Cleric PFS Build Help


Advice

Sczarni

hey all i have a PFS Cleric idea that i need a bit of help with lol so heres what i got so far any advice would be nice

Calio Del Vreed (Or just V)
Human +2 Cha
Cleric Lv 1 (Want him to be neutural and worship a neutural diety so he can channel negative energy at first lv and then either at lv3 or 5 take versitle channel feat so he can channel both positive and negetive energy.

Stats:
Stg: 14
dex: 10
con: 10
Int: 8
Wis: 15
Cha: 18

Feats
1.Improved Channel: +2 to channel dc
2. Selective Channel

Traits:
Sacred Conduit: +1 Channel DC
Reactionary: +2 Initative

Gear:
.Iron Holy Symbol -1lb
.Explorer's Outfit- 8lbs
.Lammelar Leather Armor - 20lbs
.Heavy Steel Shield - 15lbs
.Cestus -1lb

.Donkey (Donagal) - A light load for a pony is up to 100 pounds, a medium load is 101-200
pounds, and a heavy load is 201-300 pounds. A pony can drag 1,500 pounds.
.Pack Saddle: 15 pounds

Clerics Kit -29 Pounds
This includes, a bedroll, a belt pouch, candles (10),
a cheap holy text, a flint and steel, an iron pot, a mess kit, rope,
soap, a spell component pouch, torches (10), trail rations (5
days), and a waterskin

.Sunrod x6 6lbs
.Shovel- 8 Lbs
.Animal Harness - 2lbs
.Four Days of Feed - 40 lbs

now i have no idea what would be a good diety for him or what domains/subdomains would be a good idea, any help would be great lol

Sczarni

hmm ok i think im changing some things, i like Hei feng, the duke of thunder as a diety, so switching the cestus out for a nine ring broadsword is what i'll do there, and then move stg down to 13 and dex to 12 due to the ranged touch attacks of the Air and Weather Domains lol

Shadow Lodge

I'd take Versatile Channel instead of Improved Channel, and choose Cure Light as the type you can spontaneously cast. Mainly because at low levels, Channel Energy is one of the best class features for the healing potential it has. One or two lucky rolls can heal the entire party. A Healthy Party is one that keeps things in-between you and the enemy.


Remember, if you've choose to channel negative energy, you can only spontaneous convert your spells to Inflict spells. Which means to cast cure spells you'll need to have them memorized.

Here's a good list of Deities I found looking around the web -
http://www.archivesofnethys.com/DeitiesByGroup.aspx

Click on the deities name and it should give you a bit of background info.

Hope that helps.

Sczarni

hmm if i do that my channel dc becomes 15 but i can see your point, though is it a mininum lv thing for the other channel? or do i got to wait till third lv anyway? if not i dont mind waiting for third lv for improved channel then i can heal and hurt people at the same rate early on lol

Shadow Lodge

Deliox Creed wrote:
hmm if i do that my channel dc becomes 15 but i can see your point, though is it a mininum lv thing for the other channel? or do i got to wait till third lv anyway? if not i dont mind waiting for third lv for improved channel then i can heal and hurt people at the same rate early on lol

There is no minimum level on the Versatile Channel feat, so I'd wait 'till 3rd level for Improved Channel. Your average 1st level spell's DC for a PC will be 15, so channel energy at 1st level is similar to the best possible 1st level damage spell.

Sczarni

by minimum lv i mean like, say i normally channle negetive energy then take that feat at first lv, can i channel positive energy as a lv 1 or do i have to wait for lv 3 to channel positive energy?

Sczarni

oi it looks like Versitie channeler feat will do nothing for me until third lv lol so i cant do that at first oh well, im still doing good damage at first lv lol

Shadow Lodge

I suggest putting off Improved Channel until 5th or later. Your DC will be enough at low levels, especially with 18 Cha.

Extra Channel at first level, along with Selective Channel is probably your best bet.
Quick Channel is also nice, since it lets you get two of them off in one round.

