How to Medusa's Wrath Kyuss?


Advice


I'm making a monk for an Age of Worms campaign that will begin in a month or so. The DM will be using Pathfinder rules for his game.

I will be taking Medusa's Wrath late game, and be a pretty dangerous killing machine.

However, I know Kyuss has a ton of immunities, some of which can be removed if certain actions are taken before fighting him. But regardless, it's really hard to get certain status effects on him. Even without the buffs and stuff, he still retains the undead traits, making him immune to anything that requires a Fort Save, and most effects in general. However, I believe (and correct me if I'm wrong) that there are still 3 effects that undead (and possibly Kyuss) AREN'T immune to, that Medusa's Wrath can be used on.

These 3 are Flat-Footed, Dazed, and Staggered.

Of those 3, he's immune to being Flat-Footed, as he is made of his worms, which give him all around vision I believe, so I'll probably rule that one out (unless you can come up with something to negate that).

So I guess the big question is, is there a way to make Kyuss, a 30th level Divine Ranked god of undead worms, become Dazed or Staggered so Medusa's Wrath can be used?

Shadow Lodge

If you are at least a 12th level monk, and you have Stunning Fist from your class, and you successfully hit the god, and he fails the fortitude save, you can forgo the stun effect to make him staggered. This should work, but that is a lot of "Ifs".

Note:I have never seen Kyuss's stat block, and thus am relying entirely on what you tell me.


EvilPaladin wrote:
If you are at least a 12th level monk, and you have Stunning Fist from your class, and you successfully hit the god, and he fails the fortitude save, you can forgo the stun effect to make him staggered. This should work, but that is a lot of "Ifs".

He's an undead god, as I said, all undead are immune to any effect that would require a Fort save. :C

In the undead traits section, it reads " Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)."

Unless Stunning Fist happens to work on objects, then we must find another way.


Repose domain


LoneKnave wrote:
Repose domain

I'm a monk, so I couldn't do it...but my best friend is another player who's thinking of playing an Exorcist Inquisitor...I bet I could get him to choose a god with that domain no problem, because he wants to be an undead hater too!

I think that should work out...though if ANYONE has any other suggestions, feel free to say 'em, I wanna hear them!

Shadow Lodge

Hellmuffin wrote:
EvilPaladin wrote:
If you are at least a 12th level monk, and you have Stunning Fist from your class, and you successfully hit the god, and he fails the fortitude save, you can forgo the stun effect to make him staggered. This should work, but that is a lot of "Ifs".

He's an undead god, as I said, all undead are immune to any effect that would require a Fort save. :C

In the undead traits section, it reads " Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)."

Unless Stunning Fist happens to work on objects, then we must find another way.

Oh, missed that bit, sorry. If you dipped 1 level of Cleric and took the Domain Strike feat, you could use the Repose Domain with ease. Of course, this requires multiclassing. But this will not really interfere with action economy too much, fortunately.


You could also take Crusader's Flurry if you took a Cleric dip.


I think 1 level cleric dip is perfectly fine for that domain+whatever else the god has (though, I personally would just make up a deity with the theme of passage and grab repose and travel).


Seven branch sword can render a foe flat-footed. All-Around Vision just means you can't be flanked; flat-footed means that you aren't prepared to defend yourself, whether or not you're aware of the attack. Even if he nails his perception check and sees you coming, before his turn has come up in initiative order he's still flat-footed. It would take an ability like Uncanny Dodge to block the flat-footed condition.


I would try and hit him with a Dazing Flamestrike or something. You are going to want a full caster in the group and just about any of them can pull stunts like this at high level.


If you want to know my grand master plan, I already am taking the Cleric dip for Crusader's Flurry. My DM is using 3.5 gods, so I chose Kelemvor, god of natural death, for his favored weapon is a Bastard Sword. My first level will be in the Crusader Archetype, so I can get Weapon Focus, and exotic weapon proficiency with a bastard sword, at the cost of spellcasting and domain slot. The bastard sword in question will be oversized (I want to omnislash, as I will point out in the end). I wanted the domain of Travel, for the +10 movement, as my friend already will be taking the repose domain, and I always like being able to move faster and getting bonuses to Acro.

