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Contributor

Mark Seifter wrote:
Wait, what the dickens? Unreal! I thought I made that poem up. Are you saying someone else also wrote the same thing?

Yes. Write me something original next time.

Seifter, no slacking! Seifter, no slacking!

Silver Crusade

Mark I am making a hunter archetype called the Blessed Healer. His spell casting is reduced to the Paladin spell progression in return he gains the lay on the hands ability of the paladin and a heal companion by touch for a number of times per day equal to his charisma modifier at level 7
at level 3 he gains an ability soothe the savage beast. Remove fear a number of times per day = to the blessed healers level range 30'

What do you think?


I'm not Mark, but IMO that's a bit weak.

You're giving up 4 (character) levels of spells and 2 (spell) levels of spells, and a bunch of spells per day, but are still stuck with the Hunter list (which is already a trimmed down version of another list, meaning it doesn't get some spells several levels earlier and such, like the Paladin does), for Lay On Hands, the ability to heal his companion ( a very few times per day, since Cha has no stat synergy), and Remove Fear as an SLA.

You're really not getting your money's worth, especially for how clunky it is to reduce the spellcasting by that much.

A better trade would probably be Animal Focus and all its improvements, or the Teamwork Feats, Hunter Tactics, and the Animal Companion's ability to take Skirmisher tricks.

Designer

BigP4nda wrote:

Hey Mark, how do you feel about combining Familiar/Cohort/Animal Companion rules. Would it be something you would allow.

Also, what exactly would the mechanics be, which abilities would take priority when they overlapped? Would you just use the best or faster progression?

Check Cohorts and Companions. ;)

Designer

Milo v3 wrote:
Was the medium class influenced at all by the Persona games?

Not really, although you could probably do some reflavor with the playtest medium and some tinkering (if you want to be the main character with the power of the Fool) to a round by round swap-out to get something pretty similar. My relationships system was definitely influenced by Persona, though, in the same way that I remember hearing that the AP/UCampaign relationships system was influenced by Bioware.

Designer

Lou Diamond wrote:

Mark I am making a hunter archetype called the Blessed Healer. His spell casting is reduced to the Paladin spell progression in return he gains the lay on the hands ability of the paladin and a heal companion by touch for a number of times per day equal to his charisma modifier at level 7

at level 3 he gains an ability soothe the savage beast. Remove fear a number of times per day = to the blessed healers level range 30'

What do you think?

As Rynjin says, it's not an overpowered option. You could even change the Cha dependence back to Wisdom (or make Cha the casting stat and switch out that way) and be OK, since the spell dial-back is a solid trade-off. I think the only thing Rynjin may have missed in his otherwise-thorough analysis is that the hunter spell list actually does have the ranger spell list within it, so it's better off for a 4-level than it seems (one of the hidden reasons that the hunter class as a 6-level caster is more powerful than it looks at first glance).


Ah, yeah. Completely forgot about that bit. Which is odd since I'm actually using the Hunter list for a Freeform character right now.

Still, it IS a big decrease in power for a smaller gain, even though with that in mind it's not crippling.

Designer

Rynjin wrote:

Ah, yeah. Completely forgot about that bit. Which is odd since I'm actually using the Hunter list for a Freeform character right now.

Still, it IS a big decrease in power for a smaller gain, even though with that in mind it's not crippling.

Yeah, I think it would be overall weaker in most situations, but not cripplingly so, and possibly effective for a specific or unusual niche, maybe in a meta where prebuffs (a good chunk of the hunter's best spells) are less effective and the swift action economy healing is more necessary. Some of that will also depend on that companion healing ability. It's possible that it's as the spell heal, for instance. If that's the case, that's pretty powerful for level 7, particularly if the lay on hands uses, heal uses, and spell key ability score all line up.

Grand Lodge

How likely are we to get FAQ Friday tomorrow? :)

Designer

TriOmegaZero wrote:
How likely are we to get FAQ Friday tomorrow? :)

I'd say very likely.


2 people marked this as a favorite.
Mark Seifter wrote:
TriOmegaZero wrote:
How likely are we to get FAQ Friday tomorrow? :)
I'd say very likely.

Sounds like a Good Friday to me. *ba-dum-bing*

Thank you, thank you, I'll be here all week. Drinks are at the bar, don't forget to tip your waitress.


