FuelDrop |
3 people marked this as a favorite. |
Hmmm so many bad rulings so little time...
I have one: GM Sexist(GMS) once had me captured by orcs. Ok no fight to save myself, no chance to do anything, just captured by orcs... the dialog was something like
GMS- While you are shopping for a replacement shield a group of orcs surrounds you and captures you.
Me- Wait?! What?! I fight back and call for the guards.
GMS- NO. They knock you out cold when you start to call out.
Me- What?! You didn't even roll! I haven't even been...
GMS- I SAID NO. You are taken away from the city to the orcish compound.
Me- And the guards at the city gates just let them drag me off?
GMS- They just assume you are some drunken prostitute.
Me- In PLATE armor?!
GMS- I don't care what you are wearing. Now are you going to stop interrupting the story and let me finish?!
Me- ... {stunned silence}
Other players- laughing or shifting uncomfortably.
---
Later he refused to let me pick the lock of my shackles with a makeshift lock pick because "You have to wait to be rescued by the others."
---
Bad rulings:
1- No chance to notice a bunch of orcs closing in around me.
2- No chance to resist being grappled and pinned.
3- No initiative needed.
4- No need to roll to knock me out.
5- No chance to take a free action (call out).
6- No chance anyone in town would have stopped or questioned a bunch of orcs dragging off an unconcious human girl.
7- No challenge by the guards about the blatant abduction going on right at the gates.
8- People in his world assume Plate armor is what prostitutes wear.
9- Women trained in picking locks forget this skill as long as someone is coming to rescue them.oh and 10- Women somehow have a paranormal ability to sense when people are coming to rescue them.
I'm going to assume that since you were wearing plate you were either a Fighter or a Paladin, neither of which lends itself to the "damsel in distress" role.
I do love the fact that a bunch of orc thugs can just walk into the city, doink some random lady in plate mail on the head (in spite of the fact that someone in heavy armor is generally considered a sub-optimal kidnapping victim in the first place), then just stroll out the gate with her slung over one shoulder or more likely, considering the weight of that much steel, carry her out on a stretcher, and the guards just go *Shrug* "damn hookers."
Sexism in gaming is always unfortunate and never okay, but this level of immersion breaking stupidity and unfortunate implications is well beyond sexism and into "Dude, not cool!". And that's without factoring in implied rape.
Curious: What did he expect you to do for the session where the rest of the group fought off the orcs and rescued you from this cutscene incompetence?
Freehold DM |
Freehold DM wrote:TriOmegaZero wrote:*yawn*Jaelithe wrote:Fumbling, to me, should occur with far less frequency than does a critical hit ... but it should, on occasion, occur, especially at low levels.I enjoy natural 1's being an auto-miss, and that suffices for my need of 'fumbles'. I don't feel any urge to make things worse for characters than that.Always good to step in for no purpose other than to be obnoxious.
Nicely done.
TOZ and I have a longstanding relationship, we are able to razz each other on occasion without hurt feelings. Worry not.
Freehold DM |
Rysky wrote:Yes and no. This guy had an amazing creativity. And he did get justice in a very...Aranna wrote:Mental images of prostitutes in plate now occupying my mind aside, I assume you didn't game with this GM for long?Hmmm so many bad rulings so little time...
I have one: GM Sexist(GMS) once had me captured by orcs. Ok no fight to save myself, no chance to do anything, just captured by orcs... the dialog was something like
GMS- While you are shopping for a replacement shield a group of orcs surrounds you and captures you.
Me- Wait?! What?! I fight back and call for the guards.
GMS- NO. They knock you out cold when you start to call out.
Me- What?! You didn't even roll! I haven't even been...
GMS- I SAID NO. You are taken away from the city to the orcish compound.
Me- And the guards at the city gates just let them drag me off?
GMS- They just assume you are some drunken prostitute.
Me- In PLATE armor?!
GMS- I don't care what you are wearing. Now are you going to stop interrupting the story and let me finish?!
Me- ... {stunned silence}
Other players- laughing or shifting uncomfortably.
---
Later he refused to let me pick the lock of my shackles with a makeshift lock pick because "You have to wait to be rescued by the others."
---
Bad rulings:
1- No chance to notice a bunch of orcs closing in around me.
2- No chance to resist being grappled and pinned.
3- No initiative needed.
4- No need to roll to knock me out.
5- No chance to take a free action (call out).
6- No chance anyone in town would have stopped or questioned a bunch of orcs dragging off an unconcious human girl.
