The Courageous Property: What does it really do?


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Rynjin wrote:
Quote:

+1 on _all_ attack rolls, whether with that weapon or another.

+1 on CMB rolls not utilizing the weapon.
How so? Unless he's TWFing or summat.

TWF - or just holding it in hand while doing a Combat Maneuver.


Majuba wrote:
Rynjin wrote:
Quote:

+1 on _all_ attack rolls, whether with that weapon or another.

+1 on CMB rolls not utilizing the weapon.
How so? Unless he's TWFing or summat.
TWF - or just holding it in hand while doing a Combat Maneuver.

You're not wielding it if you're just holding it.


Majuba wrote:

Darksol... I'm not really sure what you're saying there.

Robert: You're comparing the 17/13 Barbarian to the 18/14 Barbarian and saying they come out even... that's a HUGE plus. The real comparison is in the 17/13 Barbarian vs. 17/13 with Courageous. Coming out close to even (Courageous is still ahead on hp and will saves) means that for the odd-stat barbarian, this is always worthwhile.

Add even a bless spell on top of this, and the Courageous pulls ahead quickly.

Edit: Good points Ilja - the +1, Courageous weapon could be your off-hand Kukri.

With bless you will have +1 more to attacks and saves than the person wielding the +2 weapon. Without bless, you will have -1 less than the person wielding the +2 weapon. It is better for a short period of time, and worse for a long period of time. It is only better when you have resources to burn. Once your rage rounds, spells, etc are out, you are less effective than the person wielding a +2 weapon.

Also note, this is assuming you are able to combine both the effects of rage AND the effects of bless. If you cannot combine both effects, then you are arguably worse off than just wielding a +2 weapon. I agree that it is definitely worth it for a barbarian with odd strength/con. Still doesn't make it overpowered.


Majuba wrote:
Darksol... I'm not really sure what you're saying there.

Not sure how much more clear I can make it. A 17 Strength (or other odd-number) Barbarian can make usage out of an odd-numbered increase via Courageous, and the same applies to Constitution, but when you get into the even-numbered intervals, the increase between an even-numbered attribute is the same amount; people are complaining about a +1 Strength and Constitution when it may or may not do something, and when we hit +2 Strength and Constitution, the even numbered Barbarian is getting the same level of benefits, and (assuming he's not gimping himself) is going to have the higher modifier anyway. The fact that the 17 Strength Barbarian needs a magical property to be equal with the 18 Strength Barbarian (which won't be the case come 4th level, the earliest of which an increased statistic is applicable) doesn't really compare.

And comparing a Barbarian who doesn't have it to a Barbarian who does is like comparing a Martial who has Power Attack to a Martial who doesn't have Power Attack. The fact that it's practically a de facto property for them (which, by the way, isn't exactly definitively great until the endgame, and only works when Rage is active, which won't always be the case) is no different an argument of Power Attack being a de facto feat for all Martials.

@ Rynjin: The Courageous property usage has the same requirements as everything else; if it's drawn, in-hand, and the bearer meets the physical requirements needed to make attacks with the weapon, it functions and applies.

By your logic, Enhancement Bonuses on weapons don't grant increased Hardness or Hit Points unless they're being "wielded," since that too is a magical function being applied by Base Price Bonuses being put on the weapon.


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Darksol the Painbringer wrote:


@ Rynjin: The Courageous property usage has the same requirements as everything else; if it's drawn, in-hand, and the bearer meets the physical requirements needed to make attacks with the weapon, it functions and applies.

[Citation Needed]

"Wielding" is never defined anywhere. You're going to find table variance.

Personally, I don't think "I'm holding it with no intent to use it" is wielding it.

Darksol the Painbringer wrote:
By your logic, Enhancement Bonuses on weapons don't grant increased Hardness or Hit Points unless they're being "wielded," since that too is a magical function being applied by Base Price Bonuses being put on the weapon.

Except for the fact that those bonuses don't require the weapon to be wielded to function. They're merely bonuses given for teh weapon havinga certain enhancement. That's not my logic at all.

