Spell Recall and metamagic


Rules Questions


Spell Recall
At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast.

My question to you is:
If you prepared a Intensified Shocking Grasp. Then cast this Intensified Shocking Grasp in round 1. On round 2 as a swift action you use spell recall to bring back that spell you just cast, is it brought back as a Shocking Grasp, or as a Intensified Shocking Grasp?

And please provide your evidence, either way. Thank you.


Intensified


FAQ

It comes back as an intensified shocking grasp, and cost 2 arcane points.


bbangerter wrote:

FAQ

It comes back as an intensified shocking grasp, and cost 2 arcane points.

Yep


Thank you.


This is a strange version of "feel free to look it up". <Grin>


bbangerter wrote:

FAQ

It comes back as an intensified shocking grasp, and cost 2 arcane points.

I believe if you also have the magical lineage trait applied to shocking grasp, as all good magus' should, then it only costs 1.

Liberty's Edge

sandbagr wrote:
bbangerter wrote:

FAQ

It comes back as an intensified shocking grasp, and cost 2 arcane points.

I believe if you also have the magical lineage trait applied to shocking grasp, as all good magus' should, then it only costs 1.

Not every magus has to be a one trick shocking grasp pony. I spent my traits elsewhere for other very good reasons related to the character, not pleasing a charop board

Liberty's Edge

Telgarana wrote:
sandbagr wrote:
bbangerter wrote:

FAQ

It comes back as an intensified shocking grasp, and cost 2 arcane points.

I believe if you also have the magical lineage trait applied to shocking grasp, as all good magus' should, then it only costs 1.
Not every magus has to be a one trick shocking grasp pony. I spent my traits elsewhere for other very good reasons related to the character, not pleasing a charop board

That's all fair and good but taking 1 trait, 1 feat, and 1 spell a one trick pony does not make.

That's why the whole Shocking Grasp deal is so good. You spend minimum resources and get a beautiful scaling effect that works great when you just want to hit something really hard, but you're still a 3/4 caster with lots of other things to do when you don't. If you don't go with a Dervish Dance build then you really have pretty much the rest of the class to do with what you want.


Yeah something being effective with little resources doesn't make it "charop", sounds like a nerve may have been hit there.


People tend to think that Grasp is an all-or-nothing thing, for some reason: that once you put in that minimum investment you have to spam it constantly.

Which is silly. You can spam it constantly and buff it harder, and that's a fun way to play if "electrocute all the things" is your idea of a good time. But you can also just use it when you don't have a better spell to cast and drop your Black Tentacles or whatever the rest of the time.

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