Have you ever played a kobold?


Pathfinder First Edition General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes. Yes I have...and it was GLORIOUS!


Yup. We had an evil campaign in 3.5 . He dressed in livery and was the Red dragon/drow's servant. At the first sign of combat he ran and hid and everyone ignored him because, hey, kobold.

And then the skies opened up and were rent assunder with lightning and thunder.


Yes, I did, let me tell you, and did he cheat*! *urbrbrb!* He was horrible- eheheh!*

...

...

...

... oh. You mean play as a kobold.
(No, though I came up with a kobold paladin I wanted to play once.)

* Up! reference


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With two natural 20's in a row the party paladin convinced a kobold warrior to change her ways and bring order and justice to her people. He dubbed her Oprah born again in the light of Pelor. It became a recurring thing that whenever the party traveled through that particular mountain pass they would see signs of the Kobold civilization becoming organized, worshiping pelor, planting crops, helping stray travelers etcetera. Eventually the party started giving any outdated gear that they had to Oprah and she became a particularly powerful kobold. She became particularly intelligent when they inadvertently left a manual of intellect with her because the barbarian took the book read the title and decided it was useless, I don't think the player even realized that he should have someone detect magic on it and the more experienced players were off getting beer at the time (real world beer). Endgame when the PC's were mustering an army Oprah personally joined the coalition with a small elite force of kobolds. So not really someone playing as a kobold but it was an interesting kobold character which I as a GM had never intended to amount to anything other than a low level encounter.


Kobolds actually feature prominently in one part of my homebrew setting. I beefed them up a little bit and made a couple variants so they are something closer to competitive with other races.

Adamantine Citadel (Civilized) Kobold: +2 Dex, +2 Int, +2 Cha, -4 Str, -2 Con
Extra Ability: Skilled (1 extra skill point at every level as a human)
Treat any 2 craft skills, knowledge skills, or profession skills as class skills
No Natural Armor
20 foot movement speed
Cannot take any additional racial trait that increases effective cha modifier

Wild Dragon Kobold: +2 Dex, -2 Int
Some stuff I don't remember

Dragon Thrall Kobold: +2 Dex -2 Strength
Some stuff I don't remember

City-state (mixed blood) Kobold: +2 to any one stat, -2 Strength
Bonus Feat: Any skill focus or Kobold racial feat

Burrow Kobold: Standard (mostly just as enemies)


Chris Self wrote:
Ssalarn wrote:
Kobolds get easier to play when you accept the fact that you personally, as the character, should probably never expect to deal real damage with a melee attack, unless there's magic involved.

I pretty strongly disagree. A crit range of 14-20 plus 6d6 sneak attack damage seems like a whole lot of melee damage to me, particularly when I can do that 4-7 times in a round.

At low levels, yes, you are right, the stat penalties on kobolds make them pretty bad in melee. But in higher levels, those stat penalties matter very little, in my experience.

A crit range of 14-20 isn't possible.

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Is he counting a crit range adjustment twice?

Most times, this can't be done. (There was something in 3.5 that allowed a double tap in that, but it was in the really broken Nine Swords thing)


I've played 2 silverscale the paliden and crog the barbarian both were a blast to play.


Chris im pretty sure festerscale wasnt the royal assassin, more of a safety inspector.

Still one of my favorite actual plays ive listened too.


I haven't gotten to play him yet, but I've got an idea for a kobold archaeologist that has left his tribe to search for proof of the long lost kobold civilization.


I have and found him to be my most favorite character to date. He used 25pt buy with normal kobold traits. Was fun sneaking around with my little lizard rogue, My DM was always astounded how high his stealth rolls were. I was weary about making him a TWF rogue with his dual 1d3 daggers but sneak attack and some feint feat lines worked well as well flanking buddies. :D

PS... Major addiction to SHINIES!


Playing a kobold soon because.... Noxious bite.

Scarab Sages

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Kobold Cleaver wrote:
Wait, how do kobolds not make sense as inquisitors? Kobolds make amazing inquisitors, flavor-wise. They're self-righteous, enjoy having positions of authority over larger people, paranoid, smooth-talking...I mean, if Earth was Oerth, we'd call it the flippin' Reptilian Inquisition.

Nobody expects the Reptilian Inquistion! Our chief weapon is surprise...surprise and fear! Fear and surprise! Our TWO main weapons are fear and surprise...and ruthless efficiency!

Scarab Sages

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I made a Kobold Bard.
He was awesome. Jarrdregg.
I actually created him after I ran the group though the Crown of the Kobold King module. In it, the group frees two slave kobolds. I used one of them as my character.
Eventually the group reclaimed the monestary, and rebuilt it, where Jardregg assembled a group of Kobolds loyal to the party. (Leadership Feat for a bard gets you a billion followers)
I had fun.


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Deeeeeeeeeeeeeeeeeeeeekin.
(He's the best.)


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There's a Midgard convention adventure, Madman at the Bridge where you get to play a whole party of kobolds. I believe it will be at both Paizocon and Gencon this year.

-Ben.

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