
Byronus |

A Fighter reaches 10th-level and has taken the Tripping chain (Combat Expertise, Improved/Greater Trip), the Step-Up chain (Step-Up, Following Step, Step-Up and Strike), as well as Combat Reflexes, Dodge, Lunge, and Mobility. This Fighter then pursues the path of the Druid for 6 levels, and can Wildshape into Large animals.
Questions:
1a) Do ALL of the above Feats apply in ALL Wild Shaped forms, provided the creature has the means to perform them?;
1b) ...or do SOME of the Feats apply if the animal form has related abilities? (i.e. Wolves can trip, so the Tripping chain applies to them);
2a) Is the Fighter/Druid limited to the number and types of Natural Attacks available to the animal's form?
2b) ...or could the Fighter choose to "fight like a humanoid Fighter", utilizing their Full Attacks from their BAB and properly-scaled weapons, when in a humanoid-ish form? (i.e. A Dire Ape wielding a Large-scaled Greatsword)
Thanks in advance for the help,
:Byronus

blahpers |

1. Feats apply in any form that is physically capable of performing them. A bear cannot wield a greatsword, for example, so whether it's considered proficient isn't relevant. A bear can trip--any creature that can attack can trip--so Improved Trip would still work. The trip monster ability is a separate mechanic that grants free trip attempts and isn't relevant. All of the feats you mentioned will work with pretty much any shape I can think of--in fact, an actual animal can take any if them if they somehow gain sufficient intelligence and otherwise meet the requirements.
2. The wild shaped character loses their natural attacks and gains those of the new shape. The character can still use regular iteratives by wielding weapons (if possible) or using unarmed strikes (which are always available to any creature). Note that you'll need to drop any such gear before wild shaping lest it meld into the shape.

Gauss |

I concur with blahpers. You can perform just about any Combat Maneuver regardless of form (incorporeal creatures are the major exception but that is not applicable to Wild Shape).
As a note, you could go Druid4 and then take Shaping Focus to get your large animals.
Also, if you need a way to quickly level your wild shape forms I recently built an excel file for that purpose.

Byronus |

All of the feats you mentioned will work with pretty much any shape I can think of
Wow! I didn't realize this character combination was going to be so powerful. I always assumed there would be limitations to changing Shape, which included losing use of a character's Feats. Thanks for clearing things up. :)
Note that you'll need to drop any such gear before wild shaping lest it meld into the shape.
Check. ;)
you could go Druid4 and then take Shaping Focus to get your large animals.
My plan was to just take 10 levels as a Fighter, and then go Druid the rest of the way, but I appreciate the suggestion. :)
***
I've read complaints about the Trip build, that it becomes less viable at higher levels as characters face enemies that are too large to Trip. I thought my Fighter/Druid could circumvent this short-coming by utilizing the Dire Ape Wild Shape (which is "Large") and potentially cast "Animal Growth" on himself (via the Natural Spell Feat) to make the Dire Ape form (and any custom weapons made for such occasions) "Huge."
That being said, here's a follow-up question:
If the Fighter/Druid is Wild Shaped into a Dire Ape (which has multiple Natural attacks), how many attacks would they have when utilizing a weapon?
Could this character have, as ludicrous as it sounds, a Large-scale Glaive constructed, Wild Shape into the Dire Ape, cast Animal Growth on himself (while wielding said Glaive), and (with the help of the Lunge Feat), Trip enemies from 35 feet away?
Thanks,
:Byronus

Cornielius |

Animal growth wouldn't work on a wild shaped druid for two reasons.
Wild shape works under the polymorph rules which prohibits any size increase spells from working on a polymorphed creature.
Animal growth only works on animals and wild shape does not change your type to animal.
Shaping focus would help out your plan as it would allow a fourth level druid to count as an eigth level druid ( with at least 4 levels of fighter ) allowing the use of elemental shapes, giving more uses of wild shape per day, and increasing the duration of each wild shape.
10 levels of fighter, than 6 levels of druid would put you at 16th level before you could use your signature tactic.
You might consider fighter 4, then druid 4 with shaping focus instead. Then go fighter till you have all the feats you want.
If your GM allowed a dire ape to use weapons, which is not a given, you would use your regular BAB to determine your attacks.
You could use natural attacks in addition to your iterative attacks, as secondary attacks, as long as you had not used the body part previously.
(If you used your arms to make glaive attacks, you could not then use claws to attack, though a bite would still be available.)
Remember you would need the wild enchantment on your humanoid armor or have barding made for your animal form.
Feats such as wild speech would also help if you plan to spend much time in wild shape form.