7- No challenge by the guards about the blatant abduction going on right at the gates.
8- People in his world assume Plate armor is what prostitutes wear.
9- Women trained in picking locks forget this skill as long as someone is coming to rescue them.oh and 10- Women somehow have a paranormal ability to sense when people are coming to rescue them.
Sounds like quite the horrid experience...maybe the henpecking is what lead to this storyline?
TOZ |
1 person marked this as a favorite. |
Malachi Silverclaw wrote:I am not above bribery....Freehold DM wrote:I give out XP for crits and fumbles both survived and incurred while using the cards.Ah! Bribery!
I suppose I might be slightly less annoyed if the DM gave me a level for every fumble suffered...
Is there anything you ARE above? ;)
Aranna |
Aranna wrote:
Bad rulings:
1- No chance to notice a bunch of orcs closing in around me.
2- No chance to resist being grappled and pinned.
3- No initiative needed.
4- No need to roll to knock me out.
5- No chance to take a free action (call out).
6- No chance anyone in town would have stopped or questioned a bunch of orcs dragging off an unconcious human girl.
7- No challenge by the guards about the blatant abduction going on right at the gates.
8- People in his world assume Plate armor is what prostitutes wear.
9- Women trained in picking locks forget this skill as long as someone is coming to rescue them.oh and 10- Women somehow have a paranormal ability to sense when people are coming to rescue them.
I'm going to assume that since you were wearing plate you were either a Fighter or a Paladin, neither of which lends itself to the "damsel in distress" role.
I do love the fact that a bunch of orc thugs can just walk into the city, doink some random lady in plate mail on the head (in spite of the fact that someone in heavy armor is generally considered a sub-optimal kidnapping victim in the first place), then just stroll out the gate with her slung over one shoulder or more likely, considering the weight of that much steel, carry her out on a stretcher, and the guards just go *Shrug* "damn hookers."
Sexism in gaming is always unfortunate and never okay, but this level of immersion breaking stupidity and unfortunate implications is well beyond sexism and into "Dude, not cool!". And that's without factoring in implied rape.
Curious: What did he expect you to do for the session where the rest of the group fought off the orcs and rescued you from this cutscene incompetence?
Fighter / Thief was my class... this was 2nd ed AD&D.
He only had one of my character's raped, and it wasn't this one. I think my boyfriend at the time may have threatened to do physical harm to him after the first one was raped. And he never tried that with MY characters ever again. He did have other female characters raped repeatedly in his games; especially any played by male players. I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
He actually expected me to just sit there and wait quietly. Not very fun; and if anyone knows me I don't do sitting quietly very well.
Aranna |
Aranna wrote:Sounds like quite the horrid experience...maybe the henpecking is what lead to this storyline?Rysky wrote:Yes and no. This guy had an amazing creativity. And heAranna wrote:Mental images of prostitutes in plate now occupying my mind aside, I assume you didn't game with this GM for long?Bad rulings:
1- No chance to notice a bunch of orcs closing in around me.
2- No chance to resist being grappled and pinned.
3- No initiative needed.
4- No need to roll to knock me out.
5- No chance to take a free action (call out).
6- No chance anyone in town would have stopped or questioned a bunch of orcs dragging off an unconcious human girl.
7- No challenge by the guards about the blatant abduction going on right at the gates.
8- People in his world assume Plate armor is what prostitutes wear.
9- Women trained in picking locks forget this skill as long as someone is coming to rescue them.oh and 10- Women somehow have a paranormal ability to sense when people are coming to rescue them.
No he was single when this happened.
MagusJanus |
Freehold DM wrote:Aranna wrote:Sounds like quite the horrid experience...maybe the henpecking is what lead to this storyline?Rysky wrote:Yes and no. This guy had an amazing creativity. And heAranna wrote:Mental images of prostitutes in plate now occupying my mind aside, I assume you didn't game with this GM for long?Bad rulings:
1- No chance to notice a bunch of orcs closing in around me.
2- No chance to resist being grappled and pinned.
3- No initiative needed.
4- No need to roll to knock me out.
5- No chance to take a free action (call out).
6- No chance anyone in town would have stopped or questioned a bunch of orcs dragging off an unconcious human girl.
7- No challenge by the guards about the blatant abduction going on right at the gates.
8- People in his world assume Plate armor is what prostitutes wear.
9- Women trained in picking locks forget this skill as long as someone is coming to rescue them.oh and 10- Women somehow have a paranormal ability to sense when people are coming to rescue them.