However, if we want to play this game, by YOUR logic a +1 Kukri held in your off-hand imparts a +1 attack/damage to the longsword you're wielding in your main hand.


Rynjin wrote:
Darksol the Painbringer wrote:


@ Rynjin: The Courageous property usage has the same requirements as everything else; if it's drawn, in-hand, and the bearer meets the physical requirements needed to make attacks with the weapon, it functions and applies.

[Citation Needed]

"Wielding" is never defined anywhere. You're going to find table variance.

Personally, I don't think "I'm holding it with no intent to use it" is wielding it.

Darksol the Painbringer wrote:
By your logic, Enhancement Bonuses on weapons don't grant increased Hardness or Hit Points unless they're being "wielded," since that too is a magical function being applied by Base Price Bonuses being put on the weapon.

Except for the fact that those bonuses don't require the weapon to be wielded to function. They're merely bonuses given for teh weapon havinga certain enhancement. That's not my logic at all.

However, if we want to play this game, by YOUR logic a +1 Kukri held in your off-hand imparts a +1 attack/damage to the longsword you're wielding in your main hand.

The bolded part is exactly what I'm saying about the Courageous property, which also applies to the Enhancement Bonuses as it stands. I simply put in the whole "drawn out, in-hand, and physically meet the requirements needed to make attacks with it" so as to help explain the intent behind its function more clearly. (I actually could clarify that second part a bit better, and specify that you actually have the amount of hands needed, but it's too drawn out on-paper.)

Kukri Derail:
The Kukri +1 to hit and damage only applies to attacks made with that weapon; although it doesn't come outright and say it, the context of the subject is obvious, and does have an important clause:

Magic Weapons wrote:
A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.

The first bolded part specifies that the intent behind an enhancement bonus to attack and damage rolls only applies to the weapon itself, not any other weapon. There's also the precedent of the Allying property, which specifically allows the transfer of a weapon's enhancement bonus from the weapon in question to another weapon (i.e. the Longsword).

The second bolded part says that the Enhancement Bonuses to attack and damage rolls only is applied exclusively when it is used in combat. (To be fair, it is an ambiguous meaning, though it's safe to narrow it down to events that involve attack and damage rolls with the weapon in question, since the clause mentions only those subjects.)

I'll gladly talk about when armor and weapon properties are applicable, but I suggest you make a different thread for that, since it would be a fair bit off-topic aside from using the Courageous property as an example, which is minute subject matter in comparison.


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Darksol the Painbringer wrote:


Darksol the Painbringer wrote:
By your logic, Enhancement Bonuses on weapons don't grant increased Hardness or Hit Points unless they're being "wielded," since that too is a magical function being applied by Base Price Bonuses being put on the weapon.

Except for the fact that those bonuses don't require the weapon to be wielded to function. They're merely bonuses given for teh weapon havinga certain enhancement. That's not my logic at all.

However, if we want to play this game, by YOUR logic a +1 Kukri held in your off-hand imparts a +1 attack/damage to the longsword you're wielding in your main hand.

The bolded part is exactly what I'm saying about the Courageous property, which also applies to the Enhancement Bonuses as it stands. I simply put in the whole "drawn out, in-hand, and physically meet the requirements needed to make attacks with it" so as to help explain the intent behind its function more clearly.

"A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. "

VERY different from an enhancement bonus' "this weapon grants a +1 on attack and damage rolls".


Rynjin wrote:
Quote:

+1 on _all_ attack rolls, whether with that weapon or another.

+1 on CMB rolls not utilizing the weapon.

How so?

Unless he's TWFing or summat.

Or has natural attacks (which many barbarians have), or wants to grapple, or anything similar.

Though I was unclear, should have written "+1 on attack rolls not utilizing the weapon" as now it implies she gets +1 to attacks with that weapon above what the +2 weapon does, which it of course doesn't.


Rynjin wrote:
Darksol the Painbringer wrote:


@ Rynjin: The Courageous property usage has the same requirements as everything else; if it's drawn, in-hand, and the bearer meets the physical requirements needed to make attacks with the weapon, it functions and applies.

[Citation Needed]

"Wielding" is never defined anywhere. You're going to find table variance.