Byronus |

They can replace a natural weapon attack with a weapon attack, but every natural attack on that round become secondary weapons (with -5 penalty).
So, since the Dire Ape has "Melee: Bite +6 (1d6+4), 2 claws +6 (1d4+4)", the Fighter/Druid would get THREE weapon attacks in a Full-Attack action, with the 2nd and 3rd attack coming with a -5 strike penalty?
Animal growth wouldn't work on a wild shaped druid for two reasons.
Wild shape works under the polymorph rules which prohibits any size increase spells from working on a polymorphed creature.
Animal growth only works on animals and wild shape does not change your type to animal.
I'm new-ish to the arcane arts and wasn't aware of that limitation to the Polymorph school of magic.
Also, I misread the Wild Shape rules and thought the Druid temporarily gained the Animal type for the duration of the Wild Shape, which is not the case.
Thank you for the clarification on both counts. :)
I guess Tripping Gargantuan creature as a Huge Dire Ape was asking for too much, but I'm fine with being a Large Dire Ape Tripping the Huge. :P
...You might consider fighter 4, then druid 4 with shaping focus instead. Then go fighter till you have all the feats you want.
I appreciate the suggestion, but my plan was to build my Druid levels in more of a caster/support role (a la TreantMonk's "The Wild Mystic"). The primary course of action is to buff up with spells and wade into melee combat as a Fighter, but to have the alternative to Wild Shape into a flying form to disengage from hand-to-hand and continue supporting allies with ranged spells while circling above the battlefield, either when HP gets low, or when out-matched in melee combat.
Generally, I don't want to use Wild Shape forms in melee combat, but I'm investigating alternatives for situations when flying away isn't an option (i.e. underground, extremely high winds, etc...).
I actually went Fighter:4, Druid:4, Fighter:10, and then Druid the rest of the way. :)
If your GM allowed a dire ape to use weapons, which is not a given, you would use your regular BAB to determine your attacks.
You could use natural attacks in addition to your iterative attacks, as secondary attacks, as long as you had not used the body part previously.
(If you used your arms to make glaive attacks, you could not then use claws to attack, though a bite would still be available.)
I'm thinking a Greatsword or Glaive will probably not be allowed since Dire Apes, though humanoid-ish, aren't built like people, and wouldn't be able to utilize said weapons in the same way. Perhaps an exception could be made for certain Simple Weapons, such as the Greatclub and the Longspear (for Reach). If these are authorized for use, I should also ask whether casting "Shillelagh" on said Clubs would be allowed.
I think full BAB seems fair if weapons ARE allowed, though I don't think I'd allow combining them with Natural attacks. I think it's one or the other, and the choice is made at the beginning of the round.
Remember you would need the wild enchantment on your humanoid armor or have barding made for your animal form.
Feats such as wild speech would also help if you plan to spend much time in wild shape form.
+1
:Byronus

Orfamay Quest |

shadowkras wrote:They can replace a natural weapon attack with a weapon attack, but every natural attack on that round become secondary weapons (with -5 penalty).So, since the Dire Ape has "Melee: Bite +6 (1d6+4), 2 claws +6 (1d4+4)", the Fighter/Druid would get THREE weapon attacks in a Full-Attack action, with the 2nd and 3rd attack coming with a -5 strike penalty?
If you use a weapon attack that does not use your mouth or your hands -- the Dwarven Boulder Helmet is an example -- you could get four attacks. One with the helmet, one with the bite, and two with the claws.
If you are wielding a greatsword, that would replace the two claw attacks because you're using your hands/claws to hold the weapon. So two attacks, one with sword, one with bite.