1 person marked this as a favorite.
thegreenteagamer wrote:

Sounds like a Good Friday to me. *ba-dum-bing*

Thank you, thank you, I'll be here all week.

Do you have to?


Do you guys take bets before blog posts on what the responses will probably be?

Designer

Cheapy wrote:
Do you guys take bets before blog posts on what the responses will probably be?

How would that be possible? What's the alternative to the actual response?

Grand Lodge

3 people marked this as a favorite.

Fire and zombies.


1 person marked this as a favorite.
Mark Seifter wrote:
Cheapy wrote:
Do you guys take bets before blog posts on what the responses will probably be?
How would that be possible? What's the alternative to the actual response?

3-1 odds that most of the forums will enjoy this.

6-1 that there will be a very vocal sect that is displeased
10-1 that this is almost universally disliked by the forums
1-1 odds that someone says this is the worst thing ever and claims they are quitting Pathfinder despite not actually doing so

Designer

5 people marked this as a favorite.
Tels wrote:
Mark Seifter wrote:
Cheapy wrote:
Do you guys take bets before blog posts on what the responses will probably be?
How would that be possible? What's the alternative to the actual response?

3-1 odds that most of the forums will enjoy this.

6-1 that there will be a very vocal sect that is displeased
10-1 that this is almost universally disliked by the forums
1-1 odds that someone says this is the worst thing ever and claims they are quitting Pathfinder despite not actually doing so

I just figured it's pretty typical for most preview blogs to have the following progression:

1) Most people are excited. At least one excited person has misread or misinterpreted the blog and is going to be disappointed by the actual book.
2) A few people are disappointed. At least one disappointed person has misread or misinterpreted the blog and is not going to buy the product based on that, unfortunately for them.
3) A few people (some overlap with the people from 2) complain about the fighter, rogue, and monk, regardless of the blog's topic. It is optional whether the complaining links these three classes to the blog post (for instance, if the blog post is a cool new weapon property, complaining about the price of amulet of mighty fists or saying "despite this property, fighters and rogues still suck" or even the most tenuous tie of saying "this is just another example of why Paizo hates rogues, fighters, and monks" with no explanation) or simply complains about them in general without any tie to the blog post (for instance, if there is a blog post about a new monster, and the comment is "Yeah, but rogues still suck.").
3a) If the blog is specifically buffing one or more of the classes from 3, then this may either reduce or increase the amount of complaining about those classes, but it is guaranteed to lead to a large amount of complaining about the remaining classes from 3, even though they weren't in the blog.

For example, if we put out a blog about scaling magic items, most people will be excited about scaling magic items, a few people will be disappointed about scaling magic items, and a few people will complain about the fighter, rogue, and monk.

The thing about it is, while it isn't true that we hate certain classes, people's feelings are their own, and that makes them valid emotionally for those people whether or not they are grounded in fact.

Paizo Employee Chief Technical Officer

13 people marked this as a favorite.
Mark Seifter wrote:
...while it isn't true that we hate certain classes...

This is just another exciting and disappointing example of why Paizo hates rogues, fighters, and monks.


Mark Seifter wrote:
BigP4nda wrote:

Hey Mark, how do you feel about combining Familiar/Cohort/Animal Companion rules. Would it be something you would allow.

Also, what exactly would the mechanics be, which abilities would take priority when they overlapped? Would you just use the best or faster progression?

Check Cohorts and Companions. ;)

? I don't follow...


1 person marked this as a favorite.
Vic Wertz wrote:
Mark Seifter wrote:
...while it isn't true that we hate certain classes...
This is just another exciting and disappointing example of why Paizo hates rogues, fighters, and monks.

Also proof of the Paizo furthering the caster/martial disparity.

Silver Crusade

BigP4nda wrote:
Mark Seifter wrote:
BigP4nda wrote:

Hey Mark, how do you feel about combining Familiar/Cohort/Animal Companion rules. Would it be something you would allow.

Also, what exactly would the mechanics be, which abilities would take priority when they overlapped? Would you just use the best or faster progression?

Check Cohorts and Companions. ;)
? I don't follow...

New book coming out.


