
andreww |
I have only just finished part three and of all of the cards I have I would say Augury has had the greatest impact on the game. As soon as you realise there is basically no incentive to ever fight a monster unless you really have to it helps to cycle them to the bottom, especially in monster heavy locations like the Woods.
I have also made a lot of use of the Spyglass with Ezren. Putting a magic item/spell on top of the deck and then having your encounter and getting a second free encounter makes for some fast searching, something he lacks with no blessings. I have just picked up my swipe so grabbing those high str or dex magic weapons to proc his ability just became a lot easier as well.

Cedfaz |

For our group its Ring of Protection as it mops up a lot of minor damage especaly those that happen before and after encounters
You will find that you will see a lot of small damage here and there. It's a great way to get around it. I'm a fan on the crown since most of my characters are not that great at Charisma and it comes around quite a bit.

Cedfaz |

For our group its Ring of Protection as it mops up a lot of minor damage especialy those that happen before and after encounters
You will find that you will see a lot of small damage here and there. It's a great way to get around it. I'm a fan on the crown since most of my characters are not that great at Charisma and it comes around quite a bit.

Siygess |

Since I tend to have phenomenally bad luck when it comes to acquiring good cards (mostly my bard waves at them as they pass her by) I have a lot of love for the basic Sage - or in my case a Book Imp, which is functionally identical. That extra d6 to Wisdom can help turn a humiliating defeat at the hands of a Siren into a very slim chance of success.. (even in AP 4..) and the extra bonus to Intelligence means I only fail my check to acquire by 1 instead of 3 or 4.
..which is something, I guess.