If I live, my total feats will be as such at 20th lvl

1st lvl Cleric
Weapon Focus (bastard sword)
combat expertise
Improved initiative

2nd lvl Monk
Bonus* Dodge

3rd LVL monk
Bonus* Combat Reflexes
Crusaders flurry

5th lvl
F Power Attack

7th lvl
Bonus* Improved Trip
F Quick Draw

9th lvl
F Lunge

11 lvl
Bonus* Medusa's Wrath
F Greater Trip

13 lvl
F Dimensional Agility

15th lvl
Bonus* Improved Critical (Bastard Sword)
F Dimensional Assault

17th lvl
F Dimensional Dervish

19th lvl
Bonus* Improved Disarm
F Dimensional Savant

If I get the magical properties I want (a +5 holy, undead bane, ghost touch, ki focus oversized bastard sword), and I can increase my strength to plus 8, and get some additional bonuses from buffs (plus I believe there's an item that gives +20 to Kyuss), AND a few magical items on my list, I would allow my friend to Stagger him, spend the ki to get a bonus attack and dimensional dervish in for the kill. Start with an unarmed strike, allowing me two extra unarmed attacks due to Medusa's Wrath. The second of the two unarmed attacks I make would be a trip attempt. If I trip him, I get an attack of opp with my oversized sword, and continue with the rest of flurry with sword, half power attacked, and half not for the better to hit chance. I calculated it would be about 12 attacks, and if I rolled average damage, it would calculate to 672 IF I hit on all strikes.

THIS is why the staggered part/medusa's wrath was big. One Medusa's Wrath would get me about 2 extra attacks AND a trip attempt, and let me ONE shot a GOD!


This whole thing for my character evolved from me wanting the ability to use a big sword, and using it like a Jedi...now I use it like Cloud from FF7, I even have an Omni Slash, and if I get higher Acro, I may also have Braver!


If he's using Pathfinder rules you can't choose Power Attack for individual attacks. It's either on for all attacks on a given turn or it's not. Also, with monk BAB and oversized weapon penalties, enjoy your flurry of misses.


Ipslore the Red wrote:
If he's using Pathfinder rules you can't choose Power Attack for individual attacks. It's either on for all attacks on a given turn or it's not.

Blast, you're right...I'll need a few more buff items...or a "little help from my friends".

Ipslore the Red wrote:
Also, with monk BAB and oversized weapon penalties, enjoy your flurry of misses.

Oh yes, his Monk BAB of 19 once I hit 20th level, +8 str, +7 weapon, +1 Weapon Focus,+20 for the fragments of the Rod of Seven Parts, and whatever buffs my allies give me when we fight this worm god thing, I'll be having a lot of fun.

INFACT, with my calculated bonuses, magic sword, flurry of blows, and other bonuses to attack, at 20th level, I should look something like this against this thing.

46+46+46+46+48+48+48+43+43+38+38+33
1st attack unarmed strike,
2nd also unarmed,
3rd is a trip attempt,
4th attack of opp if trip successful
5th-12th attack are power attacking a prone target at this point.

So yeah, I will be having a TON of fun lol


I ran AoW. I think the only condition you can apply is dazed, but his saves are so high that you will need a nat 1, most likely, even if it works.

IIRC he was huge so you won't be tripping him, unless you are enlarged.


wraithstrike wrote:
I ran AoW. I think the only condition you can apply is dazed, but his saves are so high that you will need a nat 1, most likely, even if it works.

Actually is says nothing about him being immune to staggered, so a cleric's Repose ability of Gentle Rest should do just fine. (Issue is his touch is like 51)

wraithstrike wrote:
IIRC he was huge so you won't be tripping him, unless you are enlarged.

Excellent point! And if I AM enlarged, my strength and attack will go up accordingly...I'll have to make a point of that.


I admit I was wrong about the flurry of misses. Two last concerns, though: Your character seems to be taking up most of the spotlight. The Rod's parts are for yourself alone, and you plan to one-shot a god by yourself with the other party members doing little other than buffing you. Am I mistaken?

Also, what happens if Kyuss wins initiative?


He is not going to one-shot Kyuss if he is played well. Even if he is tripped he can be quiet dangerous.

All I really did was alter his chosen spells.

PS: Actually I made one edit to his appearance, but I won't say what that was here.

Kyuss as a deity may very well win initiative.

One problem I ran into was that it was easy to neutralize martial characters.


Kyuss is from 3,5 so i guess he is missing some immunitets to conditions on his stat blok since pathfinder have had a impose condition bloat.


Cap. Darling wrote:

Kyuss is from 3,5 so i guess he is missing some immunitets to conditions on his stat blok since pathfinder have had a impose condition bloat.

I had to rebuild him because I used 3.5 also. If I get time I would not mind doing it with mythic levels.


Ipslore the Red wrote:
Two last concerns, though: Your character seems to be taking up most of the spotlight. The Rod's parts are for yourself alone, and you plan to one-shot a god by yourself with the other party members doing little other than buffing you. Am I mistaken?

No, you're not mistaken. But of the 4 characters including myself, one will be a cleric, an exorcist archer inquisitor, (who is my best friend, has heard of my plan, and wants to see it happen,), and another one of my friends who we aren't even sure what he'd do. So far, I'm the only one who has expressed interest as a front lines melee character, so I guess I would be the one with the most buffs anyway.

