex. Please, move along...

Silver Crusade 2/5 *

Now that you mention it, I've never seen an enemy snooze witch.

1/5

DesolateHarmony wrote:
I just ran a scenario with two Erinyes devils. Almost a TPK from the ranged power they had.

I played this. We had control winds CL 12th due to items/Menhir savant. It was embarrassing. They were rough monsters though.

Quote:

I think the solution is more hard modes. I would love to play more scenarios with hard mode. I also wish I knew what scenarios offered hard mode so I could get a group of people together that wanted a challenge.

When I did weapons in the rift on hard mode I convinced the other players to do it with me on hard mode, and we had a blast. To the point that afterward they asked me if they could join me on the next hard mode.

We played hard mode waking rune. No regrets. Half the party died to Max/Emp horrid wilting. Everyone enjoyed it and raised their guy.

Hard modes should do something like "Casters gain 2 levels" and fighter types have advanced template and superior WBL with good consumables which are all pre buffed.

Shadow Lodge

The BBEG has also been running his air conditioner a lot this week, so his skin's been dry and he's been regularly applying alchemical grease.

It totally has nothing to do with your tetori. Please, move along...

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

wakedown wrote:

The BBEG has also been running his air conditioner a lot this week, so his skin's been dry and he's been regularly applying alchemical grease.

It totally has nothing to do with your tetori. Please, move along...

We totally need a thread of "lame excuses for prepared bad guys."

(No, the bad guy doesn't have a decoy door that goes nowhere but triggers a noisy trap when opened. That's just his hall closet. Everytime he cleans the lair he just stuffs everything in there. Treat it as a falling boulder trap that can be heard from up to 100 feet away.)

Silver Crusade 2/5 *

1 person marked this as a favorite.

"We totally need a thread of "lame excuses for prepared bad guys.""

Hiring a scryer is really NOT that expensive in the scheme of things.

Scarab Sages 4/5

1 person marked this as a favorite.
Kyle Baird wrote:
John Compton wrote:
Oh, I watch for these so vigilantly, yet inevitably a few slip through.
Note to self: include more personal only potions.

Just make sure they show up on the chronicle sheet!

5/5

1 person marked this as a favorite.
David Bowles wrote:
Now that you mention it, I've never seen an enemy snooze witch.

And if you did, you'd be able to read about how much players would hate that here on the messageboards and in the reviews.

Silver Crusade 2/5 *

Kyle Baird wrote:
David Bowles wrote:
Now that you mention it, I've never seen an enemy snooze witch.
And if you did, you'd be able to read about how much players would hate that here on the messageboards and in the reviews.

I consider a snooze witch to be much more legitimate CR-wise than harpies. I don't see how players can complain about NPC builds in any way. Especially given how there were 6-armed synthesist gunslingers back in the day.

Scarab Sages

Snooze witch can only hit one character per round one time per scenario. If you make your save nothing happens, if you fail, another person can spend a standard to wake you. Or if they can't get to you, that can even hit you with an alchemist fire for one point of damage that will auto-wake you.

It's not an immediate CDG like it is for most npcs.

I'd much rather have a slumber witch as an opponent than most of the fights I've been in.

2/5

An enemy slumber witch would not be all that dangerous with the pcs action advantage. I know at least one in an old (season 2?) scenario. I guess you could have some other Npcs there delaying to coup de grace but that's a level, like advanced young incorporeal undead, I hope we never get to.

Shadow Lodge

If there's one universal rule in life, it's folks will complain no matter what.

Even, if you're just playing straight Core rules.

Angry Player: What? You're running a big bad evil guy with color spray? And Greater spell focus?? What are you trying to do? Kill us?

GM: I, uh, no... well, yes...

Luckily as GMs, we have adventure writers to employ as scapegoats for all these evil, villainous acts.

GM: I mean, I didn't write this. Some guy named Kyle Baird did...

Angry Player: What? Who's that? You're making that name up!


wakedown wrote:
David Bowles wrote:
Don't forget enemy gunslingers to deal with plate wearers and pets with 30+ armor classes.

Scenarios seem to shun gunslinger enemies... perhaps that changes in Season 6.

But certainly the evil masterminds can hire a team of tiefling alchemist triplets who all quaff their mutagens and targeted bomb admixture.

Three 3rd level alchemists in a subtier 4-5 scenario? Evil...

I think PFS should start having some summoner NPC's. When sir-clanks-a-lot makes it obvious someone is assaulting the lair, summoner casts invisibility and starts summoning monsters to fight alongside his eidelon from around the corner under cover.

Sovereign Court 4/5 5/5 ***

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

I don't always mention the scenario's author to the players, but when I do, it's Kyle Baird.

Shadow Lodge

1 person marked this as a favorite.

When my players outright destroy a written scenario, I don't always mention who I wished wrote the scenario instead.

But when I do, it's Kyle Baird.

(or Jacobs, Vaughn, Logue, Pett or Hichcock - but they seem to be retired from scenario writing. That Baker fellow is pretty good, too)

Shadow Lodge 4/5

Funny, for me it's Crystal Frasier

5/5

Hitchcock, Vaughn or Bulmahn.

Darkest Vengeance, Encounter at the Drowning Stones, Hall of Drunken Heroes, Heresy of Man Series, Bonekeep, Rebel's Ransom...

5/5

Kydeem de'Morcaine wrote:
I think PFS should start having some summoner NPC's.

No thank you.

3/5

Kyle Baird wrote:
Kydeem de'Morcaine wrote:
I think PFS should start having some summoner NPC's.
No thank you.

There is a new 7-11 with one.

51 to 100 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Ranged Enemies in Higher Tier Games All Messageboards

Want to post a reply? Sign in.