Any Suggestions on Paladin Spells to Steal?


Advice


Yoho folks. I'm going outside my wheelhouse a bit and I'm thinking of either making a Samasaran Inquisitor for some Mystic Past Life Shenanigans. Does anyone have suggestions what Paladin spells I should nab that aren't already on the Inquisitor spell list?

For those not already aware of what Mystic Past Life is.

Quote:
Mystic Past Life (Su) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.


Divine Favor for sure. Other good ones are Protection From Alignment, and Bless are also good.


Bless Weapon
Deadly Juggernaught

I was also going to suggest Litany of Righteousness, but Inquisitors get that as a level 3 spell..


Deadly juggernaut is on the inquisitor list already. But I second the vote on bless weapon.

What sort of inquisitor? What's your combat focus?

Holy sword, paragon surge, shield of dawn, kings castle, archons aura, sanctify weapons.


Bless weapon- hey, cutting through DR/evil is always nice, and it has some nice side benefits like auto critting on a threat against evil (doesn't stack with keen or other magic stuff like that...doesn't mention improved critical?), and it is a level 1 spell.

Sanctify Weapons- 20 foot radius spread that makes weapons ignore the DR of one of a list of evil outsiders (decided when you cast the spell). Since I doubt that your GM will throw demons, daemons, and devils at you all at once, I think this is a fairly safe bet. Level 3 spell; clerics/oracles get it too, so why shouldn't you?

Holy sword- a level 4 spell with rounds/level. Still, that +5 Holy enhancement is rather attractive when you think about the fact that you get level 4 spells at level 10. The enhancement bonus looks like it would go through DR/cold iron or silver too (since it lacks the 'it doesn't do that' bit seen in greater magic weapon/fang). OH, it also makes you weapon the center of a 'magic circle against evil', which is a level 3 spell in itself (albeit at a much,much longer duration).


Khrysaor wrote:


What sort of inquisitor? What's your combat focus?

We're playing through the Jade Regent, so I'm going for a NG or LN Inquisitor of Shizuru for a katana. Our table has a house rule feat that lets us use swap Str for Wis and a modified version of Disciple of the Sword for any god's favored weapon. Still undecided on feats and Domain/Inquisition. mainly waiting to see what the other people at the table build so I can fill in the gaps. Though a part of me want's to go down the path of madness with Tsukiyo, grab some ranger spells, and a white tiger with the Animal(Feather) Domain.


I recommend Eaglesoul.


None. If you steal, you won't be a Paladin any more.

You're welcome, I saved you from falling into that trap.


Rynjin wrote:

None. If you steal, you won't be a Paladin any more.

You're welcome, I saved you from falling into that trap.

Well, here we go into philosophy. Is a Reincarnated Paladin who remembers a few tricks of the trade still a eligible for Falling? In this case I see it more of the entity they served in the past life decided to throw them a bone for old time's sake. Or has the former Paladin simply jumped through enough hurdles to obtain enlightenment on the true nature of Lawful or Good to tap some of that old spark of majesty?

Back on topic, if you do decide to get an animal companion, then snag Carry Companion. Always handy for those times when having it around just isn't practical.


Rynjin wrote:

None. If you steal, you won't be a Paladin any more.

You're welcome, I saved you from falling into that trap.

Course he is not a Paladin anyways so he is safe to start with. Saved himself from that trap.


He was making a joke me thinks.


I've gotten some very good use out of knight's calling as a paladin, an inkie should be able to get even more use out of it.

There is also an immediate action paladin spell I forget the name of which lets you take damage instead of another character - maybe not as useful without swift action self heals.

Liberty's Edge

Personally, for an inquisitor I'd look at the Ranger list instead. There are some really useful spells that dovetail nicely with an inquisitor's role(s) on that list.

Aspect of the Falcon
Blend
Gravity Bow
Lead Blades
Entangle
Glide
Longstrider

...and that's just first level. Barkskin, Aspect of the Stag, Aspect of the Wolf, Darkvision (including greater and communal), Bow spirit.

Anywho, that's my two cents. :-)

Liberty's Edge

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Bless Weapon, Grace, Greater Angelic Aspect (Angelic Aspect and Lesser Angelic Aspect are nice, too, but the Greater one is a thing of beauty.)

Greater Angelic Aspect:

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no

You take on an aspect of an angelic being, including some of its physical characteristics.

School transmutation [good]; Level cleric 8, paladin 4, sorcerer/wizard 8

DESCRIPTION

This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.


zenseer wrote:

Personally, for an inquisitor I'd look at the Ranger list instead. There are some really useful spells that dovetail nicely with an inquisitor's role(s) on that list.

Aspect of the Falcon
Blend
Gravity Bow
Lead Blades
Entangle
Glide
Longstrider

...and that's just first level. Barkskin, Aspect of the Stag, Aspect of the Wolf, Darkvision (including greater and communal), Bow spirit.

Anywho, that's my two cents. :-)

Pallys have a different casting style that integrates well with combat focused inkies. The pally list is dominated by immediate action spells which means being able to full attack and cast a spell in the same round (or move, attack & cast). I'm assuming the OP is aware of this and chose the pally list for that reason. More utility in the Ranger list but not many immediate action spells.


Sorry to necro this thread, but I find myself in a similar situation. Though in my case my case it's a Samasaran Hunter rather than an Inquisitor looking to grab some of the more juicy divine combat buffs missing from the Druid/Ranger list. Has there been any recent spells added in splats that should be considered?


I don't know recent, but the Angelic Aspect spells are awesome

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