Channel Negative Energy can be very risky if you don't also use Selective Channel, even at first level. Your party will get hurt and they will be annoyed (at least). You might also run into a problem with the 'no PVP' rule in PFS that way.
If you end up using Channel Positive Energy and you don't use Selective channel, you will heal the enemy (which will also annoy your party).

If you're looking for an interesting Neutral deity, try Pharasma or Groetus.

There are a few Cleric guides that evaluate the various domains and subdomains.

Sczarni

lol thanks Tomos i fuigured no matter what HAD to get Selective channel lol but havent heard about quick channel, and i think i decided on Hei feng the duke of thunder, lol shooting lightning is fun lol, plus i can also create undead later on, with command undead feat aswell to help out alot. i'll have to look up the quick channel though :3


Deliox Creed wrote:
lol thanks Tomos i fuigured no matter what HAD to get Selective channel lol but havent heard about quick channel, and i think i decided on Hei feng the duke of thunder, lol shooting lightning is fun lol, plus i can also create undead later on, with command undead feat aswell to help out alot. i'll have to look up the quick channel though :3

....ho boy here we go.

First some questions.

Is this your first cleric?

Are you aware of the PFS rules regarding created companions like animate dead?

Sczarni

well yeah my first Cleric but yes i have also read up on the rules for animate dead ^^ not to mention this is actually my first PFS character, but even if they dont stick around it will be fun lol my first idea was undead lord cleric but unfortuanlly it is banned from pfs. i know the price is sort of up there for creating temporay undead, but command undead is still really useful :3

Grand Lodge

@OP: It almost certainly won't work for a PFS Cleric to Animate Dead. In a home game raise those zombies, by all means! Don't even try to go there in PFS, as you will be shut down hard.

The guy who just posted above, TarkXT, literally wrote the book about Pathfinder Clerics. The Reach Cleric guide was written several years later, although Tark had already provided examples of what we now call a 'reach cleric'.

Be warned that Cleric positive channeling is not nearly as good as it seems. At low levels positive channeling is pretty good, but it quickly drops off. Enemies quickly inflict far more damage than a Cleric can heal. It's usually more effective to drop the enemies fast, rather than propping up your allies.

Be warned that Cleric negative channeling is not nearly as good as it seems. At low levels the area-effect damage is decent, but it quickly drops off. Enemies soon have enough Hit Points that your harm channels become a rounding error. Also, you will need at least an 18 Charisma (CHA 22 is better) and Selective Channeling just to make offensive channeling work. It is not OK to harm your allies, and you will usually be surrounded by allies.

Have you considered making use of that 14 Strength to be be competent at melee combat? With a bit of advance planning, and just your 14 Strength, your weapon attacks can easily inflict about 5x more damage than your channels. Weapon attacks don't run out of daily uses. Clerics make strong melee fighters. Even a small investment in melee ability can take your cleric a long way.


The key to a negative channeling cleric is the death domain. Though many don't like this it is a simple fact that even tark in his guide begrudgingly gave credit to. Now, as a negative channeler your first job is AoE damage. You are there to clear out the minions so that your team will pounce the big bad guy.I agree with Pharisma as a deity. One of my favorite archetypes with a negative channeler is crusader so you can have big defense without using bought equipment or spells. There is a trait that gives +1 channel per day, I'd take that over +1 to DC. Especially when you get into deeper levels and your going to be channeling as a move action at the cost of 3 channels.

Btw, have you thought about a seperatist? Animal companion, summons, and death domain is POWERFUL at 7+ levels.

