|Forencith of Phaeros, TSV Goblin Squad Member|
Minimally, PFO needs:
1. Full Loot + Destroyed
2. Refining of Items to base materials
3. Open PVP Zones where higher tier resources can be gathered
4. Gatherers / Crafters need to have required tools
5. Greater Risk vs. Reward balancing. Right now there is no meaningful risk.
I entirely agree this would improve the game.
However, I would argue we currently have #3. There is a difference between there being incentives to not PvP and being unable to. You are entirely welcome to PvP anywhere, including - especially including - areas with higher tier resources. I would admit that the incentive system, reputation, is not working as I would like to see it work.
I do not see this as a broken system, I see it as incomplete. I would be wary of changing the design of a house after only building the foundation, because I want a more comfortable couch. I am still excited to see the finished structure.