Scale down bow attacks, please


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Paizo Glitterati Robot

2 people marked this as a favorite.

Removed some posts and the replies to them. We welcome all kinds of gamers on paizo.com, and disparaging comments about other gamers don't help the conversation. Personal attacks are not OK here.

Goblin Squad Member

While I respect the moderation action I still think it's not cool that one can not question moderation decisions and/or contact the moderators.

Goblin Squad Member

Andius the Afflicted wrote:
Kobold Cleaver wrote:

*Is sitting in dark corner with flickering lights, still trying to load the Goblinworks stream from last Friday*

*Looks up and glares at Andius*

Ok, ok. Well maybe some people still run dial up but just so you know, Commodore 64's don't meet PFO's minimum specs anyway.

Much of rural America still has to content themselves with dial up. My daughter in Western North Carolina for one.

Goblin Squad Member

TEO Papaver wrote:
While I respect the moderation action I still think it's not cool that one can not question moderation decisions and/or contact the moderators.

People can't be trusted with that power, 99% of the questions and contacts would be complete garbage and/or rage.

Goblin Squad Member

Being wrote:
Guurzak wrote:
Hoowah! Me can't wayt to see yous applikayshun fer Iron Tusk!
Oh dear. I thought the correct pronunciation was 'booyah'. My my I will surely be found out now. Oh dear me.

Hoowah! - often pronounced and spelled, Hooah, the middle "W" not inserted or emphasised, and it is often kept as a very short response and not stretched out over more than a second. It also does not have to be accompanied by an exclamation point (!), when it is used in a normal tone as a simple expression of agreement between two individuals.

It is when a larger group; squad, platoon or company responds that the non present "W" is emphasised, it has a longer cadence and it is completed with an exclamation point.

Booyah, is a variation, but not used in the US Army. May be a different branch or Hollywood FUBAR'd the expression.

Quote:

Hooah /ˈhuːɑː/ is military slang "referring to or meaning anything and everything except no".[1]

Used by soldiers in the U.S. Army, which accounts for the vast majority of the usage of the word. Also used by security specialist airmen in the Security Forces branch of the U.S. Air Force, but rarely used by other members of the much broader population of the U.S. Air Force.

HUA means: "Heard, understood, and acknowledged"
What to say when at a loss for words
"Good copy"
"Roger," "solid copy," "good," "great," "message received," "understood," "acknowledged"
"Glad to meet you," "welcome"
"All right!"
"Thank you"
"Eh?"
"You've taken the correct action"
"You're wrong, but you outrank me."
"Outstanding!"
"That's cool" or "that's OK." As in, "That's hooah."
To motivate another soldier.
Did not hear what was said, but not going to ask to repeat.
Anything and everything except "no."
'HUAW' Also used by Infantry during and after WW2 meaning to (Hurry Up And Wait). ie, "Get to the motorpool soldier, HUAW!"

Hooah can also:

be used as a call and response cheer, with one soldier exclaiming, "hooah!," and other soldiers responding in like.

be uttered at random and in a group in order to boost morale. One or a few soldiers will begin chanting "hooah!," and then others join in.

be used as a sarcastic remark for something specific to the Army. Sometimes used sarcastically. As in, "This detail is about as hoo-ah as it gets."

be used to describe a highly motivated individual. As in, "Greenfield has been extremely Hoo-ah lately."

be used to assert one's identity as a member of the Army (particularly in the midst of personnel from sister services)

be used to describe a foolish or gung-ho action performed by someone. As in, "He just went full Hoo-ah."

Overuse[edit]

While used in Hollywood and in common usage among upper ranks in an effort to raise morale, many lower enlisted find its use to be irritating, especially when it comes from soldiers they perceive as sycophantic towards the chain of command or the armed services in general.[7]

I knew a Captain who overused Hooah, starting and finishing nearly every sentence with it. We had laughed our asses off mimicking him in mock conversations, even with other officers.

God, I miss the Army. I probably have 10,000 stories to tell, and they always pop back into my memory when I least expect them. Then I miss those almost 9 years of my life, long removed into my past.

Hooah!

Paizo Glitterati Robot

TEO Papaver wrote:
While I respect the moderation action I still think it's not cool that one can not question moderation decisions and/or contact the moderators.

You absolutely can. The Website Feedback forum or webmaster@paizo.com email are appropriate venues for this. However, let's not derail this thread please.