Personally, I don't think "I'm holding it with no intent to use it" is wielding it.

Well, intent is tricky. I agree that it isn't clear what constitutes wielding, and I agree that I think Darksol's interpretation is a bit too loose (or well, that depends on how ze defines "in-hand"), but I don't think we should judge it on something as vague as intent, as intent varies from moment to moment.

But consider a grappler with +1 Courageous Armor Spikes, or a +1 Couragous Spiked Gauntlet. Barbarians aren't bad as grapplers, so it's not at all unreasonable to build towards that being an option.

You many not _intend_ to use the spiked gauntlet, because you hope you won't provoke, but you still have it on you, you clearly have free hands (at least until you've actually grappled), you _could_ use it whenever really - I think in that circumstance not treating it as wielded would be too strict.

The grey area for me is when you're wielding other stuff at the same time. I wouldn't let someone get a bonus to their greatsword attacks because they wield spiked armor/gauntlets, at least not if they don't have extra arms.


Courageous wrote:

This special ability can only be added to a melee weapon.

A courageous weapon fortifies the wielder's courage and morale in battle. The wielder gains a morale bonus on saving throws against fear equal to the weapon's enhancement bonus. In addition, any morale bonus the wielder gains from any other source is increased by half the weapon's enhancement bonus (minimum 1).

Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses. Morale bonuses do not stack; so if you have a bard in your group, the +to save vs. fear is likely to be less than the bard's ability.

I only see one way to read the above statement and I really do not see what is so broken about a +1 or a +2 enhancement to morale bonus when you get buffed by spells like heroism. You're spending 8.3k minimum to get this bonus and you need group effort for casters to prepare morale bonus spells for you.

...we all know what wield means. People only bring stuff like that up when they have no argument. Ignore them.


Mapleswitch wrote:


...we all know what wield means. People only bring stuff like that up when they have no argument. Ignore them.

Yes, we all know what wield means.

Problem being, wield has 3 (relevant) definitions, all of them contradictory to one another when trying to apply them to the rules. =/


Mapleswitch wrote:


...we all know what wield means. People only bring stuff like that up when they have no argument. Ignore them.

Not really. "What constitutes wielding" is a recurring and important question that the dev team has not dealt with yet. Many people - like you apparently - thinks the answer is crystal clear, but most of them disagree with each other.

Some think wielding means having attacked with or be in the process of attacking with, some thinks it means just having it somewhat available (such as "wielding" a spiked gauntlet by wearing it, even if you are wielding a two-handed sword in that hand) and some mean it's somewhere in between.

Others, like me, feel the answer is completely lacking in the rules, and while I'm okay with that in most cases (GM judgement and all that) this is such a central part of the rules that it should have a clear, bullet-pointed list.

It has been a central point in several of the major rules discussions on these boards such as:
- The TWF controversy
- The longspear as an improvised club discussion
- The threaten at several distances discussion

It is in no way something that "we all know" and "bring up when they have no argument". It is a very relevant and _very central question that should have gotten a FAQ a long time ago.


You are wasting other peoples' time. You clearly know better what wield is. If you really want to talk about that, go post something in the advice forum. This is the rules thread. Rules are clear. If you need to find the rules on 'wield' --> look in Core Rule Book; not dictionary dot com.


So...

If I can make an attack with it, am I wielding based on whether or not I actually make an attack with it or rather the potential to make an attack with it or not?


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Mapleswitch wrote:
You are wasting other peoples' time.

The only time that's being wasted here is mine, having to not only explain to you what I mean, but also get you stop being condescending because you don't know what I'm talking about and haven't made an effort to see it.

Mapleswitch wrote:
You clearly know better what wield is.

1.) to hold (something, such as a tool or weapon) in your hands so that you are ready to use it

2.) to have and use (power, influence, etc.)

3.) to have at one's command or disposal

So, which one applies?

Mapleswitch wrote:
This is the rules thread. Rules are clear. If you need to find the rules on 'wield' --> look in Core Rule Book; not dictionary dot com.

Yes, now point me out where Wield is defined in the Core Rulebook.

You won't find it, because it's not clearly defined anywhere.