No he was single when this happened.
May I ask how you managed to not strangle him? Because I think some of the players would testify in your defense and he sounds like Darwin Award material...
pH unbalanced |
1 person marked this as a favorite. |
FuelDrop wrote:Sexism in gaming is always unfortunate and never okay, but this level of immersion breaking stupidity and unfortunate implications is well beyond sexism and into "Dude, not cool!". And that's without factoring in implied rape.
Curious: What did he expect you to do for the session where the rest of the group fought off the orcs and rescued you from this cutscene incompetence?
Fighter / Thief was my class... this was 2nd ed AD&D.
He only had one of my character's raped, and it wasn't this one. I think my boyfriend at the time may have threatened to do physical harm to him after the first one was raped. And he never tried that with MY characters ever again. He did have other female characters raped repeatedly in his games; especially any played by male players. I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
He actually expected me to just sit there and wait quietly. Not very fun; and if anyone knows me I don't do sitting quietly very well.
I like to think that everybody gets one lapse of judgment or taste, because we all screw up. I might have walked after that, but I'd have probably given him a chance to catch a clue.
But honestly, if he pulls that stuff with every female character...I'm not sure I'd have felt safe in his house.
PathlessBeth |
<discussion of extremely sexist DM>
I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
(Emphasis mine)
Only fairly certain?No he was single when this happened.
I really, really hope he is almost always single and the "when this happened" clause was redundant and not implying that there is a really unhappy significant other...
NoncompliAut |
1 person marked this as a favorite. |
Te'Shen wrote:Stuff about the old world of darkness and GMPCs
You know, tell that GM from me that he needs to work out who the story is about. If the answer isn't 'The Players', then why the hell should we give a damn about his story?
Also, been there done that. Once played a game where we got to 9th level and the best item in the party was a masterworked sword. My blaster sorcerer blew most of his spells per day on Greater Magic Weapon spells so that the fighters could hurt the bad guys.
The kicker? The epic level GMPC who turned up to bail us out of every fight we were out of our depth with (because we were so ludicrously under equipped we couldn't even afford horses) had a literal tower full of magic items of all levels which were stockpiled so that the elves could use them in the event of war, in spite of us having to work for them for no pay because reasons in order to avert said war. Those magic items might have been useful to us in doing that, just saying...
On a side note: Why are elves so common on this list? What is it about them that makes people think they'll make a "Perfect" character? Damn arrogant pointy ears!
I had arrogant, annoying, superior-to-everyone-else elves in a campaign I had started to run once. They were the main villains. I can't remember all my plans, but they had, among other things, put the (skinwalker-ish) shifters in a wildlife preserve in the feywild (First World), and were generally acting like all the player character races weren't sapient.
Thomas Long 175 |
Aranna wrote:<discussion of extremely sexist DM>
I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
(Emphasis mine)
Only fairly certain?
Quote:No he was single when this happened.I really, really hope he is almost always single and the "when this happened" clause was redundant and not implying that there is a really unhappy significant other...
She already stated I believe that he now has a wife that basically runs his life and has run him out of gaming.
Aranna |
Aranna wrote:FuelDrop wrote:Sexism in gaming is always unfortunate and never okay, but this level of immersion breaking stupidity and unfortunate implications is well beyond sexism and into "Dude, not cool!". And that's without factoring in implied rape.
Curious: What did he expect you to do for the session where the rest of the group fought off the orcs and rescued you from this cutscene incompetence?
Fighter / Thief was my class... this was 2nd ed AD&D.
He only had one of my character's raped, and it wasn't this one. I think my boyfriend at the time may have threatened to do physical harm to him after the first one was raped. And he never tried that with MY characters ever again. He did have other female characters raped repeatedly in his games; especially any played by male players. I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
He actually expected me to just sit there and wait quietly. Not very fun; and if anyone knows me I don't do sitting quietly very well.
I like to think that everybody gets one lapse of judgment or taste, because we all screw up. I might have walked after that, but I'd have probably given him a chance to catch a clue.
But honestly, if he pulls that stuff with every female character...I'm not sure I'd have felt safe in his house.
I wouldn't blame you for not feeling safe (although he seemed the type to be all talk and no action... thankfully).
Yes every female character... this was tested in one game by the creation of a repulsive troglodyte female PC, which he had raped by the third session.