Goblin Squad Member

Bluddwolf wrote:
God, I miss the Army. I probably have 10,000 stories to tell, and they always pop back into my memory when I least expect them. Then I miss those almost 9 years of my life, long removed into my past.

Then know, Bluddwolf, that you are the Army, you carry the Army within you, and shall until with your last breath you breathe a final blessing on your great grandson, job at last done.

Goblinworks Executive Founder

I initially though that Patient Anchor was too powerful. Then I realized that the longsword and greatsword both have high-damage attacks and that the attacks I was using for comparison weren't high damage, they were prepatory.

A longsword user can solo 4 or 5 mobs with little trouble, once he trains actual fighting moves.

Goblin Squad Member

Gol Morbis wrote:
Nihimon wrote:
Stephen Cheney wrote:
Also, how does bow feel against other players?
Well... There was *ahem* some guy running around in his skivvies shooting folks with his bow while they were trying to train. As a wizard, I certainly never really felt threatened by it; I killed him fairly easily the first time, and was able to run him off every other time. I think the low speed of the attack was plenty balanced against other ranged damage.
Not quite how it went down, but OK.

To view this from the other side, watch Nihimon on twitch.tv from 2:21:05 to 2:25:42. (My sincere apologies for not realizing my mic was always open)

The way I see it:

  • 1st time - I had no trouble killing you;
  • 2nd time - I definitely thought I was going to die;
  • 3rd time - I had no trouble killing you (with help from the guards when you got knocked down or slowed or whatever happened);
  • 4th time - I "ran you off".
  • 5th time (around 2:27:25) - I ran out to meet you and you ran away, which contributed to my sense that I was able to easily "run you off";
  • 6th time (around 2:31:30) - if I had been able to easily target you (I'm really bad at clicking to target), I probably could have killed you, and found out whether killing someone the guards were trying to kill would flag me;
  • 7th time (around 2:36:00) - you weren't obviously flagged, and you were running away, so I left you alone.

I think objective views will agree that I "never really felt threatened"; at least I didn't seem panicked or particularly bothered by it other than as a nuisance, and didn't try to run or hide.

Goblin Squad Member

Realize, I am not in alpha so I am only speaking of generalities and assumptions based off others opinions. I think being an archer should be a bit like the old view of assassins and bandits. The longer one is "flagged", the more the "bonus". The way this would work, when an archer "plants", which means he places himself in a stable non-mobile position, he starts getting a bonus up to max damage (and possibly a bonus to firing rate...graphics of a "planted" character could include arrows stuck in the ground to the side).

When he moves or is hit, he losses that bonus. I want to see the heroic archer who stays behind to hold off the enemy while their friends escape.

In fact, I would like to see this same tactic available for multiple roles (such as sword and board). This also helps simulate the advantages of defensive positions.

Being a mobile archer should be possible (for kiting and the such), but it is a different model requiring other feats to be comparable in power and speed.

EDIT: Magic aside, plucking yew should be feared on the battlefield and off. Again magic aside, smart utilization of archery units should easily determine the outcome of most large-scale conflicts.

EDIT2: Someone else previously mentioned penalties for use of archery on the run, I agree...I just tend to prefer to reward cool behaviour and leave the default the default, than penalize what will be a commonly required tactic. Mobile archery, as has already been illustrated, will be a common tactic.

Goblin Squad Member

I think having a chain of Feats for archer "plants" and a separate chain of Feats for the mobile archer would be a good solution like Forencith stated above.

Goblin Squad Member

Nihimon wrote:

2nd time - I definitely thought I was going to die...

...I think objective views will agree that I "never really felt threatened"

I would take the statement "I definitely thought I was going to die" as a direct contradiction to "I never really felt threatened" and I think most "objective views" would as well.

Also I've only seen one of your fights but wasn't the first one a 3 vs 1? I think using the statement "I had no trouble killing you" is a bit dishonest. "We had no trouble killing you" is a much more factual statement.

Can I assume based on way you chose to word that, that most of the rest of these fights were similarly half-hearted / mostly ungeared attempts, and one of them almost killed you?

Goblin Squad Member

Eh, I don't think either of us was going all out for the kill.

Goblin Squad Member

The bad name that "turret" builds get in pvp suggests that GW would have to come up with some very interesting design to make planted archers useful.


Andius is just mad because he bet on you, Morbis. I'm not, though. I bet on Nihimon.

