Luke's Runelords Thread (Inactive)

Game Master Luke


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The Exchange

Male Simian druid 12, poo-slinger 3, gator fan 3

Same to you buddy. Give Kayla an eastern pinch from us!


Male Half-Orc Rogue 3 / Fighter 1

Looks like I have 1 CLW left


"Yes, Bruthazmus. I thought he was going to be trouble for awhile, and then he disappeared. I wasn't surprised that he left. He resented that Nualia was more powerful than him."

Orik leads you back to the room with the stairs and gestures to the northern door.


Tale of Days Current Battlemap City Map

Beyond the north door is a long hall with ornate double doors on the left wall. The torchlight flickering across their carved faces make the lurid figures seem to writhe. The scenes picture a menagerie of females of various races birthing monstrosities into the world.

Knowledge(religion) checks are appropriate here, but not untrained.

At the far end of the hall is a door that is slightly ajar. Beyond this door is a small room with walls covered in mostly unintelligible graffiti. One picture portrays the cliff-sided island of Thisteltop from the side. The stockade is clearly pictured on top. In the center of the island - under the structure - is a circle containing a huge goblin with a knife in both hands. Snakes come out of the goblin's eye-sockets and its mouth is filled with huge teeth.


Tale of Days Current Battlemap City Map

By my count you guys have 7 doors to choose from (counting the double doors as one). If you continue to the 'study', you would take the northernmost door that turns left.


Male Shoanti Druid 2nd

I'll defer to Yod on the door opening.


Male Half-Orc Rogue 3 / Fighter 1

Oh Ok then let's do the study then the chapel, I'll take 20 on searching the doors for traps. That gives me a 21 search.
I read in the d20 SRD that taking 20 only takes 2 minutes
I thought it was longer. I'll be doing that more often unless we are in a hurry for some reason.


Tale of Days Current Battlemap City Map

Going from memory here, I think its 2 minutes per 5' square, so that's fine for doors, but searching rooms and whatnot, the searching time adds up very quickly. That's probably what you're remembering.


Male Half-Orc Rogue 3 / Fighter 1

Ok sounds good


Tale of Days Current Battlemap City Map

The door leads to a room with a large table in its center that is covered with papers. Among them you find several sketched maps of Sandpoint. There's also a list of goblin tribe names with numbers beside them. Mosswoods, Licktoads, Birdcrunchers... the numbers are a little alarming.

"She's got allies from as far as the Fogscar mountains," Shal remarks, looking over Yod's shoulder. "And some of these arrows show Licktoads - southern swamp goblins - attacking the town from the moors. The threat south of the town may be greater than we'd reckoned."

There's also a few notes that mention the Catacombs of Wrath under Sandpoint's Glassworks. There are sketches of "Sinspawn" - the split jawed monsters you fought in the catacombs, as well as a name for the fallen quasit - Erylium.

A stariway opens on the east wall of the room that leads to steps up to the stockade (these are the ones he and Lyrie used to come up).

In the next room there is a desk, a chair, and piles of brushes and shovels. Beside the desk is a concealed door that is propped ajar with a rock. Beyond the concealed door is a rough stairway headed down.

The desk has a small stack of books on it, one of which is certainly a wizard's book of spells. Another contains descriptions of several of the regions most famous ruins from the old kingdom. Another describes archaeology method. Two others are in a language none of you knows.

Notes consist mostly of sketches of old kingdom architecture. Several of the subjects of the sketches lie scattered about the chamber. Someone's been cataloging the ruins.


Male Half-Orc Rogue 3 / Fighter 1

Great lots more Goblins coming, I guess I'll have to learn to cleave some day.
So lots of papers and books and drawings but nothing to kill, on to the Chapel then.
I'll take 20 on the doors
Everyone stay back just in case I miss any traps on the chapel doors,
if any doors down here will be protected it would be these.


female human Sorcerer/2

I shove the notes and papers in around my person...wherever I happen to keep these things. Someone back in town would be interested in all this, and I don't particularly want to come back later for a visit.

"Are there ways we can tell what goblin comes from what tribe? Seems that would be useful information."

Sari holds the torch and keeps up with the others. She misses the wide open spaces her family's caravans usually occupy.

"This fascination with dark places some beings have is rather unnerving."


Sari wrote:
"Are there ways we can tell what goblin comes from what tribe?

"Of course. Sometimes its hard because the tribes are close kin, then you have to read fetishes and such. But its very simple to see the difference between Licktoads, for instance, and these highland goblins with the long noses. Licktoads look more... toady. Damned treacherous creatures in a swamp."

