Tarquin

Titinambule's page

54 posts. Organized Play character for Sébastien813.


Full Name

Titinambule

Race

Gnome

Classes/Levels

Sorcercer 1, fey bloodline. AC 12, Life 9/9, R 1, W 1, F 3, perception +1

Gender

Male

Size

3 feet 2 inches, less than one meter

Age

54 years old

Special Abilities

1/day : ghost sound, speak with animal, dancing light, prestidigitation + 1/day

Alignment

CN

Deity

Desna

Location

Absalom

Languages

Gnome, dwarf, Elven,Sylvan

Occupation

Traveller

Strength 8
Dexterity 12
Constitution 16
Intelligence 14
Wisdom 8
Charisma 16

About Titinambule

Small and jovial, Titinambule enjoy travelling and discover a lot of new thing.

Naturally Gifted (Gnome) +1 use spell like ability/day.
Eager performance : +1 trait on perfom

AC : 12, FF : 11, touched : 12. +4 vs giant

Fort : +3
Ref : +1
Will : +1. +2 vs illusion

CMB -2
CMD +11

Light crossbow : +2 to hit, 1d6, 19-20/X2
Dagger. +0 to hit, 1d3-1, 19-20/X2

Feat : cantrip, eschew material, spell focus illusion

Hit point : 9

Diplomacy +4, knowledge arcana +6, perform comedy (Joke-Telling) +5, spellcraft +6, use magic device +7, perception +1, stealth +5

Initiative +2

Low light vision

Bloodline fey : laughting touch 7/day

Spell 0 (at will): read magic, daze ( dc 15), ghost sound (dc 15), disrupt undead
Spell 1 (4/day): color spray (dc16), silent image ( dc 16)

Gear : a light crosbow, 20 bolts, a dagger, a donkey named "Big Ears", a badger named "Hairy Harry".

Titnambule was born somewhere on the road between Absalom and Almas (Capital of Andoran).
His parents were jovial gnomes who enjoy travels; they rarely stay more than one or two year in the same place. So, the young Titinambule was educated by several cultures, a lot of teachers, by the icy mountains of the north or the burning wind of Osirion, by the salt of the ocean and streets of cities.

And that kind of education went perfectly for Titinambule, who loves encounter new people, new cultures, new arts.

When he become an adult, finally if we can speak about adult for gnomes, he begun to practice magic. Like all gnomes, he can speak with animals, create sounds. But in his case, he can go farther and create small illusions. Probably an familial heritage.

With his donkey, named Big Ears and his badger Hairry Harry, Titinambule decide to quit his family to follow his path. This isn’t a separation, but most an achievement due to the style of life of his family. And we’ll probably meet another day, in the bend of a road.