*Discretely pays Morbis his share of the proceeds*

Goblin Squad Member

Being wrote:
Andius the Afflicted wrote:
Kobold Cleaver wrote:

*Is sitting in dark corner with flickering lights, still trying to load the Goblinworks stream from last Friday*

*Looks up and glares at Andius*

Ok, ok. Well maybe some people still run dial up but just so you know, Commodore 64's don't meet PFO's minimum specs anyway.
Much of rural America still has to content themselves with dial up. My daughter in Western North Carolina for one.

yeah the US seems very regional. Some 30 odd US cities are getting Google fibre to the premises whilst other areas remain on dialup.

In Australia its all or nothing. We WERE getting fiber to the premises nation wide but our new government now says the whole country will get by fine running DSL and downloading 50mb streaming 4k video over the WWII vintage rusted copper that barely supports voice traffic because of "magical technical stuff". :D

That said, I manage to play EVE via a tehtered cell phone. However EVE does not allow individually customized ship skins (just standard and a very limit number of purchasable options) which must save a lot of bandwidth.

Goblin Squad Member

Guurzak wrote:
The bad name that "turret" builds get in pvp suggests that GW would have to come up with some very interesting design to make planted archers useful.

Like formations and defensive ramparts?

Goblin Squad Member

KoTC Edam Neadenil wrote:

yeah the US seems very regional. Some 30 odd US cities are getting Google fibre to the premises whilst other areas remain on dialup.

In Australia its all or nothing. We WERE getting fiber to the premises nation wide but our new government now says the whole country will get by fine running DSL and downloading 50mb streaming 4k video over the WWII vintage rusted copper that barely supports voice traffic because of "magical technical stuff". :D

That said, I manage to play EVE via a tehtered cell phone. However EVE does not allow individually customized ship skins (just standard and a very limit number of purchasable options) which must save a lot of bandwidth.

Biggest problem in the USA when it comes to internet connections, regions are controlled by monopolies. I'm in Southern Central North Carolina (close to the South Carolina border). We only got commercial broadband internet about 5 years ago throughout our area. It's max speed is still only 50 Mbps. There really is no option besides Timewarner Cable for fast speeds. What makes it worse, even though you are suppose to get 50 Mbps, you will be lucky to get 35 Mbps most of the time.

Goblin Squad Member

Andius the Afflicted wrote:
Nihimon wrote:

2nd time - I definitely thought I was going to die...

...I think objective views will agree that I "never really felt threatened"

I would take the statement "I definitely thought I was going to die" as a direct contradiction to "I never really felt threatened" and I think most "objective views" would as well.

Also I've only seen one of your fights but wasn't the first one a 3 vs 1? I think using the statement "I had no trouble killing you" is a bit dishonest. "We had no trouble killing you" is a much more factual statement.

Can I assume based on way you chose to word that, that most of the rest of these fights were similarly half-hearted / mostly ungeared attempts, and one of them almost killed you?

Yeah, I meant "objective viewers", thanks for pointing that out.

When I talked about "the first time", I meant the first time in the video I linked, which had nothing to do with the time Bombur helped me kill Morbis (I honestly don't know if anyone else helped). So no, "I" is entirely appropriate, and "We" would make no sense at all.

Feel free to assume whatever you want.


Did somebody say "socialist"? Do you want to get Comrade Anklebiter on our case?!

Goblin Squad Member

2 people marked this as a favorite.

To be chalking up kills or near kills at this stage is a bit silly. I'm hoping that there are no achievements attached to individual PvP kills, because those I find to encourage griefing.

A better measure of PvP success is if a raid, feud or war or the defending of such an action was successful.

Another measure that I have seen that is more meaningful is the value of gear destroyed and looted vs the value of gear lost and looted from the attacker. What this does is it rewards to a higher degree those that defeat more superior equipped opponents and it diminishes the perception of defeating weaker (less well geared) opponents.

Goblin Squad Member

Bluddwolf wrote:

To be chalking up kills or near kills at this stage is a bit silly. I'm hoping that there are no achievements attached to individual PvP kills, because those I find to encourage griefing.

A better measure of PvP success is if a raid, feud or war or the defending of such an action was successful.

Another measure that I have seen that is more meaningful is the value of gear destroyed and looted vs the value of gear lost and looted from the attacker. What this does is it rewards to a higher degree those that defeat more superior equipped opponents and it diminishes the perception of defeating weaker (less well geared) opponents.

I like this.

