Felliped

Saif al-Din of the Fiery Sun's page

49 posts. Alias of Seth Parsons.


Full Name

Saif al-Din of the Fiery Sun

Race

Human (Kellish)

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

24

Special Abilities

275xp

Alignment

Neutral Good

Deity

Sarenrae

Location

Sandpoint, Varisia, Avistan, Golarion

Languages

Common, Kellish, Celestial

Occupation

Travelling priest of Sarenrae

Strength 14
Dexterity 11
Constitution 10
Intelligence 12
Wisdom 16
Charisma 12

About Saif al-Din of the Fiery Sun

Saif al-Din of the Fiery Sun
Male Human Cleric of Sarenrae
NG Medium Humanoid [Human]
Init +1 Senses - Perception +3
--------------------
Defense
--------------------
AC 13 T 10 FF 13
HP 9 (1d8 + 1 [favored class])
Fort 2 Ref 0 Will 5
--------------------
Offense
--------------------
Melee
Scimitar +2 Atk, 1d6+2 Dmg, 18-20/x2, S (+2 fire dmg on crit)
Ranged
Weapon
Ammunition
--------------------
Statistics
--------------------
Str 14 Dex 11 Con 10 Int 12 Wis 16 Cha 12
BAB[b] 0 [b]CMB +2 CMD 12
Feats - Extra Channel Warrior Priest
Languages - Common, Kelish, Celestial
Traits
Student of Faith - While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Sacred Touch - You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.
Flame of the Dawn - You have been raised to view yourself as a blade in the service of the Goddess Sarenrae, or you have taken on that duty for yourself. Whenever you score a critical hit with a scimitar, you deal 2 additional points of fire damage to your target.
Drawback
Mark of Slavery - You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should. Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
--------------------
Skills
--------------------
Heal +7 (+1SP, +3CS, +3Wis)
Knowledge (religion) +5 (+1SP, +3CS, +1Int)
Sense Motive +7 (+1SP, +3CS, +3Wis)
Spellcraft +5 (+1SP, +3CS, +1Int)
--------------------
Racial Abilities
--------------------
Bonus Skill - Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat - Humans select one extra feat at 1st level.
--------------------
Class Abilities
--------------------
Aura - A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).
Orisons
Channel Energy (Su) - 1d6 3+Cha mod+2/day (6/day) (Positive) DC= 10+1/2 Cleric level+Cha mod (10+1+1=12)
Spontaneous Casting
Domains - Fire and Healing
Fire Bolt (Sp) - As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (1d6, 6/day)
Rebuke Death (Sp) - You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (1d4, 6/day)
--------------------
Spells
--------------------
Spells Prepared
0 - Detect Magic
0 - Guidance
0 - Light
1 - Bless
1 - Burning Hands
1 - Magic Weapon
--------------------
Equipment
--------------------
79 GP
Scimitar, Parade Armor (+3AC, +5Max Dex, -1Skill check), Cleric's Kit, Explorer's Outfit, Cleric's Vestments
--------------------
Background
--------------------
Born in the city of Katapesh, Saif was a slave since before he understood the concept. Forced to do chores and then hard labor, his strength built up but his lack of access to decent food kept him ill on occasion. He was traded and sold as a simple commodity until he was ten, when he was taken in by a cleric of Sarenrae.
Thought still a slave, the cleric, one Sahar Amirmoez, she began his studies within the faith. She was a hard mistress, beating him when he would step out of line even a little, but slowly he bagan to not only accept his fate as a member of Sarenrae's flock, but also revel in it.
And thus, as he got older he began to have visions of his patron. During one fitful sleep, he awoke to see his hand aflame and took it as a sign. He had been bathed in her light since his youth, and now he had been bathed in her fire.
He also began to learn the healing arts from Sahar, finding he had not only a knack for it, but innate power as well. When a young girl had been injured to near death, Sahar passed her over, thinking her too far gone and bidding her parents to take her to a shrine of Pharasma. Gobsmacked that his master in both his life and his faith would be so cruel, he laid his hands upon the child bringing her back from the brink. Proud of him and seeing first hand the power of his faith made manifest, she released him from servitude.
He took what he had and began to wander the world, arriving in Absalom, then Andoran. An agreement to work as a ship's healer for the trade barge Schiav Liberat soon found him in Magnimar. There, he preached for a short time until word of a new temple being dedicated to not one but several deities was being built in the town called Sandpoint caught his attention, particularly when he learned that the temple had a shrine to Sarenrae within. And that it had yet to be consecrated.
He has now arrived in the small town, easily identifiable as an outsider due to his (almost flamboyant) dress and looks. But he has yet to recieve any out and out hatred, so he's relaxing, hoping to enjoy the coming festival and praying that he may talk to this Father Zantus to see if he could take part in the consecration ceremony, or at least it's shrine to his Goddess.