"The Mosswoods are nearest and dearest to my heart. Definitely the most numerous. They look really just like this lot to me. The fetishes they wear are wooden, though. Hopefully they're being massacred by cavalry somewhere this morning."

"All the goblins we faced here were Thistletop goblins - loyal to Ripnugget, and apparently to Nualia. There were some bird-cruncher goblins out by the shaman. And you found the remains of their leader Koruvus."


Tale of Days Current Battlemap City Map

Yod finds no lock or trap on the heavy wooden doors. The door yields to a push with a mild groan. Beyond the door is a pillared hall that leads to a chapel with a short dais in its center. Atop the dais is a jet black alter. Braziers hang down by long chains from the chapel ceiling, boiling forth streams of musky smoke that coat the floor in an eerie, ankle-deep layer. At the back of the chapel is a ten-foot statue of a pregnant female that has the head of a jackal. She holds two kukris (exotic blades) in arms extended above her head. One blade flickers with blue light, the other red.

Perhaps oddest of all the sights of the room are two massive black hounds floating in the air above the altar. As the door opens they turn the wretched faces to the sound. Their eye-sockets are smoldering black ruin.

Everyone roll initiative.


Male Half-Orc Rogue 3 / Fighter 1

Init 10+3=13
Oh well it's ben fun traveling with you guys!!


female human Sorcerer/2

Init is 8 + 2 for the perfect 10.


Male Shoanti Druid 2nd

Init is 13+0=13. Just had to see what was behind door number one didn't you? I got dibs on the blue blade.


Female Shoanti Sheepdog 1

Init is 10+4=14. Not quite the tall, dark and handsome husky I was looking for.


Tale of Days Current Battlemap City Map
Yod Akarn wrote:
Oh well it's ben fun traveling with you guys!!

Did you guys ever do anything about your hp situation?

You all have beat my init, which was a natural 1. Assuming Ishah delays to wait on Cha's command...

Yod 13+
Cha 13
Ishah 13-
Sari 12
Shal 11
Orik 10
Eberk 10-
Demon hounds 7

Yod's up.


Male Half-Orc Rogue 3 / Fighter 1

I'm still down 3 HP
I'll move to 11,14 and hide 13+9=22 and defer my attack till something comes within range


Male Half-Orc Rogue 3 / Fighter 1

I can't believe we all beat the dogs on Init! I expected to be dog food fur shur.
So do I know anything about Demon Dogs? Or do you need Knowledge of the Planes or something.


Tale of Days Current Battlemap City Map

Yeah, Knowledge(Planes) is the right skill. Unless you're trained, you're not even entitled to a roll.

Yod puts his back to the closed door and does his best to grow skinny.

Cha and Ishah...


Male Shoanti Druid 2nd

Now where did he go? I'll move right up to the first one and take a swing. I'll tell Ishah to stay. 13+4=17. If a hit...5+1=6.

"Die, you abomination!"


Tale of Days Current Battlemap City Map

For future reference, you can't move diagonally around corners. We'll let this one slide, however.

Cha's blade makes contact with the monster, but its hide turns the blow sending the shock of impact down the druid's arm.

Sari's turn.


female human Sorcerer/2

And the answer is, no I didn't do anything about my HP. Would you like to DM?

Sari takes two giant steps forward, and casts magic missiles at the lovely doggies.

I am shooting for the one at 14,5 or close to there. I roll a 3+1 and a 3+1 for a total of 8 points of damage. I should have 7 spell points left.

"I'm really getting tired of being a dog catcher. I don't even like dogs...present company excluded."


Male Half-Orc Rogue 3 / Fighter 1

Hey I just noticed all the NPC's go in a row so this encounter might go a little quicker than previous ones.
Or we might just be dead quicker, I guess we will see!


Tale of Days Current Battlemap City Map

If the missus can hold the migraines off, that is. Yesterday she couldn't look at a white screen long enough to post. I'd heal you if I could darling.

The black of the monster's hide seems to swallow the twin missiles. It yelps in pain, and its voice seems to come as much from within your head as from without.


Shal turns the corner, levels her longbow and sends a shaft flying straight into the same hound. If the monster felt the blow, however, it did not show it.


Orik charges through the doors and ducks through the columns to come up on Cha's left flank. His bastard sword is held high, poised for a killing thrust.


Eberk runs headlong toward the fight but cannot quite make it into the fray... on account of his stubby little legs and whatnot. He curses his short-strided forebearers.