Goblin Squad Member

Kobold Cleaver wrote:
Did somebody say "socialist"? Do you want to get Comrade Anklebiter on our case?!

rant:

I don't think that word means what you and Andius seem to think it does.
Maybe you meant the trickier word "Consociationalist"?

Minority dictatorships is exactly the problem socialism was invented to solve. (While consociationalism was invented to prevent majority dictatorships).

As for how to design a game, old Karl Marx would probably argue that Goblinwork should work on making durable quality entertainment (high 'use value') and not on producing hype to increase share values or on expensive marketing of worthless products.

PS:
If Anklebiter is a socialist, why would he refer to himself as 'comrade'? That only makes people think he's some variety of communist instead.
----

PvP success, isn't that measured by the colours on the world map?

Goblin Squad Member

After watching a bit more of Lee Hammock's live feed, it seems pretty clear that not just bow attacks may need to be scaled back, but all ranged attacks.

A group of four caster / archers were effectively mowing through every monster encounter they faced, escalation and ogres included. Lee, a melee based cleric served little or no purpose. Everything was dead before he could get into range and he never had to heal anyone.

Ideal party make up: 4 x ranged; 1 x melee fighter; 1 x ranged - cleric. Even the fighter could be ranged to start, and switch to melee if cleric needs protection.

Goblinworks Executive Founder

I agree.

Goblin Squad Member

Audoucet wrote:
I agree.

This was actually a very similar problem that Funcom faced with Age of Conan, which was quickly dubbed Age of Casters by the players.

I'm not sure how to fix it, unless it is made more difficult to hit moving targets with spell or arrow.

Goblinworks Executive Founder

Well, like I said in the big moderated exchange, a simple solution is to force immobilisation when shooting, I guess. No instant distance attack, only channeled attack. I do not think that 1vs1 archer vs melee, should be balanced. An archer should be useful in a group, but against an armoured opponent, I think he should be at a great disadvantage. Anyway, I don't believe in a perfect balance between every game style in every situation.

Goblin Squad Member

Forencith of Phaeros, TSV wrote:
Guurzak wrote:
The bad name that "turret" builds get in pvp suggests that GW would have to come up with some very interesting design to make planted archers useful.
Like formations and defensive ramparts?

Yeah, pretty much exactly like that. I'm thinking specifically of the turret-based Animist class in DAoC, who was close to useless in open-field skirmishes, but quite beastly on keep defense.

Goblin Squad Member

Audoucet wrote:
Well, like I said in the big moderated exchange, a simple solution is to force immobilisation when shooting, I guess. No instant distance attack, only channeled attack. I do not think that 1vs1 archer vs melee, should be balanced. An archer should be useful in a group, but against an armoured opponent, I think he should be at a great disadvantage. Anyway, I don't believe in a perfect balance between every game style in every situation.

The other action that removes the advantage of range vs. melee is the melee ability to charge. I would imagine GW has plans for this as it would fix two problems.

First, it would allow melee to actually engage mobs before the ranged party members cut them down in a hail of missiles.

Second, it allows the melee to close in fast on ranged combatants attacking him. If those ranged combatants don't have their own melee to protect them, they would likely fall like wheat.

This is not to say that multiple ranged attackers can not take down a focused target very, very quickly. But, that is the trade off, they have to focus fire.

Goblinworks Executive Founder

Any group of five characters could mow through any of the PvE content.

A well-tuned group of three could do so, although there are some groups of three that are hard to tune.

Goblinworks Executive Founder

Bluddwolf wrote:

The other action that removes the advantage of range vs. melee is the melee ability to charge. I would imagine GW has plans for this as it would fix two problems.

First, it would allow melee to actually engage mobs before the ranged party members cut them down in a hail of missiles.

Second, it allows the melee to close in fast on ranged combatants attacking him. If those ranged combatants don't have their own melee to protect them, they would likely fall like wheat.

This is not to say that multiple ranged attackers can not take down a focused target very, very quickly. But, that is the trade off, they have to focus fire.

Yep, some charge capacity, would be useful. Maybe with a short opportunity debuff, so it is not abused.

But "Charge", is already included in the alpha doc, so it is already planned.

Goblinworks Executive Founder

The attack with charge that has been observed leaves the attacker "Open". Whether the cost is situationally worth it has yet to be tested.

Goblin Squad Member

Call the tier 1 charge feat 'Leeroy"


randomwalker wrote:
Kobold Cleaver wrote:
Did somebody say "socialist"? Do you want to get Comrade Anklebiter on our case?!