Nakteo |
It's interesting that it feels like about a fifth of this thread has become a debate about fumbles. Is it really that big a deal? Like most things in gaming, fumbles have their place and the possibility to be done well. But most people don't like them because they tend to add injury to insult. In the game I'm currently in, I frequently drop my weapon because my GM uses them, and I hate it not only because it's debilitating, but also because he playfully mocks me for it. I plan to talk to him about it at some point, but just haven't gotten around to it yet.
Honestly, it feels like this thread's getting a bit derailed, but that's just me.
Thomas Long 175 |
It's interesting that it feels like about a fifth of this thread has become a debate about fumbles. Is it really that big a deal? Like most things in gaming, fumbles have their place and the possibility to be done well. But most people don't like them because they tend to add injury to insult. In the game I'm currently in, I frequently drop my weapon because my GM uses them, and I hate it not only because it's debilitating, but also because he playfully mocks me for it. I plan to talk to him about it at some point, but just haven't gotten around to it yet.
Honestly, it feels like this thread's getting a bit derailed, but that's just me.
Must have fumbled.
Aranna |
137ben wrote:She already stated I believe that he now has a wife that basically runs his life and has run him out of gaming.Aranna wrote:<discussion of extremely sexist DM>
I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.
(Emphasis mine)
Only fairly certain?
Quote:No he was single when this happened.I really, really hope he is almost always single and the "when this happened" clause was redundant and not implying that there is a really unhappy significant other...
Yes his wife keeps him on a very short leash.
And that quote I was fairly certain about was heard by me out of context as I walked into the room... so he could have been talking about anything. I just assume it was his game.
FuelDrop |
1 person marked this as a favorite. |
Aranna wrote:I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.Whether he was talking about his game or not...
Kill him. Kill him with fire. And liquid nitrogen. On fire.
Ah, a challenge! *Puts on labcoat and chemist hat*
Now, let's look at the initial fire for killing people. I heartily recommend White Phosphorous, applied liberally. Then coating the subject with burning napalm. Then soaking them in Petroleum.
The tough part is then applying Liquid Nitrogen, which as we all know weighs in at 77.2 degrees Kelvin. That's not a temperature that encourages flame.
Hmmm... suggestions?
JonGarrett |
I was playing a Gnome Pyromancer Sorcerer. Using my Elemental Bloodline ability to convert Snowball to a firespell, and the Pyromancy and Varisian Tattoo abilities to make it cast a couple of levels higher than usual, I managed to finish off the boss. I was promptly informed my 3rd level character's somewhat souped up level 1 spell had incinerated the guy and every item he owned. So the spell doing 5d6 damage incinerated him, but the Large Barbarian doing 3d6+7 points of raging damage didn't so much as disturb the potions on another guy when his x3 earthbreaker critted.
The GM and I have since resolved our differences, but the character in question was retooled to an illusionist.
Jaelithe |
Jaelithe wrote:TOZ and I have a longstanding relationship, we are able to razz each other on occasion without hurt feelings. Worry not.Freehold DM wrote:TriOmegaZero wrote:*yawn*Jaelithe wrote:Fumbling, to me, should occur with far less frequency than does a critical hit ... but it should, on occasion, occur, especially at low levels.I enjoy natural 1's being an auto-miss, and that suffices for my need of 'fumbles'. I don't feel any urge to make things worse for characters than that.Always good to step in for no purpose other than to be obnoxious.
Nicely done.
Ah. Very good, then. Carry on. :)
Te'Shen |
FuelDrop wrote:I like to think that everybody gets one lapse of judgment or taste, because we all screw up. I might have walked after that, but I'd have probably given him a chance to catch a clue.
But honestly, if he pulls that stuff with every female character...I'm not sure I'd have felt safe in his house.
I wouldn't blame you for not feeling safe (although he seemed the type to be all talk and no action... thankfully).
Yes every female character... this was tested in one game by the creation of a repulsive troglodyte female PC, which he had raped by the third session.
He's thinking it, so he talks about it. There is a difference between approaching a problem that exists and fantasizing about it. Even if he isn't an actual sexual predator, he sounds as if he displays a callous disregard for women that makes me think he would sympathize with a rapist. That's not healthy in any way, shape, or form that I can imagine.
Just because he's married now doesn't really change any of that. (Though, as you pointed out, it is kind of poetic considering he wound up with a domineering spouse.)
Artemis Moonstar |
.... I'm just going to come drop this off from another forum I frequent. It's from the "What gets on your nerves" off-topic thread.