Sczarni

hmm ok i think i got to change things up a bit, i think i will go with pharasma and maybe pick death and healing domain, channling negetive energy is cool, and i'll try to save up for that phylactery of negetive energy, though geting the positive one might also help, though what lv in pfs would i even be able to get something like that?

i also like the bounus to the DC cuase i plan to take command undead cuase with pharasma i can still take control of undead and basically have the undead kill eachother and let BSF's go to town lol

Sczarni

and the strength is really there mostly so he can carry his armor and shield lmao XD for the rest of his stuff he has the donkey lmao

Sczarni

ooo i just reread the command undead feat hmm looks like i was wrong at first lol seems it dosnt share the same dc as channel energy, darn thats what i was mostly getting the boosts to the dc for lol

Sczarni

hmm i tihnk i wont take the command undead feat, oi i didnt realize the command undead only lets me take control of up to my lv, oh well tht feat can be used in a better place like the extra channel or something, think the feat list will look a bit like this:

1: Selective channel
1(Bounus): Improved Channel (to make sure i do max damage with my channel)
3: versitile channeler (channel both neg and pos energy)
5:Quick channel
7:Extra Channel or something


Had another consideration for you..

be a separatist that takes travel domain. this would allow you to lower your strength to bolster other stats (especially CON) instead of heavier armor with capacity concerns you can simply add to your speed and you will be in as good a shape as with your 14 strength that does NOTHING for you beyond effecting your carrying capacity.


Renegadeshepherd wrote:
The key to a negative channeling cleric is the death domain.

Personally I think the key to negative channelling clerics is the rulership alternate channel feature. AoE daze can be made into a fairly powerful effect and is almost certainly better than trying to do relatively poor aoe damage. Neither are better than just being a regular cleric and mostly ignoring the channel ability.

Sovereign Court

Take a look at my Negative Channeler build on Epic Cleric Builds. Pharasma is a great deity but roleplaying wise Pharasma would not condone using undead. The build I have listed is of Urgathoa with the Shatter Resolve feat to make those that fail their will saves Shaken. I also used the Crusader archetype as you're focusing more so on the Channeling aspect and can use the extra feats for Heavy Weapon Proficiency and Shield feats (or in my case I chose feats for my Scythe). Hope this helps.

Edit: Andreww is right that the Harm effect of the rulership portfolio is pretty effective with the 1round daze. I prefer Shatter Resolve as the Shaken effect stacks to frightened and panicked with multiple failed will saves and you're channeling at full effect instead of half damage. Either choice is great though.

Silver Crusade

andreww wrote:
Renegadeshepherd wrote:
The key to a negative channeling cleric is the death domain.
Personally I think the key to negative channelling clerics is the rulership alternate channel feature. AoE daze can be made into a fairly powerful effect and is almost certainly better than trying to do relatively poor aoe damage. Neither are better than just being a regular cleric and mostly ignoring the channel ability.

The Rulership Variant Channel option is, indeed, an excellent power. It's the best Variant Channel option. Unfortunately, the only way to get this option in PFS play is to worship the #2 Archdevil, Dispater. You must also be Lawful Neutral. So long as you are fine with being a LN devil-worshiper it's a very powerful option.

@OP: If you dump your Cleric's physical combat ability into the toilet you may regret it, over and over again. For less than 1/4 of your build resources you can give your cleric basic martial competence. Basic martial competence won't hinder your channeling or your spell casting, and gives you additional options that cost no resources. This will pay for itself many times over. Every time your team is winning a fight you will go into 'resource conservation mode', where you will want to save your spells and channels for the next fight. In this situation the ability to poke things with a stick for considerable damage, and thus end the fight sooner, will be invaluable. A Cleric with decent Strength can easily self-buff into Clericzilla mode and get enormous combat bonuses.

Sczarni

hmm ok i think i almost have things done with this guy, his stats are

Stg:12
Dex:14
Con:12
Int:7
Wis:14
Cha:18

Cleric of pharasma: Death and Healing Domains = Negative Channel energy

feats:
1.Selective channel
2.either Improved channel or something else idk lol

traits:
Sacred Conduit: +1 Channel DC
idk yet

not sure what weapon would be good or wht armor would be worth while
and what is the trait that lets me get another channel per day? is it a faith trait or something else and where is it?


1 person marked this as a favorite.

I'll let others have a say on this since my feelings on channeling are well known and highly documented.

I will say however that for your first cleric you should probably ocus more on the spells aspect.