** spoiler omitted **

PvP success, isn't that measured by the colours on the world map?

Response to Rant:
Geez, y'try to make a joke...

Comrade Anklebiter is a communist, as far as I know, but he's preoccupied with systems of governance. As such, to semi-mock Andius's random socialism reference, I made a reference to him as someone who would object to socialism being mentioned.

Geez. My father is a socialist, and my brother is a communist. I know the difference, and to be honest, it's basically a variance of severity.

Goblin Squad Member

1 person marked this as a favorite.

Caveat, I'm not playing Alpha but here are my thoughts......

My general feeling is that ranged attacks should force the attacker to be stationary or move at a very slow rate while in a firing sequence....

- I know realism is not a factor here but as someone who does bowhunt in real life, I can tell you that shooting a bow while attempting to move means a missed shot.

- Resource wise it's probably far cheaper then calculation of angle of attack and LOS to target.

- Gameplay wise it means that the archer has to have sufficient range when engaging and be able to properly judge the targets speed of approach in order to effectively carry out a harrassment tactic. Misjudging and cutting it too close means the archer gets caught in melee while in an opportunity state. Allowing the archer to move at full speed while firing nullifies that gameplay aspect.

......

Ranged weapons should balance Rate Of Fire (time it takes for the firing/loading sequence) versus damage. Slow firing weapons (e.g. Hvy Crossbows) should do more damage then fast (e.g. short bows) ones. Range is a very powerfull advantage, it should definately be factored into any balancing equation. I don't think an average bow should do any more damage then an average 1 handed melee weapon.

.....

Heavly armored, shield equiped infantry should have a means of minimizing incoming missle attacks by entering into a stance that sacrifices mobility and penalizes thier offensive and defensive capabilities versus other melee combatants.

- This creates a situation that stresses the advantage of combined arms tactics. Archers can effectively pin heavy infantry but are not particulary effective at destroying them on thier own if the infantry is willing to remain pinned (e.g. simulating taking cover). Heavy infantry can't be effective in melee while defending well against ranged attacks. Nor are they capable of forcing an engagement with lightly armored archers but they CAN hold terrain (e.g. a capture circle) if engaged by archers alone. Lightly armored Archers CAN'T hold terrain (e.g. capture circles)if engaged by Heavy Infantry but they can avoid contact at will. Light Infantry and Archers are vulnerable to each other depending upon what range an engagement is initiated at.

If you've got a situation where lightly armored ranged forces can maintain distance at will and do damage significant enough to kill heavy armored melee REGARDLESS of what actions heavy melee is capable of taking then you've setup a pretty unbalanced scenario.

Just my thoughts. YMMV.

Goblin Squad Member

GrumpyMel wrote:
- I know realism is not a factor here but as someone who does bowhunt in real life, I can tell you that shooting a bow while attempting to move means a missed shot.

I don't know if it was here, or on T7V's forums, but I remember someone posted a video of an extremely mobile archer using a short bow and rapid firing multiple arrows with great accuracy while jumping and spinning around in the air. He basically "punched" with the bow instead of taking careful aim, while holding additional arrows between the fingers of his right hand.

Not trying to argue the point, just thought it was interesting, and would love it if whoever originally posted it saw this and re-posted.

Goblinworks Executive Founder

1 person marked this as a favorite.
Kobold Cleaver wrote:

Geez, y'try to make a joke...

Comrade Anklebiter is a communist, as far as I know, but he's preoccupied with systems of governance. As such, to semi-mock Andius's random socialism reference, I made a reference to him as someone who would object to socialism being mentioned.

Geez. My father is a socialist, and my brother is a communist. I know the difference, and to be honest, it's basically a variance of severity.

In France, the biggest difference is one of facial hair amount.

Goblin Squad Member

Nihimon wrote:
GrumpyMel wrote:
- I know realism is not a factor here but as someone who does bowhunt in real life, I can tell you that shooting a bow while attempting to move means a missed shot.

I don't know if it was here, or on T7V's forums, but I remember someone posted a video of an extremely mobile archer using a short bow and rapid firing multiple arrows with great accuracy while jumping and spinning around in the air. He basically "punched" with the bow instead of taking careful aim, while holding additional arrows between the fingers of his right hand.

Not trying to argue the point, just thought it was interesting, and would love it if whoever originally posted it saw this and re-posted.