--------
-Idiot Game Masterss that listen to half your sentence, assume they know what you're going to say, respond to it as if you were dissin' them, and then, and this part #$^%ing pisses me off to no #$^%ing end.. Not.... #$^%ing ... Listening.
-Actually, anyone who DOESN'T #$^%ING LISTEN when you're trying to EXPLAIN to them what you're actually saying, and not what they THINK you're saying.
-Idiot Game Masters who say they want to run a certain game system, but have all these weird @$% wonky home brew rules concerning stuff the game doesn't ACTUALLY have, because they read some #@^& sci-fi novel (WH40K), Shoe-horned it into a FANTASY game, runs all these weird @$# rules OUT OF HIS HEAD WITHOUT GIVING THE PLAYERS A SINGLE INKLING OF WHAT THEY ARE! Changes said rulings on the fly to suit himself. Gets pissed when anyone does anything better than his GMPC. Gets pissed when people aren't doing as well as his GMPC. Cheeses the #%(^ out of his damned GMPC because 'the rules dont specifically state otherwise', %#^!ed extremely better than an ENTIRE 12th LEVEL party with a SINGLE ^($*ING 4TH LEVEL! Holds up the game by explaining various setting things and stupid !@#$ he could explain LATER but does so IN THE MIDDLE OF COMBAT, then later turns around and says it's the PLAYERS fault because they 'dont know how to role play their characters and get %*$^ done quickly and have to think about it'. Oh, and thinking "Role playing" your character means "Doing everything exactly tactically right in this combat I set up vs suicidal special forces that kill each other as often as they kill you, have an impenetrable shield vs all ranged and energy attacks that will never go down because I say so, and they'll set off a bomb to blow your space ship to smithereens if you start winning. Oh, and there's also these dragon chimera things with 10 attacks, plus grab and a $#!^ ton of other things because of factorial damage".... Oh, yeah, and "Well everybody %*#&ed up the game and were horrible players except this new player who didn't make any mistakes even though her character wasn't built for combat and so just sat it out, because you didn't do the best exact tactical thing turn to turn to turn"...
-----Edited for excessive language----
If I were to list every bad ruling, call, and rules change, I'd be typing until Christmas. Anything your imagination can come up with, probably happened. He claims after the game "He wants to play Pathfinder"... Where the heck is Pathfinder under ALL OF THAT!? That was ten hours of my life horribly wasted.
This was sometime last month, for a local Meetup.com gaming group. From what we (my gf and I, her being the 'new player' he referenced) heard, he was pretty much getting on the nerves of everyone at the meet up... We would have gone back to the event (every saturday), since they change/rotate featured games, and have other games on the side in any case, but we haven't had the chance. Always going to skip that guy's game though, he was worse than the one before that...
Speaking of... The one my gf and I had to put up with for a couple years did a lot of selfish crap as a player (always tried to hijack the campaign and run it where he wanted it), made fantastic campaigns and stories that ran rather fair with it, but our biggest problem with him was out of game BS.
Regardless, he did make some bad rulings... For example:
"In order to use Reposition or Drag, one must first succeed at a Grapple maneuver."
Despite pointing out to him otherwise, he stood by it, thus negating a large part of my Maneuver Master... Mid-combat. Despite saying it was 'cool' to do before game. Fortunately, one of the other players got jealous of another female PC having a higher charisma (12 cha paladin vs 18 cha social rogue), and not being Foxglove's target of affections.... So, the game didn't last long thanks to a lot of character switching (though my gf and I dealt with our characters as they were).
Arbane the Terrible |
Nakteo wrote:Aranna wrote:I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.The tough part is then applying Liquid Nitrogen, which as we all know weighs in at 77.2 degrees Kelvin. That's not a temperature that encourages flame.
Hmmm... suggestions?
Use liquid oxygen instead?
Back on topic: I wonder if people like the Rape-O-Rama DM ever wonder why our hobby is stereotypically boys-only... or are they proud of doing their bit to keep the icky gurlz out? >:(
Arbane the Terrible |
"Oompa Loompa, doopity do,
I've got another answer for you.'"
Gold star for you and your improv poetry.
Hell, if a player says, "Gee, we're in a critical situation, here. Could we dispense with the fumbles, because it's not dramatically appropriate?" I'll likely say, "Very good, then. Carry on."
It's for flavor, not to beat players up.
I like the way Legends of the Wulin handles fumbles, which they call 'interesting times': Any roll that ends in a zero digit makes things more complicated in some way, IF the player accepts the luck point offered for it.
