Starting RotRL - how's a fighter sound?


Advice


So on Sunday we will be starting our first session, and while this might be a little late i wanted to see if our group/my PC is up to snuff. So for starters, here is my fighter, Sojiro.
Human fighter 1 - Sojiro
Str 20, Dex 16, Con 15, Int 12, Wis 13, Cha 7
Initiative 11, HP 13 AC 18 (+3 Dex, +5 Kikko armour)
Fort 4, Reflex 3, Will 1
Masterwork Nodachi + 8/1d10+7
Feats: Power attack, Improved Initiative, Weapon Focus (Nodachi)
Traits: Exiled, Seeker, Reactionary, World Traveler, Attached (Nodachi)

Any glaring flaws I have made? The rest of our party consists of a half-orc barbarian, an illusionist gnome wizard and a human druid. The DM is going to run this as a mythic campaign as well.


Quote:
Attached (Nodachi)

The GM was ok with this?

Because he is the one to pick the attachment, not the PC.

Also, the Nodachi is an eastern weapon, they should be exotic to your fighter, no? And how did you get the extra 300 gp to start with a Masterwork weapon?

Where is Exiled Trait from?

Sczarni

Hey Neronoxx,

From my experience as a GM RotRL isn't very difficult, so it's not necessary to maximize your fighting potential that much. Your stats seem pretty brutal (rolled I guess) and you seem to have much more gold on start for level 1 character. If the rest of your party is the same, you will pretty much mow down the encounters.

If you want additional advice, I would probably switch a trait for bonus on Will Saves and grab Iron Will.

Malag


Character was born and raised in Minkei, long story short, and while a Nodachi is an eastern weapon, it is a martial one, not exotic. The reason why its masterwork is because i had the idea of it being the sword of a grandmaster of an extinct school of swordsmanship. The DM liked the idea so much that he gave everyone 200 extra gold starting.
Exiled trait is from the players companion guide for the rise of the runelord adventure iirc.
And you are correct, the GM chooses (it will probably be the same thing however, because of background reasosn and due to the fact that he only currently owns 3 items :p)


So is RotRL just not as scary as everyone makes it out to be? Granted, because he wants to use the Mythic adventures book, the DM is going to make the campaign harder on us.
Where should i be going as far as feats are concerned? Any gems i should know of?


I'd drop either the Feat: Improved Initiative or the Trait: Reactionary. Having a super high initiative isn't really that necessary when starting out. Helping later on but not really needed at 1st level. Plus I'm not sure how you got you're +11 Initiative. I'm just seeing +3 Dex, +4 Feat, +2 Trait, which equals a +9 Initiative modifier.

Not sure what all your traits do, but I'd look at dropping the Trait: Reactionary and see if your GM will allow one of the traits that gives perception as a class skill.

Since it sounds like you're starting out with a lack of gear - grab yourself a sling. They're a cheap range weapon and can add your strength modifier to damage.

Starting looking over your party and noticed a lack of classes that do any social stuff. This here is a suggestion and only a suggestion, of possible classes that allow you to do melee stuff and can have good social skills -
Paladin
Bard (a number of Archetypes, my favorite is Dervish of the Dawn)
From the ACG Playtest document (Free download on Paizo - just have to find it)
Swashbuckler
WarPriest


I noticed you are using a Brace weapon. Do you think your DM will let you use the Reflexive Brace Feat?

"Prerequisite: Combat Reflexes, Base Attack Bonus +1

Benefit: When you are charged while holding a weapon with the brace feature, you may brace your weapon as an immediate action and make an attack of opportunity before the charge attack is made."

--http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/combat-feats-- -3rd-party---kobold-press/reflexive-brace-combat, published in Advanced Feats: The Cavalier's Creed. Copyright 2010, Open Design LLC, www.koboldquarterly.com. All rights reserved.

There is an old 3rd edition feat like it called Hold the Line, which triggers an attack of opportunity when you are charged. There is another feat you could've taken on top of that called Pike Hedge which lets you do double damage when using Hold the Line or triple damage if your weapon already does double damage when receiving a charge. I found them on the Crystal Keep webpage.

The problem with the tactic is that brace weapons look like brace weapons. It's hard to finesse your opponent into charging you when he sees the halberd in your hand. If you get Quick Draw, you might make them think they are not about to get impaled, then bust it out as a free action. There are feats like Goad that might make them charge you.


Yeah, about ROTRL:

We have sort of a nebulous party. There are 7 total, but only 4-5 regularly show up. Among that core group are the following: Warpriest (me), Wizard, Magus, Rogue, Swashbuckler. The Magus and I have probably the most system mastery (we both DM other games), and I have lost count of the amount of times someone has nearly died, and saved only then by hero points. Probably 2-3 distinct instances of near party wipes, with probably 5-6 distinct instances of near individual deaths.

So yeah, ROTRL is not easy.

I would invest in Iron Will ASAP.


Off Topic -

Kryptik, what kind of Warpriest do you have and how did you do your stats?

I'm trying to build a 2nd level one for PFS play and I keep changing my mind on how I want to set him up.


Exile and Reactionary give me +2 to initiative, then i have seeker, the perception class skill trait, and world traveler, the sense motive class skill. That's how I have an 11 for initiative (3+4+2+2)

Was also considering toughness at level 1. Should i wait till level 3?

Grand Lodge

Trait bonuses to initiative don't stack.


Matt 2VK,

Warpriest:
We have 25 point buy. Race is Angel-Blooded Aasimar (+2 STR and CHA). Started sword and board but morphed into 2H.