I'd be interested to see it, but I'd have to wonder about the setup and the range. Most "trick" demonstrations like that only work because the archer has practiced extensively in that exact space with fixed targets who's precise locations are known and remain constant. That's how such performers are able to shoot without aiming, they know by rote where there arm, body and bow is supposed to be. Even then it's usualy only done at very close range.

Field conditions are completely different from that. If you are a bowhunter...

- You don't even take a shot at a target that is aware of your presence. Try shooting at a target that is capable of unpredictable movement sometime.

- You are likely hunting from a stand or blind along a game trail or feeding/bedding area. You can try to plan exactly where you want the animal to be but unless you have a means of reliably funneling or fixing the animal in that exact spot, alot of your shot opportunities will be in places other then that.

- It varies with the accuracy and experience of the archer, but the maximum effective range of a good archer is about 40 yds for direct fire.

Now extrapolate that situation to what an adventurer fighting a live intelligent opponent would face in the field.

Historicaly, the Mongols were excellent horse archers most trained from birth to do just that. Firing from a horse is actualy easier then firing from the run because your body isn't moving (e.g. you don't need to worry about controlling your legs) only the horse is and in certain gaits horses have very smooth predictable movements. Even then, they really could only hit point blank targets while they were moving.

Foot archers pretty much always fired while stationary and they commonly set out stakes in front of them (while in the field) to try to keep enemy cavalry (and infantry) at bay. The vast majority of the time they fired in an indirect fire role....meaning they blanketed an area with arrows, whether they hit an individual target in that area was completely random...but given the number of arrows being put into that area and the number of targets occupying that area (remember we are talking mostly formation fighting here) they were bound to score a certain number of hits.

Again, not that reality should dictate, but the Legolas stuff you see in Peter Jacksons movies is as far from reality as Superman is.

Goblin Squad Member

Nihimon wrote:
GrumpyMel wrote:
- I know realism is not a factor here but as someone who does bowhunt in real life, I can tell you that shooting a bow while attempting to move means a missed shot.

I don't know if it was here, or on T7V's forums, but I remember someone posted a video of an extremely mobile archer using a short bow and rapid firing multiple arrows with great accuracy while jumping and spinning around in the air. He basically "punched" with the bow instead of taking careful aim, while holding additional arrows between the fingers of his right hand.

Not trying to argue the point, just thought it was interesting, and would love it if whoever originally posted it saw this and re-posted.

We can assume our characters are better than your above-average human, and presumably our 20th level characters will be above the skill of the dude you are talking about.

Yes, aiming using sights/down-the-shaft is not possible while mobile, but look at at quick-draw artists, they shoot from the hip, not down the sights. It just takes lots of practice to get the intuition of where you shot is going to land, it's like any other muscle-memory training.

Goblin Squad Member

I wonder if it could be possible to vary bow range based on movement. So firing while moving has a range of X (based on skill, dexterity, etc.). Firing while stationary gains a range increment every tick up to the character's maximum range.

Goblin Squad Member

1 person marked this as a favorite.
Valkenr wrote:

We can assume our characters are better than your above-average human, and presumably our 20th level characters will be above the skill of the dude you are talking about.

Yes, aiming using sights/down-the-shaft is not possible while mobile, but look at at quick-draw artists, they shoot from the hip, not down the sights. It just takes lots of practice to get the intuition of where you shot is going to land, it's like any other muscle-memory training.

Could we not also assume the people being shot at are also better then average and could therefore use there ninja skills and cat like reflexes to dodge such a hastily and imprecisely aimed arrow?

Goblin Squad Member

GrumpyMel wrote:
Nihimon wrote:
[...] a video of an extremely mobile archer using a short bow and rapid firing multiple arrows with great accuracy while jumping and spinning around in the air [...]
I'd be interested to see it, [...]

I'm quite sure the guy you're looking for is Lars Andersen. Just search for his name on youtube and you'll find your videos.

Goblin Squad Member

GrumpyMel wrote:

Ranged weapons should balance Rate Of Fire (time it takes for the firing/loading sequence) versus damage. Slow firing weapons (e.g. Hvy Crossbows) should do more damage then fast (e.g. short bows) ones. Range is a very powerfull advantage, it should definately be factored into any balancing equation. I don't think an average bow should do any more damage then an average 1 handed melee weapon.

The problem with this is Alpha Strike.

If I can take a crossbow that can easily knock off 25% of any players health then all I need is 3 buddies with the same crossbow and we can one shot any other player.