Rysky wrote:
BigP4nda wrote:
Mark Seifter wrote:
BigP4nda wrote:

Hey Mark, how do you feel about combining Familiar/Cohort/Animal Companion rules. Would it be something you would allow.

Also, what exactly would the mechanics be, which abilities would take priority when they overlapped? Would you just use the best or faster progression?

Check Cohorts and Companions. ;)
? I don't follow...
New book coming out.

Aaaah...*googles*


3 people marked this as a favorite.
Mark Seifter wrote:
The thing about it is, while it isn't true that we hate certain classes

Pfft. You sit on a throne of lies.

But I'll give you a pass for now. Monks getting a flying kick has appeased me for the near future.

Tels wrote:
Vic Wertz wrote:
Mark Seifter wrote:
...while it isn't true that we hate certain classes...
This is just another exciting and disappointing example of why Paizo hates rogues, fighters, and monks.
Also proof of the Paizo furthering the caster/martial disparity.

But that's just a myth propagated by people with agendas.


1 person marked this as a favorite.
Rynjin wrote:
Tels wrote:
Vic Wertz wrote:
Mark Seifter wrote:
...while it isn't true that we hate certain classes...
This is just another exciting and disappointing example of why Paizo hates rogues, fighters, and monks.
Also proof of the Paizo furthering the caster/martial disparity.
But that's just a myth propagated by people with agendas.

Ah! But the claim that the caster/martial disparity is just a myth is actually a myth propagated by those with an opposing agenda.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Tels wrote:
Rynjin wrote:
Tels wrote:
Vic Wertz wrote:
Mark Seifter wrote:
...while it isn't true that we hate certain classes...
This is just another exciting and disappointing example of why Paizo hates rogues, fighters, and monks.
Also proof of the Paizo furthering the caster/martial disparity.
But that's just a myth propagated by people with agendas.
Ah! But the claim that the caster/martial disparity is just a myth is actually a myth propagated by those with an opposing agenda.

I now want mythic rules for this.

Designer

New FAQ up!

FAQ wrote:

Advanced Firearms and Rapid Reload: How does Rapid Reload work with advanced firearms? It seems like I can reload an early firearm with alchemical cartridges and Rapid Reload faster than an advanced firearm. Are advanced firearms meant to receive an additional reload reduction for using metal cartridges? Are they meant to work differently with Rapid Reload than early firearms?

Advanced firearms do not receive an additional reload reduction for using metal cartridges; their reload speed is the one listed in the chart, and they must use metal cartridges, which don’t affect the reload. On page 136 under loading a firearm, it mentions that Rapid Reload reduces the time to load a firearm in the section for rules that apply to both early and advanced firearms; however, the Rapid Reload feat doesn’t break out advanced firearms separately from other firearms. It should reduce their reload speed from a move action to a free action.

Due to its requisite for a blog, Light and Darkness continues to reign supreme over the FAQs for another week! (not counting the mighty freebooter, which managed to overtake it again by alphabetical order on a tiebreak but is not from the RPG line) But will that continue? Might a blog FAQ appear to answer it? Or might the scrappy scorpion whip with its increasing number of FAQ clicks eventually skitter over into the #1 spot? Find out next time!

Grand Lodge

What's this about the freebooter?

Designer

1 person marked this as a favorite.
TriOmegaZero wrote:
What's this about the freebooter?

It's this one, but it's not from Pathfinder RPG line, so it can't be a FAQ:

Not a FAQ, won't be a FAQ, just a mock-up wrote:

A freebooter ranger has quarry but not favored enemy. How does a freebooter use quarry?

A freebooter’s quarry must be the target of the freebooter’s freebooter’s bane ability. This will be reflected in future errata.

Grand Lodge

Oh, gotcha. Don't have to worry about that for another six or seven levels on my freebooter anyway.

Designer

TriOmegaZero wrote:
Oh, gotcha. Don't have to worry about that for another six or seven levels on my freebooter anyway.

Amusingly, it got onto the PDT's FAQ docket before we remembered it wasn't in our line (I had been hallucinating it was in Ultimate Combat for some reason), and we discussed and actually agreed that this was a good path to take, so if it's not PFS, I highly recommend doing it like that.


Mark Seifter wrote:

New FAQ up!