Sczarni

i know for a first attempt at a cleric going the channel route isnt the best idea, however i love the idea of playing a sort of healer and getting the mooks out of the way for the others, i wanted a support role since alot of my other characters just are always front and center so i fuigured i'd try something a bit differnt then the normal cleric caster or melee kind of guy lol


Rulership would definitely be best at lower levels I got to admit. If your wanting to go that route though I would change a few things.

The strength in rulership lies in the daze effect and the damage is almost insignificant when compared to that since your talking about half of normal damage with a possible save to half it again to a quarter of max damage. In this scenario I would change my archetype to evangelist honestly. Yeah your damage is pretty bad but as long as they fail the save it doesn't really matter too much since you have spent your turn to waste all your enemies turn; or in other words your party gets free attacks. And by being an evangelist you add another viable support method. Death domain becomes bad at that point because your damage is a joke. Dispater is a fairly good deity for support as well. only real problem is channeling positive energy is lost.

Sczarni

well i like the death domain combined with negative energy due to at 8th lv i can do decent damage with the right magic item, and keep myself held at the same time, not to mention worshiping a devil just to get that thing bothers me a bit due to the concept of him being a ex-necromancer trying to be a docter eventually getting positive energy to heal his friends


Deliox Creed wrote:
well i like the death domain combined with negative energy due to at 8th lv i can do decent damage with the right magic item, and keep myself held at the same time, not to mention worshiping a devil just to get that thing bothers me a bit due to the concept of him being a ex-necromancer trying to be a docter eventually getting positive energy to heal his friends

This is the problem you will face. At level 8 your channel is dealing 4d6 damage. You can pick up the Phylactery of Negative Channelling to get to 6d6 damage and it is still pretty terrible for its level. Also it costs 11k which could easily be a third of your wealth and it takes up your Headband slot which means no enhancement bonus to wisdom or charisma.

So at level 8 you are looking at maybe DC22 will save for 6d6 damage with an average of 21, 10 or so if they save. CR8 monster saves range from 7-11 so at best you are looking at a 70% chance of full damage. That is OK but the average HP at CR8 is 100.

Go ahead and do it if you want but I think you will find that it ends up being rather disappointing.

Sczarni

well im not trying to be the end all power house, trying to build a team player, i still have my spells and then its a bit more but there are ioun stones that boost stats as well :) and i could be doing 4d6 in both positve and negative energy and could do alot to heal my party and soften up the bad guys for the rest of my party :)

edit: oops lol i meant to say i could do 5d6 positive and 4d6 negative, or 3d6 positive and 6d6 negative becuase of one of those phyctery things :) to me thats rather nice ^^


I can't argue with andreww too much... But I can say that the reason he is right is because rather than having 3,4, or 5 beasts that need killing the modules and many GMs tend to throw down one big beast one at a time 3 or 4 times a level. At low levels there are more mini monsters.

The strength in channeling is proportional to the number of targets you have. Have 5 targets that 21 damage as a move action and any would be happy with that. Even 50 damage as a move action is really nice. But if u only have one target negative channel is really bad. When you face one big bad guy don't channel just buff and summon when things are not going well and swing when it is well in hand.

Sczarni

Yeah figured the best thing I could do when it comes boss time is buff my party and heal folks I plan on taking the versatile channeler feat so I can keep my party head with that as well as with spells hmm I may want to buff up my spells a bit be more channeler and master then trying to be a front line fighter cleric with channel lol I'll post him up when I think I got him settle. Lol

Shadow Lodge

1 person marked this as a favorite.
Deliox Creed wrote:

hey all i have a PFS Cleric idea that i need a bit of help with ...

Stats:
Stg: 14
dex: 10
con: 10
Int: 8
Wis: 15
Cha: 18

* First off, you've gone way overboard on charisma, to point that your CON and DEX scores (lousy AC and lousy HP) are more than likely going to get you killed in PFS (unless you play under the same GM every week, and he's a known commodity to you). If you were building a paladin, it wouldn't be so bad -- but a cleric's channels should be treated as emergency rations, not a build's entire focus.

