DM ShadowBloodmoon |
Alright, here is what I have so far:
I will do the rest over the next couple of days while we get into playing.
Titinambule |
Hum, rarely play a sorcerer. I was thinking diplomacy was a class skill...... and it seems that not.
I apologize for my mistake.
With a CHA of 16, my skills are : Diplomacy +4 (1 rank +3 CHA), Knowledge Aracana +6 (1 rank + 3 class skill + 2 INT), Perform Comedy (Joke telling) +5 (1 rank, +3 CHA, +1 trait), Spellcraft +6 (1 rank, +3 class skill + 2 INT), Use magic device +7 (1 rank, +3 class skill, +3 CHA), Perception +1 (+2 racial, -1 WIS) and Stealth (+1 DEX, +4 size).
So 5 rank, 2 + 2 (INT) + 1 favored class.
Nar'a |
DM,
Ok I've got Nar'a all fixed up. Made a couple changes to Hexes and Feats, as well as getting abilities down to 15 points.
As for her patron spells, how would it be for it to be mystery to nar'a just who/what her patron was, that way you could control what she gets and tailor it to her experiences and what you plan for the campaign?
Gameplay post coming later today.
Kerak, the Crab King |
Since everyone is posting in this discussion & gameplay, does that mean there's going to be two split-offs? One for each group? Or will one of them remain here and the other simply stop posting here?
DM ShadowBloodmoon |
I will look at those changes later today (I hope, busy day ahead), but thank you guys. I haven't gotten to yours yet Saif.
When the group splits off, I will create another Gameplay thread and if needed, another discussion thread.
DM ShadowBloodmoon |
Sorry, I've had a rough couple days since yesterday, but I'm getting back to working on inputting characters and such.
Sativon Preitan |
I can Take 10 on a Sleight of Hand check, right? I know I can't take 20 because there's a penalty for failure. I'm just thinking in a big crowd like this, Sativon could find a suitable purse on a person that is a bit inebriated, and relieve them of the burden of their coins. :) Of course I'd hate to get caught and thrown in Sandpoint jail before the adventure even really begins... A crowd like this is just too tempting for a halfling thief.
DM ShadowBloodmoon |
Hmm... Because of the guards watching the crowd, I wouldn't allow the taking ten in this case. Gotta roll for it little thief :-)
DM ShadowBloodmoon |
Sorry to see you go Boshak. I have everyone entered into herolab I think. I'm going to be posting the first round here shortly. Here are a couple things i wanted to point out with characters:
As far as the combat goes, I'm more of a describe and show rather than making maps, but if you guys really want one, I will see what I can do. Going to go and post the first round now...
Titinambule |
Kurgan and Big Ears are up next.???
Is there another character nammed Big Ears? Because Big Ears is my donkey, and he'll not be involved in the fight (or he can if you want, you're the DM after all ^^).
I suppose it's me.
Anyway, I post my actions.
DM ShadowBloodmoon |
It is your donkey, but as he is an animal, he will pretty much do is own thing unless you attempt to use Handle Animal on him. I was just putting him in the list so you knew when he acted, like I will do with Hairy Harry as well.
Titinambule |
Han. Such a shame, my donkey is quicker than me.^^
Big Ears is a donkey use to carry. He'll flee as soon as possible.
Same thing for Hairry Harry. He isn't train for nothing expect ask food and sleep (and curiously, I never teach him this tricks).
Cedric Freeson |
I'm in still in this? My earlier post seemed to have been skiped over and im missing in the initiative order.
Sativon Preitan |
@Cedric: Not sure. I think the GM rolled for us, and just listed the highest ones (I think <.< )
Yeah, I'm pretty sure that's what was meant by "and then the other group." The order he listed is the top part of the initiative order. (Woot! I got second. Go Reactionary Trait :) Once everyone in that section of the init has declared their actions, I'm guessing he'll explain what the goblin(s) is/are doing, and then reveal the rest of the initiative order. That's just my hunch.
Edit: My guess, which gives rise to my hunch, is that the GM built the encounter into either Hero Lab (since that's where our characters are built) or Combat Manager, and rolled the initiative for all of us and the bad guys, since that's easier than waiting for everyone to roll, and then trying to piece things together. When I GM, that's how I do it.
DM ShadowBloodmoon |
Yeah, I'm pretty sure that's what was meant by "and then the other group." The order he listed is the top part of the initiative order. (Woot! I got second. Go Reactionary Trait :) Once everyone in that section of the init has declared their actions, I'm guessing he'll explain what the goblin(s) is/are doing, and then reveal the rest of the initiative order. That's just my hunch.
That is exactly it. Cedric, you are in the battle, just later in line. I'm waiting on a couple more, but if they don't post before I go to work, I will freeDM them and post the next few actions and group in initiative.
Edit: My apologies if I didn't explain this earlier. I presumed it was the norm...
DM ShadowBloodmoon |
Well, it seems we have lost Kurgan and Liu, as I have not yet heard a response. Unfortunately I have to head to work, so I will post the results of this round tonight when I return home. Thank you all for sticking with me thus far!
Kerak, the Crab King |
Dacar (and aliases thereof) hasn't posted anywhere since Friday, and some time before that if you ignore that one post. That was a post in the discussion for his Crypt of the Everflame game where he dropped out, citing busyness.
It seems probable that he will not make this turn.
Kane Hue |
It is a good thing you recruited extras, you don't have to worry about replacement characters when you let in 16 to begin with. Though we are at what, 13 now?
DM ShadowBloodmoon |
Something like that. I figured we would lose a few, but that's okay. We will still have plenty for everyone else to do...