FAQ wrote:

Advanced Firearms and Rapid Reload: How does Rapid Reload work with advanced firearms? It seems like I can reload an early firearm with alchemical cartridges and Rapid Reload faster than an advanced firearm. Are advanced firearms meant to receive an additional reload reduction for using metal cartridges? Are they meant to work differently with Rapid Reload than early firearms?

Advanced firearms do not receive an additional reload reduction for using metal cartridges; their reload speed is the one listed in the chart, and they must use metal cartridges, which don’t affect the reload. On page 136 under loading a firearm, it mentions that Rapid Reload reduces the time to load a firearm in the section for rules that apply to both early and advanced firearms; however, the Rapid Reload feat doesn’t break out advanced firearms separately from other firearms. It should reduce their reload speed from a move action to a free action.
Due to its requisite for a blog, Light and Darkness continues to reign supreme over the FAQs for another week! (not counting the mighty freebooter, which managed to overtake it again by alphabetical order on a tiebreak but is not from the RPG line) But will that continue? Might a blog FAQ appear to answer it? Or might the scrappy scorpion whip with its increasing number of FAQ clicks eventually skitter over into the #1 spot? Find out next time!

Keeping in theme with the questions, what is the chance we'll see the light and darkness blog before my next game? (there are two Fridays between now and then)

I'm running Wrath of the Righteous where darkness plays a huge part, and my post on the matter. Right now we've house ruled to completely omit Daylight's special negation clause. And everyone in my group has a completely different opinion on the matter!


2 people marked this as a favorite.
TriOmegaZero wrote:
Oh, gotcha. Don't have to worry about that for another six or seven levels on my freebooter anyway.

People take more than one level of freebooter ranger?

*ow ow ow ow*


Mark Seifter wrote:
New FAQ up!

"This webpage is not available", according to my browser.

It also appears that the last updated date for Ultimate Combat did not get updated.

Designer

1 person marked this as a favorite.
Ssyvan wrote:
Mark Seifter wrote:

New FAQ up!

FAQ wrote:

Advanced Firearms and Rapid Reload: How does Rapid Reload work with advanced firearms? It seems like I can reload an early firearm with alchemical cartridges and Rapid Reload faster than an advanced firearm. Are advanced firearms meant to receive an additional reload reduction for using metal cartridges? Are they meant to work differently with Rapid Reload than early firearms?

Advanced firearms do not receive an additional reload reduction for using metal cartridges; their reload speed is the one listed in the chart, and they must use metal cartridges, which don’t affect the reload. On page 136 under loading a firearm, it mentions that Rapid Reload reduces the time to load a firearm in the section for rules that apply to both early and advanced firearms; however, the Rapid Reload feat doesn’t break out advanced firearms separately from other firearms. It should reduce their reload speed from a move action to a free action.
Due to its requisite for a blog, Light and Darkness continues to reign supreme over the FAQs for another week! (not counting the mighty freebooter, which managed to overtake it again by alphabetical order on a tiebreak but is not from the RPG line) But will that continue? Might a blog FAQ appear to answer it? Or might the scrappy scorpion whip with its increasing number of FAQ clicks eventually skitter over into the #1 spot? Find out next time!

Keeping in theme with the questions, what is the chance we'll see the light and darkness blog before my next game? (there are two Fridays between now and then)

I'm running Wrath of the Righteous where darkness plays a huge part, and my post on the matter. Right now we've house ruled to completely omit Daylight's special negation clause. And everyone in my group has a completely different opinion on the matter!

I have no idea about the answers to my own "next time on FAQ Friday" questions. It's not outside the realm of possibility (which tells you that we at least are a little bit close for that to be the case), but with a blog-type release, that goes through more places first. Heck, I never could have gussed exactly when the Unchained blog I wrote would come out either!

Designer

David knott 242 wrote:
Mark Seifter wrote:
New FAQ up!

"This webpage is not available", according to my browser.

It also appears that the last updated date for Ultimate Combat did not get updated.

Try refreshing or reloading your browser.

Grand Lodge

1 person marked this as a favorite.
BigNorseWolf wrote:
TriOmegaZero wrote:
Oh, gotcha. Don't have to worry about that for another six or seven levels on my freebooter anyway.

People take more than one level of freebooter ranger?

