Rogue Trader: Heresy, Xenos, Oh my!


Recruitment


Seeking at least three players for a bout of heretical fun as either Xenos pirates that cooperate in suprising ways(Tau and Eldar Corsairs with Kaptain at the helm)..

Starting XP is 7,000
All careers are open game.

And yes, I will allow Deathwatch crossovers.

Questions and character sheets below.


Sweet...Always wanted to do more with the Tau. Looks interesting.


Tau are welcome.


Definitely interested. Orks and Kroots are written up in Into the Storm, and Dark Eldar in Soul Reaver. What rules are you using for character creation for Tau and Eldar?

Dark Archive

Would you allow a radical Reliquarist from Faith and Coin expansion book?


WS: 25 + 2d10 ⇒ 25 + (4, 4) = 33
BS: 10 + 2d10 ⇒ 10 + (7, 9) = 26
Str: 30 + 2d10 ⇒ 30 + (8, 4) = 42
Tou: 30 + 2d10 ⇒ 30 + (8, 2) = 40
Agi: 20 + 2d10 ⇒ 20 + (9, 10) = 39
Int: 15 + 2d10 ⇒ 15 + (2, 10) = 27
Per: 20 + 2d10 ⇒ 20 + (7, 5) = 32
Wil: 20 + 2d10 ⇒ 20 + (4, 7) = 31
Fel: 15 + 2d10 ⇒ 15 + (7, 8) = 30

No eldar documents, perhaps an Ork freebooter, let's see where the dice lead.

reroll WS: 25 + 2d10 ⇒ 25 + (5, 9) = 39


finishing touches, will post profile shortly

fate: 1d10 ⇒ 10
wounds: 1d5 + 1 ⇒ (5) + 1 = 6


Below is the crunch, will post fluff tomorrow.

Kurdran Blakfang:

KURDRAN BLAKFANG
Ork Freebooter
Da Klan Goff (+3 str)
Orky Know-Wotz Mekboy (tech-use)

--------------------
ATTRIBUTES
--------------------
WS: 44 (39+5)
BS: 26
Str: 50 (42+3+5)
Tou: 50* (40+5+5)
Agi: 39
Int: 32 (27+5)
Per: 32
Wil: 31
Fel: 30
-----------
Fate: 2
Insanity:
Corruption: N/A
Wounds: 18 (5+1+10+2)

------------------
TRAITS
------------------
'Ard (Unnatural Toughness[x2], Sturdy, +20 medicae attempts to heal)
Make It Work (ork weapons that are unreliable, not unreliable in ork hands)
Might Makes Right (use Intimidate in place of Command for orks)
Mob Rule (+10 Wil vs fear/pin for each ork within 10m)
Non-Imperial
Speak Not Unto the Alien

------------------------
SKILLS, TRAINED
------------------------
awareness (Per)
barter (Fel)
carouse (Tou)
common lore (ork, war) (Int)
intimidate (Str)
speak language (low gothic, ork) (Int)
tech use (Int)

----------------------
SKILLS, BASIC
----------------------
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Ag)
Contortionist (Ag)
Disguise (Fel)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Survival(Int)
Swim (Str)

-------------------
TALENTS
-------------------
ambidextrous
basic weapon training (primitive, SP)
brutal charge
furious assault
iron jaw
melee weapon training (universal)
peer (own klan)
pistol weapon training (primitive, SP)
quick draw
sound constitution (2)
xenos weapon training (ork)
true grit

--------------------
WEAPONS
--------------------
Melee
choppa (best)
power axe (good - acquisition)

Missile
shoota

--------------------
ARMOUR
--------------------
squighide coat/leggings
helmet

-------------------
EQUIPMENT
-------------------
1d5 teef

------------------------------------
EXPERIENCE (6900/7000)
------------------------------------
Freebooter (4500)
WS Simple (100)
Str Simple (100)
Tou Simple, Intermediate (350)
Int Simple (250)
drive (ground vehicle) (200)
ambidextrous (200)
sound constitution x2 (400)
quick draw (300)
brutal charge (500)


I'll allow Dark Eldar aswell. The Dark Kin and Soul Reaver books should have it. Found the Tau book and bought the pdf.

Go for it Nimon.

How do you feel about a homebrew sector, folks? Sort of a more 'open' grimdarkish place where a new Hive Fleet is converging upon this sector for 'a borgy good time without all the tech. A sort of smash and grab what you can and get the heck out.


I say rock the homebrew sector, we may very well be adventuring beyond the documented reaches of the Imperium to avoid dealing with all those silly space marines.

How will we handle profit factor and ship warrant? Roll for those once the group is built?

Also, given that we have 2000xp above base starting level, is it safe to assume we will each get a few acquisitions to represent what we have gained while further adventuring?

Very excited!


Profit factor and warrant will be rolled.

And yes, go for it and i'll toss in one master-crafted melee oriented weapon and two ranged to be split by the group as needed.


Hmm, I am the only submission at this point. Perhaps a few more game details might stimulate the masses?

A little more about the sector?


Wait. No orks :(?


Orks are a yes. Ive been generating the sector at the moment and the dreaded power outages due to storms issue has come up.

Sector details will be forthcoming in a day at the most for interested parties.

Dark Archive

I am having a hard time coming up with someone that is not an ork that can relate to orks. In the games and stories they seem so goofy I might be better served just playing an ork rather than a reliquist that is serious about obtaining relics.
Trouble is I really do not enjoy orks. I think they are the weakest part of 40k and kind of cheesy comic relief. They are fine to mow down by the dozens in Deathwatch, but to actually RP one is kind of silly for me. I will think on it some more.


I shall be an ork!

Alright lads, tis time ta get ta krumpin!


Dotted, will come back and make a submission.


What book can I find details for Tau character stats and creation?


Are there any books that have expanded ork shenanigans?


Stat1: 2d10 ⇒ (10, 10) = 20
Stat1: 2d10 ⇒ (9, 6) = 15
Stat1: 2d10 ⇒ (9, 3) = 12
Stat1: 2d10 ⇒ (2, 5) = 7
Stat1: 2d10 ⇒ (2, 7) = 9
Stat1: 2d10 ⇒ (10, 9) = 19
Stat1: 2d10 ⇒ (10, 3) = 13
Stat1: 2d10 ⇒ (3, 1) = 4
Stat1: 2d10 ⇒ (7, 4) = 11

Let's see what the dice give me


I would also like to know what rules you are using for Tau, are there official rules or are you using a homebrew? I found these homebrew stats online, can i use them or is there a specific set of rules you want us to use? Thanks

Tau Explorer Stats: http://1d4chan.org/wiki/Tau_Dark_Heresy


This site is a joke.

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