Oh and the justice? He ended up marrying a woman who controls his whole life and refuses to let him game, spend more than a few hours a week with friends, or drink ANY alcohol.
This guy's wife is a hero for Saving Roleplaying. :-P
My go-to story for terrible GM calls:
What I can't take is when the same thing happens to the setting, following a sadly predictable pattern: if I need it, it's not true. When I want to dodge airborne surveillance by meeting someone under a tree, there aren't any parks or green spaces in arcologies. When I want to introduce home aquaponics as a money-making scheme (banking on the lack of greenery being a bit irksome to people), the arcologies are lousy with parks and everyone's full up on plants. The same has been true of nearly every aspect of my character's backstory; the surest way for me never to have met an NPC is to ask if I might still have their number from such-and-so incident a decade ago. Until they turn out to be evil, and suddenly we hung out all the time and he can pick me out of a crowd instantly. Bear in mind, I got my backstory written for me. Numbers jump based on who's asking, and I specifically have to give a detailed reason for any question I ask about the setting--and I can be sure that whatever the answer, it will last until I come up with a new plan based on the implications of that answer.
And it actually gets worse (and more hilarious) from there.
PathlessBeth |
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terrible GM calls:
When the first of those threads was still going I said it was the most entertaining and horrific "bad GM" story of all time. Now that it's been through three threads (due to that forum auto-locking threads over 50 pages) and a blog, all describing how horrific Circle Chief's game was, I stand by my original statement. It is the most horrific (and entertaining to read) Bad GM story of all time.
Quark Blast |
2 people marked this as a favorite. |
First time I played 3.5
My PC - Dwarf Rogue 1st level, unlocks a door quietly (DC 20 - success!), with the 6 other PCs waiting in line in the hallway behind him, readies his cocked and loaded crossbow and eases open the door to surprise the enemy known to be on the other side.
DM: "Everyone roll initiative"
Dwarf Rogue = lowest roll
Everyone runs past the dwarf and engages enemy. All die except one enemy who flees to another much larger room.
Dwarf Rogue = no one to shoot, so brings up the rear.
Everyone runs to the next room clogging the route to battle.
Dwarf Rogue to DM - with battle raging I announce my plan to sneak up on far side of the much larger room via a back hallway and surprise the enemy.
DM: "Roll to move silently and roll to hide, separately"
Apparent success and apparent success.
DM: "OK, move your mini 5 feet"
Me: "What? My movement is 20 feet."
DM: "Yeah, halve your move rate for hiding and halve it again for moving silently"
... Five rounds later and eight more skill checks later (i.e. about and hour and a half in real time), my Dwarf Rogue is standing directly and immediately behind a goblin intently watching the battle at the other end of the big room...
DM: "what do you do?"
Me: "I attack. What bonus do I get for attacking an oblivious goblin from behind?"
DM: "None, there is no "facing" in 3.5 combat. But your opponent is flat-footed; meaning he doesn't get his Dex bonus to AC but his shield bonus does count."
Me: (after missing with a 12) "Incidentally, what is the goblin's Dex bonus?"
DM: "Oh, he doesn't have one. His Dex is only 10... and with a shot from the ranger's bow the last goblin falls at the Dwarf's feet."
Also the last time I played 3.5
Quark Blast |
Im sorry things didnt go well, quark, but I would have ruled similarly. What would you prefer to have happen instead?
That there would be at least a pretense of internal-logic to the game rules. If my dwarf is standing, battle axe at the ready, directly behind an oblivious goblin, then there ought to be a bonus to hit. Right?
How in the world can one roleplay with such non-intuitive rules?
My dwarf and the ranger could've been flanking the goblin (who, we will imagine, is completely aware of both player characters) with melee weapons and each of us would've gotten +2 to hit. But that same goblin, believing himself to be safely out of melee, is no easier to hit in total surprise from behind than if my dwarf was standing in front of him shouting a warning challenge before engaging in single combat.
Really? Yep, really. The goblin even retained his shield bonus!
The DM could've at least told me having the dwarf spend 5 rounds sneaking and hiding would garner no tactical advantage. I want my hour and a half of life back :(
BigDTBone |
Freehold DM wrote:Im sorry things didnt go well, quark, but I would have ruled similarly. What would you prefer to have happen instead?That there would be at least a pretense of internal-logic to the game rules. If my dwarf is standing, battle axe at the ready, directly behind an oblivious goblin, then there ought to be a bonus to hit. Right?
