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Finally I've returned being a DM and me and my players are about to start an underwater/naval campaign. As usual, I have a problem with beginnings. They should start in a port where they would know about pirates affiliated with a cult and end up stealing a small ship. How could we avoid the 'You all meet in an Inn'?


Hi! One of my players wants to play an oracle of bones and wants to use a scythe. Are there any way, feats or class options to make it more feasible for him?


I'm planning a new campaign and I'm willing to try the new mythic characters rule. Should all the PC's have at least a tier or should I grant to all the party for balance's sake? I want them to earn the mythic rules but some of them are using their old characters who by all accounts should have at least a mythic tier while the rest are still relatively fresh in the game world story. What should I do?


Hello, everyone. Working on a half-elf synthesist summoner at level 8. I'm planning to make him some kind of tiny (even though i'm grabbing the Large Evolution...). If i'm correct the eidolon can't learn any feats on his own and i want focus about grabbing my enemies with tentacles and swallowing them, so i have some ideas about the other evolutions. Any ideas on the others and the feats? Is improved trip or Grapple worth it?


Hi guys, i need a human oracle with the flame mystery. Does anyone have some ideas?


This is it. My campaign is going to end and i want to plan ahead with the final opponent, spoilers just in case my player see this thread:

Final Boss spoiler:
The final boss is going to be a level 13 Oracle with the Bones Mistery, in a desecrated area, helped by three zombie dragons or giants (still not sure about it), i need some help with the mysteries and spell selection beyond 4th level to make it interesting, also i'm not sure if making him a battle oracle or just focus on casting or an hybrid of the two.


One of my players (an half elf two hander barbarian) just got infected by a weretiger bite and became a weretiger. Assuming he doesn't want to get rid of it, what feats and rage powers should i advice him? Is a natural weapon fighter viable at level 6 and find some synergy with the greatsword?


My campaign is coming to an end, we're still at mid level, kinda and i'm thinking of experimenting on the final bosses. Is it viable a White Dragon with Inquisitor Levels? I'll start with the Young or Young Adult Template to make him start to a reasonable CR for my players and cast bane on his natural weapons. Yeah, i know you're going to say "just age the dragon for a more challenging fight" but i wanted to try something different. What do you think?


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Hi, guys need some ideas for my campaign. My players are going to fight an evil prince in cahoots with a summoner and before reaching the guy, they have to fight a mixture of their minions in the former hideout of a cult,the aforementioned tower, hidden in the desert. Something that goes well with the whole desert theme and challenging encounters? The first one is basically a fight with a flying witch and Tetori Monks to grapple the party while the witch casts spells and cackles. Something else?


Very interesting, incorporeal monsters always served me well. Let's see how he likes his touch attacks now! How about the vampire sorcerer/Antipaladin? Some spells and feats i should select? He's gonna be level 8 at least.


Building an enemy for my campaign, i was thinking for a gish build Sorcerer/Antipaladin (a minor dip)Vampire build focused on natural attacks and blasts. Also one of my players rolled an alchemist and he's doing well. A little too well...Could you suggest me some enemies that are not going down for some acid bombs?


Hi, guys. Going to start another campaign and i wanted to roll a witch. The party is all level 1 and is composed by:

Sorcerer with Draconic Bloodline
Dwarf Ranger (Probably Two Weapon or Switch hitter)
Human Monk

The Witch is gonna be also human and i'm taking a scorpion for familiar with the talents Extra Hex and Improved Iniziative (Or maybe another Extra Hex) and therefore the Hexes Cackle and Misfortune (and Evil Eye with the other talent). I'm having some trouble deciding the patron.


Hi, everyone. Some time ago, i made a thread about defeating a couple of monks. I want to tell you that it went a little too well...The first one was mauled to death by a dragon, the second drained by a wraith together with the Inquisitor. Now this is the new party, all of them level 4:

Dwarf Cleric with the Destruction and Glory Domain
Illusionist/Pyromaniac Wizard
Bomb Thrower Alchemist
Dhampyr Ninja
Half Elf Vanilla Barbarian ( The only survivor of the original party, i love that guy XD)

Could someone advice me with some enemies to throw at them? I was thinking along the way of some goblin cavaliers , zen archer monks/ninja and sorcerers. Maybe a battle cleric or two. Any ideas?


blackbloodtroll wrote:
Sorry, a black-blooded oracle with the Bones mystery. Very thematic and scary.

I'll go by this one. After he is supposed to be the messenger of some evil outer-space god (yes, i like Lovecraft, sue me) so the Oracle is appriopriate. Thanks


My campaign is halfway over and i'm planning ahead the final enemy. Basically it's a necromancer who uses a dracolich as a mount. He casts spells while the dragon mauls the PCs, nothing too complicated. Wjìhat class should he be to be a challenge to the players?


Mike Schneider wrote:
Hobgoblin Infiltrators (barbarian/fighter/ninjas) who machinegun him out of the dark (a monk denied DEX bonus to AC is a pincushion) with Chaotic composite longbows.

I'm quite interested in this. Could you be more specific for the build? The party is gonna be level 4, sorry i didn't mention it earlier.


Exactly as of trhead title. There are two monks in the party of my campaign and these guy can easily face everything i throw at them. They all have high saving throws and they inflict a lot of damage. I just want to give them a bigger challenge. Any advice?


Hi, everyone. I'm DMing this campaign and next time my character is joining the party. I'm searching for a normal blaster/debuffer build, nothing too specific since i don't want to give away what kind of enemies we're facing to the party, though mostly there will be NPCs, constructs, some demons and devils and undead minions since the big bad is a necromancer. The cleric must be evil since ,well...the party has very flexible moral standards to say the least. It is composed by two monks, one who upon joining the party stripped and tortured a defenseless enemy mage, a dhampyr ninja who threatened to drink the blood of another defeated enemy's adoptive sons,a trigger happy inquisitor who hates arcane magic and a barbarian who follows this douchebags only to save his woman. All core books are allowed and the characters are level 4.