Which is what we've been discussing.

There are at least two contradicting ways to read it rules-wise as well, some passing sentence in Ultimate Equipment which says you must be attacking with it to gain its benefits (which makes no sense when applied universally, since things like magic Rods that add to your Concentration checks to cast spells are also "wielded"), and a quote from SKR acknowledging that this isn't a universal definition and that holding it with the capability of being able to make attacks with it is enough. And while that's not RAW, it's an indication that even the PDT doesn't fully know what "wield" means in the context of the rules either.

So stop wasting MY time with your sneering when you've come into a conversation late and obviously haven't paid attention to the line of discussion.


Mapleswitch wrote:
You are wasting other peoples' time. You clearly know better what wield is. If you really want to talk about that, go post something in the advice forum. This is the rules thread. Rules are clear. If you need to find the rules on 'wield' --> look in Core Rule Book; not dictionary dot com.

So quote those rules.


Mapleswitch wrote:
Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses.

Furious: Enhancement counts as 2 higher when raging

Bane: Enhancement counts as 2 higher against certain enemies

Boom - +9 Enhancement Bonus. Which, all of a sudden, increases every single morale bonus by +4.


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Midnight_Angel wrote:
Mapleswitch wrote:
Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses.

Furious: Enhancement counts as 2 higher when raging

Bane: Enhancement counts as 2 higher against certain enemies

Boom - +9 Enhancement Bonus. Which, all of a sudden, increases every single morale bonus by +4.

Magic items can't have an enhancement bonus higher than +5.


Robert A Matthews wrote:
Midnight_Angel wrote:
Mapleswitch wrote:
Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses.

Furious: Enhancement counts as 2 higher when raging

Bane: Enhancement counts as 2 higher against certain enemies

Boom - +9 Enhancement Bonus. Which, all of a sudden, increases every single morale bonus by +4.

Magic items can't have an enhancement bonus higher than +5.

AFAIK, that only applies for crafting. There's been several threads and I believe dev comments clarifying it, IIRC.


Ilja wrote:
Robert A Matthews wrote:
Midnight_Angel wrote:
Mapleswitch wrote:
Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses.

Furious: Enhancement counts as 2 higher when raging

Bane: Enhancement counts as 2 higher against certain enemies

Boom - +9 Enhancement Bonus. Which, all of a sudden, increases every single morale bonus by +4.

Magic items can't have an enhancement bonus higher than +5.
AFAIK, that only applies for crafting. There's been several threads and I believe dev comments clarifying it, IIRC.
Magic Weapons(not from the crafting section) wrote:
A weapon can't have an enhancement bonus higher than +5. Use these lines to determine price when special ability are added in.

Please provide citations from the developers stating otherwise as they directly go against the RAW.


Robert A Matthews wrote:


Please provide citations from the developers stating otherwise as they directly go against the RAW.

Well, it depends on how seriously you take dev comments. It also depends on how strictly you want to enforce a by-the-letter RAW, or how you view specific vs general. There's always a greyness.

But here's from JJ for example:"A +5 dragon bane dancing greatsword is a legal weapon. Against a dragon, it would function as a +7 dragon bane dancing greatsword"

I guess the "can't have an enhancement bonus higher than +5" is the general rule, and that the specifics of certain temporary bonuses override that. It would also explain why GMW writes out an explicit max of +5 in the spell; that wouldn't have been needed otherwise.

Also, note that DR/epic is only pierced by +6 or greater, so if that rule were the end-all be all there wouldn't be a reason for DR/epic to be piercable at all.


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Weapon Bonuses: Can weapon special abilities (such as bane) or class abilities (such as a paladin's divine bond) allow you to exceed the +5 enhancement bonus limit and the +10 bonus-equivalent limitation? wrote:

For the enhancement bonus limitation, it depends on the specific effect or ability that's altering the weapon.

Bane: This allows the weapon to exceed the +5 limit, but only against the designated creature type. For example, a +5 dragon-bane longsword is normally a +5 weapon, but has a +7 enhancement bonus against dragons and deals +2d6 points of damage against dragons.

