DeadJesterKelsier |
I need someone to help clarify the rules and explain how these abilities/feats go together.
We are looking at:
Gunslinger (pistolero) 5, Human
BAB: 5 DEX: +3
Feat: Deadly Aim
Feat: Rapid Shot
Feat: Two Weapon Fighting
Weapons: MWK Pepperbox & Double Barrel Pistol
So for attack modifiers we have:
+5 BAB
+3 DEX
-2 Deadly Aim
-2 Rapid Shot
-4 TWF
+1 MWK Mainhand
+1 (+0 offhand) Total
A gunslinger gets one attack at 5th level, then an extra attack from rapid shot, an extra attack from haste and an extra attack from TWF, for a total of 4 attacks: +1/+1/+1 +0.
Damage is more straightforward
1d8 Both guns
+3 From Gun Training
+4 From Deadly Aim
TOTAL 1d8+7
4 attacks for a potential total of 4d8+28 at a x4 crit at 5th level?!
Granted doing this kills your attack, but I'll be shooting touch AC to help compensate.
It is worse if I burn my 4 grit Up Close and Deadly, it becomes 4d8+8d6+28 dmg at 5th level....
Now this gets real confusing when you consider this same situation in 2 levels...
BAB goes to +7/+2 and you gain Dead Shot.
Attacks +3/+3/+3/-2 +2
Can I pool all of these attacks (including the offhand one) into one super shot with the Dead Shot deed and do 5d8+7 damage in a single shot?
Can I then use Up Close and Deadly on the dead shot? Can I only use it only once or on each of the attacks that went into it?
Am I doing the math right?
Do all of these abilities and feats stack?
This is very confusing to me and I would like someone to make more sense of these rules together. Maybe an official ruling?
Thank you
sageann |
Pepperbox: This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.
can't use twf you need a hand free to use the pepperbox
Torbyne |
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Dead Shot seems pretty clear about only using one weapon and only using the attacks you gain from BAB, not any extra from haste or using multiple weapons. Think of it as a specific variant of Vital Strike. Fairly weak ability unless you have to move in the round and wouldnt get multiple attacks in any other way or are using a two handed weapon with a long reloading time and have some nice base damage dice to play with. I suppose its also a cost effective way of getting over a high DR but i would rather just grab Clustered Shots and go for the full attack.
Akerlof |
You're attacking at +1/+1/+1/+0, you don't have Precise Shot. Heck, you don't even have Point Blank shot. <Edit: How are you getting Rapid Shot without Point Blank Shot? The attack sequence should be at an extra +1 to attack and damage.>
The median touch AC for a CR5 enemy is 12. That means you're hitting on an 11 or 12, so on average two of those attacks will hit in the best of circumstances, and you have about a 1/20 chance of landing all four attacks.
Roughly 50% chance to hit * 4 attacks = roughly 2 attacks hit a round.
All 4 attacks hit: (10/20)*(10/20)*(10/20)*(9/20)=(9000/160000)=0.06
Compare that to a level 5 Warrior with 18 Str, a Mwk Greatsword, and the feats Power Attack, Weapon Focus and Furious Focus.
+5 BAB
+4 Str
+1 Haste
+1 Weapon Focus
+1 Mwk Weapon
-2 PA (on the second attack.)
------------------------
+12/+10 for 2d6+12
The median CR5 enemy has a normal AC of 18, so he's hitting on a 6-8 in the worst of cases. Meaning, he's generally hitting at least once a round.
So, 2d8+14 verses 2d6+12 is slightly in the Gunslinger's favor. Congratulations, you're averaging 4 more damage than an NPC!
However, the real question is: Are you using the ranged combat rules properly? A decently competent party can generally avoid standing in front of the Gunslinger. At least, when there are other options. In reality, than generally translates to not having to deal with a +4 to AC about half the time. Sometimes geometry simply doesn't let you get out of the Gunslinger's way.
Far more common, though, is melee. Remember that any time an enemy is adjacent to an ally you take a -4 penalty to your attack roll unless you have Precise Shot. This translates to an effective -4 to your attack roll just about any time you're not acting first in the first round of combat. Even if you don't have those pesky meleers in your party, the enemy tends to prefer to, actually, get up there and attack your friends.
This drops the gunslinger down from about a 50% chance of hitting to a 30% chance pretty consistently, and regularly falling to a 10% chance. Using the appropriate ranged combat rules, the Gunslinger is now looking at an average of 1 hit for 1d8+7 compared to the NPC's 2d6+12. Alternatively, if there's another meleer that Warrior NPC is going to be hitting on a 4-6: He has synergy with the rest of the party instead of having to work around them.
Rapid Shot plus Dual Wield is very powerful for Gunslingers... at higher levels. Touch AC does not scale nearly as quickly as normal AC and they're a full BAB class so they can afford to take big penalties. But at low levels they need to focus on their attack bonuses just as much as any other class.
But hey, if you (or your player) wants to blow their entire life savings on a pair of fancy guns, more power to you. But if you're worried about the damage output, play by the rules and it will be very reasonable for at least the next 4 levels until Precise Shot is available.
Learn, live, love and enforce the "Cover" and "Shooting or Throwing into Melee" rules when you play or GM for a ranged combatant.
insaneogeddon |
Dead shot does not include Rapid Shot, Two Weapon Fighting or Hasteits base attacks only.
Further more only BASE damage is multiplied NOT flaming enhancements or up close and deadly or deadly aim or dex or weapon enhancements or point blank.
Dead shot is a full round action so cannot use other attacks or do much apart from 5ft step. Its basically an inbuilt vital strike mechanic to just add insult to injury vs melee and let gunslingers cut through DR like butter if the need arises.
Search on vital strike if need clarification.