* Pathfinder clerics don't get heavy armor proficiency, which means a very precious feat has to be allocated to paper over the wretched AC (and then you touch-ac will still be a vertical auto-hit for ray casters and incorporeals).

* Your human cleric INT 8 might as well be a 7 because, due to the way skills are allocated and THEN racial bonuses are added, you'll get 2/lvl regardless (from that 7, it costs a relative six build points for a 12 to get 3/lvl).

Quote:
Reactionary: +2 Initative
If you're spending a trait to better go first, it doesn't jibe very well with a DEX of 10.
Quote:

Try this:

STR+15 (bump 4th)
DEX:14
CON:14
INT:07
WIS+16 (other bumps)
CHA:12

Tactics: (see reach cleric guides and threads)

Starting equipment: four-mirror armor, bardiche, sling
...5th-ish: +1 cold-iron naginata, +2 breastplate, strength belt (you'll upgrade it DEX then CON)

Feat: Improved Initiative.
Skills: Diplomacy, Sense Motive)

Sovereign Court

I had a big post written out yesterday and lost it...but I'll try again here. Btw, I do agree with Thug that the 10dex is silly with Reactionary. Con being 10 is pretty bad also.

Easy remedy for the Heavy Armor Prof is Crusader. If you're channeling go with that archetype, get Heavy Armor Prof at lvl 1 and then at 5th and 10th get feats for buffing your shield.

I already linked my page but it seems you didn't look at it or didn't take any of the advice into account...so I'll post it here...but modified towards your character.

Negative Channeling Crusader of Abadar:

Class - Crusader (Cleric Archetype)

Race - Human

Traits -
* Sacred Conduit - +1 channel DC
* Armor Expert - -1 ACP

Domain -
* Trade or Defense (your pick)

Stats with human modifier -
Str: 12
Dex: 14
Con: 12
Int: 7
Wis: 15
Cha: 15 + 2 racial = 17

1) Crusader 1: Bab +0, Selective Channel (lvl 1), Versatile Channeler (human), Heavy Armor Proficiency (crusader), +1hp
2) Crusader 2: Bab +1, +1hp
3) Crusader 3: Bab +2, Extra Channel (lvl 3), +1hp
4) Crusader 4: Bab +3, +1 Cha, +1hp
5) Crusader 5: Bab +3, Quickened Channel (lvl 5), Saving Shield (crusader), +1hp
6) Crusader 6: Bab +4, +1hp
7) Crusader 7: Bab +5, Improved Channel (lvl 7), +1hp
8) Crusader 8: Bab +6/+1, +1 Wis, +1hp
9) Crusader 9: Bab +7/+2, Shield Focus (lvl 9), +1hp
10) Crusader 10: Bab +7/+2, Greater Shield Focus (crusader), +1hp
11) Crusader 11: Bab +8/+3, Divine Interference (lvl 11), +1hp

I differ with Thug's view on the high Charisma. If you're going to Negative Channel then you have to dedicate stats and feats to it or it just won't work...period. It's all or nothing. Thug is right that you should just drop Int to 7 if you're going down to 8, there's practically no difference in skill points per level between the two and you get 2 points to allocate elsewhere. I disagree with his stat suggestion though because you'll never get to use that 3rd stat point since you'll retire your character once you get it. You're better off having 2 odd stats to make full use of the 4th and 8th level free stat point.

IMO Pharasma is a really unattractive choice. If you're negative channeling you will want to either be a follower of Urgathoa or a Variant channeler of Cities, Madness, or Rulership. Otherwise your negative channels are not living up to their potential.

Shatter Resolve for Urgathoa stacks staggered condition to frightened, and panicked to wreck havoc on failed will saves, Cities denies enemies from 5ft stepping to full-attack, Rulership dazes for 1 round, and Madness causes confusion for 1 round. If you're sporting high Channel DC's you might as well be making use of powerful effects otherwise your just pumping out mediocre damage and not really controlling the battlefield like you could be with one of the above choices.