Cornielius |

From the PFSRD:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet).
These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal).
You do not receive additional natural attacks for a high base attack bonus.
Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).
If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.
Some natural attacks are denoted as secondary natural attacks, such as tails and wings.
Attacks with secondary natural attacks are made using your base attack bonus minus 5.
These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack.
For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.
When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls.
Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

Cornielius |

If you really want to get wild, check out this from the 1st tier guardian abilities from mythic:
Partial Transformation (Su): You have refined control over your transformation ability.
When using wild shape, you can expend one use of mythic power to only partially transform into or out of animal form.
For example, you could transform your hands into tiger claws and your head into a tiger's head (giving you low-light vision and scent, and allowing you to make claw and bite attacks but still wear armor and use worn magic items normally), transform into a deinonychus with human hands (allowing you to still manipulate objects and wear rings), or transform into a constrictor snake with a humanoid head (allowing you to speak and cast spells with verbal components).
You may make one such change per round as a free action for the duration of that use of wild shape.
For example, if you change into a tiger, this ability allows you to partially transform yourself from tiger form to your normal form and back as needed until the duration ends or you fully return to your normal form.
You must have the wild shape class feature to select this ability.
The problem is that this ability does not specify what happens when you and your wild shape form are different sizes.

Orfamay Quest |

The problem is that this ability does not specify what happens when you and your wild shape form are different sizes
Well, since this is mythic, and therefore suppose to be overpowered, I would suggest it's in the spirit of things to allow you to mix and match sizes to your benefit as well. A human-sized head on a dire tiger's shoulders would look odd, but the dire tiger would still be Large and still have the reach associated with a tiger's claws. The human head wouldn't have a tiger's fangs, though, so no Large-sized carnivore bite attack.

Byronus |

So, to clarify, If a Dire Ape has TWO Claw attacks, it can't replaced with TWO melee weapon attacks?
And thanks for the quick responses, guys. I'm loving the Paizo Messageboards, and I'm sorry most of the answers I seek are available on http://www.d20pfsrd.com and I just haven't come across the appropriate article. :)
:Byronus

Orfamay Quest |

So, to clarify, If a Dire Ape has TWO Claw attacks, it can't replaced with TWO melee weapon attacks?
If a dire ape has two claw attacks and is wielding two weapons, both claw attacks would be replaced.
If a dire ape is wielding one weapon in two hands (e.g. a greatsword), both claw attacks would be replaced.
If a dire ape is wielding one weapon in one hand (e.g. a dagger), only one claw attack would be replaced and the other one would be made as a secondary natural weapon (e.g. -5, reduced strength bonus).
In any of these cases, the bite would also be available as a secondary natural attack.

shadowkras |

So, to clarify, If a Dire Ape has TWO Claw attacks, it can't replaced with TWO melee weapon attacks?
He cant use THAT claw hand that has a weapon wielded.
If he is using a long sword, he can attack with the sword, his other claw and his bite, but the natural attacks would get -5 (say, +14/+9/+9).If he has two-weapon, i believe the two-weapon fighting rules would apply as normal.
If he is using a greatsword, he could still bite his target, but it becomes a secondary attack (so +14/+9 using the same example).
If he doesnt use any weapon, and since claws and bite are his primary attacks, all of them would attack using full BAB (+14/+14/+14).

Cornielius |

Natural attacks and weapon attacks are considered completely seperately, except for the can't-use-same-limb-for-both clause.
If a dire ape starts with two claw attacks and 1 bite and you had a BAB of 10, you could:
-make three natural attacks as primary attacks (+10, +10, +10)
-make 2 melee attacks with a two handed weapon (+10/+5) and 1 bite as a secondary attack (+5)
-make two weapon attacks with a 1-handed weapon (+10/+5), and make 1 claw attack and 1 bite - both as secondary attacks (+5, +5)
The feats two weapon combat and multi attack would alter these choices.
Multiattack would reduce the modifier for secondary attacks from -5 to -2.
Two weapon combat would modify your normal iterative attacks as normal.
edit; ninja'd several times- I don't type that quickly, it seems.

Cornielius |

Cornielius wrote:
The problem is that this ability does not specify what happens when you and your wild shape form are different sizes
Well, since this is mythic, and therefore suppose to be overpowered, I would suggest it's in the spirit of things to allow you to mix and match sizes to your benefit as well. A human-sized head on a dire tiger's shoulders would look odd, but the dire tiger would still be Large and still have the reach associated with a tiger's claws. The human head wouldn't have a tiger's fangs, though, so no Large-sized carnivore bite attack.
The difficulty comes when your halfling druid uses this to go Elasmosaurus and then uses the tail attack in halfling form.
Is it still a huge tail attack with a reach of 20 ft or does the tail match the size of the halfling?
shadowkras |

I believe that if the halfling size doesnt change, the tail damage should be reduce to match a small creature (see the universal monster rules and the natural attack table).
edit; ninja'd several times- I don't type that quickly, it seems.
Actually, i forgot about the extra attack from high BAB.