Paladin: The divine bond ability says "These [enhancement] bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5." That means if a paladin has a +5 longsword, she can't use her divine bond to increate the enhancement bonus to +6 or higher (but she could use her bonuses to add abilities such as flaming to the weapon).

The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities.

So, yes, a +8 equivalent weapon can give you +4 to morale bonuses if you're Raging and fighting a specific enemy type.


Ah, here's the official FAQ. It uses Bane in the FAQ, but I believe it should be read as applying in similar circumstances.
link


Interesting. I guess if you had a +4 Furious Bane Courageous weapon and you were fighting the right creature then yes, you could get +4 to your morale bonuses. You are getting a +8 enhancement bonus for the price of a +7. Even still, it's only a better option when used by a Barbarian because the bump to strength combined with the bump to attack rolls, saves, and damage will stack. Even then it is only while you have rage and a spell in effect at the same time. Take either of those out and it is better to just have a flat enhancement bonus. Unless getting +1 to saves is really worth giving up the +1 to hit and damage you would be getting otherwise. It only really seems to become powerful at higher levels(when you can afford a +7 weapon).

To be honest, I'm not sure why I'm arguing this anymore, people are convinced courageous is overpowered when it does less damage with less +to hit than a flat enhancement bonus. I wouldn't buy a courageous weapon anyway even with the allegedly overpowered interpretation as it isn't as good as just getting a furious weapon and just increasing the enhancement bonus. At least then you have the bonus all the time and don't depend on a spell. Without the spell in effect you are worse off than someone who just adds an enhancement bonus to the weapon.

I still hold that what people really have a problem with is furious. Courageous isn't "overpowered" until you add furious to it.


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It's only really worth it at very higher levels where you can afford a +6 equivalent or higher weapon, and only then in conjunction with Furious.

+4 Furious/Courageous is quite good, since it's a +6 enhancement for a +6 cost and you get some extra goodies out of it.

Without Furious, it hinders your overall effectiveness for a small boost to saves (essentially) over simply getting another +1.

The Exchange Owner - D20 Hobbies

Robert A Matthews wrote:
getting a +8 enhancement bonus for the price of a +7. Even still, it's only a better option when used by a Barbarian because

You can't buy a +7 enhancement bonus and items are priced based on who can use them most effectively. Not on the average user.


James Risner wrote:
Robert A Matthews wrote:
getting a +8 enhancement bonus for the price of a +7. Even still, it's only a better option when used by a Barbarian because

You can't buy a +7 enhancement bonus and items are priced based on who can use them most effectively. Not on the average user.

Really now? Interesting.

Anything you can cite me for that? Seems like the majority of things are just priced how it sounds good to Paizo as a general price, and some can make better or worse use of it than others, barring items that only one class can really make use of.


James Risner wrote:
Robert A Matthews wrote:
getting a +8 enhancement bonus for the price of a +7. Even still, it's only a better option when used by a Barbarian because

You can't buy a +7 enhancement bonus and items are priced based on who can use them most effectively. Not on the average user.

Not sure exactly what you are trying to say. Either way, I'm going to bow out of this discussion as I doubt this issue will ever come up in any game I am GMing. Courageous is a suboptimal choice until you reach about level 15 or so. If you apply the interpretation that it only works for saves then it is always a suboptimal choice and there will never be a good reason to buy it.

Silver Crusade

Part of mastering the system (or any other system) is finding cool combos.

If I had a Courageous weapon, then I'd look for loads of morale bonuses.

The Exchange Owner - D20 Hobbies

Rynjin wrote:
Seems like the majority of things are just priced how it sounds good to Paizo as a general price,

Ring of Invisibility should be 12,000 gp based on the chart, but is priced at 20,000 gp because in the hands of certain players/classes/etc it would be more effective and powerful than the average user.

Many previous comments from 3.5 days (like the Magic Item Compendium and web articles) talked about needing to consider the best application of an item in the pricing stage.

Lantern Lodge

James Risner wrote:
Rynjin wrote:
Seems like the majority of things are just priced how it sounds good to Paizo as a general price,

Ring of Invisibility should be 12,000 gp based on the chart, but is priced at 20,000 gp because in the hands of certain players/classes/etc it would be more effective and powerful than the average user.