My above build gives you the channeling feats you'll need, also with the Crusader archetype you have Heavy Armor Prof, and your shield will be giving you a decent AC bonus to stay alive. Also, Saving Shield is a nice feat to assist an adjacent ally with a +2 AC bonus once a round as an immediate action. Abadar is Lawful-Neutral so you're able to Versatile channel both positive and negative energy and he gives access to the Cities portfolio which is far better than any of the portfolios that Pharasma offers. Hope this helps.

Sczarni

hmm i see what your saying, though going with a evil diety means i cant take versitle channeler and channel positve energy since i have to be one of the neutral and so does my diety so not sure about that since the concept is a sort of ex-necromancer redeeming himself and becoming a docter lol not sure if that makes any sense but it has been a idea i've been toying arround with for a while

Sczarni

oops just saw abadar is lawful neutal i'll look him up lol

Shadow Lodge

Kysune wrote:
I differ with Thug's view on the high Charisma. If you're going to Negative Channel then you have to dedicate stats and feats to it or it just won't work...period.
He's playing a 20pt PFS character -- there just aren't enough points to to effectively allocate.
Quote:
If you're going It's all or nothing.

"All or nothing" is the advice that leads to a CHA:10 and DEX and CON of 10s each. That will get you killed right quick playing mixed tables in PFS.

Your Abadar build has a pre-racial 15 in CHA (which I would call "nice" but not "high"); the build I proposed has a 14 just by swapping the bonus from WIS to CHA. The channel build is slower (heavy vs medium armor) and forfeits a domain. AC is higher but at the cost of reach cleric tactics and better deity selection.

Quote:
Quote:

STR+15 (bump 4th)

DEX:14
CON:14
INT:07
WIS+16 (other bumps)
CHA:12
Thug is right that you should just drop Int to 7 if you're going down to 8, there's practically no difference in skill points per level between the two and you get 2 points to allocate elsewhere. I disagree with his stat suggestion though because you'll never get to use that 3rd stat point since you'll retire your character once you get it....

The 15,14,14,14,12,07 array is the most positive bonus-dense array (with one dump) possible with 20pt-buy. (The only one that's better is 15,14,12,12,12,12, which is good for +2/-1 races that need all of their stats, e.g., gnome bards, etc., but is otherwise suboptimal if the class has a dump stat.)

A point-bought 15 is a racial 17 is an 18 at 4th is a 20 with an item at 5th. At 12th it's 2 higher heading into retirement arcs (and PFS doesn't end at 13th anymore). Having your max stat an even number at first level results in an annoyingly long delay (8th) before the next level bump. Given that 4th is generally a boring level for most classes, getting a stat bump there livens up a dull party. Also: many PFS characters aren't played (or survive) to high levels.

Lastly, if that pre-racial 16 at 1st is so important of a prime stat, then the efficiency of starting with a *17* presents itself via the 17,14,12,12,12,07 array (which is arguably a better build for the discerning min/maxer than 16,14,14,12,12,07)...for a 22 w/item at 5th.

Sczarni

ok done with him, probolly not going to get much love for this build but it should be fun and intersting lol

Calio Del Vreed (V for short)
Cleric of Pharasma lv1 (Healing and Death domains)

Stg:7
Dex:14
con:10
Int:7
wis:17
Cha:18 +2 racial

Feats:
1. Selective Channel
2. Improved Channel +2 DC

Traits:
Sacred Conduit: +1 Channel DC
Reactionary: +2 Initative

Gear:
wooden Holy Symbol ---
Pick-pockets outfit- 3lbs
Holy Text-2lbs
Healers kit- 1lb
Sunrod -1lb
Leather Armor -15lbs
Dagger 1lb

ok lol here he is Dr. Vreed ready to go, not a combat cleric, he is a docter afterall he foucus taking care of the mooks with negative energy and buffing the party then at 3rd lv he'll get positive energy and be able to heal there, lol cant wait to have some fun with the Docter ^^

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