Byronus |

Natural attacks and weapon attacks are considered completely seperately, except for the can't-use-same-limb-for-both clause.
If a dire ape starts with two claw attacks and 1 bite and you had a BAB of 10, you could:
-make three natural attacks as primary attacks (+10, +10, +10)
-make 2 melee attacks with a two handed weapon (+10/+5) and 1 bite as a secondary attack (+5)
-make two weapon attacks with a 1-handed weapon (+10/+5), and make 1 claw attack and 1 bite - both as secondary attacks (+5, +5)The feats two weapon combat and multi attack would alter these choices.
Multiattack would reduce the modifier for secondary attacks from -5 to -2.
Two weapon combat would modify your normal iterative attacks as normal.edit; ninja'd several times- I don't type that quickly, it seems.
I'm apparently a slow typer as well. Actually, I'm just a slow proof-reader. :P
So, to further clarify:
We have a Medium Humanoid Fighter:10/Druid:06 equipped with a Medium-scaled, non-Magical Greatsword, which is 2d6 damage. This same character has a Large-scaled, non-Magical Greatsword, which is 3d6 damage, carried by his Paladin buddy, for use when Wildshaping into a Dire Ape.
The Fighter/Druid has 18 STR, which provides a +4 to Melee Attacks and Melee Damage; +6 if wielding a weapon two-handed, making his Medium-scaled Greatsword damage: 2d6+6. Wild Shaping into the Dire Ape grants an additional +4 to STR, raising the score to 22, making it a +6 bonus to Melee Attack and Melee Damage, or +9 if wielding a weapon two-handed. The Dire Ape's damage with the Large-scaled Greatsword would be 3d6+9.
F10/D06 Base Attack Bonus would be: +14/+9/+4;
In humanoid form, the Fighter/Druid Full-Attack would be +18/+13/+8, with each successful strike causing 2d6+6 damage.
In Dire Ape form, the Fighter/Druid Full-Attack would be +20/+15/+10 with each successful strike causing 3d6+9 damage, AND they would get the Bite as a Secondary attack at +15 to strike, with a damage of 1d6+4?
This is all, of course, assuming the GM allows a Greatsword to be used by a Dire Ape at all.
Are all my calculations correct?
Thanks again for all the help, guys. :D
:Byronus

Cornielius |

except for the dire ape bite damage while also using a weapon.
1d6 + (1/2 str bonus of +6) so 1d6 +3
Of course, if you were Fighter 10/druid 6 with shaping focus, you could use large earth elemental shape for a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
Instead of 1 bite, your secondary attacks would be 2 slams at +16, damage of 2d6 + 3. (slams don't use limbs as far as we can tell)

Orfamay Quest |

The difficulty comes when your halfling druid uses this to go Elasmosaurus and then uses the tail attack in halfling form.
Is it still a huge tail attack with a reach of 20 ft or does the tail match the size of the halfling?
I'd say it's a huge tail attack. It's mythic, so it's supposed to be stupidly overpowered.

Byronus |

except for the dire ape bite damage while also using a weapon.
1d6 + (1/2 str bonus of +6) so 1d6 +3
Check. ;)
Of course, if you were Fighter 10/druid 6 with shaping focus, you could use large earth elemental shape for a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
Instead of 1 bite, your secondary attacks would be 2 slams at +16, damage of 2d6 + 3. (slams don't use limbs as far as we can tell)
Regretfully, Ultimate Magic is off the table as we are limited to CRB and APG. Still, I look forward to utilizing the Earth Elemental form when the time comes. ;)
Thanks again for all the help, guys,
:Byronus

Cornielius |

You get no skills or skill bonuses particular to the shape from wild shape.
You can only get what the spell your are using gives you.
Your skills do not change, though the stat bonus to them may- if the shape alters a stat.
You must also make any adjustments to a skill based upon your new size. (fly is affected, as is stealth, and possibly some others)
And you take size adjustments into account for CMB, CMD, attack bonuses, and AC mofifiers.

shadowkras |

So if a druid turns into a fish (Dire Barracuda CR5) and they dont have the swim skill, they can only move at half movement as a full-round action, and a 1/4 movement as move action?
Do they EVEN get to breath underwater? Because you know, the creature (aquatic creatures in general) dont even have a feat or ability saying so.
The [aquatic] animal subtype does say they move at normal movement and dont need to make swim checks, but last i recall, druids dont have their type (or subtype) changed during wild shape.