*ow ow ow ow*

It works better than going ninja.


Mark Seifter wrote:
David knott 242 wrote:
Mark Seifter wrote:
New FAQ up!

"This webpage is not available", according to my browser.

It also appears that the last updated date for Ultimate Combat did not get updated.

Try refreshing or reloading your browser.

Mark, check the subdomain. It's pointed at stage.paizo.com.


Taking stage out of the link worked for me.


Mark Seifter wrote:

New FAQ up!

FAQ wrote:

Advanced Firearms and Rapid Reload: How does Rapid Reload work with advanced firearms? It seems like I can reload an early firearm with alchemical cartridges and Rapid Reload faster than an advanced firearm. Are advanced firearms meant to receive an additional reload reduction for using metal cartridges? Are they meant to work differently with Rapid Reload than early firearms?

Advanced firearms do not receive an additional reload reduction for using metal cartridges; their reload speed is the one listed in the chart, and they must use metal cartridges, which don’t affect the reload. On page 136 under loading a firearm, it mentions that Rapid Reload reduces the time to load a firearm in the section for rules that apply to both early and advanced firearms; however, the Rapid Reload feat doesn’t break out advanced firearms separately from other firearms. It should reduce their reload speed from a move action to a free action.

...Hm. This may change things for my Golemoid. I was originally turned off of using even Advanced firearms because the reload time could get annoying in longer combats. If Rapid Reload lets me load a shotgun or rifle as a Free action, though...that could change things.

Paizo Employee Chief Technical Officer

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I have corrected the link in (I think) every post that referenced the bad one.


Vic Wertz wrote:
I have corrected the link in (I think) every post that referenced the bad one.

*Considers posting a reply and editing the link to make it incorrect*

Hmmm...


2 people marked this as a favorite.

What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?


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Eoxyn wrote:
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?

I personally like using Disguise Weapon to turn the monk into a gold or stone statue.


1 person marked this as a favorite.
Eoxyn wrote:
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?

.... I never thought about this but now it won't leave my head. "The Living Lightsaber". I want to see someone draw this.


1 person marked this as a favorite.
Orthos wrote:
Eoxyn wrote:
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?
.... I never thought about this but now it won't leave my head. "The Living Lightsaber". I want to see someone draw this.

So far my favourite two theories as to how it works are "The amulet falls straight through you every time you try and put it on" and "You can only ever walk on grass or stay mounted because if you don't you'll start hurtling through the earth until you hit something living"

I consider the second an appropriate tradeoff for immunity to most forms of damage.


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Throwing is an even weirder example... does the fist pop off or does the monk just get thrown the distance by his own punch....

hey, maybe that's how Shoryuken! works....

Contributor

Since we know there's an ACG errata somewhere on the horizon, how in-depth did you look at the book when determining what to clean up? We've seen that there are a few archetypes that you guys buffed that few people have really complained about thus far, so I'm just curious about the process.

Spoiler:
Specifically, I'm curious about the flying blade archetype for swashbucklers. Its got a few problems, among them being it A) has a melee character's feat availability, but is built assuming that you're going to be a ranged character and B) has a few deeds that are easily overridden by feats that do their job better than them (subtle throw being the biggest of them). It could really benefit from getting something like the picaroon or musket master; having its finesse limited to daggers and star knives in exchange for precise shot with those weapons or something.

Designer

1 person marked this as a favorite.
Eoxyn wrote:
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?

Technically, "a monk's entire body is a weapon" isn't actually present anywhere in the text for the unarmed strike class feature, so the monk may have punches that can phase through armor, but that only would apply to his unarmed strikes, not his regular body movements.


1 person marked this as a favorite.

Damn. Does that mean that my Iroran Paladin didn't turn into the Human (well, Tiefling) Torch when he used Divine Bond to add flaming to his unarmed strikes?

Designer

1 person marked this as a favorite.
ZanThrax wrote:
Damn. Does that mean that my Iroran Paladin didn't turn into the Human (well, Tiefling) Torch when he used Divine Bond to add flaming to his unarmed strikes?

Yep, no special effects of being constantly on fire (so monsters don't take damage for touching you, for instance) but it still means he gets an awesome visual where each of his unarmed strikes shoot out localized flame, like a firebender doing martial arts infused with fire.

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