How in the world can one roleplay with such non-intuitive rules?
My dwarf and the ranger could've been flanking the goblin (who, we will imagine, is completely aware of both player characters) with melee weapons and each of us would've gotten +2 to hit. But that same goblin, believing himself to be safely out of melee, is no easier to hit in total surprise from behind than if my dwarf was standing in front of him shouting a warning challenge before engaging in single combat.
Really? Yep, really. The goblin even retained his shield bonus!
The DM could've at least told me having the dwarf spend 5 rounds sneaking and hiding would garner no tactical advantage. I want my hour and a half of life back :(
There was an advantage with targeting his flat footed AC. The biggest issue I see is double penalty for stealth, and that you shouldn't have to reroll stealth every round unless you are coming in and out of concealment.
Quark Blast |
There was an advantage with targeting his flat footed AC. The biggest issue I see is double penalty for stealth, and that you shouldn't have to reroll stealth every round unless you are coming in and out of concealment.
But his flat-footed AC was the same as his normal AC so there was no bonus.
And the shield! How the <bleep> was he using his shield to defend himself from the dwarf's attack? He didn't even know the dwarf was there - behind him! Shields are at-the-ready to the front or front/flank. Right?
And going back to my first post here:
How the <bleep> did everyone run past the dwarf when he was the one sneaking open the door, crossbow cocked and loaded at the ready? Six player characters ran past him and melee'd a room full of goblins to death before the dwarf could pop off a single shot. That makes absolutely no sense.
How can one intuit roleplaying in that sort of rules environment?
Freehold DM |
Freehold DM wrote:Im sorry things didnt go well, quark, but I would have ruled similarly. What would you prefer to have happen instead?That there would be at least a pretense of internal-logic to the game rules. If my dwarf is standing, battle axe at the ready, directly behind an oblivious goblin, then there ought to be a bonus to hit. Right?
How in the world can one roleplay with such non-intuitive rules?
My dwarf and the ranger could've been flanking the goblin (who, we will imagine, is completely aware of both player characters) with melee weapons and each of us would've gotten +2 to hit. But that same goblin, believing himself to be safely out of melee, is no easier to hit in total surprise from behind than if my dwarf was standing in front of him shouting a warning challenge before engaging in single combat.
Really? Yep, really. The goblin even retained his shield bonus!
The DM could've at least told me having the dwarf spend 5 rounds sneaking and hiding would garner no tactical advantage. I want my hour and a half of life back :(
it sounds like something went wrong here, but no rules were broken. I probably would have ruled you hit the goblin and moved on. Some things ate more important than dice rolls
pres man |
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If the goblin was unaware of your character, you character should have been treated as invisible to the goblin. In that case you should have gotten +2 on your attack roll and been able to sneak attack (assuming you were within 30 ft) the goblin. If you were at least 10 ft from the goblin you could have also tried to hide after attacking (at a -20 penalty).
Also if you are using a back hallway you wouldn't have to make hide checks while moving and you don't stack the move half speed for both hiding and move silently.
Quark Blast |
If the goblin was unaware of your character, your character should have been treated as invisible to the goblin. In that case you should have gotten +2 on your attack roll and been able to sneak attack (assuming you were within 30 ft) the goblin. If you were at least 10 ft from the goblin you could have also tried to hide after attacking (at a -20 penalty).
Also if you are using a back hallway you wouldn't have to make hide checks while moving and you don't stack the move half speed for both hiding and move silently.
Dwarf should've been treated as invisible. Check!
That would've given a +2 to the attack roll result. Check!
Having actually missed by 1 this would've made a great difference including sneak attack bonus to damage (the dwarf occupied the 5' sq directly behind said goblin). And (found out later) with only 3 hp on the goblin such a blow would've been an automatic kill given the dwarf's strength.
Don't stack half moves (I tried and failed to argue that in game). Check!
Hide check not needed (also tried to argue that but because... wait for it... there "is no facing in 3.5 combat" the dwarf wasn't really sneaking up behind the goblin. So you do need to make repeated hide checks - eye-roll). Check!
Oh how I wish you were the DM; I might have fond memories of learning to play 3.5
Quark Blast |
Quark Blast wrote:But his flat-footed AC was the same as his normal AC so there was no bonus.Not exactly. The bonus was extra damage had you hit. It is unfortunate that you did not, but there was a bonus. Just not the one you wanted.
Just not one that was relevant to the perceived situation.