blahpers |

When turning into a fish, if the fish has a swim speed and the spell in question lists swim speed as one of the things you get, then you get a swim speed (the lower of the spell's swim speed and the creature's swim speed). When you first get wild shape, it functions as beast shape i, so you can get up to a swim speed of 30 feet depending on the target form.
The breathing thing is a bit of a bug in the rules. You don't change to aquatic when wild shaping into a fish, so RAW you can't breathe underwater as a fish. Every GM I've met just handwaves this problem--you breathe, or don't, as the form you are in.

Orfamay Quest |

When turning into a fish, if the fish has a swim speed and the spell in question lists swim speed as one of the things you get, then you get a swim speed (the lower of the spell's swim speed and the creature's swim speed). When you first get wild shape, it functions as beast shape i, so you can get up to a swim speed of 30 feet depending on the target form.
The breathing thing is a bit of a bug in the rules. You don't change to aquatic when wild shaping into a fish, so RAW you can't breathe underwater as a fish. Every GM I've met just handwaves this problem--you breathe, or don't, as the form you are in.
Actually, if you polymorph into a form that has a swim speed, you can breathe [in] water. This is RAW. It's technically overpowered as it would mean that you can breathe even in dolphin form (which of course dolphins can't do).
The same is true for a burrow speed, so if you're buried under a landslide, wild shape into a badger and you'll not suffocate.
The trick is that these rules are found in the magic section under the general rules for the polymorph subschool, and not in any specific spell.

Byronus |

@Cornelius: Thanks again for the clarification. I thought I could get away without having the Stealth skill and just morph into something sneaky but, alas, there go some skill ranks. :P
@shadowkras: It's written under Polymorph spells: "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing."
It's kind of annoying that the required information is hidden across so many sources. :(
EDIT: Double Ninja'd. :P

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@Cornelius: Thanks again for the clarification. I thought I could get away without having the Stealth skill and just morph into something sneaky but, alas, there go some skill ranks. :P
@shadowkras: It's written under Polymorph spells: "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing."
It's kind of annoying that the required information is hidden across so many sources. :(
I wouldn't call it hidden. It is more like consolidation of the info into one central place. The polymorph school. Otherwise you would need to repeat all that info in every spell.
Also, having a swim speed grants a bonus to Swim checks and allows taking 10 in combat in the skill.

shadowkras |

the general rules for the polymorph subschool
Failed my INT check :P
But hold on a second, this entry says:
including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead
I believe they are talking about low-light vision, darkvision, blindsense, tremorsense, etc. But what about racial bonus for good sight or hearing (like birds do)?
Technically their sight is better than a human's, no?
Orfamay Quest |

Quote:the general rules for the polymorph subschoolFailed my INT check :P
But hold on a second, this entry says:
Quote:including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability insteadI believe they are talking about low-light vision, darkvision, blindsense, tremorsense, etc. But what about racial bonus for good sight or hearing (like birds do)?
Technically their sight is better than a human's, no?
"Better" vision is not an ability, but a racial bonus to a skill.

Byronus |

"Better" vision is not an ability, but a racial bonus to a skill.
...skills which, as previously indicated, does not apply to Wild Shape as the character's own skills replace that of the Skills the animal gets normally, correct?
If the Fighter/Druid changed into a Common Cat, they wouldn't have Climb+6, Perception+5, and Stealth+14, but would, instead, apply the Racial Modifiers of +4 Climb and +4 Stealth, and any applicable modifiers for Tiny size, to the Skill ranks the Fighter/Druid possesses. Right?
:Byronus

Atarlost |
shadowkras wrote:I'd imagine the Polymorph spell would allow for MUCH better combat forms than Wild Shape, which is limited to Animals. :/Quote:So the superior melee BAB of humanoid melee combat would NOT apply.Depending on the number of limbs, the humanoids are not that superior :P
Yes and no. Form of the Dragon and Giant Form are pretty spiffy, but Elemental Body is also nice and is available to druids.
Accordingly you should probably take shaping focus. Shaping as level 8 is kind of important. It gets you rake from Beast Shape, the elemental size that can use your standard gear, and all day wildshape.