Many previous comments from 3.5 days (like the Magic Item Compendium and web articles) talked about needing to consider the best application of an item in the pricing stage.

Umm...

I thought the Ring of Invisibility was 20k to help with backwards compatibility with 3.5, not because they tried to balance it. Who would abuse it? Rogues for Sneak Attack? Sure, use your standard action to activate it so you can get SA for one attack next round. Can anyone really abuse a standard action casting to go invisible?

The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...

Grand Lodge

FrodoOf9Fingers wrote:
James Risner wrote:
Rynjin wrote:
Seems like the majority of things are just priced how it sounds good to Paizo as a general price,

Ring of Invisibility should be 12,000 gp based on the chart, but is priced at 20,000 gp because in the hands of certain players/classes/etc it would be more effective and powerful than the average user.

Many previous comments from 3.5 days (like the Magic Item Compendium and web articles) talked about needing to consider the best application of an item in the pricing stage.

Umm...

I thought the Ring of Invisibility was 20k to help with backwards compatibility with 3.5, not because they tried to balance it. Who would abuse it? Rogues for Sneak Attack? Sure, use your standard action to activate it so you can get SA for one attack next round. Can anyone really abuse a standard action casting to go invisible?

The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...

The chart is a guideline. It notes this.

Guideline.


FrodoOf9Fingers wrote:
The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...

It would be at least 4k for constant enlarge person by the chart. I recall pricing it at 8k personally.

The Exchange Owner - D20 Hobbies

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FrodoOf9Fingers wrote:

thought the Ring of Invisibility was 20k to help with backwards compatibility with 3.5

The chart is broken anyways... Constant Effect enlarge person ring for what, 2k?

3.5 articles about Ring of Invisibility

To say it was 20,000 gp to help in backward compatibility is to say that the 3.5 reasons for it being more expensive is no longer important and the backward compatibility is more important?

Again the reason we know that a ring of enlarge person is more than 2,000 gp is that effect in the hands of someone optimized for that effect is too good. In the hands of a small gnome with 5 STR, you would ind 2,000 gp for the ring too expensive for little or no gain.


When it comes to the Ring of Invisibility, I think the most likely explanation for it's price is that, like most of the items imported from 3.5, the Paizo devs just didn't see any compelling reason to change the price from what it was in the previous edition.

At the end of the day, there's going to be a strong subjective element to how much any given magic item/enchantment is worth and what exact game balance should be. Really, aside from the part of the game that's covered by math, it's pretty much all opinion.

Lantern Lodge

Majuba wrote:
FrodoOf9Fingers wrote:
The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...
It would be at least 4k for constant enlarge person by the chart. I recall pricing it at 8k personally.

?? I went by the chart, it's spell level x caster level x 2000 for a continuous effect or use activated.


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FrodoOf9Fingers wrote:
Majuba wrote:
FrodoOf9Fingers wrote:
The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...
It would be at least 4k for constant enlarge person by the chart. I recall pricing it at 8k personally.
?? I went by the chart, it's spell level x caster level x 2000 for a continuous effect or use activated.

Subscript 2: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.


Ilja wrote:
Rynjin wrote:
Darksol the Painbringer wrote:


@ Rynjin: The Courageous property usage has the same requirements as everything else; if it's drawn, in-hand, and the bearer meets the physical requirements needed to make attacks with the weapon, it functions and applies.

[Citation Needed]

"Wielding" is never defined anywhere. You're going to find table variance.

Personally, I don't think "I'm holding it with no intent to use it" is wielding it.

Well, intent is tricky. I agree that it isn't clear what constitutes wielding, and I agree that I think Darksol's interpretation is a bit too loose (or well, that depends on how ze defines "in-hand"), but I don't think we should judge it on something as vague as intent, as intent varies from moment to moment.

But consider a grappler with +1 Courageous Armor Spikes, or a +1 Couragous Spiked Gauntlet. Barbarians aren't bad as grapplers, so it's not at all unreasonable to build towards that being an option.