Tale of Days Current Battlemap City Map

The hound that everyone has targeted launches itself at the charging Orik but is turned away by the shield. Orik staggers from the force of the blow but is unharmed.

The second dog closes ranks with its companion as is descends to the floor. It let's out a terrifyingly loud howl that brings water to everyone's eyes. Everyone needs to make a Will Save.


Male Half-Orc Rogue 3 / Fighter 1

Will save 20+1=21
At least not a wasted 20!


female human Sorcerer/2

I roll an 8 + 5 for my will save. So, did I save my will, or what?


Male Shoanti Druid 2nd

Will Save is 18+6=24.


Female Shoanti Sheepdog 1

Will Save is 9+2=11.


Tale of Days Current Battlemap City Map

Each of you has passed your save. Nevertheless, both Shal and Eberk drop their weapons to the ground and hold the sides of their heads in pain.

Yod's turn.


Male Half-Orc Rogue 3 / Fighter 1

Oh well so much for sneak attacking one as it came out the door
I'll move to 6,15 and take a whack at the dog in 5,14
Atk 17+7=24 Dmg 7+7=14
Mongo not like mean doggies


Tale of Days Current Battlemap City Map

Yod's swing should have taken the monster's head off, but instead it only phases the creature for a moment. It shakes off the blow and renews its assault on Orik and Cha.

Cha and Ishah...


Male Shoanti Druid 2nd

"Back to where you came from beast! Scimitar attack is 14+4=18. Damage if any is 6+1=7. Nothing for Ishah.

"Yod, it's a demon...like the quasit. Use Spice!"


female human Sorcerer/2

What? Like nutmeg? How about the ever popular dill? I'm thinking it probably doesn't taste that good...even with spice!


Male Half-Orc Rogue 3 / Fighter 1

I'll use whatever is best to tenderize dog.
I believe it is your turn though, unless that was it?


female human Sorcerer/2

My picture token thingy should be at (12, 15) from last move. Or not.

Sari looks at the fray in the room. "Man, there's a lot of testosterone in there! Do we help them Shal, or just watch the show from here. Oh, what the hell. I don't like to let the men have all the fun! Let's see what this here wand can do."

Sari waves the wand of missiles around until something shoots out. She is aiming at the same dog as before.

So by my recollection there are now 36 charges in the wand. I don't know what level the wand maker was, so I'm going with same level as me and I get two shiny lights for one charge; you gotta love a 'buy one get one' sale! I rolled 2+1 for a total of 3. And I'm suing the newspaper for false advertising... this dang wand only shot one shiny light!


Tale of Days Current Battlemap City Map

Cha cuts in viciously but the hound's abyssal hide again turns the blade. Cha senses that only a perfectly placed blow has a chance of doing any real damage to this abomination.

Sari's missile streaks into combat, startling everyone and causing the demon dog to yelp in pain. The glowing dart carves a furrow in its hide that trails a black fog rather than blood.

It's yelping causes both Shal and Eberk to break and run. You fear that poor Ishah might get carried away by the panicking dwarf but she manages to squeeze by and comes over to stand by Sari. She whines and dances on the spot, clearly waiting for the chance to attack the otherwordly canine menaces surrounding her master.


Orik commits fully to his killing stab but the nimble monster leaps over the blade and hovers there in the air as it returns the attack. Its jaws close on the fighter's outstretched arm, mauling his flesh and nearly tearing away the grieve.

'Damned witch-spawn mutt! Joker take thee back to hell!'


Tale of Days Current Battlemap City Map

The second monster darts in like a viper and latches hold of Yod's ankle. In a flash it has twisted its body around towards the thief's other leg in an attempt to take him down.

Yod takes 10 hp of damage from the bite, and must defend against a tripping attack. This amounts to an opposed strength check (d20 + str mod). I have 6 + 3 = 9. If you fail, you fall prone. Win or lose, it's Yod's turn.


Male Half-Orc Rogue 3 / Fighter 1

Str chk 13+5=18


Male Half-Orc Rogue 3 / Fighter 1

I'll drop the morning star and draw the cold iron dagger, then attack the one trying to trip me.
Atk 15+8=23 dmg if any 2+5=7


Tale of Days Current Battlemap City Map

Yod connects with the glittering blade, but it fails to penetrate the dog's hide.

pssst. Cha's weapon is made from the same stuff as spice, cold iron, and has failed to score any damage with a couple of well-placed blows.

Cha's turn.

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