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Note also that Druid 6 over 4 + shaping focus is very useful.
First you gain access to 3rd level spells including greater magic fang.
Second your barkskin now last an hour and provides a +3 bonus.
Third when you wild shape you can do so 4/day at 10 hours each, meaning you can go all day or even grab Planar Wild Shape and for 20 hours a day have the fiendish or celestial templates
Forth Elemental from 3 available at 10 provides immunity to crits/sneak attack/bleed which can be incredibly valuable in some situations and higher level modules.
The next two levels of druid are nice as well opening up 4th level spells, DR 5/- in elemental form, Wild Shape 5/day for 12 hours each etc..

Orfamay Quest |

Why the difference between the racial (+8), the sense entry (+9) and the skill entry (+10)? Copy+pasta mistake? :P
No idea. I wasn't there when they made it. [In the official Paizo document the skill entry and the sense entry are the same (+10), and the racial is +8, reflecting the fact that the eagle has a Wis 15 and hence Wisdom modifier of +2.]
But you can see that Perception is not a sense from the formatting.
Look at the Agathion, Avoral entry:
Init +6; Senses darkvision 60 ft., detect magic, low-light vision, see invisibility, true seeing; Perception +23
Note the semicolon separating different categories. Senses are not a part of Init, Perception is not a part of Senses. The individual senses are comma separated and continue to the semicolon.

Moondragon Starshadow |

Orfamay Quest wrote:"Better" vision is not an ability, but a racial bonus to a skill....skills which, as previously indicated, does not apply to Wild Shape as the character's own skills replace that of the Skills the animal gets normally, correct?
If the Fighter/Druid changed into a Common Cat, they wouldn't have Climb+6, Perception+5, and Stealth+14, but would, instead, apply the Racial Modifiers of +4 Climb and +4 Stealth, and any applicable modifiers for Tiny size, to the Skill ranks the Fighter/Druid possesses. Right?
:Byronus
You neither get the feats nor the skills of the creature you are wild shaping into. The ONLY thing you "get" from the animal you transform into has to be listed in the beast shape spell, and then you get the worse of the option. So, under beast shape 1, you can "get": climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
So, if you transform into a fish that can swim 60 feet a round, you're stuck going 30' a round. If you transform into a creature with POUNCE and only have access to Beast Shape 1 (level 4 Druid), then you cannot POUNCE.
Your stats change per the Beast Shape spell. So, to be clear, you maintain your skills (although all armor penalties go away), your feats, your stats change and your size changes. Size will affect your ability to hit, your AC, CMB/CMD. Make sure you adjust accordingly.
Please note: You cannot transform into a magical creature, despite what Beast Shape 3 says. That is overruled by specific rules for wild shape.
And yes, you are right to be frustrated with Wild Shape. The information is scattered in multiple parts of the core rulebook.
Oh, and I'd probably dump the animal companion and go with the domains if you're going to multiclass. I believe (not sure on this) that the animal companion does not level unless your Druid levels, so a level 10 fighter and level 6 druid with a level 6 companion. The level 6 companion isn't going to be effective enough, so the extra spell from the domain probably makes more sense.

blahpers |

@Cornelius: Thanks again for the clarification. I thought I could get away without having the Stealth skill and just morph into something sneaky but, alas, there go some skill ranks. :P
@shadowkras: It's written under Polymorph spells: "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing."
It's kind of annoying that the required information is hidden across so many sources. :(
EDIT: Double Ninja'd. :P
Ugh, and I skimmed over the whole section earlier when posting. Good catch. A fish polymorphing into a human would have a rough time on land, though.

Gauss |

Anyone that qualifies can learn and use the "monster feats" although many GMs think it is limited to NPCs only (a holdover from previous edition thinking). The Bestiary states that PCs may qualify for them.
Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).

Orfamay Quest |

By the way, can a druid learn monster feats? Do they qualify for those feats, or they are strictly monster-only?They do spend a considerable amount of time on the beast forms anyway.
GM's call. Most of the GM's I've played with have ruled that any character can qualify for any feat that is physically relevant (e.g. a wizard can also qualify for them if he has appropriate polymorph spells).

Byronus |

Thanks for all the clarification. :)
Oh, and I'd probably dump the animal companion and go with the domains if you're going to multiclass. I believe (not sure on this) that the animal companion does not level unless your Druid levels, so a level 10...
I went with the Weather Domain, actually. :)