Base Stats:

STR 16 (+2)

DEX 13

CON 14

INT 10

WIS 14

CHA 12 (+2)

If you go on the assumption of a 20 PB, human, I would do the following:

Base Stats:

STR 16(+2) OR 14 (+2)

DEX 13 OR 12

CON 14

INT 8

WIS 12 OR 14

CHA 12 OR 14

Of course, we will have to see how the class changes upon final release. Perhaps they will make it less multiple ability dependent.

What I would do is be a Warpriest of Ragathiel. His weapon is the bastard sword, so you start right out of the gate being fully proficient with it, so you can 1-hand it with a shield without needing the Exotic Weapon Proficiency feat.

For feats I would select Toughness either at first level or as your human feat if you go that way, or Power Attack if you can convince your GM by arguing that you would qualify for PA at 1st level because of Sacred Weapon. If you have to be the point man, get yourself a light shield and you can cast, or rely on Fervor and use a heavy shield. You need every point of cheap AC you can get early on. I might even consider Dodge at 3rd level, but Power Attack would take precedent if you couldn't get it earlier.


Kryptik,
Thanks. About what I have -
Human, Warpriest of Ragathiel
STR 16
DEX 12
CON 12
INT 7 (do not like a low int but figured if I'm going drop it down to 8, might as will drop to 7)
WIS 14
CHA 16

Traits: Fate's Favored & Reactionary
Feats: Fey Foundling & Power Attack

Going to be relying on Fervor for Divine Favor (trait: Fate's Favored bumps the luck bonus up) & healing (Feat: Fey Foundling helps here and I think it'll be better in the long run then toughness).

Trying to decide if at 3rd level I'll pick up a Large bastard sword and 2-hand it or stick with a normal Bastard Sword and a Large shield.


Off Topic:
Mmm...careful about that intelligence. With a 7, a single Touch of Idiocy spell could make it so that you are no longer capable of understanding speech, and might even drop you down to 1, which is vermin-level intelligence. Honestly, I would buy down the Charisma and get the INT back to at least 8, 10 if you can afford it so you can get your 2 skill points per level.

Don't mess with oversized weapons. At this level, the penalty to hit is not worth it. Also, peasants will laugh at you, and the village maidens will think you're overcompensating for something.

Depending on what the rest of your party looks like, I'd rock the sword and board until you can afford to buy better armor, and magic items to boost your AC. 2 Hand it if you can get someone else to knock down doors and take point.

Don't discount toughness. You'll never have enough fervor, and you need it to cast your buffs. And unlike a swashbuckler, you lack a way to refresh your trademark resource pool outside of waiting until the new day. Not just resting, you need the new day. Having a d8 hit die class that acts like a full BAB class hurts. You're also going to want to put all of your favored class bonuses into HP.


Off Topic - talking about building a Warpriest

Spoiler:
I'm also scared of the 7 INT. Thought about going with a 8 INT and dropping my DEX down to a 10 DEX. Problem is, I'm still getting the same skill points and there isn't that much of a difference between a 8 INT and a 7 INT.

Another thing I thought about is making a Angle-kin Aasimar and grabbing Power Attack at 3rd level. This would allow me to keep my stats the same but bump my stats up to 10 INT and 13 DEX


Matt2VK wrote:

I'd drop either the Feat: Improved Initiative or the Trait: Reactionary. Having a super high initiative isn't really that necessary when starting out.

Not sure what all your traits do, but I'd look at dropping the Trait: Reactionary and see if your GM will allow one of the traits that gives perception as a class skill.

Yes, I'd dump Improved Initiative and take Iron Will. Seeker is a great feat..

Exiled? What does it do? Are you talking Exile, which adds +2 to Init? Doesn;t stack with other traits that increase Init.

I'd take Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, it increases your devotion to your god—you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.

OR:Indomitable Faith: You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

Fighters are great in RotRL if you can get a few boosts from the spellcasters, like Fly, later.

We are 13th level and our Fighter is far and away our most dangerous party member.

Do NOT super specialize in any one weapon, there are some nice weapon drops fairly early, I think Falchions work well.


Be wary of your Will Save. RotRL is not an easy AP.


Scavion wrote:
Be wary of your Will Save. RotRL is not an easy AP.

Yep, look we agree! I suggested taking Iron Will and a trait that boost Will saves also.

Oh, Fey Foundling is a interesting Feat, but not allowed in many games, however to Sandpoint there is Sandpoint Faithful which adds half the bonus but is a mere trait.


A Clear Spindle slotted into a Wayfinder will do you some good if the DM allows.


Scavion wrote:
A Clear Spindle slotted into a Wayfinder will do you some good if the DM allows.

That's a pretty huge "if the DM allows" and it won't happen for a while.


DrDeth wrote:
Scavion wrote:
A Clear Spindle slotted into a Wayfinder will do you some good if the DM allows.
That's a pretty huge "if the DM allows" and it won't happen for a while.

It's only 4,500 gp. I'd get it before a Cloak of Resistance or trade one for it.


Scavion wrote:
DrDeth wrote:
Scavion wrote:
A Clear Spindle slotted into a Wayfinder will do you some good if the DM allows.
That's a pretty huge "if the DM allows" and it won't happen for a while.
It's only 4,500 gp. I'd get it before a Cloak of Resistance or trade one for it.

It's not the cost so much, it's the Sourcebook. However I'd get a +1 cloak early, anyway. But yeah, sure if your DM allows that sourcebook, and you have the cash- nab one. I have yet to see it allowed.

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