That's bad mechanics. It might be "realistic" but its bad mechanics.

Goblin Squad Member

Summersnow wrote:
GrumpyMel wrote:

Ranged weapons should balance Rate Of Fire (time it takes for the firing/loading sequence) versus damage. Slow firing weapons (e.g. Hvy Crossbows) should do more damage then fast (e.g. short bows) ones. Range is a very powerfull advantage, it should definately be factored into any balancing equation. I don't think an average bow should do any more damage then an average 1 handed melee weapon.

The problem with this is Alpha Strike.

If I can take a crossbow that can easily knock off 25% of any players health then all I need is 3 buddies with the same crossbow and we can one shot any other player.

That's bad mechanics. It might be "realistic" but its bad mechanics.

At a certain number an alpha strike has to result in a one-shot kill, it is simple mathematics. What is unknown is how easy, realistic, or difficult GW is going to make it.

Goblin Squad Member

Nihimon wrote:
GrumpyMel wrote:
- I know realism is not a factor here but as someone who does bowhunt in real life, I can tell you that shooting a bow while attempting to move means a missed shot.

I don't know if it was here, or on T7V's forums, but I remember someone posted a video of an extremely mobile archer using a short bow and rapid firing multiple arrows with great accuracy while jumping and spinning around in the air. He basically "punched" with the bow instead of taking careful aim, while holding additional arrows between the fingers of his right hand.

Not trying to argue the point, just thought it was interesting, and would love it if whoever originally posted it saw this and re-posted.

I think the person you are talking about is Lars Anderson the fastest archer in the world

The jumping shooting part is around 4:10

https://www.youtube.com/watch?v=M1KC1Os-_NE

Goblin Squad Member

Bluddwolf wrote:
Being wrote:
Guurzak wrote:
Hoowah! Me can't wayt to see yous applikayshun fer Iron Tusk!
Oh dear. I thought the correct pronunciation was 'booyah'. My my I will surely be found out now. Oh dear me.

Hoowah! - often pronounced and spelled, Hooah, the middle "W" not inserted or emphasised, and it is often kept as a very short response and not stretched out over more than a second. It also does not have to be accompanied by an exclamation point (!), when it is used in a normal tone as a simple expression of agreement between two individuals.

It is when a larger group; squad, platoon or company responds that the non present "W" is emphasised, it has a longer cadence and it is completed with an exclamation point.

Booyah, is a variation, but not used in the US Army. May be a different branch or Hollywood FUBAR'd the expression.

The Navy uses the similar "Hooyah" for motivation and the like (such as annoying fellow lower enlisted: "Hooyah, shipmates!"). We have Aye-Aye to cover the original HUA. Typically the definition of Aye-Aye is given as "I understand and will comply." The Marines have "Oorah."

No idea where "Booyah" comes from, but I don't think it was the service.

Goblin Squad Member

The problem has always existed in TT D&D and pathfinder as well. My 3.5 Living Greyhawk archer could hit for good damage from the back of a flying giant eagle at 6km.

Its just GM/DMs have always been clever at making sure encounters do not allow too much damage from invisible flying fire-balling artillery wizards or super long range sniping archers. Its surprising how windy it got whenever my archer had a chance of taking out the boss monster from range for example.

Goblin Squad Member

Bluddwolf wrote:
Summersnow wrote:
GrumpyMel wrote:

Ranged weapons should balance Rate Of Fire (time it takes for the firing/loading sequence) versus damage. Slow firing weapons (e.g. Hvy Crossbows) should do more damage then fast (e.g. short bows) ones. Range is a very powerfull advantage, it should definately be factored into any balancing equation. I don't think an average bow should do any more damage then an average 1 handed melee weapon.

The problem with this is Alpha Strike.

If I can take a crossbow that can easily knock off 25% of any players health then all I need is 3 buddies with the same crossbow and we can one shot any other player.

That's bad mechanics. It might be "realistic" but its bad mechanics.

At a certain number an alpha strike has to result in a one-shot kill, it is simple mathematics. What is unknown is how easy, realistic, or difficult GW is going to make it.

Agreed :-)

I would just like that number to be sufficiently high enough as to be impractical except in certain limited circumstances and not an every day occurrence in every hex in the game.

Constantly getting one shotted, by one person or a group when you have no chance to react or defend yourself is not meaningful player interaction and should be against the basic design principle of the game.

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