| Umbranus |
Reduce the non-proficient penalty for one weapon by 1. When the non-proficient penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.
If you want to have it faster combine with the trait that reduces non-prof penalty by 2. Heirloom weapon has the drawback that it only works with this, non-masterwork, weapon.
Deadmanwalking
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Dwarf favoured class bonus wrote:Reduce the non-proficient penalty for one weapon by 1. When the non-proficient penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat with that weapon.If you want to have it faster combine with the trait that reduces non-prof penalty by 2. Heirloom weapon has the drawback that it only works with this, non-masterwork, weapon.
That's what Masterwork Transformation is for. 360 gp at the nearest town and you're good to go.
| Mysterious Stranger |
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Damocles23 wrote:One of my players...If you're the GM and you think it's cool, you could just let him have proficiency in the weapon.
If a GM starts giving every player anything they want just because it is cool the game starts to break down. It’s one thing to allow something that does not affect game balance, but giving away free feats for no reason is starting down a slippery slope especially sine there are rule in the game to allow the player to get what he wants. I am all for customizing your character and being allowing the odd combinations, but if you want extra abilities you should give something up, in this case that means spending the feat, or using an alternative racial trait.
If the GM only does this for some of the players and denies others that unfair to the other players.
| Wrong John Silver |
Here's a list of methods:
Take a level of Fighter, Paladin, Barbarian, Cavalier, Ranger, Druid, or Cleric or Inquisitor of a deity whose favored weapon is the scythe.
Spend the feat on the Martial Weapon Proficiency
Take the Heirloom Weapon trait
Take the half-elf Ancestral Arms alternate racial trait.
Take the gnome Master Tinker alternate racial trait and build your own scythe.
Allow for a custom race build that has a weapon familiarity with a scythe.
| blahpers |
Captain Zoom wrote:Damocles23 wrote:One of my players...If you're the GM and you think it's cool, you could just let him have proficiency in the weapon.If a GM starts giving every player anything they want just because it is cool the game starts to break down. It’s one thing to allow something that does not affect game balance, but giving away free feats for no reason is starting down a slippery slope especially sine there are rule in the game to allow the player to get what he wants. I am all for customizing your character and being allowing the odd combinations, but if you want extra abilities you should give something up, in this case that means spending the feat, or using an alternative racial trait.
If the GM only does this for some of the players and denies others that unfair to the other players.
So long as the GM is cognizant of the effect it has on the game, there's absolutely nothing wrong with throwing a bone (so to speak) to a player with a nifty concept. It's the same kind of discretion necessary when deciding what kind (and how much) treasure the PCs encounter or whether it's appropriate to introduce an artifact into the campaign.
In this case, there are several options within the rules to do what the OP wants, so there shouldn't be a need to do otherwise, but the GM certainly could make a custom alternate racial trait or custom oracle archetype that trades a racial trait or class feature for a weapon proficiency--or even just grant the proficiency.
And I see no reason to believe that the OP was playing favorites, so let's not jump to conclusions here.