Ipslore the Red wrote:
Also, what happens if Kyuss wins initiative?

His initiative is about +7 I believe. Mine at this level will probably be around 10 to 12. But you are right, this DOES rely on getting initiative, and it's a risk I'm willing to take.

These people I'm playing with, and the DM...they one shot Demigorgon in Savage Tides with a quickened maximized Scorching Ray (I have no idea what the crunch was, but it involved a few prestige classes and feats from 3.5 that decreased base Metamagic caster increases, and classes that made them deal a whole lot more damage to certain alignments with certain energy types.) I guess I just wanna see if I can do it, or even come close to it. And regardless if it ACTUALLY one shots him or not, (and it probably won't, I am aware, I'm just optimistic lol), the idea of Omni Slashing a God...I just want to say I could do it, even if it kills me lol.

Dark Archive

Hellmuffin wrote:

If you want to know my grand master plan, I already am taking the Cleric dip for Crusader's Flurry. My DM is using 3.5 gods, so I chose Kelemvor, god of natural death, for his favored weapon is a Bastard Sword. My first level will be in the Crusader Archetype, so I can get Weapon Focus, and exotic weapon proficiency with a bastard sword, at the cost of spellcasting and domain slot. The bastard sword in question will be oversized (I want to omnislash, as I will point out in the end). I wanted the domain of Travel, for the +10 movement, as my friend already will be taking the repose domain, and I always like being able to move faster and getting bonuses to Acro.

If I live, my total feats will be as such at 20th lvl

1st lvl Cleric
Weapon Focus (bastard sword)
combat expertise
Improved initiative

you need bab of 1 for weapon focus. cant be taken at 1st level by cleric


Name Violation wrote:


you need bab of 1 for weapon focus. cant be taken at 1st level by cleric

Crusader Archetype.


wraithstrike wrote:
Cap. Darling wrote:

Kyuss is from 3,5 so i guess he is missing some immunitets to conditions on his stat blok since pathfinder have had a impose condition bloat.

I had to rebuild him because I used 3.5 also. If I get time I would not mind doing it with mythic levels.

Sounds like a blast.

My point to the OP was that he cannot plan his strategy with the 3.5 version in front of him. Not only because it is metagamey but also because in the transission his GM May change stuff, i know i would.


Hellmuffin wrote:
Ipslore the Red wrote:
Two last concerns, though: Your character seems to be taking up most of the spotlight. The Rod's parts are for yourself alone, and you plan to one-shot a god by yourself with the other party members doing little other than buffing you. Am I mistaken?

No, you're not mistaken. But of the 4 characters including myself, one will be a cleric, an exorcist archer inquisitor, (who is my best friend, has heard of my plan, and wants to see it happen,), and another one of my friends who we aren't even sure what he'd do. So far, I'm the only one who has expressed interest as a front lines melee character, so I guess I would be the one with the most buffs anyway.

Ipslore the Red wrote:
Also, what happens if Kyuss wins initiative?

His initiative is about +7 I believe. Mine at this level will probably be around 10 to 12. But you are right, this DOES rely on getting initiative, and it's a risk I'm willing to take.

These people I'm playing with, and the DM...they one shot Demigorgon in Savage Tides with a quickened maximized Scorching Ray (I have no idea what the crunch was, but it involved a few prestige classes and feats from 3.5 that decreased base Metamagic caster increases, and classes that made them deal a whole lot more damage to certain alignments with certain energy types.) I guess I just wanna see if I can do it, or even come close to it. And regardless if it ACTUALLY one shots him or not, (and it probably won't, I am aware, I'm just optimistic lol), the idea of Omni Slashing a God...I just want to say I could do it, even if it kills me lol.

Have fun, then, and I wish you the best of luck.

Silver Crusade

Hellmuffin wrote:
Name Violation wrote:


you need bab of 1 for weapon focus. cant be taken at 1st level by cleric
Crusader Archetype.
Crusader Archetype wrote:

Bonus Feat

A crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Tower Shield Proficiency, and Weapon Focus*.

At 10th level, a crusader may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus*, Improved Critical*, Shield Slam, Shield Specialization, and Weapon Specialization*.

At 20th level, a crusader may also choose from the following feats: Greater Shield Specialization and Greater Weapon Specialization*. Bonus feats marked with an asterisk (*) must be applied to the favored weapon of the crusader’s deity. A crusader need not meet the normal class- or level-based prerequisites for these bonus feats.

Bold mine. Only mentions class and level-based prereqs. You still need to meet the +1 BAB requirement for weapon focus.

See Jason Nelson's comment in this thread
http://paizo.com/threads/rzs2no4l?Cleric-Crusader-Archetype-Bonus-feat-word ing#5

It's an easy fix though. Just take Monk as 1 and 2 and then Crusader at level 3 to meet the BAB requirement.

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