While I can see some logic in a blindside attack giving bonus to damage there cannot be a rational excuse for no bonus to hit. And if one is hitting more often one is ipso facto doing more damage.
Quark Blast |
It sounds like something went wrong here, but no rules were broken. I probably would have ruled you hit the goblin and moved on. Some things are more important than dice rolls
Though for this DM, apparently, nothing was more important than dice rolls. The group limped on without me for another six or eight months and folded. Once the PCs got up to 5th level or so the battle action was too much for the DM to keep track of... so I heard.
Say, this has been cathartic. :) People here understand what I say when I vent - even if we don't agree exactly.
Cheers!
Adjule |
I think Unearthed Arcana had a section that included facing rules for 3rd edition. Not many used them, though. And I have been tempted to add in some facing rules, to bring a bit more immersion into the games. Of course, if I could ever DM successfully again... Maybe with the new 5th edition rules that are coming out, I might be able to do so.
Sorry that you had to suffer through that for your first game, Quark.
Probably not the worst, and I am not entirely sure if this even belongs in here, but my first time DMing 3rd edition, I really screwed up the CR business, which gave my players an absurd amount of xp. What I did was (and I get a laugh at this thinking back) add the CRs of the creatures faced, and used the xp value of the added CR. So, they fight 4 CR 3 creatures, which added up to CR 12. So I would look up how much xp defeating a CR 12 creature would give, and awarded that to the characters. I don't remember if I divided it by 4 (or however many characters there were) or not. So, 5 or so encounters and they went from level 1 to level 13... I ended that game because it was too wrong and started up a new one after reading more on it.
pres man |
Worst mistake I made involved a 7-headed hydra, a surprise round, and my wife's character.
The party entered a partially flooded room in which a hydra was swimming in. The party failed to spot it and it charged at them (full attack due to hydra-ness).
The party was clumped up and I had to decide how many heads attacked each character. Brilliantly I decided to start with my wife's character and roll a d8. The number would be how many heads attacked her character, and then I'd work down the line. Of course, you guessed it, I rolled a 7. All 7 heads attacked her character and she was killed outright before she even got to roll initiative. LAME! "I guess we know who will be sleeping on the couch tonight." :P She was joking, but it was disappointing. We did joke that the hydra should have knocked itself out by all heads slamming into the same spot simultaneously.
Later I realized I should have assigned a number to each player and just rolled for each head separately. What a goof move.
Hawkeye127 |
I've got a good one that I'm still mad about years later. The first time I played RotRL, my character found an adamantine longsword early on in the game. When I go to swing it for the first time, I roll a critical fumble. As a result, my GM pulls a card from his critical fumble deck and the following conversation went something like this:
GM: "The sword breaks."
Me: "Wait, how does it break?"
GM: "It hits the wall."
Me: "Wait, an adamantine weapon breaks when it hits the wall? What's the wall made out of?'
GM: "Just stone."
Me: "So you mean to tell me that an adamantine weapon breaks when it comes into contact with a stone wall? And you don't find that ridiculous in the slightest!?"
GM: "Nope, now shut up. We're moving on."
Needless to say, I've never played with him since.
DrDeth |
-Idiot Game Masters who say they want to run a certain game system, but have all these weird @$% wonky home brew rules concerning stuff the game doesn't ACTUALLY have, because they read some #@^& sci-fi novel (WH40K), Shoe-horned it into a FANTASY game, runs all these weird @$# rules OUT OF HIS HEAD WITHOUT GIVING THE PLAYERS A SINGLE INKLING OF WHAT THEY ARE!
Idiot Game Masters who say they want to run Pathfinder but actually run a homebrewed E6 super low magic railroad campaign....
Auxmaulous |
2 people marked this as a favorite. |
Artemis Moonstar wrote:Idiot Game Masters who say they want to run Pathfinder but actually run a homebrewed E6 super low magic railroad campaign....
-Idiot Game Masters who say they want to run a certain game system, but have all these weird @$% wonky home brew rules concerning stuff the game doesn't ACTUALLY have, because they read some #@^& sci-fi novel (WH40K), Shoe-horned it into a FANTASY game, runs all these weird @$# rules OUT OF HIS HEAD WITHOUT GIVING THE PLAYERS A SINGLE INKLING OF WHAT THEY ARE!
That wasn't very nice, let me fix it for you -
Idiot Game Masters who say they want to run Pathfinder but actually run a homebrewed E6 super low magic railroad campaign and don't bother telling you in advance.