You many not _intend_ to use the spiked gauntlet, because you hope you won't provoke, but you still have it on you, you clearly have free hands (at least until you've actually grappled), you _could_ use it whenever really - I think in that circumstance not treating it as wielded would be too strict.

The grey area for me is when you're wielding other stuff at the same time. I wouldn't let someone get a bonus to their greatsword attacks because they wield spiked armor/gauntlets, at least not if they don't have extra arms.

I'm not sure how it's too loose. If anything, it's about as accurate as any other constantly active effects on weapons, such as Flaming or Keen. If you're going to treat it the same way as the Defending property, then the same concept behind the intent of that property applies to all other properties, in that you must be actively using it to receive its benefits.

I do agree with the bolded part though, but it shouldn't be too hard to configure. I will point out that the bonus of the Courageous item being used would confer to the other weapon, but if that other weapon isn't being actively used, the benefits going to that other weapon are being wasted.

Silver Crusade

The Courageous property doesn't apply to the weapon, it applies to the creature. It shouldn't surprise that the creature's attacks-all of them-benefit from the creature's increased strength.


I abuse this enchant rather frequently by getting a courageous AOMF (which is dirt cheap with no enhancement bonus) and a flawed Pale Green Prism ioun stone for all day heroism. In late levels you can have the party buffer drop a 16th level greater magic weapon on your amulet each day to get a +3 bonus.

Lantern Lodge

Rynjin wrote:
FrodoOf9Fingers wrote:
Majuba wrote:
FrodoOf9Fingers wrote:
The chart is broken anyways... Constant Effect enlarge person ring for what, 2k? Whereas permanency costs 2.5k, can be dispelled, etc...
It would be at least 4k for constant enlarge person by the chart. I recall pricing it at 8k personally.
?? I went by the chart, it's spell level x caster level x 2000 for a continuous effect or use activated.
Subscript 2: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Ah, there we go, my bad :)


Lastoth wrote:
I abuse this enchant rather frequently by getting a courageous AOMF (which is dirt cheap with no enhancement bonus) and a flawed Pale Green Prism ioun stone for all day heroism. In late levels you can have the party buffer drop a 16th level greater magic weapon on your amulet each day to get a +3 bonus.

I'm not sure if that combo is RAW-legal, since Greater Magic Weapon has to be used on a weapon, which the amulet technically isn't. Plus, one could argue that the the bonus granted by Greater Magic Weapon isn't the same as the one a weapon gets for being a +X weapon.


Midnight_Angel wrote:
Mapleswitch wrote:
Weapons max at +5 enhancement / +5 special quality. 5/2 round down = 2. Courageous gives either a +1 or a +2 to other morale bonuses.

Furious: Enhancement counts as 2 higher when raging

Bane: Enhancement counts as 2 higher against certain enemies

Boom - +9 Enhancement Bonus. Which, all of a sudden, increases every single morale bonus by +4.

Nice find. I do not see this as broken.


Rynjin wrote:
Yes, now point me out where Wield is defined in the Core Rulebook.

Core Rulebook page 141.


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???

All I see on that page is handedness designations, double, reach, and thrown weapons

The Exchange Owner - D20 Hobbies

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Sarrah wrote:
Rynjin wrote:
Yes, now point me out where Wield is defined in the Core Rulebook.
Core Rulebook page 141.

Nothing on that page defines it.


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Sarrah wrote:
Rynjin wrote:
Yes, now point me out where Wield is defined in the Core Rulebook.
Core Rulebook page 141.

I opened my CRB PDF and it opened right to 141.

Nope, still no definition of "wield".

It uses the word a lot, but it's not defined anywhere.


The layout of a Pathfinder Book is different from a Dictionary. The word is defined on that page.


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No, it is not, in the slightest. Unless you have a different book than I do?

It gives no distinction as to whether wielding is actually using, merely holding ready to use, or whatever. At all.


Rynjin wrote:

No, it is not, in the slightest. Unless you have a different book than I do?

It gives no distinction as to whether wielding is actually using (A), merely holding ready to use (B), or whatever. At all.

Correct. Both A and B are examples of wielding a weapon.

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